<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Blizzard hiring Diablo III network engineer to work on consoles]]></title><link>http://massively.joystiq.com/2011/12/29/blizzard-hiring-diablo-iii-network-engineer-to-work-on-consoles/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/29/blizzard-hiring-diablo-iii-network-engineer-to-work-on-consoles/</guid><comments>http://massively.joystiq.com/2011/12/29/blizzard-hiring-diablo-iii-network-engineer-to-work-on-consoles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/29/blizzard-hiring-diablo-iii-network-engineer-to-work-on-consoles/"><img alt="Diablo III" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/d3.jpg" /></a></div>
As 2012 rolls in, many gamers are rejoicing that they might make it to a year that <a href="http://massively.joystiq.com/tag/diablo-III"><em>Diablo III </em></a>actually releases. <a href="http://massively.joystiq.com/tag/blizzard-entertainment">Blizzard's</a> action-RPG will certainly be a hit on the PC, although console fans may have more hope today that <em>Diablo III </em>could reach the shores of their platform.<br />
<br />
According to a job posting on <a href="http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=28665&amp;accountno=48212">Gamasutra</a>, Blizzard is hiring a "Senior Software Engineer Console Network" to work on the Diablo team. It's a full-time position that will be in charge of designing and working on network systems for a console title. One of the requirements for the job is that the person have worked on a major Xbox 360 or PS3 title and have a good amount of experience with PSN and Xbox Live.<br />
<br />
While this is not the first indication that Blizzard is working on a console version of <em>Diablo III</em>, it certainly lends credence to the notion that the company is actively working on it. The studio previously said that the title "is probably coming to consoles."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/29/blizzard-hiring-diablo-iii-network-engineer-to-work-on-consoles/">Blizzard hiring Diablo III network engineer to work on consoles</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Dec 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/29/blizzard-hiring-diablo-iii-network-engineer-to-work-on-consoles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20137027/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/29/blizzard-hiring-diablo-iii-network-engineer-to-work-on-consoles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>blizzard-entertainment</category><category>console</category><category>console-mmo</category><category>diablo</category><category>diablo-3</category><category>diablo-iii</category><category>gamasutra</category><category>playstation-network</category><category>psn</category><category>senior-software-engineer-console-network</category><category>xbox</category><category>xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 29 Dec 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: First impression turn-offs]]></title><link>http://massively.joystiq.com/2011/11/17/the-perfect-ten-first-impression-turn-offs/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/17/the-perfect-ten-first-impression-turn-offs/</guid><comments>http://massively.joystiq.com/2011/11/17/the-perfect-ten-first-impression-turn-offs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/17/the-perfect-ten-first-impression-turn-offs/"><img alt="Perfect Ten" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/p10.jpg" /></a></div>
A year ago our very own Shawn "The Mittani" Schuster wrote a memorable Soapbox column around the idea that <a href="http://massively.joystiq.com/2010/11/02/the-soapbox-you-have-an-hour-to-grab-my-attention/">MMOs had an hour to grab his attention</a> or else he was out the door. No, don't go read it <em>now</em>. You're reading this! Stay! Good reader.<br />
<br />
I concur with his point that while MMOs may ask us to experience them for the long haul, first impressions still count. And if those impressions aren't favorable right out the gate, it's not likely that we will be around for hour two, no matter how good it is.<br />
<br />
I know what you're thinking right now: "What is this itching, burning sensation between my toes?" It's Athlete's Foot, and you need to get on that ASAP. You're also thinking, "But Justin, whose opinions I respect, admire, and use to teach my children, what drives you away from MMOs when you give them a try?" Again, it's an itching, burning sensation between my toes.<br />
<br />
No, not really. It's more complicated than that -- so complicated, in fact, that it requires a 10-point presentation on what turns me off when an MMO is making a first impression. Imagine that!<p><a href="http://massively.joystiq.com/2011/11/17/the-perfect-ten-first-impression-turn-offs/" rel="bookmark">Continue reading <em>The Perfect Ten: First impression turn-offs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/17/the-perfect-ten-first-impression-turn-offs/">The Perfect Ten: First impression turn-offs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Nov 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/17/the-perfect-ten-first-impression-turn-offs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20096560/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/17/the-perfect-ten-first-impression-turn-offs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>athletes-foot</category><category>bad-impressions</category><category>eq</category><category>everquest</category><category>fallen-earth</category><category>featured</category><category>first-impressions</category><category>gold-seller</category><category>gold-selling</category><category>gold-spam</category><category>list</category><category>lists</category><category>perfect-10</category><category>perfect-ten</category><category>playstation</category><category>popups</category><category>star-wars-galaxies</category><category>swg</category><category>tabula-rasa</category><category>the-mittani</category><category>the-perfect-10</category><category>the-perfect-ten</category><category>tutorial</category><category>tutorials</category><category>vomit</category><category>world-of-warcraft</category><category>wow</category><category>xbox-live</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 17 Nov 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Why Microsoft is 'the MMO graveyard']]></title><link>http://massively.joystiq.com/2011/09/21/why-microsoft-is-the-mmo-graveyard/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/21/why-microsoft-is-the-mmo-graveyard/</guid><comments>http://massively.joystiq.com/2011/09/21/why-microsoft-is-the-mmo-graveyard/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/21/why-microsoft-is-the-mmo-graveyard/"><img alt="True Fantasy Live Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/true1.jpg" /></a></div>
Anyone who's been following MMOs for any length of time will have come to the astute conclusion that <a href="http://massively.joystiq.com/tag/microsoft/">Microsoft</a> is not a fertile ground for the growth of such projects. In fact, in an opinion piece <a href="http://www.computerandvideogames.com/319704/features/microsofts-inflexibility-has-failed-mmos-on-xbox-what-can-be-done/">over at CVG</a>, the author labels the company and Xbox Live as an "MMO graveyard" where good titles go to wither and die.<br />
<br />
Citing MMOs such as <a href="http://massively.joystiq.com/2011/07/19/the-game-archaeologist-and-the-what-ifs-mythica/"><em>Mythica</em></a> and <a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/"><em>True Fantasy Live Online</em></a> as evidence, CVG says that Microsoft's "inflexibility" became the company's biggest obstacle to seeing a title through to launch. Instead, MMO after MMO was canceled, transferred to other companies, or promised and forgotten. CVG says that there is enough evidence to suggest that Microsoft is unsure and afraid of the MMO model, and instead of doing its best to be accommodating to such projects, the company made it all but impossible for original projects or PC ports to come to fruition.<br />
<br />
The article is a fascinating overview of the games and issues involved in Microsoft's approach to the MMO market, and ends with a handful of "hopefuls" that will prove that console MMOs can be done, and done well.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/21/why-microsoft-is-the-mmo-graveyard/">Why Microsoft is 'the MMO graveyard'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Sep 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/21/why-microsoft-is-the-mmo-graveyard/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20048533/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/21/why-microsoft-is-the-mmo-graveyard/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>console-mmo</category><category>consoles</category><category>cvg</category><category>microsoft</category><category>mmo-graveyard</category><category>mythica</category><category>opinion</category><category>true-fantasy-live-online</category><category>xbox</category><category>xbox-live</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 21 Sep 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Are you an achievement junkie?]]></title><link>http://massively.joystiq.com/2011/09/16/the-daily-grind-are-you-an-achievement-junkie/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/16/the-daily-grind-are-you-an-achievement-junkie/</guid><comments>http://massively.joystiq.com/2011/09/16/the-daily-grind-are-you-an-achievement-junkie/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/16/the-daily-grind-are-you-an-achievement-junkie/"><img alt="Stinky, but adorable" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/poopieachievement-sms-0911.jpg" /></a></div>
If you're an <a href="http://www.xbox.com/en-US/live">Xbox Live</a> player, you're well aware of the power of achievements. They help you show off your versatility, dedication, and overall badassery to your friends. In MMOs, these achievements can unlock certain skills, cosmetic items, or even content. We love our carrot-on-a-stick, but we love it even more if we can grab a bite every so often.<br />
<br />
These achievements don't always mean everything to everyone. Many players couldn't care less about a gamer score or special unlocks; they just want to play the game and enjoy themselves. So we're curious to know how you feel. Do you live for achievements, or could you do without them altogether?<br />
<br />
[Photo Credit: <a href="http://www.rottentomatoes.com/vine/showthread.php?t=619895">Rotten Tomatoes forums</a>]<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/16/the-daily-grind-are-you-an-achievement-junkie/">The Daily Grind: Are you an achievement junkie?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Sep 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/16/the-daily-grind-are-you-an-achievement-junkie/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20042814/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/16/the-daily-grind-are-you-an-achievement-junkie/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>awwwwww</category><category>gamer-score</category><category>opinion</category><category>poopy-diaper</category><category>tdg</category><category>the-daily-grind</category><category>xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 16 Sep 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Undead Labs art director talks about the heart of horror]]></title><link>http://massively.joystiq.com/2011/08/15/undead-labs-art-director-talks-about-the-heart-of-horror/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/15/undead-labs-art-director-talks-about-the-heart-of-horror/</guid><comments>http://massively.joystiq.com/2011/08/15/undead-labs-art-director-talks-about-the-heart-of-horror/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/15/undead-labs-art-director-talks-about-the-heart-of-horror/"><img alt="Undead Labs - Class3 zombie concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/56941568022ab8990466b.jpg" /></a></div>
So what is art direction and why is it important to video games in general and MMORPGs in particular? That's a good question, and sadly one that can't be answered in a brief news post. What we can do, though, is point you to some worthwhile reading on the subject. Today's lesson comes courtesy of <a href="http://massively.joystiq.com/tag/doug-williams">Undead Labs</a> and <a href="http://massively.joystiq.com/tag/doug-williams">Doug Williams</a>.<br />
<br />
Williams serves as the art director on the firm's upcoming zombie apocalype Xbox Live Arcade MMO (currently codenamed <a href="http://massively.joystiq.com/tag/class3">Class3</a>), and while you might expect him to spend time talking about gory effects or the best way to render blood and brains in a dark environment, Williams actually spends a good portion of the latest Undead Labs blog post talking about something called "Faded Americana."<br />
<br />
"Faded Americana really resonates with me because there are many analogies between the style and a zombie apocalypse. In both cases, you see society hanging onto the ghosts of its past," Williams explains. The concept goes a long way towards explaining Undead Labs' decision to set the game primarily in a small town environment, and Williams has quite a few interesting anecdotes relating to influential games as well as the challenges inherent in separating the new game from the stack of zombie-themed entertainment products that have swarmed over the popular consciousness in recent years.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/15/undead-labs-art-director-talks-about-the-heart-of-horror/">Undead Labs art director talks about the heart of horror</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Aug 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/15/undead-labs-art-director-talks-about-the-heart-of-horror/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20018388/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/15/undead-labs-art-director-talks-about-the-heart-of-horror/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art-direction</category><category>class3</category><category>console</category><category>consoles</category><category>dev-blog</category><category>dev-diary</category><category>faded-americana</category><category>horror</category><category>horror-mmo</category><category>small-town-america</category><category>undead-labs</category><category>xbox</category><category>xbox-live</category><category>xbox-live-arcade</category><category>zombie-apocalypse</category><category>zombies</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 15 Aug 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the What Ifs: True Fantasy Live Online]]></title><link>http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/</guid><comments>http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/true1.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
