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Posts tagged zones

The Nexus Telegraph: WildStar's first dose of Strain

The funny thing about launches is that they're like every other aspect of the game industry: They're based on momentum. Create the feel that you're coming out with new content on a quick basis and you get points from players, even if it's inevitable that some of this content is stuff that was...

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World of Warcraft previews the Tanaan Jungle

The first two zone previews for World of Warcraft's next expansion focused on the areas that will lie at the heart of each faction, but Warlords of Draenor doesn't start in either of those areas. No, players will begin by setting foot (or hoof) into the Tanaan Jungle, a lush land filled with...

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WildStar previews the zones of the Strain drop

The first major update for WildStar is due out in early July, and it's bringing plenty of content along with it including two zones for players to explore. Blighthaven and the Northern Wastes are being unveiled in more detail today, both of which contain plenty of opportunities for adventurers to...

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Trove empowers community to pitch biomes and classes

Trion Worlds is empowering the Trove community even further by inviting players to pitch ideas for a new biome and class to be added to the game. A Reddit thread has the details of how this process will unfold. Players will begin by brainstorming ideas for biomes, and after some time, the dev...

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Ask Massively: What happened to open-world MMOs?

A reader named Gabe emailed Massively last year with two questions (I'm getting through all the emails -- I am!). I'll address the second one eventually, but let's do the first one today because it's something I love to talk about: open-world MMOs. What happened to "open world" MMOs? I grew up...

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LEGO Minifigures Online previews a world of pirates

It's a world of peg-legs and hooks for hands, it's a world of parrots and coastal lands. It's a giant pastiche on the wide-open seas, it's a pirate world after all. Yes, that's the obvious takeaway from the newest preview from LEGO Minifigures Online, showing off the game's nautical land of...

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MMO Mechanics: Three old mechanics I want back

My column has typically heralded modern MMOs as superior advancements of the genre we all adore, but in this week's MMO Mechanics I want to share a small list of some old mechanics I still mourn today. Many older MMOs featured gameplay that could simultaneously exasperate and impress players,...

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New Blade & Soul video goes to Hell

NCSoft has released a new video featuring the latest addition coming to Blade & Soul Korea: a combination PvE and PvP zone appropriately named Hell. While you won't find any lakes of fire in this incarnation of Hell (they're more like puddles), you better believe there's going to be plenty of...

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The Soapbox: Old content should stay relevant

The archetypal themepark MMO model, as popularised by World of Warcraft, is a race to the level cap in order to unlock the best content on offer. New content is tacked onto the endgame regularly, accompanied by improved gear and perhaps a higher level cap. It's a system that's designed to keep...

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The Daily Grind: What zones feel 'real' to you?

Let's face it: Some MMO game zones seem as real as a set on the stage of a high school play. They check off all of the fantastic features that give art directors goosebumps, but when you're in those areas you can't quite shake the feeling that it's a façade put on for your benefit. Then...

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