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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[TERA writer discusses the labor of love behind game writing]]></title><link>http://massively.joystiq.com/2012/05/07/tera-writer-discusses-the-labor-of-love-behind-game-writing/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/07/tera-writer-discusses-the-labor-of-love-behind-game-writing/</guid><comments>http://massively.joystiq.com/2012/05/07/tera-writer-discusses-the-labor-of-love-behind-game-writing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/07/tera-writer-discusses-the-labor-of-love-behind-game-writing/"><img alt="You always hurt the ones you love, but it's usually not with a battleaxe." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tera-labor-epl-507.jpg" /></a></div>
There's a conception among some gamers that working with video games for a living entails more "video games" than "working." A new development diary by <em><a href="http://massively.joystiq.com/category/TERA/">TERA</a></em>'s writing team manager <a href="http://massively.joystiq.com/tag/David-Noonan/">David Noonan</a> is <a href="http://venturebeat.com/2012/05/07/mmorpg-writer-discusses-the-thin-line-between-labor-and-love-exclusive/#s:la_ca_balderon">quick to disabuse readers of that notion</a>. He does see the job as a labor of love, but he also freely admits that every day brings the question of how much time will be "love" and how much time will be plain old "labor."<br />
<br />
Noonan explains the way that he and his team look at bug reports relating to their department. Sometimes, the only thing that needs to be changed is a simple typo; other times, the dialogue of an entire quest chain will need to be rewritten from the start. But that doesn't negate the joy of filling in a story and creating a world, from the major quests down to the item names. If you have an interest in <em>TERA</em>'s writing, game writing in general, or both, Noonan has <a href="http://venturebeat.com/2012/05/07/mmorpg-writer-discusses-the-thin-line-between-labor-and-love-exclusive/#s:la_ca_balderon">some interesting insights to share</a>.<br />
<br />
[Thanks to Mike for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/07/tera-writer-discusses-the-labor-of-love-behind-game-writing/">TERA writer discusses the labor of love behind game writing</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 May 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/07/tera-writer-discusses-the-labor-of-love-behind-game-writing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20233278/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/07/tera-writer-discusses-the-labor-of-love-behind-game-writing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>bluehole</category><category>bluehole-studios</category><category>david-noonan</category><category>dev-diary</category><category>developer-diary</category><category>en-masse</category><category>en-masse-entertainment</category><category>fantasy</category><category>game-design</category><category>game-writing</category><category>lore</category><category>lore-design</category><category>lore-development</category><category>lore-writing</category><category>tera</category><category>writing</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 07 May 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Captain's Log: Interview with Star Trek Online lead writer Christine Thompson, part one]]></title><link>http://massively.joystiq.com/2012/04/23/captains-log-interview-with-star-trek-onlines-lead-writer-chr/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/23/captains-log-interview-with-star-trek-onlines-lead-writer-chr/</guid><comments>http://massively.joystiq.com/2012/04/23/captains-log-interview-with-star-trek-onlines-lead-writer-chr/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/captains-log/" rel="tag">Captain's Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/23/captains-log-interview-with-star-trek-onlines-lead-writer-chr"><img alt="Image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/cryptic-header-1335067190.jpg" /></a></div>
Today <a href="http://massively.joystiq.com/category/Captains-Log/">Captain's Log</a> continues with the first of two installments of my interview with <a href="http://massively.joystiq.com/tag/Christine-Thompson">Christine Thompson</a>, <em><a href="http://www.startrekonline.com/">Star Trek Online's</a></em> lead writer at <a href="http://massively.joystiq.com/tag/Cryptic-Studios/">Cryptic Studios</a>!<br />
<br />
I began the discussion by asking Thompson about her background as a writer and journalist before she began working for Cryptic. She stated that she had held positions as a reporter, editor, page designer, and wire editor for 13 years, after which she found herself in a position of "either having to move up into management or having to find something else to do."<br />
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Yet she spent a lot of her personal time playing MMOs, reading comic books and fantasy novels, and watching Star Trek. Since she had to find a new career anyway, she thought, "Why not find a career I actually enjoy?" That's when she began to look for writing positions in the gaming industry.<p><a href="http://massively.joystiq.com/2012/04/23/captains-log-interview-with-star-trek-onlines-lead-writer-chr/" rel="bookmark">Continue reading <em>Captain's Log: Interview with Star Trek Online lead writer Christine Thompson, part one</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/23/captains-log-interview-with-star-trek-onlines-lead-writer-chr/">Captain's Log: Interview with Star Trek Online lead writer Christine Thompson, part one</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Apr 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/23/captains-log-interview-with-star-trek-onlines-lead-writer-chr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20221224/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/23/captains-log-interview-with-star-trek-onlines-lead-writer-chr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>captains-log</category><category>Christine-Thompson</category><category>cryptic</category><category>cryptic-studios</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>interview</category><category>interviews</category><category>opinion</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><category>sci-fi</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>star-wars-the-old-republic</category><category>sto</category><category>story</category><category>swtor</category><category>writing</category><dc:creator><![CDATA[Terilynn Shull]]></dc:creator><pubDate>Mon, 23 Apr 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: Six must-haves for creative expression]]></title><link>http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/</guid><comments>http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/xsyon/" rel="tag">Xsyon</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/"><img alt="Some Assembly Required header" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/sar-brain-header.jpg" /></a></div>
Creativity. It is expressed in so many ways in so many mediums. Art, literature, architecture, music, performance... I love it all, conventional and unconventional. Heck, I revel in it! Why do you think my work and recreation include gaming?<br />
<br />
Wait, gaming?! You betcha!<br />
<br />
Beyond the artistry of the developers, MMORPGs offer outlets for player creativity in a variety of ways. I am not ashamed to admit that the primary reason I delve into MMORPGs is not for the gameplay but to explore and experience the creative expression of others (and to express some of my own as well). In fact, finding and sharing that very creativity by championing and highlighting player-generated content is precisely what <a href="http://massively.joystiq.com/category/some-assembly-required/">Some Assembly Required</a> is about.<br />
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Between (or in lieu of) the hacking, the slashing, and the plundering, players seize proffered tools in myriad virtual realms to build works of art, pen masterpieces, construct edifices, <a href="http://massively.joystiq.com/2011/08/19/some-assembly-required-issue-4-making-music-in-lotro/">compose melodies</a>, and take the stage, all within the pixeled confines of a virtual world. Unfortunately, not all games have adequate tools for such creative expression. While inspired players can make do if they must, having supporting features exponentially enhances a game (and positively affects retention). Thankfully, some games provide a few standard-setting features that -- in my opinion -- should be included in every game on the market. Here are six of those must-have features.