Posts tagged zoning 
The Summoner's Guidebook: Get back, get back!
Last week, I said I would avoid doing articles on the situational "soft skills" in League of Legends. Well, this week kind of ruins that already. Today we're going to talk about lane positioning, zoning, and harassment. These things are not something I can just give you blanket tips on. There are ...
GDCO 2010: Spacetime Studios' Cinco Barnes talks mobile design
Spacetime Studios, the developer of the popular mobile MMO Pocket Legends, was started back in 2005 to create large-scale MMOs. Its founders decided to make a mobile platform MMO upon seeing the obvious marketing opportunity that the iPhone provided. After all, the players would already be ...
APB's Chris Collins details zoning, missions
Many of us here at Massively are anxiously awaiting the release of Realtime Worlds' urban crime MMORPG All Points Bulletin. Though the title is currently deep into beta, there hasn't been a huge helping of news regarding the city of San Paro as of late. Now, German fan site OnlineWelten has come to ...
The Daily Grind: Do zones kill immersion?
One of the complaints we hear rather frequently of Age of Conan is that the game's scattered zones have the effect of discouraging exploration amongst players. Those accustomed to traversing World of Warcraft's (mostly) seamless world have levied their displeasure at the fact that Age of Conan ...
Player vs. Everything: Loading...
A few weeks ago, I was reading an Age of Conan interview with Shannon Drake where he was discussing several of the features that would be present in the game. One of the questions he was asked was why Funcom made the choice to use world zones for AoC instead of a seamless world. If you haven't ...