As an extremely amateur historian -- and an <a href="http://massively.joystiq.com/category/the-game-archaeologist/">extremely attractive archaeologist</a> -- I've always been fascinated with the "what ifs" of gaming's timeline. What if <a href="http://massively.joystiq.com/tag/blizzard/">Blizzard</a> had pulled the plug on <a href="http://us.battle.net/wow/en/"><em>World of Warcraft</em></a> during development as it did for <a href="http://en.wikipedia.org/wiki/Warcraft_Adventures:_Lord_of_the_Clans"><em>Warcraft Adventures</em></a>? What if <a href="http://massively.joystiq.com/tag/hellgate-london/"><em>Hellgate: London</em></a> had a lot more time and resources before it launched? What if North America had embraced the free-to-play model much earlier instead of the subscription model? What if Shawn came to his senses before he hired me?<br />
<br />
Life would've been a lot better. Or worse. That's the problem with counterfactual history: We can make educated guesses, but we'll never really know. While it's sad to see MMOs shut down due to underperformance, it's especially maddening to contemplate MMOs canceled before they even made it to the starting gate. In a new periodic series here at <a href="http://massively.joystiq.com/category/the-game-archaeologist/">The Game Archaeologist</a>, I'm going to look at a few of the "what ifs" of prematurely terminated MMORPGs.<br />
<br />
And to kick us off, I'm tackling probably one of the most frustrating, painful subjects that still linger amongst potential fans. I'm talking, of course, of <a href="http://massively.joystiq.com/tag/true-fantasy-live-online/"><em>True Fantasy Live Online</em></a>, the game that could've shown the true potential of console MMOs. Or, y'know, not.<p><a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/" rel="bookmark">Continue reading <em>The Game Archaeologist and the What Ifs: True Fantasy Live Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/">The Game Archaeologist and the What Ifs: True Fantasy Live Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Jun 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19964978/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Akihiro-Hino</category><category>blizzard</category><category>cel-shaded</category><category>counterfactual-history</category><category>dreamcast</category><category>dust-514</category><category>eq</category><category>everquest</category><category>evolution</category><category>fable</category><category>featured</category><category>ffxi</category><category>final-fantasy-vii</category><category>final-fantasy-xi</category><category>gamespot</category><category>hellgate-london</category><category>killer-app</category><category>killer-application</category><category>level-5</category><category>microsoft</category><category>mounts</category><category>nes</category><category>player-evolution</category><category>player-housing</category><category>playstation</category><category>professor-layton</category><category>sega</category><category>super-mario-bros</category><category>tflo</category><category>the-game-archaeologist</category><category>tokyo-game-show</category><category>true-fantasy-live-online</category><category>undead-labs</category><category>voice-chat</category><category>voice-communication</category><category>warcraft-adventures</category><category>what-if</category><category>what-ifs</category><category>world-of-warcraft</category><category>wow</category><category>xbox</category><category>xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 14 Jun 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Nexon's Dungeon Fighter Online coming to Xbox Live Arcade]]></title><link>http://massively.joystiq.com/2011/03/24/nexons-dungeon-fighter-online-coming-to-xbox-live-arcade/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/24/nexons-dungeon-fighter-online-coming-to-xbox-live-arcade/</guid><comments>http://massively.joystiq.com/2011/03/24/nexons-dungeon-fighter-online-coming-to-xbox-live-arcade/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/dungeon-fighter-online/" rel="tag">Dungeon Fighter Online</a></p><div style="text-align: center;">
	<a href="http://www.destructoid.com/dungeon-fighter-online-comes-to-xbla-197157.phtml?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Destructoid+%28Destructoid%29"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/xboxlivearcadelogo1265388793.jpg" vspace="4" /></a></div>
The MMO console line-up just got a bit bigger thanks to the folks at <a href="http://www.nexon.net/">Nexon</a> and <a href="http://www.softmax.co.kr/">Softmax</a>. The latter is porting the former's <a href="http://dungeonfighter.nexon.net/"><em>Dungeon Fighter Online</em></a> beat-'em-up to the <a href="http://marketplace.xbox.com/en-US/Games/XboxArcadeGames">Xbox Live Arcade</a> delivery platform, where the title will boast a freemium business model (meaning you download the client for free and pay for items and upgrades).<br />
<br />
<a href="http://massively.joystiq.com/tag/nexon">Nexon</a> and <a href="http://www.microsoft.com/games/">Microsoft</a> are splitting localization duties as the game will be released in eight languages worldwide. The console title -- Nexon's first -- will be exclusive to the 360. <a href="http://massively.joystiq.com/category/dungeon-fighter-online"><em>DFO</em></a> features six character classes (with subclasses available at level 18) and further advancement possible at level 48 via an awakening quest.<br />
<br />
[Thanks to Prime Synergy for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/24/nexons-dungeon-fighter-online-coming-to-xbox-live-arcade/">Nexon's Dungeon Fighter Online coming to Xbox Live Arcade</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Mar 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/24/nexons-dungeon-fighter-online-coming-to-xbox-live-arcade/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19891206/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/24/nexons-dungeon-fighter-online-coming-to-xbox-live-arcade/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>console-mmo</category><category>consoles</category><category>dfo</category><category>dungeon-fighter</category><category>dungeon-fighter-online</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>microsoft</category><category>nexon</category><category>xbl</category><category>xbla</category><category>xbox-360</category><category>xbox-live</category><category>xbox-live-arcade</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 24 Mar 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[Blizzard asks console MMO questions]]></title><link>http://massively.joystiq.com/2010/12/07/blizzard-asks-console-mmo-questions/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/07/blizzard-asks-console-mmo-questions/</guid><comments>http://massively.joystiq.com/2010/12/07/blizzard-asks-console-mmo-questions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://www.computerandvideogames.com/article.php?id=279348"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/452111087453f7b4ef1.jpg" alt="" /></a></div>
<a href="http://blizzard.com">Blizzard</a> may be monopolizing today's headlines on account of the juggernaut that is <a href="http://worldofwarcraft.com/cataclysm"><em>Cataclysm</em></a>, but the MMORPG giant is also making news on a smaller scale (and on a different platform). In an interview with <a href="http://www.computerandvideogames.com/article.php?id=279348">CVG</a>, <a href="http://massively.joystiq.com/tag/blizzard">Blizzard's</a> Greg Street and David Kosak drop a few hints regarding the company's stance towards console MMOs as well as the challenges inherent in developing for the platform.<br />
<br />
<span class="text_article_body">"<em>I think the control scheme is a part of it, the traditional MMO has always had a lot of typing and is dependent on the mouse and keyboard paradigm</em>," Street says.</span> He goes on to mention that conventional wisdom used to dictate that FPS titles couldn't work on consoles either, and <a href="http://en.wikipedia.org/wiki/Halo:_Combat_Evolved"><em>Halo</em></a> summarily proved a lot of folks wrong in that regard.<br />
<br />
Along the same lines, Kosak addresses the differences in design from a PC monitor to a television. "<em><span class="text_article_body">On PC you're sitting right in front of a screen, you can have a lot of dense information displayed and very complex control schemes. If you're playing on a couch from a distance with a controller, it requires very different design</span></em><span class="text_article_body">," he says.</span> Check out more of Blizzard's console questions at <a href="http://www.computerandvideogames.com/article.php?id=279348">CVG</a>.<br />
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/07/blizzard-asks-console-mmo-questions/">Blizzard asks console MMO questions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Dec 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/07/blizzard-asks-console-mmo-questions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19749693/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/07/blizzard-asks-console-mmo-questions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Blizzard</category><category>Blizzard-Entertainment</category><category>console-mmos</category><category>consoles</category><category>cvg</category><category>david-kosak</category><category>greg-street</category><category>mmo-industry</category><category>xbox</category><category>xbox-live</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 07 Dec 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How important are achievements to you?]]></title><link>http://massively.joystiq.com/2010/09/29/the-daily-grind-how-important-are-achievements-to-you/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/29/the-daily-grind-how-important-are-achievements-to-you/</guid><comments>http://massively.joystiq.com/2010/09/29/the-daily-grind-how-important-are-achievements-to-you/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-daily-grind/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/tok.jpg"  alt="" /></a></div>
Achievements and I have had a rocky past, but we've kissed and made up since then.  I never quite "got" the badge system in <a href="http://www.cityofheroes.com/en.html"><em>City of Heroes</em></a>, and thus did not alter my playstyle one bit to get them.  But when I dove into <a href="http://www.lotro.com/"><em>Lord of the Rings Online</em></a>, I found that snagging deeds was tied to real rewards (titles, virtues), and I started working through them methodically.  In 2008, the dual achievement systems of <a href="http://www.warhammeronline.com/"><em>Warhammer Online</em></a> and <a href="http://www.worldofwarcraft.com/index.xml"><em>World of Warcraft</em></a> piqued my interest, and I finally crossed over to the dark side to become an achievement junkie.<br />
<br />
There's something about that virtual pat on the back that's so addicting for many.  Some people love them for the bragging rights, some because of those usable in-game rewards, and some because it gives them new, game-sanctioned goals to achieve.<br />
<br />
So how important are achievements to you?  Do you avoid them on principle, or chase after them with all of the restraint of a goofy dog who sees something he really, really must check out right now?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/29/the-daily-grind-how-important-are-achievements-to-you/">The Daily Grind: How important are achievements to you?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 29 Sep 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/29/the-daily-grind-how-important-are-achievements-to-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19649654/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/29/the-daily-grind-how-important-are-achievements-to-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievement-unlocked-500th-humorous-tag-written</category><category>Achievements</category><category>city-of-heroes</category><category>coh</category><category>lord-of-the-rings-online</category><category>lotro</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><category>war</category><category>warhammer-online</category><category>world-of-warcraft</category><category>wow</category><category>xbox-live</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 29 Sep 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[Massively talks with Raptr's Dennis Fong]]></title><link>http://massively.joystiq.com/2010/07/20/massively-talks-with-raptrs-dennis-fong/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/20/massively-talks-with-raptrs-dennis-fong/</guid><comments>http://massively.joystiq.com/2010/07/20/massively-talks-with-raptrs-dennis-fong/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/iphone-apps/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/raptr-iphone-app-1.jpg" alt="" /></a></div>
<a href="http://www.raptr.com">Raptr</a> is a pretty ambitious project, even if you think about what has been accomplished so far. Essentially, the service is connecting all of your gaming-related services under one profile, one messenger, and one new <a href="http://blog.raptr.com/2010/06/17/the-raptr-iphone-app-is-now-live/">iPhone app</a>. Think of it as your <a href="http://massively.joystiq.com/tag/iphone-apps/">Trillian</a> messenger for gamers. I have a short history with Raptr but never really warmed up to it until recently. I wanted a service that would allow all of my friends, across all of the different networks that I visit, to see what and how much I am playing.<br />
<br />
Now that I have made a newer profile and have really started adding a few friends, I am sort of shocked at it's usefullness. Not only does it let me sign in to most of the major messaging services, game networks and social services like <a href="http://www.facebook.com">Facebook</a>, but it allows me to see what my friends are doing as well, in some very specific ways.<br />
<br />
