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Posts tagged zoning

The Summoner's Guidebook: Teamfight positioning wins LoL matches

Two weeks ago, I talked about zoning in League of Legends. One of you mentioned in the comments that I should focus more on teamfight positioning and less on laning, since there is more complexity in that. I agree, but there's a caveat. It is extremely difficult to explain how to position...

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The Summoner's Guidebook: Controlling space in League of Legends

Zoning is a concept that's been covered quite a bit. The concept of space control is something central to most competitive video games, and Shurelia already made an excellent video on zoning that is very specific to League of Legends. While Shurelia's video is well worth the watch, there are...

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The Summoner's Guidebook: Good team composition for League of Legends Dominion

I would have loved to cover the IGN Pro League 5 this week, but at the time of this writing it is still ongoing. I'll do a brief overview of it next week, but its timing didn't mesh well with the timing of the Guidebook. I've been playing a lot of Dominion lately, and as many readers of the...

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The Summoner's Guidebook: Breaking down the skills to win in League of Legends

Although seasoned League of Legends veterans might suggest otherwise, LoL is a hard game with a lot of complexity. Even though the Summoner's Rift metagame (and to some degree the Dominion metagame as well) is fairly solidified, expert players tend to take the numerous skills to win for granted....

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The Summoner's Guidebook: I suck at middle lane in LoL

There are five roles on Summoner's Rift, and I play four with reasonable competency. Support is my strongest role; I'm cautious and attentive and I like warding. Also, I don't have to last-hit, a role at which I feel my skills are a bit deficient compared to the rest of my skillset. Despite...

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The Summoner's Guidebook: Get back, get back!

Last week, I said I would avoid doing articles on the situational "soft skills" in League of Legends. Well, this week kind of ruins that already. Today we're going to talk about lane positioning, zoning, and harassment. These things are not something I can just give you blanket tips on. There are...

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GDCO 2010: Spacetime Studios' Cinco Barnes talks mobile design

Spacetime Studios, the developer of the popular mobile MMO Pocket Legends, was started back in 2005 to create large-scale MMOs. Its founders decided to make a mobile platform MMO upon seeing the obvious marketing opportunity that the iPhone provided. After all, the players would already be...

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APB's Chris Collins details zoning, missions

Many of us here at Massively are anxiously awaiting the release of Realtime Worlds' urban crime MMORPG All Points Bulletin. Though the title is currently deep into beta, there hasn't been a huge helping of news regarding the city of San Paro as of late. Now, German fan site OnlineWelten has come to...

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The Daily Grind: Do zones kill immersion?

One of the complaints we hear rather frequently of Age of Conan is that the game's scattered zones have the effect of discouraging exploration amongst players. Those accustomed to traversing World of Warcraft's (mostly) seamless world have levied their displeasure at the fact that Age of Conan...

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Player vs. Everything: Loading...

A few weeks ago, I was reading an Age of Conan interview with Shannon Drake where he was discussing several of the features that would be present in the game. One of the questions he was asked was why Funcom made the choice to use world zones for AoC instead of a seamless world. If you haven't...

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