<p><a href="http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/" rel="bookmark">Continue reading <em>Some Assembly Required: Six must-haves for creative expression</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/">Some Assembly Required: Six must-haves for creative expression</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 02 Mar 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20183188/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>appearance-slots</category><category>book</category><category>books</category><category>creativity</category><category>decorating</category><category>dungeon-maker</category><category>emotes</category><category>EQ2</category><category>EverQuest-2</category><category>everquest-ii</category><category>featured</category><category>game-mechanics</category><category>housing</category><category>opinion</category><category>performance</category><category>pgc</category><category>player-books</category><category>player-content</category><category>player-generated-content</category><category>player-housing</category><category>player-written-books</category><category>quest-builder</category><category>roleplay</category><category>RolePlaying</category><category>rp</category><category>sandbox</category><category>sar</category><category>SOE</category><category>some-assembly-required</category><category>Sony-Online-Entertainment</category><category>star-trek-online</category><category>star-wars-galaxies</category><category>swg</category><category>terraforming</category><category>vanguard</category><category>writing</category><category>xsyon</category><category>xsyon-prelude</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 02 Mar 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[SWTOR's Daniel Erickson on pulling players' moral strings]]></title><link>http://massively.joystiq.com/2011/12/30/swtors-daniel-erickson-on-pulling-players-moral-strings/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/30/swtors-daniel-erickson-on-pulling-players-moral-strings/</guid><comments>http://massively.joystiq.com/2011/12/30/swtors-daniel-erickson-on-pulling-players-moral-strings/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/30/swtors-daniel-erickson-on-pulling-players-moral-strings/"><img alt="SWTOR" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/nar.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/bioware">BioWare's</a> <a href="http://massively.joystiq.com/tag/daniel-erickson/">Daniel Erickson</a> said that for the writing team, the crunch time came way ahead of everyone else since the script for the game had to be done first.  As such, the team has had plenty of time to reflect on how the game's developed while it's moved on to future content.  In speaking with <a href="http://pc.gamespy.com/articles/121/1215532p1.html?RSSwhen2011-12-29_233000&amp;RSSid=1215532">GameSpy</a>, the <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a> head writer opened up about the difficulties and fun of penning a game with so many personalities, choices, and plot twists.<br />
<br />
Probably the most revealing is how Erickson admits that the writers are trying to pull players in multiple directions through a series of moral influences: the game's own light and dark side system, players' own morality, companions' own likes and dislikes, and multiplayer dialogue. Ideally, he said, one of the goals of the writing team was to make quests that would challenge players' set paths to make them want to change. "It's interesting to watch all those dynamic forces affect the player, see how they interact with the storytelling method," he said.<br />
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Erickson also says that the project got initial pushback over the notion of centering it on story, because of the past limitations of MMOs and "the expected norm" that had grown over the years: "It was clear, when you played the early MMOs, that they were trying to put as much as they could in for what was there. There were people on each one of these projects that clearly cared passionately about the lore, and were really trying to get it across to the players. So we knew that that was there and we knew from the single-player games what did it."<br />
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The interview continues to cover a wide range of writing challenges, including coming up with the script for Huttball, quests that the team was sure would get cut by the ESRB, and how the team enjoyed coming up with intricate stories, connections, and romances for companion characters.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/30/swtors-daniel-erickson-on-pulling-players-moral-strings/">SWTOR's Daniel Erickson on pulling players' moral strings</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 Dec 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/30/swtors-daniel-erickson-on-pulling-players-moral-strings/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20137653/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/30/swtors-daniel-erickson-on-pulling-players-moral-strings/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>choices</category><category>daniel-erickson</category><category>dark-side</category><category>ea</category><category>ea-bioware</category><category>esrb</category><category>gamespy</category><category>huttball</category><category>light-side</category><category>lore</category><category>moral</category><category>moral-code</category><category>moral-decisions</category><category>morality</category><category>scripting</category><category>scripts</category><category>star-wars-the-old-republic</category><category>swtor</category><category>voice-over</category><category>writing</category><category>writing-team</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 30 Dec 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Star Wars: The Old Republic's hype train barrels onward]]></title><link>http://massively.joystiq.com/2011/12/20/star-wars-the-old-republics-hype-train-barrels-onward/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/20/star-wars-the-old-republics-hype-train-barrels-onward/</guid><comments>http://massively.joystiq.com/2011/12/20/star-wars-the-old-republics-hype-train-barrels-onward/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/20/star-wars-the-old-republics-hype-train-barrels-onward/"><img alt="Screenshot -- Star Wars: The Old Republic" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/swtor-1324414848.jpg" /></a></div>
<div>
	December 20th is finally here, and <a href="http://www.massively.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a> is as live as it's going to get. The title's official launch has sent ripples through the interwebs, and MSNBC, Gamasutra, and Kotaku all have new features highlighting various facets of the new title. Gamasutra has a few words with <a href="http://www.massively.com/tag/bioware">BioWare</a> co-founder <a href="http://www.massively.com/tag/greg-zeschuk">Greg Zeschuk</a> and creative director <a href="http://www.massively.com/tag/james-ohlen">James Ohlen</a> regarding the game's post-launch strategy. Zeschuk claims that the team is "really busy working on future <em>SWTOR</em> content as well as continuing to improve the service. This will never end." Never is quite a long time, we think, but we'll see how that goes.<br />
	<br />
	Meanwhile, MSNBC sits down with <em>SWTOR</em>'s Lead Writer, <a href="http://www.massively.com/tag/daniel-erickson">Daniel Erickson</a>, about BioWare's much-touted story pillar. He claims that the game's 20 writers worked together for a total of over 60 man-years of labor on the game's story and writing. And lastly, Kotaku has another few words with Zeschuk. When asked if <em>SWTOR</em> could potentially make a move to F2P like, say, <a href="http://www.massively.com/category/dc-universe-online"><em>DC Universe Online</em></a>, Zeschuk replied, "Free-to-play works best when a game is built that way from the ground up... We're not saying never ever, but we certainly have no plans like that in the foreseeable future." For the full features, click on through the links below.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/20/star-wars-the-old-republics-hype-train-barrels-onward/">Star Wars: The Old Republic's hype train barrels onward</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Dec 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/20/star-wars-the-old-republics-hype-train-barrels-onward/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20132216/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/20/star-wars-the-old-republics-hype-train-barrels-onward/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>business-model</category><category>daniel-erickson</category><category>ea</category><category>electronic-arts</category><category>future</category><category>greg-zeschuk</category><category>james-ohlen</category><category>launch</category><category>post-launch</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>writing</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 20 Dec 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[The joys of scripting the apocalypse: A behind-the-scenes look at Fallen Earth]]></title><link>http://massively.joystiq.com/2011/11/06/the-joys-of-scripting-the-apocalypse-a-behind-the-scenes-look-a/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/06/the-joys-of-scripting-the-apocalypse-a-behind-the-scenes-look-a/</guid><comments>http://massively.joystiq.com/2011/11/06/the-joys-of-scripting-the-apocalypse-a-behind-the-scenes-look-a/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/06/the-joys-of-scripting-the-apocalypse-a-behind-the-scenes-look-a/"><img alt="Fallen Earth" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/fe.jpg" /></a></div>
What's it like to have a post-apocalyptic landscape as your writing canvas? According to <a href="http://massively.joystiq.com/tag/marie-croall/">Marie Croall</a>, it's pure heaven. <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth's</em></a> lead designer opened up to <a href="http://www.rockpapershotgun.com/2011/11/05/the-mmonitor-fallen-earth/">Rock, Paper, Shotgun </a>about the joys of writing and designing the myriad of quests for the game, as well as the free-to-play transition, plans for PvP, and the dynamic world events.<br />