I was excited to get a chance to talk to <a href="http://raptr.com/thresh?qt=user&amp;qi=0">Raptr CEO</a> <a href="http://massively.joystiq.com/tag/dennis-fong/">Dennis Fong</a> and was impressed by how such an ambitious idea has now turned into a real, working application.<p><a href="http://massively.joystiq.com/2010/07/20/massively-talks-with-raptrs-dennis-fong/" rel="bookmark">Continue reading <em>Massively talks with Raptr's Dennis Fong</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/20/massively-talks-with-raptrs-dennis-fong/">Massively talks with Raptr's Dennis Fong</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Jul 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/20/massively-talks-with-raptrs-dennis-fong/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19559429/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/20/massively-talks-with-raptrs-dennis-fong/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aim</category><category>app</category><category>buddy-list</category><category>chat</category><category>dennis-fong</category><category>facebook</category><category>featured</category><category>hands-on</category><category>im</category><category>IMS</category><category>instant-messenger</category><category>interview</category><category>Interviews</category><category>ipad</category><category>iphone</category><category>iphone-app</category><category>meta-industry</category><category>PlayStation</category><category>Playstation3</category><category>raptr</category><category>signature</category><category>social</category><category>social-networking</category><category>trillian</category><category>way-too-many-games</category><category>Xbox-360</category><category>Xbox-Live</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Tue, 20 Jul 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIV not due for the Xbox 360 according to Hiromichi Tanaka]]></title><link>http://massively.joystiq.com/2010/07/12/final-fantasy-xiv-not-due-for-the-xbox-360-according-to-hiromich/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/12/final-fantasy-xiv-not-due-for-the-xbox-360-according-to-hiromich/</guid><comments>http://massively.joystiq.com/2010/07/12/final-fantasy-xiv-not-due-for-the-xbox-360-according-to-hiromich/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;"><a href="http://www.finalfantasyxiv.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/ffxiv-360-epl-712.jpg"  alt="" /></a></div>
<a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> isn't just one of the only console MMOs in existence, it's also the most successful of the lot, due in part to the wide spread of available platforms.  Since the game has long been playable on the Xbox, there were several <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> fans (or Xbox 360 owners) hoping it would eventually come out on that console as well.  But it's not happening, and according to <a href="http://www.ffxivcore.com/topic/8174-points-of-interest-from-4players-interview/?s=a447e8574bb1b2277d2057fbd0bd97f7">a recently translated interview</a> <a href="http://www.4players.de/4players.php/dispbericht/Allgemein/Interview/17343/68833/0/Final_Fantasy_XIV_Online.html">from 4players.de</a>, the reason rests squarely with <a href="http://massively.joystiq.com/tag/Microsoft/">Microsoft</a>.<br />
<br />
When asked in an interview why <a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/"><em>Final Fantasy XIV</em></a> wasn't appearing on Microsoft's console, <a href="http://massively.joystiq.com/tag/Hiromichi-Tanaka/">Hiromichi Tanaka</a> explained that Microsoft was unwilling to work with <a href="http://massively.joystiq.com/tag/Square-Enix/">Square-Enix</a> to deal with the <a href="http://massively.joystiq.com/tag/Xbox-Live/">Xbox Live</a> setup.  As he put it, it seemed the company made a one-time exception with <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> to get the console in people's minds as an online platform, but now that it's established the gates are closed.  There are currently no plans to adapt the game for the console, but it will still be <a href="http://massively.joystiq.com/2010/06/30/final-fantasy-xiv-announces-launch-date-and-pricing-model/">coming out for the PC in late September</a>, with a Playstation 3 release due at some point after that.  Check the interview <a href="http://www.4players.de/4players.php/dispbericht/Allgemein/Interview/17343/68833/0/Final_Fantasy_XIV_Online.html">here</a> (if you can read German), and the translated highlights <a href="http://www.ffxivcore.com/topic/8174-points-of-interest-from-4players-interview/?s=a447e8574bb1b2277d2057fbd0bd97f7">can be found here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/12/final-fantasy-xiv-not-due-for-the-xbox-360-according-to-hiromich/">Final Fantasy XIV not due for the Xbox 360 according to Hiromichi Tanaka</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Jul 2010 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ffxivcore.com/topic/8174-points-of-interest-from-4players-interview/?s=a447e8574bb1b2277d2057fbd0bd97f7>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/12/final-fantasy-xiv-not-due-for-the-xbox-360-according-to-hiromich/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19550320/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/12/final-fantasy-xiv-not-due-for-the-xbox-360-according-to-hiromich/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console-mmo</category><category>console-mmos</category><category>consoles</category><category>development</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>hiromichi-tanaka</category><category>interviews</category><category>microsoft</category><category>playstation-2</category><category>playstation-3</category><category>square</category><category>square-enix</category><category>translations</category><category>xbox</category><category>xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 12 Jul 2010 11:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Push to blurt]]></title><link>http://massively.joystiq.com/2010/05/10/the-daily-grind-push-to-blurt/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/10/the-daily-grind-push-to-blurt/</guid><comments>http://massively.joystiq.com/2010/05/10/the-daily-grind-push-to-blurt/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-daily-grind/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/voice.jpg"  alt="" /></a></div>
Voice chat in games -- XBox Live, Vent, TS or whatever poison you prefer -- is a double-edged sword.  On one hand, it offers near-instantaneous communication between players, frees up the need to type out conversations, and adds tone and personality to unseen players.  On the other hand, the phrase "speaking without thinking" comes to mind.  <br />
<br />
In the Massively offices, we were sharing tales of some of the odder Vent outbursts in our history.  These included Rubi using her Mom Voice to break up a fight between her kids while not realizing she was accidentally chewing out her entire raid, a guy who was annoyed that his girlfriend went into labor in the middle of a heated play session, and the ever-popular "Holy crap, some idiot just drove their car through the side of my house!"<br />
<br />
We've all been there on both sides of disturbing, bizarre, hilarious or just plain weird Vent outbursts -- and we want to hear yours today!  When were you the sender or receiver of some crazy Vent outburst that stunned the voice chat room into silence... or sent them to the floor laughing?  What string of unfortunate words have you ever heard blurted from a guildie?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/10/the-daily-grind-push-to-blurt/">The Daily Grind: Push to blurt</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 10 May 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/10/the-daily-grind-push-to-blurt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19468688/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/10/the-daily-grind-push-to-blurt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blurt</category><category>opinion</category><category>rubi-super-mom</category><category>tdg</category><category>teamspeak</category><category>the-daily-grind</category><category>ts</category><category>vent</category><category>ventrilo</category><category>voice-chat</category><category>xbox-live</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 10 May 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[TERA adds veteran industry talent]]></title><link>http://massively.joystiq.com/2010/04/12/tera-adds-veteran-industry-talent/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/12/tera-adds-veteran-industry-talent/</guid><comments>http://massively.joystiq.com/2010/04/12/tera-adds-veteran-industry-talent/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center;"><a href="http://www.tera-online.com/forums/showthread.php?p=68447#post68447"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/gallery24490277.jpg" /></a></div>
<a href="http://enmasse.com/">En Masse Entertainment</a> isn't messing around, judging by today's announcement regarding several game industry heavyweights joining forces with the publisher of the forthcoming <a href="http://www.tera-online.com"><em>TERA</em></a> MMORPG. "<em>We want </em><a href="http://massively.joystiq.com/tag/en-masse">En Masse Entertainment</a><em> to serve as a magnet for creative talent. As we build toward the launch of <a href="http://massively.joystiq.com/category/tera">TERA</a>, we are adding veteran strength to all facets of the company to ensure a topnotch action MMO experience for our customers</em>," said CEO Dr. Jae-Heon Yang.<br />
<br />
New <a href="http://massively.joystiq.com/category/tera"><em>TERA</em></a> team members include Aaron LeMay, a veteran of major action franchises including <a href="http://en.wikipedia.org/wiki/Halo_%28series%29"><em>Halo</em></a> and <a href="http://www.saintsrow.com"><em>Saint's Row</em></a>. Also signing on are Matt Atwood, former Global Public Relations Lead at <a href="http://www.bioware.com">BioWare</a> and responsible for overseeing both <a href="http://www.dragonage.com"><em>Dragon Age</em></a> and <a href="http://www.masseffect.com"><em>Mass Effect</em></a>. David Noonan, a former <a href="http://www.wizards.com/DnD/"><em>Dungeons and Dragons</em></a> game designer and <a href="http://www.aiononline.com"><em>Aion</em></a> writer also joins the <a href="http://massively.joystiq.com/category/tera"><em>TERA</em></a> crew, as does <a href="http://www.xbox.com/en-US/LIVE/">Microsoft Xbox Live</a> Operations Center veteran Markus Schweig.<br />
<br />
Head on over to the official <a href="http://massively.joystiq.com/category/tera"><em>TERA</em></a> forums for the full <a href="http://www.tera-online.com/forums/showthread.php?p=68447#post68447">press release</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/12/tera-adds-veteran-industry-talent/">TERA adds veteran industry talent</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Apr 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tera-online.com/forums/showthread.php?p=68447#post68447>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/12/tera-adds-veteran-industry-talent/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19436786/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/12/tera-adds-veteran-industry-talent/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aaron-lemay</category><category>aion</category><category>bioware</category><category>david-noonan</category><category>dragon-age</category><category>en-masse-entertainment</category><category>halo</category><category>industry-veterans</category><category>markus-schweig</category><category>mass-effect</category><category>matt-atwood</category><category>microsoft</category><category>saints-row</category><category>TERA</category><category>xbox-live</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 12 Apr 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Attending the 1 vs. 100 season premiere?]]></title><link>http://massively.joystiq.com/2009/11/18/the-daily-grind-attending-the-1-vs-100-season-premiere/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/18/the-daily-grind-attending-the-1-vs-100-season-premiere/</guid><comments>http://massively.joystiq.com/2009/11/18/the-daily-grind-attending-the-1-vs-100-season-premiere/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://massively.joystiq.com/category/the-daily-grind"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/tdg1vs100premiere.jpg" /></a></div>
It's massive. It's multiplayer. And it's adding achievements! <a href="http://www.xbox.com/en-US/live/1vs100/"><em>1 vs. 100</em></a> is back again on Xbox Live, and the live version of the online game show where you can win real prizes is starting up again on November 19th.<br /> <br /> While the game doesn't exactly generate a cash cow of news, it is a lot of fun to play. Plus, you know, it is free if you have yourself an Xbox Live gold account (which almost every Xbox 360 owner does, otherwise you're doing it wrong.) So we want to know are you going to be there? Will you be jumping in with your friends online, or are you assembling yourself a <em><a href="http://massively.joystiq.com/tag/1-vs-100">1 vs. 100</a></em> premiere party? Are you going to be aiming for prizes, or are you going to be shooting for all of the achievements you can grab?<br /> <br /> Dropping your thoughts in the comment box below and clicking send is way easier than pushing A, B, or X on your Xbox controller! (Ok, so maybe it isn't, but you should really do it anyway. It's fun!)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/18/the-daily-grind-attending-the-1-vs-100-season-premiere/">The Daily Grind: Attending the 1 vs. 100 season premiere?