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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[NCsoft posts epic video interview with Aion Lead Designer Yongchan Jee ]]></title><link>http://massively.joystiq.com/2009/08/21/ncsoft-posts-epic-video-interview-with-aion-lead-designer-yongch/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/21/ncsoft-posts-epic-video-interview-with-aion-lead-designer-yongch/</guid><comments>http://massively.joystiq.com/2009/08/21/ncsoft-posts-epic-video-interview-with-aion-lead-designer-yongch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="massively.com/category/aion"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/aionleevideo.jpg"  alt="" /></a><a href="http://www.gamescom-cologne.com/"></a></div>
<a href="javascript:void(0);/*1250859009238*/">GamesCom</a> is in full swing with <a href="http://massively.com/tag/ncsoft">NCsoft</a> taking full advantage of social networking, from <a href="http://eu.aiononline.com/uk/community/twitter/">twittering</a> about their activities to <a href="http://apps.facebook.com/jtv-live/?_fb_fromhash=0bb5b27bafd406c7b59b59418afea0d9">streaming video</a> on Facebook in order to promote their newest MMO. <a href="http://aiononline.com"><em>Aion</em></a> has been the talk of the show with everything from an <a href="http://www.aionsource.com/forum/news-announcements/37243-pics-correspondence-gamescom-aion-1-5-a.html">eye-catching booth</a> and <a href="http://eu.aiononline.com/uk/community/blog/aion-at-gamescom---bring-your-wellingtons.html">drool-worthy swag</a> to <a href="http://www.twitvid.com/2E3AB">live theatre</a> (a must-see even if the acting is cringe-worthy) to an interview with the Korean development team. <br /><br />Associate Producer Lani Blazier <a href="http://www.twitvid.com/D4CF7">took to the stage</a> to put the audience's questions to <em>Aion</em>'s Lead Designer Yongchan Jee in an epic seventy minute video. This includes discussing the origins of the combat system and PvPvE, what makes <em>Aion</em> different from other games like <a href="http://worldofwarcraft.com"><em>WoW</em></a> and <a href="http://lotro.com"><em>Lord of the Rings Online</em></a> to offering advice for would-be games designers. The interview itself is great because it's not just all about the English devs, instead we're getting to the source and a chance to listen to direct answers from one of the creators of 2009's most anticipated MMO. <br /><br />Check out the full video after the jump.<br /><p><a href="http://massively.joystiq.com/2009/08/21/ncsoft-posts-epic-video-interview-with-aion-lead-designer-yongch/" rel="bookmark">Continue reading <em>NCsoft posts epic video interview with Aion Lead Designer Yongchan Jee </em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/21/ncsoft-posts-epic-video-interview-with-aion-lead-designer-yongch/">NCsoft posts epic video interview with Aion Lead Designer Yongchan Jee </a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 21 Aug 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.twitvid.com/D4CF7>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/21/ncsoft-posts-epic-video-interview-with-aion-lead-designer-yongch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19136458/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/21/ncsoft-posts-epic-video-interview-with-aion-lead-designer-yongch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-beta</category><category>Aion-gamescom</category><category>aion-interview</category><category>aion-the-tower-of-eternity</category><category>aion-tower-of-eternity</category><category>lani-blazier</category><category>ncsoft</category><category>yongchan-jee</category><dc:creator><![CDATA[Lesley Smith]]></dc:creator><pubDate>Fri, 21 Aug 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[NCsoft dev discusses the genesis of Aion at GDC Europe]]></title><link>http://massively.joystiq.com/2009/08/21/ncsoft-dev-discusses-the-genesis-of-aion-at-gdc-europe/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/21/ncsoft-dev-discusses-the-genesis-of-aion-at-gdc-europe/</guid><comments>http://massively.joystiq.com/2009/08/21/ncsoft-dev-discusses-the-genesis-of-aion-at-gdc-europe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/lineage-2/" rel="tag">Lineage 2</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div align="center"><a href="massively.com/category/aion"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/aion15.jpg" /></a></div>
<a href="http://aiononline.com"><em>Aion</em></a> dev Yongchan Jee spilled the beans on the game's origins <a href="http://www.gamasutra.com/php-bin/news_index.php?story=24915">as part of</a> a GDC Europe Q and A session. <a href="http://www.gamasutra.com">Gamasutra</a> were on hand to find out what exactly makes the game stand out in Korea. This included addressing a gap in the market for 'AAA' titles after the release of <a href="http://www.lineage2.com/"><em>Lineage II</em></a> and <a href="http://worldofwarcraft.com"><em>World of Warcraft</em></a>, as well as focusing on a faction warfare angle which sees the two player-controlled races of the <a href="http://massively.com/tag/elyos">Elyos</a> and the <a href="http://massively.com/tag/asmodians">Asmodians</a> fighting against each other and the terrifying <a href="http://massively.com/tag/balaur">Balaur</a>. Jee also discussed how the game was rebooted in 2006 and while this did affect the moral of the developers, it ultimately allowed them to start from scratch and create a truly memorable game.<br /><br />Lee also focused on the character customisation, discussing the concepts of beautiful and ugly characters in MMOs like <a href="http://massively.com/tag/world-of-warcraft"><em>World of Warcraft</em></a>, where Korean players often favour the Alliance over the Horde. He also explained why the devs chose to create <a href="http://massively.com/category/aion"><em>Aion</em></a> as a zone-based MMO over a seamless world. <em>Aion</em> fans should definitely check out Gamasutra's write up for even more hints at <em>Aion</em>'s gestation and conception.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/21/ncsoft-dev-discusses-the-genesis-of-aion-at-gdc-europe/">NCsoft dev discusses the genesis of Aion at GDC Europe</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 21 Aug 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=24915>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/21/ncsoft-dev-discusses-the-genesis-of-aion-at-gdc-europe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19135972/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/21/ncsoft-dev-discusses-the-genesis-of-aion-at-gdc-europe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-beta</category><category>aion-the-tower-of-eternity</category><category>aion-tower-of-eternity</category><category>asmodians</category><category>balaur</category><category>elyos</category><category>gdc-europe</category><category>gdc-europe-2009</category><category>lineage-2</category><category>lineage-ii</category><category>world-of-warcraft</category><category>Yongchan-Jee</category><dc:creator><![CDATA[Lesley Smith]]></dc:creator><pubDate>Fri, 21 Aug 2009 12:00:00 EST</pubDate></item></channel></rss>