<br />
Croall is part of a slimmed-down team of 12 developers who currently develop <em>Fallen Earth's </em>content. Saying that the team is always trying to "push the envelope" when it comes to the stories told, she notes that each area contains the imbued spirit of each writer: "I worked on a lot of the conflict towns early on and we knew that this was a place for people to kill each other, so a lot of the missions ended up being really thinly veiled insults."<br />
<br />
One of the aspects of <em>Fallen Earth</em> that Croall loves is how crazy the team can get. In one instance, the team decided to redo the starter town of Boneclaw by dropping a missile right into it. "We killed off all the players that were there, all the NPCs, and left it as a radiation zone for a good two months, while we made the new town. We flat out nuked it because it wasn't doing what we wanted it to do. Boom!"<br />
<br />
While <em>Fallen Earth</em> skirts the line between sandbox and theme park, Croall says the team is devoting a great deal of resources to beefing up the former. "The more features we add, the more ways for players to drive themselves, it makes the world better, it makes it feel like what we saw it as," she said.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/06/the-joys-of-scripting-the-apocalypse-a-behind-the-scenes-look-a/">The joys of scripting the apocalypse: A behind-the-scenes look at Fallen Earth</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 Nov 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/06/the-joys-of-scripting-the-apocalypse-a-behind-the-scenes-look-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20099753/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/06/the-joys-of-scripting-the-apocalypse-a-behind-the-scenes-look-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>boneclaw</category><category>f2p</category><category>fallen-earth</category><category>free-to-play</category><category>gamers-first</category><category>interview</category><category>lore</category><category>marie-croall</category><category>nuke</category><category>pvp</category><category>rock-paper-shotgun</category><category>sandbox</category><category>stories</category><category>story</category><category>storytelling</category><category>world-events</category><category>writer</category><category>writers</category><category>writing</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sun, 06 Nov 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Engaging the brain: Funcom talks about the immersiveness of story in The Secret World]]></title><link>http://massively.joystiq.com/2011/05/27/engaging-the-brain-funcom-talks-about-the-immersiveness-of-stor/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/27/engaging-the-brain-funcom-talks-about-the-immersiveness-of-stor/</guid><comments>http://massively.joystiq.com/2011/05/27/engaging-the-brain-funcom-talks-about-the-immersiveness-of-stor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://www.thesecretworld.com/news/new_video_the_secret_world_developer_diary_story_and_missions"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/tsw-1306502688.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
<em>"No designer could ask for more to draw upon,"</em> <a href="http://www.thesecretworld.com"><em>The Secret World's</em></a> <a href="http://massively.joystiq.com/tag/joel-bylos/">Joel Bylos</a> says. <em>"This world, our world, is the greatest resource of them all."</em><br />
<br />
And so begins <a href="http://www.thesecretworld.com/news/new_video_the_secret_world_developer_diary_story_and_missions">a fascinating trip down the dark alleys of storytelling</a> in <a href="http://www.massively.com/tag/funcom">Funcom's</a> upcoming MMO. In a dev diary <a href="http://www.mmorpg.com/gamelist.cfm/view/videos/gameID/404/videoId/1971">posted at MMORPG.com</a>, <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a> team suggests it's more interesting to set the game in our world instead of in rehashed fantasy lands. By embracing the concept of "everything is true," the writers open the door to every conspiracy theory, every urban legend, and every branch of pseudoscience known to man.<br />
<br />
<em>"The story is exploration. The story is discovery,"</em> Bylos promises. He says that the ultimate goal of the storytelling team is to get players to stop mindlessly clicking and to start engaging the story on a conscious level. This includes investigating events, hunting for clues and solving puzzles. No, this isn't <em>Scooby-Doo Online</em> (although that would be <em>awesome</em>).<br />
<br />
It's also interesting to note that every character in the game has full voice-over and motion capture as a way to pull you into the story instead of jolt you out of it. Bylos also outlines the different types of missions, which include stealth and infiltration, action, investigation, and story.<br />
<br />
[Thanks Even!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/27/engaging-the-brain-funcom-talks-about-the-immersiveness-of-stor/">Engaging the brain: Funcom talks about the immersiveness of story in The Secret World</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 May 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/27/engaging-the-brain-funcom-talks-about-the-immersiveness-of-stor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19951910/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/27/engaging-the-brain-funcom-talks-about-the-immersiveness-of-stor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>conspiracies</category><category>conspiracy</category><category>conspiracy-theories</category><category>dev-diary</category><category>developer-diary</category><category>horror</category><category>immersion</category><category>immersiveness</category><category>investigation</category><category>joel-bylos</category><category>mmorpg.com</category><category>psuedoscience</category><category>puzzles</category><category>Ragnar-Tornquist</category><category>scooby-doo-online</category><category>stories</category><category>story</category><category>storytelling</category><category>the-secret-world</category><category>tsw</category><category>urban-legends</category><category>video</category><category>writing</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 27 May 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[ArenaNet lead writer Bobby Stein interviewed on script-writing, voice-overs]]></title><link>http://massively.joystiq.com/2011/05/07/arenanet-lead-writer-bobby-stein-interviewed-on-script-writing/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/07/arenanet-lead-writer-bobby-stein-interviewed-on-script-writing/</guid><comments>http://massively.joystiq.com/2011/05/07/arenanet-lead-writer-bobby-stein-interviewed-on-script-writing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://www.massively.joystiq.com/category/guild-wars-2"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/gw2header.jpg" vspace="4" /></a></div>
<div>
	Today, <a href="http://www.tap-repeatedly.com">Tap Repeatedly</a> has an exclusive interview with <a href="http://www.massively.joystiq.com/tag/arenanet">ArenaNet</a>'s lead writer <a href="http://www.massively.joystiq.com/tag/bobby-stein">Bobby Stein</a>. The interview covers a variety of script-related details, such as the difference in approach between <em><a href="http://www.massively.joystiq.com/category/guild-wars">Guild Wars</a></em> and <em><a href="http://www.massively.joystiq.com/category/guild-wars-2">Guild Wars 2</a></em>, what led to the decision to implement full voice-overs, and some of the difficulties the studio faces in doing so. He also offers some juicy tidbits on just how voice-acting will affect the atmosphere of the game, one exciting example being:<br />
	<blockquote class="bq-standard">
		"<em>Say you're travelling a road between two towns, when a guard approaches you in a frenzy. He emphatically tells you that the estate he's guarding is under attack, and that the family-including a small child-is in danger. You storm the property and cut through waves of pirates. Meanwhile, you hear the owners down below cowering in fear. But you've arrived a few moments too late. You overhear the kidnapping take place, and the pirates whisk the little girl to their hideout for ransom. If you're quick about it you can even watch them make the journey.</em>"</blockquote>
	It's an absolute gold mine for anyone anticipating <em><a href="http://www.guildwars2.com">GW2</a></em>, and doubly so for any of you who are particularly interested in the writing end of game development. Click on over to Tap Repeatedly for <a href="http://tap-repeatedly.com/2011/05/07/exclusive-interview-arenanets-bobby-stein/">the full interview</a>.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/07/arenanet-lead-writer-bobby-stein-interviewed-on-script-writing/">ArenaNet lead writer Bobby Stein interviewed on script-writing, voice-overs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 07 May 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/07/arenanet-lead-writer-bobby-stein-interviewed-on-script-writing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19934502/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/07/arenanet-lead-writer-bobby-stein-interviewed-on-script-writing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>bobby-stein</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>nc</category><category>ncsoft</category><category>vo</category><category>voice-overs</category><category>voiceovers</category><category>writing</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Sat, 07 May 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist's fear and loathing in the Kingdom: Interrogating Mr. Skullhead]]></title><link>http://massively.joystiq.com/2010/11/09/the-game-archaeologists-fear-and-loathing-in-the-kingdom-inter/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/09/the-game-archaeologists-fear-and-loathing-in-the-kingdom-inter/</guid><comments>http://massively.joystiq.com/2010/11/09/the-game-archaeologists-fear-and-loathing-in-the-kingdom-inter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;"><a href="http://www5.kingdomofloathing.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/skullhead.jpg" /></a></div>