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 Nov 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/18/the-daily-grind-attending-the-1-vs-100-season-premiere/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19235914/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/18/the-daily-grind-attending-the-1-vs-100-season-premiere/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1-vs-100</category><category>opinion</category><category>premiere</category><category>season-2</category><category>the-daily-grind</category><category>trivia</category><category>xbox-live</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 18 Nov 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIV release for 360 hindered by Xbox Live]]></title><link>http://massively.joystiq.com/2009/08/22/final-fantasy-xiv-release-for-360-hindered-by-xbox-live/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/22/final-fantasy-xiv-release-for-360-hindered-by-xbox-live/</guid><comments>http://massively.joystiq.com/2009/08/22/final-fantasy-xiv-release-for-360-hindered-by-xbox-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><a href="http://massively.joystiq.com/category/final-fantasy-xiv"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/ffxivcityat580.jpg" alt="" /></a><br />When <a href="http://na.finalfantasyxiv.com/"><em>Final Fantasy XIV</em></a> was announced by Sony Computer Entertainment CEO <a href="http://massively.joystiq.com/tag/jack-tretton">Jack Tretton</a> at <a href="http://massively.joystiq.com/tag/e3-2009">E3 2009</a>, it was met with no small amount of elation from the crowd. But when <a href="http://massively.joystiq.com/2009/06/02/e3-2009-final-fantasy-14-mmo-coming-exclusively-to-ps3/">he stated that it was a PlayStation 3 exclusive</a>, this no doubt withered the hearts of <a href="http://www.playonline.com/ff11us/index.shtml"><em>Final Fantasy XI</em></a> players the world over who play it on the Xbox. Fortunately, that statement wasn't <em>quite</em> the truth. <a href="http://massively.joystiq.com/tag/square-enix">Square Enix</a> was quick to clarify that <a href="http://massively.joystiq.com/category/final-fantasy-xiv"><em>Final Fantasy XIV</em></a> on console is <a href="http://massively.joystiq.com/2009/06/03/e3-2009-final-fantasy-xiv-is-not-ps3-exclusive-more-details-re/">not exclusive to PlayStation 3</a>, just that it will be at <em>launch</em>. While <em>FFXIV</em> will be available for PS3 and PC in the beginning, there is a 360 version in the works as well. <br /><br /><a href="http://www.vg247.com">VG247</a> caught up with <em>Final Fantasy XIV</em> Producer <a href="http://massively.joystiq.com/tag/hiromichi-tanaka">Hiromichi Tanaka</a> at <a href="http://massively.joystiq.com/tag/gamescom-2009">GamesCom</a>, who gave an update on <em>FFXIV</em> on the Xbox 360. Tanaka explained some of the hurdles involved with bringing their upcoming title to Microsoft's darling of the console world. He said,"<em>... for FFXIV, because 360 has its own policy with Xbox Live that is different from [the] internet, that's something we're in discussions with Microsoft [about], to come to an agreement. That's one of the reasons it's not going to be launched at that point.</em>"<p><a href="http://massively.joystiq.com/2009/08/22/final-fantasy-xiv-release-for-360-hindered-by-xbox-live/" rel="bookmark">Continue reading <em>Final Fantasy XIV release for 360 hindered by Xbox Live</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/22/final-fantasy-xiv-release-for-360-hindered-by-xbox-live/">Final Fantasy XIV release for 360 hindered by Xbox Live</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 22 Aug 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.vg247.com/2009/08/20/ffxiv-discussions-with-microsoft-holding-up-360-version/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/22/final-fantasy-xiv-release-for-360-hindered-by-xbox-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19137489/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/22/final-fantasy-xiv-release-for-360-hindered-by-xbox-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>consoles</category><category>fantasy</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>gamescom</category><category>gamescom-2009</category><category>hiromichi-tanaka</category><category>interviews</category><category>jack-tretton</category><category>mmo-industry</category><category>new-titles</category><category>playstation-3</category><category>ps3</category><category>sony</category><category>square-enix</category><category>xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 22 Aug 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Redefining MMOs: Pesky Persistence]]></title><link>http://massively.joystiq.com/2009/08/14/redefining-mmos-pesky-persistence/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/14/redefining-mmos-pesky-persistence/</guid><comments>http://massively.joystiq.com/2009/08/14/redefining-mmos-pesky-persistence/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/exteel/" rel="tag">Exteel</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/redefining-mmos/" rel="tag">Redefining MMOs</a></p><div align="center"><a href="http://massively.joystiq.com/category/redefining-mmos"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/colintitle8.jpg" alt="" /></a><br /></div>
Here in <a href="http://massively.joystiq.com/category/redefining-mmos/">Redefining MMOs</a> we've been over <a href="http://massively.joystiq.com/2009/07/02/redefining-mmos-terminology/">terminology</a>, <a href="http://massively.joystiq.com/2009/07/09/redefining-mmos-more-than-lore/">working with lore</a>, <a href="http://massively.joystiq.com/2009/07/16/redefining-mmos-massively-singleplayer/">the place of soloing in our online games</a>, <a href="http://massively.joystiq.com/2009/07/23/redefining-mmos-player-developers/">players acting as developers</a>, and attempting to get away from <a href="http://massively.joystiq.com/2009/08/06/redefining-mmos-breaking-the-mould/">the carbon copy feel of the genre</a>. With all of that in mind, where could we possibly head to next? Well, how about dealing with persistence?<br /><br />One persistent world holding thousands of players simultaneously, a world that continues even when you log off. That was the dream, wasn't it? Having an insane number of players all occupying the same game space? Having you and 100 of your closest friends (or perhaps enemies) battling it out over loot, bosses, pvp, and anything else the game had to offer? Persistence has long been one of the central aspects of the MMO genre, where "one continuous world" rules over all. So is persistence what defines an MMO or is it not that clear cut? Perhaps persistence is nothing more than a pesky piece of unpleasant pie and maybe we shouldn't define our genre by it as we do now.<br /><br />In this issue of Redefining MMOs, I'm going to tackle the thorny issue of persistence, from its definition down to what we perceive the word to mean. I'm also going to include a discussion on two very different games -- <a href="http://www.xbox.com/en-US/games/1/1v100/"><span style="font-style: italic;">1 vs. 100</span></a> and <a href="http://www.xbox.com/en-US/games/c/chromehounds/" style="font-style: italic;">Chromehounds</a> -- and put both to the MMO persistence test. Then, as the article all comes together, I'm going to tackle the biggest question of them all: "Does persistence matter?" If you have an opinion on this week's subject, feel free to leave a comment on page 3 or even write your own "Redefining MMOs" blog post and leave a comment with the URL.<p><a href="http://massively.joystiq.com/2009/08/14/redefining-mmos-pesky-persistence/" rel="bookmark">Continue reading <em>Redefining MMOs: Pesky Persistence</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/14/redefining-mmos-pesky-persistence/">Redefining MMOs: Pesky Persistence</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 14 Aug 2009 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/08/14/redefining-mmos-pesky-persistence/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19128759/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/14/redefining-mmos-pesky-persistence/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1-vs-100</category><category>1-vs-100-beta</category><category>aventurine</category><category>ccp</category><category>chromehounds</category><category>darkfall</category><category>darkfall-online</category><category>eve-online</category><category>featured</category><category>game-design</category><category>guild-wars</category><category>joystiqfeatures</category><category>microsoft</category><category>persistence</category><category>redefining-mmos</category><category>sega</category><category>shadowbane</category><category>ultima-online</category><category>xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 14 Aug 2009 14:30:00 EST</pubDate></item><item><title><![CDATA[EA and GLAAD to host a panel against homophobia in online games]]></title><link>http://massively.joystiq.com/2009/07/17/ea-and-glaad-to-host-a-panel-against-homophobia-in-online-games/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/17/ea-and-glaad-to-host-a-panel-against-homophobia-in-online-games/</guid><comments>http://massively.joystiq.com/2009/07/17/ea-and-glaad-to-host-a-panel-against-homophobia-in-online-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div align="center"><a href="http://www.glaad.org/Page.aspx?pid=517"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/eaglaad580.jpg" /></a><br /></div>
Tomorrow marks an interesting event in Redwood City, CA as <a href="http://www.ea.com/">Electronic Arts</a> teams up with the <a href="http://www.glaad.org/">Gay and Lesbian Alliance Against Discrimination</a> (GLAAD) to host a panel regarding homophobia in online games.<br /><br />The panel will be featuring some major industry players, including <a href="http://www.gaygamer.net/">GayGamer</a> founder Flynn DeMarco (AKA <a href="http://gaygamer.net/fruit_brute/">Fruit Brute</a>), senior director of communications and industry affairs for the <a href="http://www.theesa.com/">Entertainment Software Association</a> (ESA) Dan Hewitt, senior producer Caryl Shaw from <a href="http://www.thesims3.com/">Maxis Studio</a>, <a href="http://lindenlab.com/">Linden Lab</a>'s vice president of customer relations Cyn Skyberg, and <a href="http://www.xbox.com">Xbox Live's</a> program manager Stephen Toulouse (Gamertag: Stepto.)<br /><br />Stephen Toulouse's presence at the panel is especially interesting, as Microsoft has come under fire for some <a href="http://consumerist.com/5160187/identifying-yourself-as-a-lesbian-gets-you-banned-on-xbox-live">rather</a> <a href="http://consumerist.com/5010527/microsoft-confirms-gaywood-is-an-offensive-surname-mr-gaywood-responds">inflammatory</a> <a href="http://consumerist.com/5008908/gay-player-name-banned-by-xbox-live">anti-gay</a> policies.<br /><br />The panel will be moderated by GLAAD's Justin Cole, their director of digital and online media. The panel will take place tomorrow, July 18th, from 11 AM to 1 PM Pacific time.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/17/ea-and-glaad-to-host-a-panel-against-homophobia-in-online-games/">EA and GLAAD to host a panel against homophobia in online games</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 Jul 2009 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.glaad.org/Page.aspx?pid=517>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/17/ea-and-glaad-to-host-a-panel-against-homophobia-in-online-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19102477/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/17/ea-and-glaad-to-host-a-panel-against-homophobia-in-online-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>discussion</category><category>electronic-arts</category><category>flynn-demarco</category><category>gay</category><category>gaygamer</category><category>glaad</category><category>homophobia</category><category>lesbian</category><category>linden-lab</category><category>maxis</category><category>online-games</category><category>panel</category><category>stephen-toulouse</category><category>xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 17 Jul 2009 17:30:00 EST</pubDate></item><item><title><![CDATA[Future Xbox 360 games may award clothing for avatars as achievements]]></title><link>http://massively.joystiq.com/2009/02/03/future-xbox-360-games-may-award-clothing-for-avatars-as-achievem/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/03/future-xbox-360-games-may-award-clothing-for-avatars-as-achievem/</guid><comments>http://massively.joystiq.com/2009/02/03/future-xbox-360-games-may-award-clothing-for-avatars-as-achievem/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><a href="http://www.vg247.com/2009/02/03/rare-games-to-give-out-avatar-clothing-like-achievements/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/avatarbg.jpg" /></a><br /></div>
<a href="http://www.rareware.com/">Rare</a> let it slip earlier today to <a href="http://www.vg247.com/">news site VG247</a> that they were interested in making avatar clothing and accessories into part of the <a href="http://www.vg247.com/2009/02/03/rare-games-to-give-out-avatar-clothing-like-achievements/">rewards scheme with achievements</a> in their Xbox 360 games.<br /><br />Up until this point, the 360 avatars have been dressed in their launch clothing, plus a few additions such as the <a href="http://xbox.joystiq.com/2008/12/03/ski-and-snow-avatar-items-coming-soon/">winter fun pack</a> of avatar coats and gloves. So the idea of being able to play a game on your console, unlock an achievement, and then get a wearable piece of avatar clothing to show off to your friends (especially if it's related to the game at hand) is a really nice touch.<br /><br />Rare hasn't released any more details on who they're working with or what games this function would be available on, but it's a nice look into the future for what achievements may hold in online settings.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/03/future-xbox-360-games-may-award-clothing-for-avatars-as-achievem/">Future Xbox 360 games may award clothing for avatars as achievements</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 Feb 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.vg247.com/2009/02/03/rare-games-to-give-out-avatar-clothing-like-achievements/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/03/future-xbox-360-games-may-award-clothing-for-avatars-as-achievem/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1449077/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/03/future-xbox-360-games-may-award-clothing-for-avatars-as-achievem/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360-avatars</category><category>accessories</category><category>achievements</category><category>avatars</category><category>clothing</category><category>downloadable-content</category><category>rare</category><category>xbox-live</category><category>xbox360</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 03 Feb 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: See the griefing, taste the griefing pt. 2]]></title><link>http://massively.joystiq.com/2009/01/14/anti-aliased-see-the-griefing-taste-the-griefing-pt-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/14/anti-aliased-see-the-griefing-taste-the-griefing-pt-2/</guid><comments>http://massively.joystiq.com/2009/01/14/anti-aliased-see-the-griefing-taste-the-griefing-pt-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/playstation-home/" rel="tag">PlayStation Home</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div align="center"><a href="http://massively.joystiq.com/category/anti-aliased"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/ps3home.jpg" /></a><br /></div>
