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Posts tagged zombie-studios

Not So Massively: Diablo III's Monster Power system and LoL's World Championships

This week Riot Games revealed details of the League of Legends $2,000,000 World Championship that's just two weeks away. Dota 2 celebrated its own world champions with a new blog post dedicated to the Aegis of Champions plaque given to this year's winners of The International. Upcoming console ...

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Not So Massively: Cash prizes, tournaments, and hero spotlights

For those with the skills to enter competitive gaming tournaments, there are huge cash prizes to be won. The Major League Gaming League of Legends summer tournament ended this week with $10,000 US going to Azubu Blaze, and Moscow 5 narrowly beat bitter rival CLG.eu to win the $15,000 US top prize ...

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Not So Massively: April fool's edition

It's that time of year again when we all forget to check our calendars and get suckered into believing outrageous April Fool's gags. This week's Not So Massively is a blend of yesterday's joke posts and the week's real news from games that aren't quite MMOs. League of Legends announced a joke 3-D ...

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Not So Massively: MOBAs, shooters, and dungeon crawlers

This week's Torchlight II developer update visits the game's animation department, and Path of Exile reset all beta players' passive skills this week following the launch of patch 0.9.7. Blacklight: Retribution revealed some impressive usage statistics from its first few weeks of open beta, and ...

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The Firing Line: Blacklight: Retribution open beta impressions

So I spent a little time with Perfect World Entertainment's new multiplayer shooter this week. Buh-what? Yeah, it is strange to think that the company responsible for Rusty Hearts, Ether Saga Odyssey, and about 20 million other free-to-play MMOs has finally jumped onto the FPS bandwagon. ...

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Not So Massively: Diablo III expectations, polishing Torchlight II

This week Diablo III's Bashiok caused a stir over a cheeky forum post asking a fan to lower his expectations of the upcoming title. He continues posting rampantly to the forum this week to defend recent game design decisions. Dota 2 delivered its first test build using its new deployment system, ...

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Not So Massively: MOBAs, shooters, and dungeon crawlers

League of Legends revealed Nautilus this week, continued its world tour with a look at the community in Singapore and Malaysia, and announced impending nerfs to Sona, Soraka and Vladimir. Dota 2 fans faced yet another week without updates as Valve was busy this week installing new servers. ...

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Not So Massively: D3 cuts death animations and HoN releases another broken hero

Diablo III delivered 100,000 beta keys to North American fans this week, but it also revealed that the epic death animations from the game's first gameplay reveal were actually faked and won't be in the final game. Upcoming online FPS Blacklight: Retribution has challenged players to play 20 ...

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Not So Massively: Diablo III news overload edition

It's been a bumper week for online gaming news, with an absolute flood of new information from the world of game development. Rock Paper Shotgun gots some hands-on time with upcoming online FPS Tribes: Ascend and delivered a cautious preview. Blacklight: Retribution's massive character ...

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Not So Massively: It's a tactical online action MOBA-RPG MMO!

Enigmatic online game Land of Chaos Online launches this week, blending elements of MMO and MOBA gameplay into a third-person team deathmatch. League of Legends' competitive season two is underway, and this week Riot launched its season two competitive gaming website with an article on all the ...

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