I'm sure that after <a href="http://massively.joystiq.com/2010/11/02/the-game-archaeologists-fear-and-loathing-in-the-kingdom-the-h/">last week's introduction</a> to our <a href="http://www5.kingdomofloathing.com"><em>Kingdom of Loathing</em></a> retrospective, many of you out there were going, "What? What is this tomfoolery? Where are my three-dee em em ohs?" Yet I guard a tiny flicker of hope in my heart that a reader or two out there felt their curiosity tingle, then burn, then spontaneously combust as he or she gave <a href="http://massively.joystiq.com/tag/kingdom-of-loathing/"><em>KoL</em></a> a shot.<br />
<br />
In contrast to many of the other MMOs we play today, <em>Kingdom of Loathing</em> is downright old-school in terms of development and staff. There's no huge company here, no six floors of cubicles or corporate softball leagues. There's just a handful of gamers and writers who turned a pet project into a long-running success.<br />
<br />
Today I got the privilege of putting Josh "<a href="http://kol.coldfront.net/thekolwiki/index.php/Mr_Skullhead">Mr. Skullhead</a>" Nite to the question, and it was a treat to end all treats. An armageddon treat, if you will. So what's it like being one of the masterminds behind the most insane MMO in the world? And are the stories of its boozy origins true? Hit the jump and find out!<p><a href="http://massively.joystiq.com/2010/11/09/the-game-archaeologists-fear-and-loathing-in-the-kingdom-inter/" rel="bookmark">Continue reading <em>The Game Archaeologist's fear and loathing in the Kingdom: Interrogating Mr. Skullhead</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/09/the-game-archaeologists-fear-and-loathing-in-the-kingdom-inter/">The Game Archaeologist's fear and loathing in the Kingdom: Interrogating Mr. Skullhead</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 09 Nov 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/09/the-game-archaeologists-fear-and-loathing-in-the-kingdom-inter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19707442/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/09/the-game-archaeologists-fear-and-loathing-in-the-kingdom-inter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ascension</category><category>beta</category><category>browser</category><category>bugbear-bazaar</category><category>business-model</category><category>community</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>huge-pumpkin</category><category>james-bond</category><category>jick</category><category>jokes</category><category>josh-nite</category><category>kingdom-of-loathing</category><category>kol</category><category>kolumbus</category><category>mr-skullhead</category><category>naughty-sorceress</category><category>puns</category><category>skullbat</category><category>writing</category><category>zack-johnson</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 09 Nov 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: Five years of scum and villainy]]></title><link>http://massively.joystiq.com/2010/10/27/a-mild-mannered-reporter-five-years-of-scum-and-villainy/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/27/a-mild-mannered-reporter-five-years-of-scum-and-villainy/</guid><comments>http://massively.joystiq.com/2010/10/27/a-mild-mannered-reporter-five-years-of-scum-and-villainy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/coh-mmr-1288044951.jpg" alt="" /></a></div>
Let's face it, being a supervillain is fun. Sure, you root for the hero, because blowing up the entirety of California would probably be a bad thing, but in your heart you think that having come up with a plan to wipe out an entire state is pretty darn cool. <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> might have launched letting players just take the role of a heroic sort, but five years ago tomorrow, they launched the game's first expansion, the appropriately named <em><a href="http://massively.joystiq.com/category/City-of-Villains/">City of Villains</a></em>.<br />
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Of course, these days few players think of <em>CoV</em> as an expansion. Since the two games were merged two years ago, the very concept seems almost ridiculous, and the two have long felt like halves of a whole. <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em> is generally accepted as the name of the game, despite a better fashion sense and leveling experience over in the Rogue Isles. But let's take a step back through to 2005 and honor this hive of scum and... well, you know the rest.<p><a href="http://massively.joystiq.com/2010/10/27/a-mild-mannered-reporter-five-years-of-scum-and-villainy/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: Five years of scum and villainy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/27/a-mild-mannered-reporter-five-years-of-scum-and-villainy/">A Mild-Mannered Reporter: Five years of scum and villainy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 27 Oct 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/27/a-mild-mannered-reporter-five-years-of-scum-and-villainy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19688865/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/27/a-mild-mannered-reporter-five-years-of-scum-and-villainy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archetypes</category><category>city-of-heroes</category><category>city-of-villains</category><category>class-balance</category><category>class-dynamics</category><category>classes</category><category>coh</category><category>cov</category><category>cox</category><category>expansion</category><category>expansions</category><category>featured</category><category>missions</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>pvp</category><category>retrospective</category><category>text</category><category>writing</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 27 Oct 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[SWTOR devs dive deep in Jedi design in this week's dispatch]]></title><link>http://massively.joystiq.com/2010/09/17/swtor-devs-dive-deep-in-jedi-design-in-this-weeks-dispatch/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/17/swtor-devs-dive-deep-in-jedi-design-in-this-weeks-dispatch/</guid><comments>http://massively.joystiq.com/2010/09/17/swtor-devs-dive-deep-in-jedi-design-in-this-weeks-dispatch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;"><a href="http://www.swtor.com/media/trailers/designing-light-side"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/dd-lightside.jpg" /></a></div>
<div style="text-align: left;">The character type that will likely be played the most in <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a> will be the Jedi. <a href="http://bioware.com">BioWare</a> has been conscious of this from the early stages of the game. This is evident in the fact that there are two distinct Jedi classes: the <a href="http://www.swtor.com/info/holonet/classes/jedi-knight">knight</a> and the <a href="http://www.swtor.com/info/holonet/classes/jedi-consular">consular</a>. Yet, the designers have been the most tight-lipped about these two classes. They have said this is because they wish to get it just right before talking about it. But with this week's Fan Friday, things have changed.<br />
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On the official <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a> website, a <a href="http://www.swtor.com/media/trailers/designing-light-side">new Developer Dispatch</a> called Designing the Light Side has popped up. In the five-and-a-half-minute video, <em>SWTOR</em> writers, artists, and animators discuss the most important things it takes to create the two light side factions. "<em>We want to give players the opportunity to be the heroic Jedi like <a href="http://starwars.wikia.com/wiki/Luke_Skywalker">Luke Skywalker</a> or the darker, more avenging type of Jedi like his father, <a href="http://starwars.wikia.com/wiki/Anakin_Skywalker">Anakin</a>,</em>" Hall Hood, a senior writer, explains in the video.<br />