Problem number two is Sony's lack of action. Moderators are few and far between, the automated system in place doesn't work too well, and people feel that they can get away with whatever they want. There's no sense of authority or control in <em>Home</em>, and that's a detriment. Now, I'm not pushing for everyone to be horribly oppressed, but there needs to be some sense of order and control that's apparent to the players. When word spreads that you can't get away with certain behaviors, the behavior begins to diminish over time.<br /><br />And, finally, problem number three -- there are avatars involved. Even if your turn off their voice chat and visual text chat, you still have a crazy annoying avatar chasing after you, clipping your torso when you go to bowl that next frame. The answer to this problem is to simply ignore him, as he will probably go away, but this phenomenon is still annoying and not fun for any user. You just want to play your game sans problems, right?<br /><br /><a href="http://www.xbox.com/en-US/default.htm">Xbox Live</a> seems to have have found the solution to these problems by sheer accident. Then answer is simply to avoid these problems by not doing them. It doesn't over-promise content, it does provide control for the users, and it avoids visual avatars in most games. (Except in the case of the Xbox Live vision camera; we're just going to <a href="http://www.youtube.com/watch?v=Rn6y6puPUVM&amp;feature=related">temporarily forget about that</a>.  Especially as it only works with a few games.)<br /><br />The success comes from the fact that if you mute someone and report them for harassment, Xbox Live makes sure you avoid that player in your online play. If the automatic matchmaking has a choice between game A and game B, and game A has a person you hate in it, you'll be placed in game B without noticing it. <span style="font-style: italic;">Home</span> does not have that luxury because the entire world is linked together. You mute someone and there's no guarantee that you'll never see him again.<br /><br />So what can <span style="font-style: italic;">Home</span> do? I say introduce the ultimate ban -- avatar removal. You mute someone and it removes their avatar from on screen for you. You don't see them, you don't hear them, you don't worry about them. Sure, you might end up banning half of the <span style="font-style: italic;">Home</span> community, but now you have control over what you see and do in <em>Home</em>.<br /><br />In the end, that's what it all comes down to -- user control. Let the user determine their own experience; don't force it on them.<br /><em><br /></em> <hr /><img hspace="4" border="1" align="left" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/colinswoop.jpg" /> <em><a href="http://experiencecurve.wordpress.com/">Colin Brennan</a> is the weekly writer of Anti-Aliased who really likes all of the controls that Xbox Live provides, even if he can't buy a virtual couch for his Xbox Dashboard. When he's not writing here for Massively, he's over running <a href="http://www.epiclootforall.com/">Epic Loot For All!</a> with his insane friends. If you want to message him, send him an e-mail at colin.brennan AT weblogsinc DOT com.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/14/anti-aliased-see-the-griefing-taste-the-griefing-pt-2/">Anti-Aliased: See the griefing, taste the griefing pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Jan 2009 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://arstechnica.com/news.ars/post/20081229-sonys-home-juggles-free-speech-with-hate-speech.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/14/anti-aliased-see-the-griefing-taste-the-griefing-pt-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1428957/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/14/anti-aliased-see-the-griefing-taste-the-griefing-pt-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatars</category><category>bans</category><category>censorship</category><category>matchmaking</category><category>moderators</category><category>playstation-home</category><category>playstation3</category><category>user-controls</category><category>virtual-worlds</category><category>xbox-live</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 14 Jan 2009 13:30:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: See the griefing, taste the griefing]]></title><link>http://massively.joystiq.com/2009/01/14/anti-aliased-see-the-griefing-taste-the-griefing/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/14/anti-aliased-see-the-griefing-taste-the-griefing/</guid><comments>http://massively.joystiq.com/2009/01/14/anti-aliased-see-the-griefing-taste-the-griefing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/playstation-home/" rel="tag">PlayStation Home</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/anti-aliased"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/artofthequincy.jpg" /></a><br /></div>
If home is where the heart is, then PlayStation 3 users have some pretty cold, racist, and sexually demeaning hearts. Hearts that make <a href="http://www.halo3.com/"><em>Halo 3</em></a> players look like cute puppies in comparison. Now I'm not saying that <a href="http://www.us.playstation.com/PSN/Home"><em>PlayStation Home</em></a> is not a great idea -- in theory it's a brilliant idea. Play in a world like <a href="http://www.secondlife.com"><em>Second Life</em></a>, meet other users, play mini games, launch into full PS3 games, what's not to love about any of that?<br /><br />Well, it seems Sony forgot about the precedents of other virtual worlds. <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a>, while nice, can have the uncanny ability to resemble slums in certain areas thanks to the scary nature of some of the creators. Xbox Live sports some of the <a href="http://www.youtube.com/watch?v=4NKWpR6asI8&amp;feature=related">most offensive users</a> (NSFW) around. So how exactly was <a href="http://massively.joystiq.com/category/playstation-home"><em>Home</em></a> suppose to avoid the travesties that affect other worlds?<br /><br />Sony has already stated that "user behavior and feedback" will shape where they go with the <em>Home</em> beta. If that's the case, where are they going to go? Totalitarian state, anyone?<p><a href="http://massively.joystiq.com/2009/01/14/anti-aliased-see-the-griefing-taste-the-griefing/" rel="bookmark">Continue reading <em>Anti-Aliased: See the griefing, taste the griefing</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/14/anti-aliased-see-the-griefing-taste-the-griefing/">Anti-Aliased: See the griefing, taste the griefing</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Jan 2009 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/01/14/anti-aliased-see-the-griefing-taste-the-griefing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1415157/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/14/anti-aliased-see-the-griefing-taste-the-griefing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-aliased</category><category>bannings</category><category>censorship</category><category>chat-filtering</category><category>community</category><category>content</category><category>featured</category><category>home</category><category>joystiqfeatures</category><category>playstation-home</category><category>playstation3</category><category>quincy</category><category>racist</category><category>second-life</category><category>sexist</category><category>virtual-world</category><category>xbox-live</category><category>xbox360</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 14 Jan 2009 13:30:00 EST</pubDate></item><item><title><![CDATA[Microsoft partners with Ankama Games to bring Wakfu to Xbox Live Arcade]]></title><link>http://massively.joystiq.com/2008/12/18/microsoft-partners-with-ankama-games-to-bring-wakfu-to-xbox-live/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/18/microsoft-partners-with-ankama-games-to-bring-wakfu-to-xbox-live/</guid><comments>http://massively.joystiq.com/2008/12/18/microsoft-partners-with-ankama-games-to-bring-wakfu-to-xbox-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/dofus/" rel="tag">Dofus</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/wakfu/" rel="tag">Wakfu</a></p><div align="center"><a href="http://www.gamesindustry.biz/articles/islands-of-wakfu-ankama-s-first-console-effort--a-beat--em-up-adventure-to-arrive-on-xbox-live-arcade-late-next-year"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/wakfux360.jpg" /></a><br />
<div align="left">If you have heard of <em><a href="http://www.dofus.com/en">Dofus</a></em> or <em><a href="http://www.wakfu.com/en">Wakfu</a></em>, then you've heard of <a href="http://www.ankama-games.com/en">Ankama Games</a>, the people <a href="http://www.microsoft.com">Microsoft</a> has just turned to for a new Xbox MMO-esque game. In their partnership announced today, Ankama will be bringing a new title, <a href="http://www.gamesindustry.biz/articles/islands-of-wakfu-ankama-s-first-console-effort--a-beat--em-up-adventure-to-arrive-on-xbox-live-arcade-late-next-year"><em>Islands of Wakfu</em></a>, to <a href="http://marketplace.xbox.com/en-US/games/catalog.aspx?d=6">Xbox Live Arcade</a> late next year. <em>Islands of Wakfu</em> will keep the current cartoon style of <em><a href="http://massively.joystiq.com/tag/dofus/">Dofus</a> </em>and <a href="http://massively.joystiq.com/tag/wakfu/"><em>Wakfu</em></a>, but utilize a more adventure/beat-'em-up style instead of the <a href="http://www.wakfu.com/en/introduction-mmorpg">top down tactical style</a>. Also, it's going to be more of a team play game, where two players work cooperatively together, rather than a full on MMO. The game promises to be set in the same universe as Ankama's other games and reveal new information about the world itself.<br /><br />So it's not a full on MMO, but the offer certainly does open the doors of hope. Having a known MMO developer working on Xbox Live Arcade titles with their unique IP may herald other game developers to do the same. Who knows, we might end up with a Wakfu MMO on the arcade anyway!<br /><br />[via <a href="http://www.tentonhammer.com/node/51664">TenTonHammer</a>]</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/18/microsoft-partners-with-ankama-games-to-bring-wakfu-to-xbox-live/">Microsoft partners with Ankama Games to bring Wakfu to Xbox Live Arcade</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Dec 2008 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/islands-of-wakfu-ankama-s-first-console-effort--a-beat--em-up-adventure-to-arrive-on-xbox-live-arcade-late-next-year>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/18/microsoft-partners-with-ankama-games-to-bring-wakfu-to-xbox-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1405792/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/18/microsoft-partners-with-ankama-games-to-bring-wakfu-to-xbox-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ankama</category><category>ankama-games</category><category>arcade</category><category>breaking</category><category>dofus</category><category>f2p</category><category>free-to-play</category><category>islands-of-wakfu</category><category>microsoft</category><category>new-titles</category><category>wakfu</category><category>xbox-360</category><category>xbox-live</category><category>xbox-live-arcade</category><category>xbox-mmo</category><category>xbox360</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 18 Dec 2008 15:15:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you want more console MMOs?]]></title><link>http://massively.joystiq.com/2008/12/13/the-daily-grind-do-you-want-more-console-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/13/the-daily-grind-do-you-want-more-console-mmos/</guid><comments>http://massively.joystiq.com/2008/12/13/the-daily-grind-do-you-want-more-console-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://massively.joystiq.com/category/the-daily-grind/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/ffxi-tdg.jpg"  alt="" /></a><br /></div>
MMOs are primarly a PC business.  They started here, and they're certainly <a href="http://massively.joystiq.com/2008/05/23/mmos-in-the-top-five-game-sales-worldwide-this-week/">dominating the PC gaming industry</a>, one hard drive at a time.  But why must we limit the MMO to simply the PC machine?  What about the untouched masses of the console market?  Why must we keep our games to ourselves when we should share freely with the others?<br /><br />Ok, ok, controller vs. keyboard issues aside, what do all of you think about console MMOs?  We already have <em><a href="http://www.playonline.com">Final Fantasy XI</a> </em>and <a href="http://phantasystaruniverse.com/"><em>Phantasy Star Universe</em></a> on the Xbox 360 and PS2.  We also have <a href="http://theagency.station.sony.com/"><em>The Agency</em></a> eventually making <a href="http://www.ps3fanboy.com/2008/11/18/soe-dispels-rumors-the-agency-isnt-canceled/">a debut on the PS3</a> and the rumored <a href="http://www.ageofconan.com/"><em>Age of Conan</em></a> release <a href="http://massively.joystiq.com/2008/12/02/funcom-reaffirms-commitment-to-aoc-on-pc-and-xbox-360-following/">on the Xbox 360</a>, but 4 MMO games is nowhere near the many many games we have on our PCs.<br /><br />Do you want to log into <a href="http://www.xbox.com/live">Xbox Live</a> or <a href="http://www.us.playstation.com/PSN">PlayStation Network</a> and boot up your favorite MMO?  Would you rather sit on your couch and raid instead of your computer chair?  Can <a href="http://www.youtube.com/watch?v=w91-GMc3j7I">cats and dogs live together</a> in harmony?  Readers, we need your opinions!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/13/the-daily-grind-do-you-want-more-console-mmos/">The Daily Grind: Do you want more console MMOs?