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Posts tagged zombies

Hyperspace Beacon: Star Wars zombies

Tomorrow, Star Wars: The Old Republic will launch its first content update, and you will most like be up to your eyeballs in Rakghouls and Hutts... or maybe you've not made it to 50 yet because you've been absorbed in the story and leveling alts. According to BioWare developers, there are 200 ...

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Undead Labs' Jeff Strain takes players behind-the-scenes of Class3

If you're as big of a zombie fan as we are, we're sure you're anxiously awaiting Undead Labs' Class3 project as well as its massively multiplayer counterpart, Class4. The studio's founder, Jeff Strain, stopped by the official Undead Labs site today to post the first dev blog entry of 2012, and ...

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Undead Labs' writer talks story in zombie MMOs

Don't look now, but there's another MMO jumping on the story bandwagon. This time it's Undead Labs' Class3 console game, and there's a new dev blog up on the title's official site that outlines writer Travis Stout's modus operandi. Stout is a huge fan of the zombie genre, and that's a good ...

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Undead Labs Q&A touches on health bars, death mechanics

Undead Labs has posted another question-and-answer session with fans of its upcoming Class 3 zombie MMO. The firm fielded a bunch of queries relating to healing, death, health bars, and assorted other topics. "You'll have a health bar so you won't have to guess how much health you have, but ...

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Undead Labs learns the psychology of the apocalypse at Burning Man

In a recent dev diary, Undead Labs' Gronk gives us a first-hand perspective on a trip he made to the Nevada desert for Burning Man. Why is a vacation travel log news for MMO fans? Well, mostly because the experience was written up with post-apocalyptic survival in mind -- a topic that Undead Labs ...

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Undead Labs brings Class3 to (un)life with CryENGINE 3

Following last week's dev diary featuring Undead Labs' art director Doug Williams and his talk on the "heart of horror," the most recent dev diary from the studio shifts in a more technical direction. In particular, executive producer Jeff Strain focuses on the game's engine. Even more ...

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Undead Labs art director talks about the heart of horror

So what is art direction and why is it important to video games in general and MMORPGs in particular? That's a good question, and sadly one that can't be answered in a brief news post. What we can do, though, is point you to some worthwhile reading on the subject. Today's lesson comes courtesy of ...

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Behind the Mask: Heroes vs. heroes

Although I've referenced it a little bit here and there, I've directly avoided talking about PvP in Champions Online. It's a controversial topic -- probably moreso in CO than in most other MMOs. In Champions, there is a massive difference between a hero who is focused on PvP and one who is not. ...

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New interview with Undead Labs' Jeff Strain covers technology and fun

Console MMO fans, rejoice. We have a new interview with Undead Labs' Jeff Strain on the studio's upcoming Xbox 360 titles. The two titles, code-named Class3 and Class4, are an Xbox Live Arcade title (which will allow the studio to test their technology and give players a taste of what's to ...

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ArcheAge Lillet Meadows location previewed

It's been a few weeks since we've heard tell of any ArcheAge news, but fortunately our friends from AAportal have come through with a new article on XL Games' upcoming sandpark title. Ordinarily we'd describe this sort of piece as a zone preview, but given that ArcheAge is an open world the ...

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Featured Stories

Storyboard: Over, done, finished, finito

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