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On which side of the moral spectrum do you fall? Are you a hero-of-the-ages light sider, or a ends-justifies-the-means gray Jedi? Watch the video after the break and let us know.</div><p><a href="http://massively.joystiq.com/2010/09/17/swtor-devs-dive-deep-in-jedi-design-in-this-weeks-dispatch/" rel="bookmark">Continue reading <em>SWTOR devs dive deep in Jedi design in this week's dispatch</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/17/swtor-devs-dive-deep-in-jedi-design-in-this-weeks-dispatch/">SWTOR devs dive deep in Jedi design in this week's dispatch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 Sep 2010 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.swtor.com/media/trailers/designing-light-side>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/17/swtor-devs-dive-deep-in-jedi-design-in-this-weeks-dispatch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19638431/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/17/swtor-devs-dive-deep-in-jedi-design-in-this-weeks-dispatch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animation</category><category>Arnold-Jorgensen</category><category>BioWare</category><category>Bryan-erck</category><category>combat-animation</category><category>consular</category><category>deisgn</category><category>Designing-the-light-side</category><category>developer-dispatch</category><category>ea</category><category>Hall-Hood</category><category>Jason-Attard</category><category>jedi</category><category>jedi-consular</category><category>jedi-knight</category><category>Jo-Berry</category><category>knight</category><category>light-side</category><category>LucasArts</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>storytelling</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>writing</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Fri, 17 Sep 2010 14:30:00 EST</pubDate></item><item><title><![CDATA[SDCC 2010: A SWTOR Managing Editor who doesn't solve problems by killing all the kittens]]></title><link>http://massively.joystiq.com/2010/07/26/interviewing-a-swtor-managing-editor-who-doesnt-solve-problems/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/26/interviewing-a-swtor-managing-editor-who-doesnt-solve-problems/</guid><comments>http://massively.joystiq.com/2010/07/26/interviewing-a-swtor-managing-editor-who-doesnt-solve-problems/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/comics/" rel="tag">Comics</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/alexanderfreed-1280080517.jpg" /></a></div>
We all know that know that <em>story</em> is the fourth pillar for <a href="http://swtor.com"><em>The Old Republic</em></a>. We also know <a href="http://bioware.com">BioWare</a> has the reputation for having some of the most compelling stories in the gaming industry. In fact, <em>story</em> is written into its mission statement: "<em>BioWare's vision is to deliver the best story-driven games in the world.</em>" So it is no surprise at all that when the team came to Comic-Con this past weekend, it consisted of mostly writers.<br />
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Massively's Dan O'Halloran nabbed the Managing Editor on <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a>, Alexander Freed, for a conversation. Freed has scribed much of the story and dialogue for this epic MMO, as well as been the writer for the exciting adventures of Teneb Kel in <a href="http://www.swtor.com/media/webcomics/blood-of-the-empire">The Blood of the Empire</a> webcomic.<br />
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Continue on after the break to catch Alexander Freed's insight into what the different types of quests will be available in <em>SWTOR</em>, what compelling choices players have to make, and what it takes to write for a project of this magnitude.<p><a href="http://massively.joystiq.com/2010/07/26/interviewing-a-swtor-managing-editor-who-doesnt-solve-problems/" rel="bookmark">Continue reading <em>SDCC 2010: A SWTOR Managing Editor who doesn't solve problems by killing all the kittens</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/26/interviewing-a-swtor-managing-editor-who-doesnt-solve-problems/">SDCC 2010: A SWTOR Managing Editor who doesn't solve problems by killing all the kittens</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Jul 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/26/interviewing-a-swtor-managing-editor-who-doesnt-solve-problems/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19567447/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/26/interviewing-a-swtor-managing-editor-who-doesnt-solve-problems/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alexander-freed</category><category>BioWare</category><category>blood-of-the-empire</category><category>EA</category><category>ea-bioware</category><category>eden-studios</category><category>Electronic-Arts</category><category>featured</category><category>guardians-of-order</category><category>imperial-agent</category><category>interview</category><category>john-ostrander</category><category>killing-kittens</category><category>lucas-arts</category><category>sdcc-2010</category><category>sith</category><category>Star-Wars</category><category>star-wars-legacy</category><category>star-wars-the-old-republic</category><category>story</category><category>story-telling</category><category>storytelling</category><category>swtor</category><category>the-old-republic</category><category>TOR</category><category>webcomic</category><category>white-wolf</category><category>writer</category><category>writing</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Mon, 26 Jul 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Massively's EVE Online Tyrannis contest, part 3: Fiction-writing contest]]></title><link>http://massively.joystiq.com/2010/05/15/massivelys-eve-online-tyrannis-contest-part-3-fiction-writing/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/15/massivelys-eve-online-tyrannis-contest-part-3-fiction-writing/</guid><comments>http://massively.joystiq.com/2010/05/15/massivelys-eve-online-tyrannis-contest-part-3-fiction-writing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/giveaways/" rel="tag">Giveaways</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/eve-tyrannis-contest/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/contest3-title2.jpg" /></a></div>
Over the past two weeks we've been running <a href="http://massively.joystiq.com/tag/eve-tyrannis-contest/">some awesome weekly contests</a> for readers to win <a href="http://www.eve-online.com/"><em>EVE Online</em></a> game time courtesy of CCP Games. In celebration of the upcoming launch of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s <a href="http://www.eveonline.com/tyrannis/"><em>Tyrannis</em></a> expansion, we gave away 10 PLEX in our <a href="http://massively.joystiq.com/2010/05/01/massivelys-eve-online-tyrannis-contest-part-1-the-planets-of/">planet screenshot contest</a> two weeks ago. Last week, we ran <a href="http://massively.joystiq.com/2010/05/08/massivelys-eve-online-tyrannis-contest-part-2-caption-competi/">a caption competition</a> with a 15 PLEX prize total and received a flood of entries. So many in fact that we're still debating which captions should win a prize. The winners of that contest will be posted as an update to the second contest post within the next few days and the winners will all be notified via email.<br />
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This week marks the last week of our <a href="http://massively.joystiq.com/tag/tyrannis/"><em>Tyrannis</em></a> contest trilogy and to end on a high-note we're giving away a whopping 25 PLEX. Ten top prizes of two PLEX are available and a further five runner-up entrants will get one PLEX each. To enter, all you have to do is write a short piece of fiction based on the planets and moons of New Eden and submit it to the comments on this post. Entries are limited to 200 words or less as we're sure to get a huge number of entries and we want to give each one the full attention it deserves. Your entry can take the form of a short story, a poem or any other type of written fiction. Prizes will be awarded based on creativity, writing style and presentation. As with the previous two competitions, this contest is open to readers from any country.<br />
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<strong>UPDATE: Entry is now closed. We are now reading through the submissions and picking winners!</strong><br />
<strong>UPDATE 2: Winners have been selected! The list of winners has been added to the end of this post. Each winner will be contacted via email to arrange delivery of their prizes.</strong><br />
<br />
Skip past the cut for the contest rules and full submission guidelines.<p><a href="http://massively.joystiq.com/2010/05/15/massivelys-eve-online-tyrannis-contest-part-3-fiction-writing/" rel="bookmark">Continue reading <em>Massively's EVE Online Tyrannis contest, part 3: Fiction-writing contest</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/15/massivelys-eve-online-tyrannis-contest-part-3-fiction-writing/">Massively's EVE Online Tyrannis contest, part 3: Fiction-writing contest</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 15 May 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/15/massivelys-eve-online-tyrannis-contest-part-3-fiction-writing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19478556/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/15/massivelys-eve-online-tyrannis-contest-part-3-fiction-writing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>competition</category><category>contest</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>eve-tyrannis</category><category>eve-tyrannis-contest</category><category>featured</category><category>fiction</category><category>giveaways</category><category>graphics</category><category>lore</category><category>planet</category><category>plex</category><category>prize</category><category>prizes</category><category>story</category><category>storytelling</category><category>tyrannis</category><category>writing</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sat, 15 May 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[EVE player runs fiction writing contest with billions in prizes]]></title><link>http://massively.joystiq.com/2010/03/11/eve-player-runs-fiction-writing-contest-with-billions-in-prizes/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/11/eve-player-runs-fiction-writing-contest-with-billions-in-prizes/</guid><comments>http://massively.joystiq.com/2010/03/11/eve-player-runs-fiction-writing-contest-with-billions-in-prizes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1277113"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/competition-title.jpg"  alt="" /></a></div>