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 13 Dec 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/13/the-daily-grind-do-you-want-more-console-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1399113/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/13/the-daily-grind-do-you-want-more-console-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>console-gaming</category><category>console-mmo</category><category>ffxi</category><category>final-fantasy-xi</category><category>pc-gaming</category><category>phantasy-star-universe</category><category>playstation-network</category><category>psn</category><category>psu</category><category>square-enix</category><category>the-daily-grind</category><category>xbl</category><category>xbox-live</category><category>xbox360</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Sat, 13 Dec 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[The Guild strikes a deal with Microsoft, becomes a timed Xbox Live exclusive]]></title><link>http://massively.joystiq.com/2008/11/24/the-guild-strikes-a-deal-with-microsoft-becomes-a-timed-xbox-li/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/24/the-guild-strikes-a-deal-with-microsoft-becomes-a-timed-xbox-li/</guid><comments>http://massively.joystiq.com/2008/11/24/the-guild-strikes-a-deal-with-microsoft-becomes-a-timed-xbox-li/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/tag/the-guild"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/the-guild-episode-8.jpg" /></a>The second season of the explosively popular online video series <a href="http://www.watchtheguild.com"><em>The Guild</em></a>, which is a fictional story about the lives of a group of <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> players (and which was created by and stars Felicia Day, later of <a href="http://drhorrible.com/"><em>Doctor Horrible's Sing-a-Long Blog</em></a> fame), <a href="http://www.reuters.com/article/entertainmentNews/idUSTRE4AN15S20081124?feedType=RSS&amp;feedName=entertainmentNews&amp;pageNumber=1&amp;virtualBrandChannel=10339">will be distributed by Microsoft</a>. Each episode will appear first on <a href="http://www.xbox.com/live">Xbox Live</a>, and will only be available through the show's website four weeks later.<br /><br />The entirety of Season One is now available on Xbox Live, according to Felicia Day's personal blog. <a href="http://feliciaday.com/2008/11/the-guild-sponsored-can-i-believe-it-now/">The first episode of Season Two will start airing via the service tomorrow</a>, November 25th. The show will remain free to viewers through all venues, and ad supported -- including product placement by Sprint. Microsoft will have its hands in the ad revenue, but will give Day free creative reign. Also, the second season will be shot in HD to accommodate the Xbox 360.<br /><br />Looks like the scrappy underdog TV series about MMO players has hit the big time, and we're cheering Day on. Next stop: movie deal, right? Fortunately, Microsoft's contract promises that Day will be free to shop around outside of the company for movie and TV deals.<br /><br />[Via <a href="http://kotaku.com/5097356/microsoft-picks-up-the-guild-exclusively">Kotaku</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/24/the-guild-strikes-a-deal-with-microsoft-becomes-a-timed-xbox-li/">The Guild strikes a deal with Microsoft, becomes a timed Xbox Live exclusive</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 24 Nov 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.reuters.com/article/entertainmentNews/idUSTRE4AN15S20081124?feedType=RSS&amp;feedName=entertainmentNews&amp;pageNumber=1&amp;virtualBrandChannel=10339>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/24/the-guild-strikes-a-deal-with-microsoft-becomes-a-timed-xbox-li/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1381244/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/24/the-guild-strikes-a-deal-with-microsoft-becomes-a-timed-xbox-li/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>deal</category><category>distribution</category><category>exclusive</category><category>felicia-day</category><category>microsoft</category><category>msn</category><category>the-guild</category><category>tv</category><category>video</category><category>webisodes</category><category>world-of-warcraft</category><category>xbox</category><category>xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Mon, 24 Nov 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[The Anatomy of WoW: Seven games that inspired Blizzard]]></title><link>http://massively.joystiq.com/2008/11/14/the-anatomy-of-wow-seven-games-that-inspired-blizzard/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/14/the-anatomy-of-wow-seven-games-that-inspired-blizzard/</guid><comments>http://massively.joystiq.com/2008/11/14/the-anatomy-of-wow-seven-games-that-inspired-blizzard/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a></p><div align="center"><a href="http://massively.joystiq.com/category/world-of-warcraft"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/anatomyofwow_425.jpg" alt="" /></a><br />
<div align="left"><a href="http://www.blizzard.com">Blizzard</a> is one of the most prestigious and succesful developers in the world for good reason -- it takes the best ideas from all over the industry (even ones that don't quite work right... yet) and refines them, forcing them to succeed in ways they never did before.<br /><br />Millions of people are playing <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em>: <em>Wrath of the Lich King</em></a> today, so we decided this would be the perfect time to dive into <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>WoW</em></a>'s mechanics and see what other games inspired <a href="http://massively.joystiq.com/tag/blizzard">Blizzard</a> when it was creating this monumental phenomenon. We'll look at seven critical predecessors to which Blizzard paid homage with its own design decisions. Join us and learn a bit more about why <em>WoW</em> is the enthralling experience it is today.<br /><br />
<div class="gButton">
<div align="center"><a class="gButtonLink" href="http://massively.joystiq.com/photos/seven-games-that-inspired-world-of-warcraft/1155715/">Click to start &gt;&gt;</a><br /></div>
</div>
<br /> <div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/seven-games-that-inspired-world-of-warcraft/">The Anatomy of WoW: Seven games that inspired Blizzard</a></strong></p><a href="http://massively.joystiq.com/photos/seven-games-that-inspired-world-of-warcraft/#1155715"><img src="http://www.blogcdn.com/www.massively.com/media/2008/11/dikumud_1024_thumbnail.jpg" alt="DikuMUD - The fundamentals" title="DikuMUD - The fundamentals" /></a><a href="http://massively.joystiq.com/photos/seven-games-that-inspired-world-of-warcraft/#1155711"><img src="http://www.blogcdn.com/www.massively.com/media/2008/11/eq_e3__living-legacy-002_1024_thumbnail.jpg" alt="EverQuest - Raids and Zones" title="EverQuest - Raids and Zones" /></a><a href="http://massively.joystiq.com/photos/seven-games-that-inspired-world-of-warcraft/#1155756"><img src="http://www.blogcdn.com/www.massively.com/media/2008/11/acactionbars_1024_thumbnail.jpg" alt="Asheron's Call - The action bar interface" title="Asheron's Call - The action bar interface" /></a><a href="http://massively.joystiq.com/photos/seven-games-that-inspired-world-of-warcraft/#1155718"><img src="http://www.blogcdn.com/www.massively.com/media/2008/11/daoc_frontiers_1024_thumbnail.jpg" alt="Dark Age of Camelot - Factions" title="Dark Age of Camelot - Factions" /></a><a href="http://massively.joystiq.com/photos/seven-games-that-inspired-world-of-warcraft/#1155713"><img src="http://www.blogcdn.com/www.massively.com/media/2008/11/bf1942_1024_thumbnail.jpg" alt="Battlefield 1942 - Battlegrounds" title="Battlefield 1942 - Battlegrounds" /></a></div></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/14/the-anatomy-of-wow-seven-games-that-inspired-blizzard/">The Anatomy of WoW: Seven games that inspired Blizzard</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 14 Nov 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/11/14/the-anatomy-of-wow-seven-games-that-inspired-blizzard/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1370427/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/14/the-anatomy-of-wow-seven-games-that-inspired-blizzard/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>action-bar</category><category>asherons-call</category><category>battlefield-1942</category><category>battlegrounds</category><category>daoc</category><category>dark-age-of-camelot</category><category>diku</category><category>diku-mud</category><category>dikumud</category><category>eq</category><category>everquest</category><category>factions</category><category>featured</category><category>features</category><category>interface</category><category>joystiqfeatures</category><category>pvp</category><category>raiding</category><category>raids</category><category>starsiege-tribes</category><category>trade-skills</category><category>tradeskills</category><category>ui</category><category>ultima-online</category><category>user-interface</category><category>world-of-warcraft</category><category>wow</category><category>xbox-live</category><category>zones</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Fri, 14 Nov 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Sony claims PlayStation Home will connect gamers like arcades did in the 80s]]></title><link>http://massively.joystiq.com/2008/10/07/sony-claims-playstation-home-will-connect-gamers-like-arcades-di/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/07/sony-claims-playstation-home-will-connect-gamers-like-arcades-di/</guid><comments>http://massively.joystiq.com/2008/10/07/sony-claims-playstation-home-will-connect-gamers-like-arcades-di/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/home/" rel="tag">Home</a></p><div align="center"><a href="http://multiplayerblog.mtv.com/2008/10/06/sony-imprves-my-view-of-ps3-home"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/home_425.jpg" /></a></div>
MTV Multiplayer blog contributor Stephen Totilo <a href="http://multiplayerblog.mtv.com/2008/10/06/sony-imprves-my-view-of-ps3-home">took a second look</a> at <a href="http://www.sony.com">Sony</a>'s <a href="http://playstationhome.com/"><em>Home</em></a> -- a virtual world community for PlayStation 3 users. He had previously <a href="http://kotaku.com/5019317/my-brief-surprise-visit-to-sonys-ps3-home-beta">previewed the service at Kotaku and given it low marks</a>. This time, though, he seemed a little more impressed. We're not really sure why he flipped, though. He wasn't very clear about it.<br /><br /><em><a href="http://massively.joystiq.com/category/home">Home</a></em> features several instanced locations where PS3 users may converse and play minigames such as bowling. There are game specific rooms, like, say, for <a href="http://www.warhawk.com/"><em>Warhawk</em></a>, where users can get tips and such. It's a virtual world, not an MMORPG, but there's something interesting stuff in that preview. Obviously, it's most pertinent if you're a PS3 owner.<br /><br />During the demo, director Jack Buser suggested that the developers might eventually add non-human character models if the community demands it (but it's not part of the plan at the moment). Most of the preview is about how Home differs from its non-virtual-world competitor: <a href="http://xbox.com/live">Xbox Live</a>. Buser said he hopes that Home will give users a place to meet other gamers in an environment that's more social than the games themselves. According to him, there hasn't been a good way to do that since the arcades of the 80s.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/07/sony-claims-playstation-home-will-connect-gamers-like-arcades-di/">Sony claims PlayStation Home will connect gamers like arcades did in the 80s</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Oct 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2008/10/06/sony-imprves-my-view-of-ps3-home>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/07/sony-claims-playstation-home-will-connect-gamers-like-arcades-di/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1334663/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/07/sony-claims-playstation-home-will-connect-gamers-like-arcades-di/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>arcades</category><category>home</category><category>impressions</category><category>jack-buser</category><category>playstation-3</category><category>playstation-home</category><category>preview</category><category>ps3</category><category>sony</category><category>warhawk</category><category>xbox-live</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Tue, 07 Oct 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Are consoles the future?]]></title><link>http://massively.joystiq.com/2008/09/25/the-daily-grind-are-consoles-the-future/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/25/the-daily-grind-are-consoles-the-future/</guid><comments>http://massively.joystiq.com/2008/09/25/the-daily-grind-are-consoles-the-future/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/the-agency/" rel="tag">The Agency</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/free-realms/" rel="tag">Free Realms</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a></p><a href="http://blog.wired.com/games/2007/11/activision-boss.html"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/ps3360_225.jpg" alt="" /></a>The MMO genre was born and raised in the PC culture. The reasons are obvious, of course -- personal computers have been connected to networks for a long time, the keyboard was more effective for communication before the advent of Voice-over-IP. That said, a lot has been done to make platforms like the <a href="http://xbox.com">Xbox 360</a> and the <a href="http://playstation.com">PlayStation 3</a> more attractive for MMO developers and players.<br /><br /><a href="http://massively.joystiq.com/2008/09/03/age-of-conan-still-aiming-for-the-360/">Funcom plans to release <em>Age of Conan</em> for the 360.</a> <a href="http://dcuo.station.sony.com/"><em>DC Universe Online</em></a>, <a href="http://theagency.station.sony.com/"><em>The Agency</em></a>, and <a href="http://freerealms.com/"><em>Free Realms</em></a> will all be available on the PS3. In fact, noted MMO developer <a href="http://www.soe.com">SOE</a> was not long ago <a href="http://massively.joystiq.com/2008/03/13/soe-moved-under-scei-to-strengthen-playstation-3/">moved into what is basically Sony's PlayStation division</a> with the explicit intent to focus on console MMOs. <a href="http://www.blizzard.com">Blizzard</a> has <a href="http://massively.joystiq.com/2007/10/31/blizzard-job-postings-show-progress-on-new-mmo/">hired workers</a> with console experience to work on its unannounced "Next-Gen MMO." Clearly, this generation is going to greatly expand on the pioneering efforts of past console MMOs like <a href="http://www.playonline.com/ff11us/index.shtml"><em>Final Fantasy XI</em>.</a> Surely if the genre doesn't explode on today's consoles it will in the next batch, right?<br /><br />Are you looking forward to leaving behind the mouse and keyboard so you can lounge on the sofa with a wireless controller, or are you concerned that too much will be lost in translation? Maybe you think that attempts like <a href="http://massively.joystiq.com/category/the-agency"><em>The Agency</em></a> will fail, and the bubble will burst before anyone even really notices it. There are a lot of problems, such as the expense and hassle of the process of authenticating patches in a tightly-controlled service like <a href="http://xbox.com/live">Xbox Live.</a> Are problems like that deal breakers?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/25/the-daily-grind-are-consoles-the-future/">The Daily Grind: Are consoles the future?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Sep 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/25/the-daily-grind-are-consoles-the-future/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1322736/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/25/the-daily-grind-are-consoles-the-future/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360</category><category>age-of-conan</category><category>consoles</category><category>dc-universe-online</category><category>discussion</category><category>free-realms</category><category>opinion</category><category>playstation-3</category><category>playstation-network</category><category>ps3</category><category>psn</category><category>tdg</category><category>the-agency</category><category>the-daily-grind</category><category>xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 25 Sep 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[Raptr tracks you and your friends' WoW progress, plus more]]></title><link>http://massively.joystiq.com/2008/09/22/raptr-tracks-you-and-your-friends-wow-progress-plus-more/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/22/raptr-tracks-you-and-your-friends-wow-progress-plus-more/</guid><comments>http://massively.joystiq.com/2008/09/22/raptr-tracks-you-and-your-friends-wow-progress-plus-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://raptr.com"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/raptrservice.jpg" alt="" /></a><br /></div>
