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Posts tagged zam

New contest celebrates the launch of Torhead

If you've been following Star Wars: The Old Republic for long enough, you're probably tired of hearing it compared to World of Warcraft. Unfortunately, the launch of the beta version of Torhead isn't going to ameliorate those comparisons, as it's clearly meant to function in the same fashion as ...

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"Solid one-two punch": Trion responds to account hacks

The saga of RIFT's account security woes continues, as Trion World's Scott Hartsman responded to the hacker attempts, reassuring fans curious about what steps were being taken to secure their accounts. Citing "constant attacks" since the launch of RIFT that have impacted 1% of accounts, ...

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ZAM opens up a full database for RIFT

Databases are a good thing for an MMO. When you have buckets of different items, quests, stats, enemies, bosses, and so forth, it's good to be able to reference a wide variety of different data on the fly. Wowhead is pretty much the gold standard for database services, giving World of Warcraft ...

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Plan your perfect character with the RIFT soul calculator

One of the greatest strengths of any MMORPG is its community. Regardless of the size of a title's playerbase, it's practically a given that the demographics will include folks with the skills (and the goodwill) to make the experience better for everyone. Usually this happens free of charge in the ...

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RIFT challenges unwritten rules of the genre in a new dev diary

"There are countless unwritten rules for creating an MMO world that successful designs in past games have impressed upon the entire industry. No monsters on the roads; never stop the player from questing or doing what he plans to do; group content should always be separate from solo content. While ...

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Critical feedback on the road to RIFT's launch

Criticism, even well-meaning constructive criticism, is never easy to take. "Dealing with constant, live feedback is not always easy. Sometimes it can be a morale hit when people are overly critical of a feature," Trion Worlds' Russ Brown admits. In a new dev diary over on ZAM, Brown explains just ...

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En Masse's Brian Knox details the Slayer's evolution

Is he a Rogue? Is he a Warrior? Is he an '80s thrash metal band? Whatever TERA's Slayer may be, En Masse hopes that you will find him bad to the bone. En Masse's Brian Knox sat down for an interview with ZAM about how the class was evolving and changing during development. Originally, this ...

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Rift looking to be the social, outgoing type

It seems as though one of the holy grails of MMORPG development is to encourage players to be social and group up without forcing them to do so like back in the olden days of yore. Rift's creative director, Scott Hartsman, thinks the dev team's found the key to this problem: "We want our MMO to be ...

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Make love not war: STO's Craig Zinkievich shows off the Federation Diplomatic Corps

As everyone knows in the television business, the second season of a show is usually tons better than the first (unless it's Heroes, for some reason). Considering how well Star Trek Online's Season One update was received across the community, the STO team has a lot of work to do to meet and exceed ...

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TERA berserker interview, part two

TERA, the upcoming action fantasy MMORPG from En Masse Entertainment and Bluehole Studio, is looking to put a fresh spin on both genre combat and the traditional healer/tank/damage dynamic. One way the designers are attempting to do this is through individual classes that play a bit differently ...

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