<a href="http://www.eve-online.com"><em>EVE Online</em></a> is a game known for its tight-knit community <a href="http://massively.joystiq.com/2008/07/14/eve-evolved-freeform-professions/">and emergent professions</a>. We've seen players take on the roles of thieves, <a href="http://www.crazykinux.com/2010/03/rettic-when-art-design-and-talent-come.html">graphics artists</a>, spies, video editors, <a href="http://massively.joystiq.com/2008/09/24/outlaws-of-eve-online-masudi/">drug runners</a> and much more in an effort to make themselves a little ISK. Perhaps most interesting is that good writers can use their talents to make ISK through publications like <a href="http://www.eveonline.com/EON/">EON magazine</a> and <a href="http://www.eve-tribune.com/index.php?no=info&amp;page=1"><em>EVE</em> Tribune</a>. While EON is a glossy printed magazine and <em>EVE</em> Tribune enjoys a purely online format, both pay volunteer writers with ISK for their articles and stories. EON in particular has always had a regular fiction segment that showcases some of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s best fiction writers.<br />
<br />
In the first of what he hopes to be an annual event, an <em>EVE</em> player by the name of Silver Night has decided to give back to the community with <a href="http://www.eveonline.com/news.asp?a=single&amp;nid=3735">an <em>EVE</em> fiction-writing contest</a>. The first place prize of a rare faction battleship plus 300 million ISK's worth of fittings will go to the best piece of fiction submitted. Two second place prizes of unfitted navy issue battleships are available for the second and third best pieces. With an additional four navy issue cruiser prizes for the next best four pieces, that's seven chances to win something. The competition runs until March 21st and players can submit their entries via <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1277113">the competition thread on the official <em>EVE</em> events forum</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/11/eve-player-runs-fiction-writing-contest-with-billions-in-prizes/">EVE player runs fiction writing contest with billions in prizes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 11 Mar 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/11/eve-player-runs-fiction-writing-contest-with-billions-in-prizes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19389340/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/11/eve-player-runs-fiction-writing-contest-with-billions-in-prizes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>competition</category><category>contest</category><category>eon</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>eve-tribune</category><category>fiction</category><category>prizes</category><category>writing</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 11 Mar 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: What it's like to sit in the staff chair]]></title><link>http://massively.joystiq.com/2010/01/07/anti-aliased-what-its-like-to-sit-in-the-staff-chair/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/07/anti-aliased-what-its-like-to-sit-in-the-staff-chair/</guid><comments>http://massively.joystiq.com/2010/01/07/anti-aliased-what-its-like-to-sit-in-the-staff-chair/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/anti-aliased"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/aaaionate5802.jpg" /></a></div>
So I drove the <em><a href="http://www.aiononline.com">Aion</a></em> community up a wall again. I seem to do that a lot when I talk about the game. <a href="http://www.aionsource.com/forum/reviews-critiques/99787-aion-wins-award.html">AionSource was a little miffed</a> at the "disappointment" award the staff and readers gave them, and decided to rip into me. So, in an effort of good faith, I dropped by the flame thread and <a href="http://www.aionsource.com/forum/reviews-critiques/99787-aion-wins-award-5.html#post1978358">tried to lighten things up</a> while <a href="http://www.aionsource.com/forum/reviews-critiques/99787-aion-wins-award-5.html#post1978382">explaining my position on the game</a> and how it isn't all doom and gloom.<br />
<br />
Well, after having 9 pages of people not reading what I was writing and electing to call me a nyerking nyerk, I bowed out with a new column topic on my mind: my job. If there was any common theme in all of the screaming, it was how I sucked at my job because I said <em><a href="http://massively.joystiq.com/category/aion">Aion</a></em> had a grind, I sucked at my job because I was only level 17 in <em>Aion</em>, everyone on that fansite could do a better job at my job than I could, and I was the reason mainstream reviews were going downhill. (Awesome.)<br />
<br />
Amazingly enough, I too thought pretty much those <strong>exact same things</strong> before I got a job here. But writing here for two years has been one heck of an experience, and maybe today I can give you some insight to the things I see on the staff side of the fence.<p><a href="http://massively.joystiq.com/2010/01/07/anti-aliased-what-its-like-to-sit-in-the-staff-chair/" rel="bookmark">Continue reading <em>Anti-Aliased: What it's like to sit in the staff chair</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/07/anti-aliased-what-its-like-to-sit-in-the-staff-chair/">Anti-Aliased: What it's like to sit in the staff chair</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Jan 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/07/anti-aliased-what-its-like-to-sit-in-the-staff-chair/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19300532/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/07/anti-aliased-what-its-like-to-sit-in-the-staff-chair/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>anti-aliased</category><category>award</category><category>editor</category><category>fun</category><category>game-journalism</category><category>gaming</category><category>job</category><category>massively-staff</category><category>mmos</category><category>ncsoft</category><category>opinion</category><category>opinion-column</category><category>review</category><category>staff</category><category>work</category><category>writing</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 07 Jan 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Five things content writers learned while westernizing Aion]]></title><link>http://massively.joystiq.com/2009/08/26/five-things-content-writers-learned-while-westernizing-aion/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/26/five-things-content-writers-learned-while-westernizing-aion/</guid><comments>http://massively.joystiq.com/2009/08/26/five-things-content-writers-learned-while-westernizing-aion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/gallery/aion-the-shadow-of-the-balaur-trailer/2220479/"><img width="225" vspace="4" hspace="4" height="201" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/nyerk.jpg" alt="" /></a>In <a href="http://www.mmorpg.com/gamelist.cfm?feature=3437&amp;page=1&amp;game=253&amp;bhcp=1">a developer journal</a> over at MMORPG.com, <a href="http://massively.com/tag/ncsoft">NCsoft</a> Content Writer <a href="http://massively.com/tag/david-noonan">David Noonan</a> waxes on five things he and the <em>"Aion Westernization Army"</em> learned while stripping <a href="http://aiononline.com"><em>Aion</em></a> down to its narrative essence and building it back up again. It was no easy task taking what was basically a fully-fledged successful Korean MMO and repackaging it for a totally different audience.<br /><br />It seems as though the writing team took the task seriously. In a game populated by over 2,500 quests, there's bound to be some repetitiion and uncreative storytelling going on but <a href="http://massively.com/category/aion"><em>Aion</em></a>'s writers aren't simply giving in to the status quo. Your character's primary campaign quests may deliver the bulk of the narrative, but tons of other pieces are strewn about for players to discover that will be picked up by chatting with various NPCs. Based on this article, they seem to have taken a strategic approach to storytelling in the game. Story isn't shoved down your throat, but it is there if you are perceptive and take the time to actually read it. While many will surely plough ahead to reach the level cap as fast as possible, many others will stop to smell the roses. <a href="http://ncsoft.com">NCsoft</a> wants to reward those flower-sniffers with a rich story experience.