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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Pirates of the Burning Sea to introduce 'Roleplay Rooms' in upcoming patch]]></title><link>http://massively.joystiq.com/2009/06/04/pirates-of-the-burning-sea-to-introduce-roleplay-rooms-in-upco/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/04/pirates-of-the-burning-sea-to-introduce-roleplay-rooms-in-upco/</guid><comments>http://massively.joystiq.com/2009/06/04/pirates-of-the-burning-sea-to-introduce-roleplay-rooms-in-upco/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/pirates-of-the-burning-sea/" rel="tag">Pirates of the Burning Sea</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><a href="http://massively.joystiq.com/category/pirates-of-the-burning-sea"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/potbsroleplayroomoneat580.jpg" alt="" /></a><br /><a href="http://www.burningsea.com"><em>Pirates of the Burning Sea</em></a> is a bit of a departure from some of the other MMO titles on the market since its setting is rooted in history rather than built upon pure fantasy. Given this backdrop, it stands to reason that some players would enjoy logging in for some anachronistic 1700's-era roleplaying in <a href="http://massively.joystiq.com/pirates-of-the-burning-sea"><em>Pirates of the Burning Sea</em></a> as privateers and pirates. <a href="http://massively.joystiq.com/tag/flying-lab-software">Flying Lab Software</a> has decided to give <em>PotBS</em>'s roleplayers a dedicated venue for their player-run events, "Roleplay Rooms", which is the subject of a devlog written by Xenobia. <br /><br />The devlog is all about the repurposing of old interiors; some altered color and texture here, a motif changed there, and you've got spaces ready to be used solely for RP events. It seems simple, but these changes proved to be tricky in some cases given the objects incorporated into such rooms, and Xenobia describes how the interior revamps were done, illustrated with before and after shots. <a href="http://www.burningsea.com/page/news/article&amp;article_id=11217">Check out Xenobia's "Roleplay Rooms" devlog</a> for more info about this feature that's coming to national capitals in patch 1.16.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/04/pirates-of-the-burning-sea-to-introduce-roleplay-rooms-in-upco/">Pirates of the Burning Sea to introduce 'Roleplay Rooms' in upcoming patch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 04 Jun 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.burningsea.com/page/news/article&amp;article_id=11217>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/04/pirates-of-the-burning-sea-to-introduce-roleplay-rooms-in-upco/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19057044/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/04/pirates-of-the-burning-sea-to-introduce-roleplay-rooms-in-upco/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>devlog</category><category>flying-lab-software</category><category>historical</category><category>patch-1.16</category><category>pirates</category><category>pirates-of-the-burning-sea</category><category>potbs</category><category>privateers</category><category>roleplaying</category><category>roleplaying-rooms</category><category>xenobia</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 04 Jun 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[PotBS devlog discusses the art of town creation]]></title><link>http://massively.joystiq.com/2008/02/20/potbs-devlog-discusses-the-art-of-town-creation/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/20/potbs-devlog-discusses-the-art-of-town-creation/</guid><comments>http://massively.joystiq.com/2008/02/20/potbs-devlog-discusses-the-art-of-town-creation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/pirates-of-the-burning-sea/" rel="tag">Pirates of the Burning Sea</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a></p><div align="center"><a href="http://www.burningsea.com/page/news/article&amp;article_id=10633"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/potbsxenobiadevlog2_425px.jpg" /></a><br /></div>
There's a lot more to building a town in a game than just plotting out the buildings and filling in key NPCs. You <em>can</em> leave it at that (and it's unfortunate when that's the case), but to stop it from feeling like a ghost town, certain steps can be taken to build up the ambiance of a locale. <a href="http://www.burningsea.com/page/news/article&amp;article_id=10633">The latest devlog</a> available at the <a href="http://massively.joystiq.com/category/pirates-of-the-burning-sea"><em>Pirates of the Burning Sea</em></a> website is penned by the game's technical artist Xenobia, and focuses on the process of breathing life into the many port towns in the Caribbean.<br /><br />Some of the curious little events you might notice in <em>PotBS's</em> towns could probably be attributed to Xenobia. A woman kicking and screaming while being taken away over the shoulder of a pirate, drunks in various stages of consciousness -- things like this are of no consequence and will keep going in the background regardless of whatever else is happening, yet they greatly enhance the feeling that you're in an actual town. Visit the devlog to see what goes on behind the scenes -- including how it all looks in the Maya software -- when bringing a game-town to life.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/20/potbs-devlog-discusses-the-art-of-town-creation/">PotBS devlog discusses the art of town creation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 20 Feb 2008 23:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.burningsea.com/page/news/article&amp;article_id=10633>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/20/potbs-devlog-discusses-the-art-of-town-creation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1119571/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/20/potbs-devlog-discusses-the-art-of-town-creation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>developer-log</category><category>devlog</category><category>fls</category><category>flying-lab</category><category>lively-town</category><category>potbs</category><category>tortuga</category><category>xenobia</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Wed, 20 Feb 2008 23:15:00 EST</pubDate></item></channel></rss>