If you're the type of person who loves to watch (re: <a href="http://raptr.com/kylehorner">stalk</a>) their friends and Twitter just isn't doing it for you, then <a href="http://raptr.com">check out the Raptr beta</a>. This nifty social networking site focuses on gaming and will track your activity over a plethora of platforms and games such as Steam, Xbox Live, <em>Spore</em> and of course <em><a href="http://www.worldofwarcraft.com">World of Warcraft</a></em>. Now you can gloat about your blue "Pants of Sundering Sauce" even when you're out of the game! If you decide to install the Raptr client it will check on all your PC games and download new updates for them, which is wonderful as we love anything that makes updating our games easier.<br /><br />With <a href="http://blog.raptr.com/2008/09/09/more-and-more-spore/">the recent addition of <em>Spore</em></a> updates to the service, we're hoping that <em><a href="http://massively.joystiq.com/category/warhammer-online/">Warhammer Online</a></em> will <a href="http://massively.joystiq.com/2008/09/16/war-marches-into-retail-with-1-5-million/">get some love</a> from the folks at Raptr as well. How cool would it be if Raptr updated your page as you won Scenarios or captured an enemy stronghold?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/22/raptr-tracks-you-and-your-friends-wow-progress-plus-more/">Raptr tracks you and your friends' WoW progress, plus more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 22 Sep 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://raptr.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/22/raptr-tracks-you-and-your-friends-wow-progress-plus-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1320842/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/22/raptr-tracks-you-and-your-friends-wow-progress-plus-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>blizzard-entertainment</category><category>ea</category><category>electronic-arts</category><category>maxis</category><category>mythic</category><category>mythic-entertainment</category><category>pants-of-sundering-sauce</category><category>raptr</category><category>spore</category><category>steam</category><category>war</category><category>warhammer-online</category><category>world-of-warcraft</category><category>wow</category><category>xbox-live</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 22 Sep 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[WoW Insider's top 10 Wrath of the Lich King achievements]]></title><link>http://massively.joystiq.com/2008/09/06/wow-insiders-top-10-wrath-of-the-lich-king-achievements/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/06/wow-insiders-top-10-wrath-of-the-lich-king-achievements/</guid><comments>http://massively.joystiq.com/2008/09/06/wow-insiders-top-10-wrath-of-the-lich-king-achievements/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div align="center"><a href="http://www.wowinsider.com/2008/09/03/ten-of-our-favorite-achievements"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/achievements_wow_425.jpg" alt="" /></a></div>
You may have <a href="http://massively.joystiq.com/2008/07/17/wow-player-achievements-have-been-announced-for-wrath/">heard</a> that <a href="http://www.worldofwarcraft.com/wrath"><em>Wrath of the Lich King</em></a> will add <a href="http://www.xbox.com/live">Xbox Live</a> or <a href="http://www.steampowered.com">Steam</a>-esque achievements to <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em>.</a> There are bound to be two kinds of responses to this. Some folks will say, "Oh great, as if <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a> needed to be <em>more</em> mindlessly grind-tastic!" Others, though, will jump at the chance to show just how dedicated they are to their favorite game. The idea's not totally new to MMOs, though; something similar exists in <a href="http://www.lotro.com"><em>The Lord of the Rings Online</em></a>'s <a href="http://massively.joystiq.com/tag/deeds">Deed</a> system.<br /><br />Anyway, our sister site <a href="http://www.wowinsider.com"><em>WoW Insider</em></a> (your source for in-depth <em>WoW</em> news and features -- <em>cha-ching</em>!) has listed its <a href="http://www.wowinsider.com/2008/09/03/ten-of-our-favorite-achievements">top 10 favorite achievements</a> in the vast new tome of things to go nuts over. Some of them are listed because they're hilarious, like "<a href="http://www.wowinsider.com/photos/ten-great-achievements/1015810/">They Love Me In That Tunnel.</a>" Others, because they're historic, like "<a href="http://www.wowinsider.com/photos/ten-great-achievements/1015807/">The Alterac Blitz.</a>" You'll need to be pretty <em>WoW</em> literate to get what's so great about most of them, though.<br /><br />Even if you think achievements are a soul-crushing waste of time, these will still make you smile. <a href="http://www.wowinsider.com/2008/09/03/ten-of-our-favorite-achievements">So check them out.</a><hr />
<table cellspacing="0" cellpadding="5" style="border: 0pt none ;">
    <tbody>
        <tr>
            <td align="right" valign="top"><a href="http://massively.joystiq.com/category/world-of-warcraft"><img hspace="4" border="1" vspace="4" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/lichkingswipeimage.jpg" /></a></td>
            <td><em>One of Azeroth's millions of citizens? Check out our ongoing coverage of the <a href="http://massively.joystiq.com/category/world-of-warcraft">World of Warcraft</a>, and be sure to touch base with our sister site WoW Insider for <a href="http://www.wowinsider.com/wrath-of-the-lich-king/">all your Lich King needs!</a></em> </td>
        </tr>
        <tr>
        </tr>
    </tbody>
</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/06/wow-insiders-top-10-wrath-of-the-lich-king-achievements/">WoW Insider's top 10 Wrath of the Lich King achievements</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 06 Sep 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wowinsider.com/2008/09/03/ten-of-our-favorite-achievements>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/06/wow-insiders-top-10-wrath-of-the-lich-king-achievements/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1306270/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/06/wow-insiders-top-10-wrath-of-the-lich-king-achievements/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>alterac-valley</category><category>blizzard</category><category>deeds</category><category>expansion</category><category>lord-of-the-rings-online</category><category>lotro</category><category>steam</category><category>timbermaw</category><category>world-of-warcraft</category><category>wotlk</category><category>wow-insider</category><category>wrath-of-the-lich-king</category><category>xbox-live</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Sat, 06 Sep 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Microsoft's Shane Kim on Xbox 360's MMO failures]]></title><link>http://massively.joystiq.com/2008/07/29/microsofts-shane-kim-on-xbox-360s-mmo-failures/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/29/microsofts-shane-kim-on-xbox-360s-mmo-failures/</guid><comments>http://massively.joystiq.com/2008/07/29/microsofts-shane-kim-on-xbox-360s-mmo-failures/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/marvel-heroes/" rel="tag">Marvel Heroes</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div align="center"><a href="http://www.flickr.com/photos/robfahey/148382007"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/shanekim_425.jpg" alt="" /></a><br />
<div align="left"><a href="http://www.edge-online.com/news/shane-kim-talks-360-mmo-washouts">EDGE spoke with Microsoft Game Studios corporate VP Shane Kim</a> about the MMO genre's failure to come to fruition on the <a href="http://www.xbox.com">Xbox 360</a> game console. Two MMOs that were planned for the platform -- <a href="http://massively.joystiq.com/category/marvel-universe-online/"><em>Marvel Universe Online</em></a> (an in-house project) and <a href="http://massively.joystiq.com/tag/true-fantasy-live-online"><em>True Fantasy Live Online</em></a> (developed by <a href="http://factor5.com/">Factor 5</a>) -- were cancelled. Check out the <a href="http://www.edge-online.com/news/shane-kim-talks-360-mmo-washouts">interview</a> for all the quotes, but we have the gist of it here.<br /><br />While Kim noted that the cancellation of those specific games was "the right decision," he also said "there's nothing to say those titles can't be successful on the 360." <br /><br />Some critics (such as <a href="http://www.ncsoft.com">NCsoft</a>) disagree. They argue that the Xbox Live service is too restrictive for an MMO developer's workflow. "I think those are real challenges ... we work very hard to create a stable and secure environment on Xbox 360 and that's where you see that tension," said Kim. "I'm sure we can solve that problem though in a way that is good for MMO developers and customers because we want that content: and we're getting very close. But we're late with that, and we feel bad about that."</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/29/microsofts-shane-kim-on-xbox-360s-mmo-failures/">Microsoft's Shane Kim on Xbox 360's MMO failures</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 29 Jul 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.edge-online.com/news/shane-kim-talks-360-mmo-washouts>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/29/microsofts-shane-kim-on-xbox-360s-mmo-failures/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1269468/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/29/microsofts-shane-kim-on-xbox-360s-mmo-failures/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cancelled</category><category>consoles</category><category>edge</category><category>factor-5</category><category>failure</category><category>interview</category><category>marvel-universe-online</category><category>microsoft</category><category>microsoft-game-studios</category><category>ncsoft</category><category>shane-kim</category><category>true-fantasy-live-online</category><category>xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Tue, 29 Jul 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[NCsoft licenses texture software used in Xbox Live Arcade games]]></title><link>http://massively.joystiq.com/2008/06/24/ncsoft-licenses-texture-software-used-in-xbox-live-arcade-games/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/24/ncsoft-licenses-texture-software-used-in-xbox-live-arcade-games/</guid><comments>http://massively.joystiq.com/2008/06/24/ncsoft-licenses-texture-software-used-in-xbox-live-arcade-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.profxengine.com"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/profx.jpg" /></a></div>
