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Posts tagged zombies

Zombie sandbox MMO Immune enters early access on Steam

If you can't wait for H1Z1 and want to slay some zombies this Christmas, perhaps isometric post-apoc sandbox Immune will suffice. Billed by developer Vidiludi Games & Entertainment as an MMORPG, Immune launches into early access today and is pushing for Steam greenlighting. "Immune is a humoro...

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H1Z1 early access available January 15

SOE's H1Z1 zombie sandbox is coming to Steam early access on January 15th. CEO John Smedley posted the news to Reddit a few moments ago, and he was quite specific about who should purchase the title in its current form. "Is it going to be a finished game? Absolutely not. If that's what you're ex...

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H1Z1 talks about the details of animations in new video

You probably don't spend a whole lot of time thinking about the animations of your favorite game, but they're still important. H1Z1's latest dev spotlight video highlights senior artist Dave Carter, the man behind motion captures and animations in the game, and he talks at length about what is in t...

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H1Z1 dev vid talks cities, barricades, and more

SOE has published another H1Z1 dev spotlight vid. Environment artist Ruby Opfer is your host, and she spends the clip's three-minute running time expounding on various fan-submitted questions. Want to know about the zombie gankbox's underwater exploration potential? What about cities and the ab...

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H1Z1's audio is a key part of its immersion

When done right, you hardly ever consciously acknowledge a game's sound, but when it's missing or done poorly, it can jar a player out of desired immersion. In a dev diary posted today, H1Z1 Technical Architect Greg Spence talks about the sound of the game and demonstrates a few tests. "So much ...

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H1Z1's senior designer on item degradation, crafting, and more

SOE has released a new H1Z1 dev spotlight video. The dev in question is one Paul Carrico, senior game designer on the open world survival sandbox. Carrico spends the vid's four-minute running time fielding fan-generated questions, one of which pertains to crafting. "Crafting can get really deep,...

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PlanetSide 2: Tramell Isaac out, Bill Yeatts in

PlanetSide 2 is losing one of the most public faces of its team but will be replacing him with another well-known figure from SOE. Senior Art Director Tramell Isaac announced today that he will be leaving SOE for a new opportunity. "I've had a blast working with you guys all these many months. I...

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How 'feel' trumps realism in H1Z1's weapon design

H1Z1 Senior Game Designer Jimmy Whisenhunt has penned another dev blog about SOE's inbound survival sandbox, this one aimed at weapon design, starting with the modeling and rigging process. Animation design in particular, he says, is critical. "A huge part of the tuning process that is commonly ove...

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How graphics will help H1Z1 set a creepy mood

Do you care a whole lot about graphical fidelity when you're running away from shooting zombies in the face with a sawed-off shotgun? Fabulous; we have just the video for you. SOE has just posted a Q&A video featuring H1Z1 Art Director Bill Yeatts, who fields player-submitted questions about th...

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H1Z1 takes out starting axe based on player feedback

This past month's conventions and player hands-on have been influential to the development of H1Z1, according to a new post today by Senior Game Designer Jimmy Whisenhunt. "After much discussion and some debate, we decided to make several targeted and deliberate changes to how the player will be...

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