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/26/five-things-content-writers-learned-while-westernizing-aion/">Five things content writers learned while westernizing Aion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 26 Aug 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm?feature=3437&amp;page=1&amp;game=253&amp;bhcp=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/26/five-things-content-writers-learned-while-westernizing-aion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19141116/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/26/five-things-content-writers-learned-while-westernizing-aion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>atreia</category><category>david-noonan</category><category>korea</category><category>lore</category><category>ncsoft</category><category>storytelling</category><category>westernization</category><category>writing</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Wed, 26 Aug 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Champions Online dev diary by comic book writer John Layman]]></title><link>http://massively.joystiq.com/2009/05/01/champions-online-dev-diary-by-comic-book-writer-john-layman/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/01/champions-online-dev-diary-by-comic-book-writer-john-layman/</guid><comments>http://massively.joystiq.com/2009/05/01/champions-online-dev-diary-by-comic-book-writer-john-layman/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><a href="http://massively.joystiq.com/category/champions-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/championsonlinebarreltossat580.jpg" alt="" /></a><br />The next major superhero MMO to be released will be <a href="http://www.champions-online.com"><em>Champions Online</em></a>, based off of the pen-and-paper RPG system and in development at <a href="http://massively.joystiq.com/tag/cryptic-studios">Cryptic Studios</a>, slated to be released in mid-July 2009. To add even more superhero cred to the game, Cryptic has hired writers well-versed in the comics industry like <a href="http://en.wikipedia.org/wiki/John_Layman">John Layman</a>, of both Marvel and Wildstorm fame. <br /><br /><a href="http://www.pc.ign.com">IGN</a> is hosting a <a href="http://massively.joystiq.com/category/champions-online"><em>Champions Online</em></a> developer diary written by Layman that focuses on his work at Cryptic Studios. Layman introduces what he does,<em>"I'm the writer-guy for Champions Online, a comic book writer imported specifically to write a comic book themed game. And, just like writing comics, coming up with the right words, concepts, and plots is the very first part of a very long chain of work." </em>He writes about the process of hashing out the best ideas with other Cryptic notables like <a href="http://massively.joystiq.com/tag/jack-emmert">Jack Emmert</a>, <a href="http://massively.joystiq.com/tag/randy-mosiondz">Randy Mosiondz</a>, and <a href="http://massively.joystiq.com/tag/brian-gilmore">Brian Gilmore</a>, and then working to tailor those concepts to 'comic book-ese' that works for <em>Champions Online</em>.<p><a href="http://massively.joystiq.com/2009/05/01/champions-online-dev-diary-by-comic-book-writer-john-layman/" rel="bookmark">Continue reading <em>Champions Online dev diary by comic book writer John Layman</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/01/champions-online-dev-diary-by-comic-book-writer-john-layman/">Champions Online dev diary by comic book writer John Layman</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 01 May 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pc.ign.com/articles/977/977869p1.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/01/champions-online-dev-diary-by-comic-book-writer-john-layman/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1534315/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/01/champions-online-dev-diary-by-comic-book-writer-john-layman/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-gilmore</category><category>champions-online</category><category>cryptic-studios</category><category>dev-diary</category><category>developer-diary</category><category>ign</category><category>jack-emmert</category><category>john-layman</category><category>marvel</category><category>new-titles</category><category>randy-mosiondz</category><category>star-trek-online</category><category>super-hero</category><category>superhero</category><category>wildstorm</category><category>writer</category><category>writing</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 01 May 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Champions Online dev Randy Mosiondz on storytelling and gameplay]]></title><link>http://massively.joystiq.com/2009/03/13/champions-online-dev-randy-mosiondz-on-storytelling-and-gameplay/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/13/champions-online-dev-randy-mosiondz-on-storytelling-and-gameplay/</guid><comments>http://massively.joystiq.com/2009/03/13/champions-online-dev-randy-mosiondz-on-storytelling-and-gameplay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><a href="http://massively.joystiq.com/category/champions-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/championsonlineunderwaterat425.jpg" /></a><br />Writing for <a href="http://www.examiner.com/x-544-Games-Examiner~y2009m3d10-Champions-Online-developer-interview-Randy-Mosiondz-talks-content">Examiner.com</a>, Daniel Nations recently interviewed <a href="http://www.champions-online.com/"><em>Champions Online</em></a> lead designer <a href="http://massively.joystiq.com/tag/randy-mosiondz">Randy Mosiondz</a> about the balancing act between providing guided gameplay and exploration. The interview also touches upon <a href="http://massively.joystiq.com/tag/randy-mosiondz"><em>Champions </em><em>Online</em></a>'s gameplay across different environments. Namely, Mosiondz explains a bit about the challenges that players will face in the <a href="http://massively.joystiq.com/2009/03/05/champions-online-video-delves-deep-into-the-waters-of-lemuria/">underwater area of Lemuria</a> with its full 3-D movement capabilities, and how some player powers will be modified for use underwater. <br /><br />Also a nice touch is that the discussion heads into his roots as a writer for pen and paper games. Mosiondz explains the differences in storytelling between pen and paper games and MMOs, and why it can be tricky to bring a story with lasting consequences to a massively multiplayer online game. Check out the <a href="http://www.examiner.com/x-544-Games-Examiner~y2009m3d10-Champions-Online-developer-interview-Randy-Mosiondz-talks-content"><em>Champions</em> <em>Online</em> developer interview</a> over at Examiner for more about what the <a href="http://massively.joystiq.com/tag/cryptic-studios">Cryptic Studios</a> super-hero title will offer.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/13/champions-online-dev-randy-mosiondz-on-storytelling-and-gameplay/">Champions Online dev Randy Mosiondz on storytelling and gameplay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Mar 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.examiner.com/x-544-Games-Examiner~y2009m3d10-Champions-Online-developer-interview-Randy-Mosiondz-talks-content>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/13/champions-online-dev-randy-mosiondz-on-storytelling-and-gameplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1486482/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/13/champions-online-dev-randy-mosiondz-on-storytelling-and-gameplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champions</category><category>champions-online</category><category>cryptic-studios</category><category>daniel-nations</category><category>environment</category><category>environments</category><category>examiner</category><category>exploration</category><category>game-mechanics</category><category>guided-gameplay</category><category>interviews</category><category>lemuria</category><category>pen-and-paper</category><category>randy-mosiondz</category><category>storytelling</category><category>super-hero</category><category>super-heroes</category><category>superheroes</category><category>undersea</category><category>underwater</category><category>writing</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 13 Mar 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Marv Wolfman talks writing for DCUO]]></title><link>http://massively.joystiq.com/2009/02/11/marv-wolfman-talks-writing-for-dcuo/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/11/marv-wolfman-talks-writing-for-dcuo/</guid><comments>http://massively.joystiq.com/2009/02/11/marv-wolfman-talks-writing-for-dcuo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a></p><a href="http://www.cbgxtra.com/Default.aspx?tabid=42&amp;view=topic&amp;forumid=16&amp;postid=15243"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/marvwolfman-sms-0209.jpg"  alt="" /></a>Last month, <a href="http://massively.joystiq.com/2009/01/31/comic-book-legend-marv-wolfman-joins-dc-universe-online-writing/">we brought news</a> that famed comic book writer <a href="http://www.marvwolfman.com/">Marv Wolfman</a> had joined the team at SOE's DC Universe Online. This in addition to the already impressive team that includes such legends as <a href="http://massively.joystiq.com/tag/jim-lee">Jim Lee</a> and <a href="http://massively.joystiq.com/tag/geoff-johns">Geoff Johns</a>. So when A<a href="http://www.allakhazam.com/story.html?story=16872">llakhazam got a chance to sit down</a> with Mr. Wolfman for an interview during NYCC, they got some great insight on what it's like to write for a game like DCUO.<br /><br /><em>"An MMO is exploration,"</em> Wolfman says. <em>"It's about you finding out the information, and it's about continuous movement. I write a still picture, I can put five thousand words in that panel if I could fit in and have a stupid enough letterer who would actually do that. But here you can't spend the time with a lot of words on screen anymore. Those are the old days. You know, </em>Zelda<em>, the old days. 