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Posts tagged zone-design

Trion Worlds overhauls RIFT's Iron Pine Peak

Mid-level RIFT players have a new place to adventure after the game's 2.5 update; Iron Pine Peak has been completely redesigned. According to Trion Worlds, the zone has been rebuilt from the ground up with the challenges inside being tweaked to accommodate players from levels 27-35 instead of...

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The Mog Log: Final Fantasy XIV breaks the narrative rules (and still works)

Monday was the end of the line for me in Final Fantasy XIV, if you consider clearing the last story-based instance in the game the end. (I don't.) The final rush of dungeons ends with at least five different grudge matches that had been built up over the course of the game, villains who were put in...

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The Road to Mordor: Stepping into Fangorn Forest

Without a doubt, Riders of Rohan is one of the best expansions Lord of the Rings Online has delivered to date. True, it's not without its rough spots, but overall I'm impressed. The storytelling is excellent, the landscape is engaging, the mounted combat is pretty fun, the music is incredible,...

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WildStar's Jeremy Gaffney discusses sandboxes and themeparks

While WildStar has been offering a lot of previews to eager fans, that hasn't stymied player questions. It's been known for some time that the game aims at being a sandpark-style game, midway between themepark and sandbox principles, but what does that mean in execution? Executive producer Jeremy...

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The Mog Log: The zone design of Final Fantasy XIV

I love Final Fantasy XIV, something that comes as no surprise to regular readers of this column. But the game's zone design is not its highlight. This is one of those design aspects that really bothered everyone in the world when the game launched, and it was for good cause, but I think there's...

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Blizzard seems to think that Cataclysm was too linear

Designing MMOs is often the art of shepherding players in a given direction while at the same time giving them a sense of freedom. Even in a themepark environment, players want to be invested in areas, to have reasons to come back and explore and go off of the rails should they want to. World of...

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EverQuest video features new zone from Veil of Alaris expansion

EverQuest's latest content bomb was announced earlier this summer, and Sony Online Entertainment is slowly trickling out the details for the new Veil of Alaris patch. The game's 18th expansion will take players to a land long hidden by magic, and a new video gives us our first glimpse of the...

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The Daily Grind: What's the most poorly designed zone?

We've all been there: trekking through the levels, traversing the world, and eventually arriving at... that place. The zone that seems to have been designed to irritate you, personally. Either it's laid out too confusingly, or the quest objectives are too hard to reach, or you get turned around...

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