Posts tagged xiphos 
MicroWarpCast interviews EVE lead game designer Noah Ward
The EVE Online-focused podcast MicroWarpCast returned this week, hosted by our friend CrazyKinux with guest Noah Ward (aka CCP Hammerhead), who is a Lead Game Designer at CCP Games. We mentioned a while back that the winner of a contest CrazyKinux was running would get to interview an EVE developer ...
Major nerf of ECM ships coming to EVE Online
While this can hardly be considered flavor of the month (as it would've been a *really* long month), ECM (jamming) ships in EVE Online are considered to be overpowered by many players. Ships with bonuses to ECM modules are able to prevent target lock by other ships, drastically reducing the combat ...
Players skeptical about EVE Online's introduction of Tech III
Everyone loves Lego, right? That childhood pastime of snapping together pieces to create new and often bizarre creations is coming to the spaceships of EVE Online, but not all players are happy to hear about this. The next EVE Online expansion, Apocrypha, is going to introduce some new aspects to ...
Celebrating the holidays in EVE with snowball fights in space
Space is cold. You wouldn't think 'holiday cheer' and EVE Online would be mentioned in the same context, but CCP Games has gotten in on the holiday action with the other MMO developers this season. Xiphos from the EVE blog "A Misguided Adventurer" had a holiday surprise from CCP when he logged into ...
Surviving gatecamps in EVE Online
A large percentage of EVE Online's playerbase prefers to remain safely ensconced in highsec space, where they can move about running missions, mining, or engaging in their chosen playstyle with minimal risks. However, the real action in EVE occurs in lowsec or more lawless tracts of space -- where ...
The freedom of living in EVE Online's lawless space
In EVE Online, there are few things as feared by highsec dwellers as going into 0.0 space. These lawless tracts of New Eden do come with certain perils -- as CONCORD isn't there to protect you -- but there are arguably more benefits to flying in 0.0 than there are drawbacks. Still, there will always ...
Featured Stories
Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay
Posted on Feb 10th 2012 9:00AM



