<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Flameseeker Chronicles: Your Guild Wars 2 mileage will vary]]></title><link>http://massively.joystiq.com/2012/09/11/flameseeker-chronicles-your-mileage-will-vary/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/09/11/flameseeker-chronicles-your-mileage-will-vary/</guid><comments>http://massively.joystiq.com/2012/09/11/flameseeker-chronicles-your-mileage-will-vary/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/09/11/flameseeker-chronicles-your-mileage-will-vary/"><img alt="Flameseeker Chronicles Your mileage will vary" data-src-height="283" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/09/ymmv.jpg" /></a></div>
<div>
	There's been a good deal of talk, here in the early days, about the level and experience curve in <a href="https://www.guildwars2.com/en/"><em>Guild Wars 2</em></a>. A great many people are tackling the game in a great many ways, which leads to a tremendous variety in folks' perception of the leveling curve.<br />
	<br />
	There are a few of ways that your experience gain might not match up to your desired or expected level. These ways mostly deal with feeling underleveled for storyline content and zone progression. As I said, everyone's moving through the game differently: Some folks made a point to run around major cities right of the bat to tuck a few safe levels under their belts, while others made a beeline for personal story content, and others still (and I count myself in this category) are stumbling this way and that through content with all the focus and willpower of a drunken goldfish.</div><p><a href="http://massively.joystiq.com/2012/09/11/flameseeker-chronicles-your-mileage-will-vary/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: Your Guild Wars 2 mileage will vary</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/09/11/flameseeker-chronicles-your-mileage-will-vary/">Flameseeker Chronicles: Your Guild Wars 2 mileage will vary</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 11 Sep 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/09/11/flameseeker-chronicles-your-mileage-will-vary/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20317722/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/09/11/flameseeker-chronicles-your-mileage-will-vary/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>experience</category><category>experience-curve</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw1</category><category>gw2</category><category>level</category><category>level-curve</category><category>leveling-curve</category><category>ncsoft</category><category>opinion</category><category>xp</category><category>xp-curve</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 11 Sep 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Curse.com founder's open Aion letter to NCsoft Korea]]></title><link>http://massively.joystiq.com/2009/10/20/curse-com-founders-open-aion-letter-to-ncsoft-korea/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/20/curse-com-founders-open-aion-letter-to-ncsoft-korea/</guid><comments>http://massively.joystiq.com/2009/10/20/curse-com-founders-open-aion-letter-to-ncsoft-korea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://curse.com"><img width="225" vspace="4" hspace="4" height="77" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/curse.jpg" /></a>Open letters to MMO developers from forum members are<br /><a href="http://massively.com/tag/rant">a dime a dozen</a> these days but it isn't very often you see one from a forum admin. It's even more rare to see one from the founder of a major fansite network. Today must be our lucky day because <a href="http://www.aionsource.com/forum/members/netcurse.html">Netcurse</a>, founder of Curse.com wrote <a href="http://www.aionsource.com/forum/news-announcements/79648-letter-ncsoft-korea.html">just such a letter</a> to <a href="http://massively.com/tag/ncsoft">NCsoft Korea</a>, head studio behind <a href="http://aiononline.com"><em>Aion</em></a>.<br /><br />The public plea puts some extra weight behind the biggest complaints many <a href="http://massively.com/category/aion-online"><em>Aion</em></a> players have been voicing since release, namely: "the grind," spammers/botters, and large-scale PvP performance in fortresses. Statements like "<em>...there are three issues I want to bring to the front page today that need to be addressed or this game will end up being a 300k subscriber game within 6 months, not the one-million+ subscriber game it should be,"</em> show just how impassioned Netcurse is about these issues.<br /><br />What's refreshing is that the author is pointing out potential solutions for each problem he draws attention to. For instance, to combat the grind, he feels <a href="http://massively.joystiq.com/2009/10/07/big-improvements-in-aion-1-5-1-patch/">XP should be increased</a> and more benefits should be rewarded to social players (groupers). Not everyone is agreeing with his comments in the replies, so we're curious, what are your thoughts?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/20/curse-com-founders-open-aion-letter-to-ncsoft-korea/">Curse.com founder's open Aion letter to NCsoft Korea</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Oct 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.aionsource.com/forum/news-announcements/79648-letter-ncsoft-korea.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/20/curse-com-founders-open-aion-letter-to-ncsoft-korea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19202539/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/20/curse-com-founders-open-aion-letter-to-ncsoft-korea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aionsource</category><category>curse.com</category><category>grind</category><category>nc-west</category><category>ncsoft</category><category>ncsoft-korea</category><category>netcurse</category><category>opinion</category><category>performance</category><category>xp-curve</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Tue, 20 Oct 2009 20:00:00 EST</pubDate></item></channel></rss>