<a href="http://www.allegorithmic.com/">Allegorithmic</a>, the creator of a procedural texture production tool called <a href="http://www.profxengine.com/">ProFX</a>, announced that <a href="http://www.ncsoft.com">NCsoft</a> has <a href="http://www.gamasutra.com/php-bin/news_index.php?story=19150">licensed its product.</a> ProFX produces highly compressed textures that are "tiny, typically a few kilobytes" in size. Those textures are expanded and generated on the fly from that data by the system's processor as needed. That means file sizes are very small, but visual quality is maintained. The tech is therefore <a href="http://www.gamasutra.com/php-bin/news_index.php?story=18440">popular</a> with companies developing games for the <a href="http://www.xbox.com/en-US/games/livearcadexbox360/">Xbox Live Arcade</a>, the Xbox 360's digital download marketplace for bite-sized, casual gaming experiences.<br /><br /><a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> plans to use the technology in the future development of MMOs for PCs and the PlayStation 3 console. That choice might imply a comparatively small scope for those projects. ProFX is perfectly suited for games downloadable through the <a href="http://www.us.playstation.com/PS3/network">PlayStation Network</a> store (<a href="http://www.sony.com">Sony</a>'s answer to the Xbox Live Arcade), so this is another clue that NCsoft's PS3 games might be PSN releases instead of AAA Blu-ray titles.<br /><br />It's by no means definitive though; NCsoft might have just been looking for a way to bring down patch sizes. So move along now!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/24/ncsoft-licenses-texture-software-used-in-xbox-live-arcade-games/">NCsoft licenses texture software used in Xbox Live Arcade games</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Jun 2008 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=19150>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/24/ncsoft-licenses-texture-software-used-in-xbox-live-arcade-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1235538/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/24/ncsoft-licenses-texture-software-used-in-xbox-live-arcade-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>allegorithmic</category><category>development</category><category>engine</category><category>license</category><category>ncsoft</category><category>playstation-3</category><category>playstation-network</category><category>profx</category><category>ps3</category><category>psn</category><category>speculation</category><category>technology</category><category>xbox-live</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Tue, 24 Jun 2008 22:00:00 EST</pubDate></item><item><title><![CDATA[Talkin' smack to kids in online games]]></title><link>http://massively.joystiq.com/2008/05/22/talkin-smack-to-kids-in-online-games/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/22/talkin-smack-to-kids-in-online-games/</guid><comments>http://massively.joystiq.com/2008/05/22/talkin-smack-to-kids-in-online-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a></p><a href="http://www.gamecareerguide.com/features/544/james_portnows_game_design_.php"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/i-swear.jpg" alt="" /></a>Anyone who has ever listened to a teenager on Xbox Live knows how it goes. He's saying WHAT? Racist, homophobic, bigoted language ... and that's just in their handles. Given easy voice chat, conversation heads straight to the lowest common denominator. But unfortunately perhaps, it's not possible to censor voice chat as easily as it is to censor text in order to make the chat safe for children.<br /><br />That's a pretty difficult design problem. Given you have written a game for children where chatting is possible, is it even remotely possible to make sure conversation stays friendly and helpful? This very question is the subject of this week's <a href="http://www.gamecareerguide.com">Game Career Guide</a> <a href="http://www.gamecareerguide.com/features/544/james_portnows_game_design_.php">Design Challenge</a>. Now, this would be a hard enough challenge for text alone, and luckily, that's all the challenge covers. With the growing pervasiveness of voice chat, though, even the best text-based filtering solution will fail utterly. <a href="http://www.station.sony.com/">SOE</a> has promised to <a href="http://massively.joystiq.com/2008/02/20/gdc-08-soe-goes-voice-chat-crazy/">integrate Vivox voice chat technology</a> in its future games, including its "M"-rated <a href="http://theagency.station.sony.com/"><em>The Agency</em></a> and its "G"-rated <a href="http://massively.com/category/free-realms/"><em>Free Realms</em></a>. This is a challenge <a href="http://massively.com/tag/soe">SOE</a> will face at launch. How would you guarantee a safe environment for a child, one where they could not give away any personal information, where they wouldn't be exposed to hateful speech or threats, but where they could speak freely with the friends they know?<br /><br /><a href="http://news.bigdownload.com/bloggers/david-craddock">David Craddock</a> at our sister site, <a href="http://news.bigdownload.com/">Big Download</a>, <a href="http://news.bigdownload.com/2008/05/21/talkin-smack-online-voice-chat-in-kids-games/">reports about a group of kids</a> who are monitoring chat and reporting unhealthy chat or just tasking the game publishers themselves to monitor chat. <a href="http://www.clubpenguin.com/"><em>Club Penguin</em></a>'s developers claim two-thirds of their staff is devoted to monitoring chat and customer service. Kids will always find a way around restrictions, and the only real solution is for parents to closely monitor their kids when they are online in any capacity. No other system can possibly take their place.<br /><br />[Via <a href="http://www.gamasutra.com/php-bin/news_index.php?story=18732">Gamasutra</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/22/talkin-smack-to-kids-in-online-games/">Talkin' smack to kids in online games</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 22 May 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamecareerguide.com/features/544/james_portnows_game_design_.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/22/talkin-smack-to-kids-in-online-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1202688/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/22/talkin-smack-to-kids-in-online-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>big-download</category><category>club-penguin</category><category>david-craddock</category><category>design-challenge</category><category>free-realms</category><category>game-career-guide</category><category>game-mechanics</category><category>kids</category><category>soe</category><category>the-agency</category><category>vivox</category><category>xbox-live</category><dc:creator><![CDATA[Brenda Holloway]]></dc:creator><pubDate>Thu, 22 May 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[Drawing the line between personal privacy and character information]]></title><link>http://massively.joystiq.com/2008/01/16/drawing-the-line-between-personal-privacy-and-character-informat/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/16/drawing-the-line-between-personal-privacy-and-character-informat/</guid><comments>http://massively.joystiq.com/2008/01/16/drawing-the-line-between-personal-privacy-and-character-informat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/mainwindow-copy.jpg" />Chris Dahlen <a href="http://www.gamasutra.com/php-bin/news_index.php?story=16891">posted an interesting commentary</a> on Gamasutra the other day-- he says that he's getting a tad worried about just how much information is out there on the Internet about him. Thanks to the trend of <a href="http://massively.joystiq.com/2008/01/07/analyst-more-mmos-on-cell-phones-in-2008/">multi-platform online play</a> and tools like WoW's Armory, <a href="http://www.wowinsider.com/2007/06/05/show-your-characters-on-facebook/">Facebook apps</a>, and <a href="http://massively.joystiq.com/2007/12/06/evemon-was-down-with-api-update-is-now-back-up-and-working/">EVE's API</a>, it's easier than ever for you, and others, to find out what you did in game last night.<br /><br />There's two ways to go on this. <a href="http://random-battle.com/2008/01/15/random-bytes-2-its-good-to-be-home/">Cameron at Random Battle</a> loves it-- he wants to see his game information in more places whenever possible. And I kind of tend to fall on his side. I've never much cared whether people know who I am in game or not, or how low or high my characters are. It's all just a game, and it's all in good fun, so why not give me (and others) as much access to my information as possible? That's why we play online games in the first place right?<br /><br />But <a href="http://news.filefront.com/save-the-robot-asks-why-is-my-butt-online/">Gaming Today falls on the other side</a> of the argument-- even gaming information is personal, and giving out personal information makes things less fun, not more. There's a lot of information hidden in your behavior online, and the easier it becomes to track that information and form a pattern, the more advertisers and even your enemies will know about you.<br /><br />We've already taken the plunge to make our gaming habits known online-- we're playing games where we want to see and be seen by others. But should we be worried if the developers of these games choose to spread that information around further?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/16/drawing-the-line-between-personal-privacy-and-character-informat/">Drawing the line between personal privacy and character information</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Jan 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=16891>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/16/drawing-the-line-between-personal-privacy-and-character-informat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1088835/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/16/drawing-the-line-between-personal-privacy-and-character-informat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eve-online</category><category>game-information</category><category>privacy</category><category>social</category><category>world-of-warcraft</category><category>xbox-live</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 16 Jan 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[Expecting stability]]></title><link>http://massively.joystiq.com/2008/01/05/expecting-stability/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/05/expecting-stability/</guid><comments>http://massively.joystiq.com/2008/01/05/expecting-stability/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/server-downtime/" rel="tag">Server downtime</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/worldserverdown.jpg"  alt="" />I think I've mentioned before that I really enjoy <a href="http://eatingbees.brokentoys.org/">Sanya Weathers' blog</a> about running communities for MMO games, and in her latest post, she <a href="http://eatingbees.brokentoys.org/2008/01/04/well-its-nice-to-know/">makes a great point about stability</a> and expecting it from the games we play.<br /><br />The example she uses is Xbox Live, which isn't technically an MMO, but does, as she says, constitute a "massive, multiplayer experience."  Microsoft has had trouble over the holidays <a href="http://www.xbox360fanboy.com/2007/12/31/unhappy-xbox-live-users-demand-compensation/">keeping it up</a> and running, and now they've decided to give out a <a href="http://news.yahoo.com/s/nm/20080104/tc_nm/microsoft_xboxlive_dc;_ylt=AnKgSr.WfqpN0pOx8IEIKQ2s0NUE">free download to compensate players</a>.  How, says Sanya, can they be surprised at this point that they'd have a surge of users over the holidays?  Isn't it common knowledge at this point not to play MMOs when <a href="http://massively.joystiq.com/2007/12/06/eve-trinity-premium-client-patch-woes-how-to-fix-botched-xp-boo/">a new expansion comes out</a> or when new users <a href="http://www.wowinsider.com/2007/12/31/welcome-to-noob-season/">show up in droves</a>?<br /><br />But then she shares the real insight: this shouldn't happen any more.  MMOs are no longer a niche business, something we should have to suffer hardships just to play these games.  As she says, "it's time to expect our toys to work when we plug them in."<br /><br />Of course, any IT guy will tell you that downtime is unavoidable-- accidents happen, and predictions are just predictions.  Anyone expecting anything to work all the time is going to get disappointed.  But at this point, if you have a game (or a system, or a service) that is supposed to be "massive," you have no excuses when everybody shows up to play.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/05/expecting-stability/">Expecting stability</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 05 Jan 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://eatingbees.brokentoys.org/2008/01/04/well-its-nice-to-know/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/05/expecting-stability/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1077737/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/05/expecting-stability/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>downtime</category><category>eating-bees</category><category>expansion</category><category>mmos</category><category>sanya-weathers</category><category>stability</category><category>toys</category><category>xbox-live</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sat, 05 Jan 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[The value of old games (or lack thereof)]]></title><link>http://massively.joystiq.com/2007/11/27/the-value-of-old-games-or-lack-thereof/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/27/the-value-of-old-games-or-lack-thereof/</guid><comments>http://massively.joystiq.com/2007/11/27/the-value-of-old-games-or-lack-thereof/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://massively.joystiq.com/category/muds/" rel="tag">MUDs</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/psx-pacman-world-ntsc.jpg"  alt="" />With all the crazy MMO games we're playing nowadays, do old, traditional videogames matter any more?  <a href="http://hallower1980.blogspot.com/2007/11/keira-over-at-write-game-provided-brief.html">Anyway Games, suprisingly, says no</a>-- just like black and white and silent movies, he envisions the game industry abandoning the old formats and standbys and moving on completely to these new heights.  When the last <em>Pac Man</em> gamer has moved on to MMOs, AG claims that while the old games will be preserved, there will be no need to play them.<br /><br />I'm not so sure that's true-- online, multiplayer modes, and persistent worlds aren't necessarily something that's mutually exclusive with "classic" gameplay.  Xbox Live is a prime example, even though it isn't traditionally thought of as an MMO-- with achievements and leaderboards, Microsoft has turned <a href="http://www.xbox.com/en-US/games/p/pacmanchampionshipeditionxboxlivearcade/">old games like <em>Pac Man</em></a> into games that players can actually play socially, and advance their avatars across games.<br /><br />In other words, just like movies, old games don't die-- they just get remade.  This world of MMOs is a newer one, yes (even compared to the already relatively new world of videogames at large).  But nostalgia isn't the only force fueling the drive to push old games into the new worlds-- good gameplay is a forced to be reckoned with as well.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/27/the-value-of-old-games-or-lack-thereof/">The value of old games (or lack thereof)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Nov 2007 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://hallower1980.blogspot.com/2007/11/keira-over-at-write-game-provided-brief.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/27/the-value-of-old-games-or-lack-thereof/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1048472/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/27/the-value-of-old-games-or-lack-thereof/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mmo</category><category>nostalgia</category><category>old-games</category><category>pac-man</category><category>remade</category><category>updates</category><category>xbox-live</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 27 Nov 2007 15:00:00 EST</pubDate></item></channel></rss>