'I enter cave.' But what's done today is, we get you moving, but the story is there and you come into the story in a completely different way, and you have to think about it in a completely different way."</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/11/marv-wolfman-talks-writing-for-dcuo/">Marv Wolfman talks writing for DCUO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Feb 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.allakhazam.com/story.html?story=16872>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/11/marv-wolfman-talks-writing-for-dcuo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1456879/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/11/marv-wolfman-talks-writing-for-dcuo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>allakhazam</category><category>dcuo</category><category>interview</category><category>marv-wolfman</category><category>soe</category><category>sony-online-entertainment</category><category>writing</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 11 Feb 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Star Trek Online contest awarding players for creative exploration]]></title><link>http://massively.joystiq.com/2009/01/22/star-trek-online-contest-awarding-players-for-creative-explorati/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/22/star-trek-online-contest-awarding-players-for-creative-explorati/</guid><comments>http://massively.joystiq.com/2009/01/22/star-trek-online-contest-awarding-players-for-creative-explorati/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><div align="center"><a href="http://startrekonline.com/node/148"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/stoy7r2fkiki.jpg" /></a><br /></div>
Over at the <em><a href="http://www.startrekonline.com">Star Trek Online</a></em> official website, <a href="http://massively.joystiq.com/tag/Cryptic/">Cryptic</a> is running a very cool contest that <a href="http://startrekonline.com/node/148">asks its participants to write a short-form story</a> concerning the planet you see just above. Participants have been given carte blanc concerning the way they want to approach their story, with<a href="http://startrekonline.com/contest_rules/planet_exploration"> the only hard rule being a 500 word limit</a>. Feel like writing a first-person entry from a Captain's perspective of a scientific sensor sweep? Go for it! Maybe you want to describe what life is like for the inhabitants -- that's okay too.<br /><br />The first-place winner of the contest is set to acquire guaranteed access to the closed beta, a special forum title and their entry featured on the official website. While two runner-ups will only receive the forum title, that's still a cool way for players to show their Star Trek fandom. We're <a href="http://massively.joystiq.com/2009/01/09/ships-npcs-and-art-direction-in-newest-star-trek-online-ask-cry/">looking forward to seeing the results</a> of the contest, which is open for submissions until January 29th.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/22/star-trek-online-contest-awarding-players-for-creative-explorati/">Star Trek Online contest awarding players for creative exploration</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 22 Jan 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://startrekonline.com/node/148>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/22/star-trek-online-contest-awarding-players-for-creative-explorati/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1434361/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/22/star-trek-online-contest-awarding-players-for-creative-explorati/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>contest</category><category>cryptic-studios</category><category>planet</category><category>star-trek</category><category>star-trek-online</category><category>sto</category><category>writing</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Thu, 22 Jan 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Challenges and triumphs in storytelling for Star Wars: The Old Republic]]></title><link>http://massively.joystiq.com/2008/12/05/challenges-and-triumphs-in-storytelling-for-star-wars-the-old-r/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/05/challenges-and-triumphs-in-storytelling-for-star-wars-the-old-r/</guid><comments>http://massively.joystiq.com/2008/12/05/challenges-and-triumphs-in-storytelling-for-star-wars-the-old-r/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div align="left">
<div align="center"><a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/swtorprisonheader.jpg" id="img2" alt="" /></a><br /></div>
The official site for <a href="http://www.swtor.com"><em>Star Wars: The Old Republic</em></a> has been updated with a pair of blog posts all about writing and storytelling in <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> worlds. <a href="http://www.swtor.com/news/article/20081205_001">One is a sort of mission statement</a>; a reiteration of concepts and ideas we heard <a href="http://massively.joystiq.com/2008/10/31/swtors-lead-writer-describes-biowares--ambitious/">espoused by folks like Daniel Erickson</a> and <a href="http://massively.joystiq.com/2008/11/08/story-coming-first-isnt-just-talk-offers-swtor-senior-writer/">Rob Chestney in previously-released interviews</a>. The statement specifically touches on <a href="http://massively.joystiq.com/2008/10/24/the-old-republic-unveiled-classes-jedi-and-crafting/">the concept of your class tying you into the gameworld</a>, something heavily hinted at back during the initial announcement and reported here on the site in <a href="http://massively.joystiq.com/2008/10/27/everything-we-know-about-star-wars-the-old-republic/">our <em>Old Republic</em> Unveiled series</a>. It's a dynamic statement, and a pretty heavy gauntlet to throw down for the genre.<br /><br />That mission statement is accompanied by a post from one of the other Senior Writers on the game, Alex Freed. Freed <a href="http://www.swtor.com/news/bwblog/bioware-blog-alexander-freed">talks about the specific challenges facing the team</a> as they work their way through content creation on the game, and the steps they've used to overcome those challenges. He walks through their toolkit on the project, the 'signposts' they use to make sure they're writing the right kind of stories, and calls out the thorny problem of making sure their content is 'Star Wars-y' enough. This last is an issue that's constantly plagued <a href="http://massively.joystiq.com/category/star-wars-galaxies">the other MMO title in the setting</a>, and it's fascinating to hear him call it out so early in the process. Make sure to check out both pieces if you're at all interested in the writing process behind this ambitious title.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/star-wars-the-old-republic-concept-art/">Star Wars: The Old Republic Concept Art</a></strong></p><a href="http://massively.joystiq.com/photos/star-wars-the-old-republic-concept-art/#1255574"><img src="http://www.blogcdn.com/www.massively.com/media/2009/01/ca_20090102_colorstudy03_1600x780_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/star-wars-the-old-republic-concept-art/#2004016"><img src="http://www.blogcdn.com/www.massively.com/media/2009/05/ca4_800x257_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/star-wars-the-old-republic-concept-art/#1255575"><img src="http://www.blogcdn.com/www.massively.com/media/2009/01/ca_20090102_human_male_concept_863x1076_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/star-wars-the-old-republic-concept-art/#2243369"><img src="http://www.blogcdn.com/www.massively.com/media/2009/08/ca1_800x450_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/star-wars-the-old-republic-concept-art/#1255576"><img src="http://www.blogcdn.com/www.massively.com/media/2009/01/ca_20090102_ithorian_concept_1600x1375_thumbnail.jpg" alt="" title="" /></a></div></div>
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            <td><em><a href="http://massively.joystiq.com/tag/bioware/">BioWare</a> has finally unveiled <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/">Star Wars: The Old Republic</a>, their new MMO! Massively's got you covered on all the details. Check out <a href="http://massively.joystiq.com/2008/10/27/everything-we-know-about-star-wars-the-old-republic/">our comprehensive guide on everything we know</a> so far about the game, or just peruse our <a href="http://massively.joystiq.com/2008/10/21/views-from-star-wars-the-old-republic/">screenshot/concept art galleries</a>. Join us in the Galaxy far, far away!<br /></em></td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/05/challenges-and-triumphs-in-storytelling-for-star-wars-the-old-r/">Challenges and triumphs in storytelling for Star Wars: The Old Republic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Dec 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.swtor.com/news/bwblog/bioware-blog-alexander-freed>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/05/challenges-and-triumphs-in-storytelling-for-star-wars-the-old-r/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1392353/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/05/challenges-and-triumphs-in-storytelling-for-star-wars-the-old-r/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>breaking</category><category>lucasarts</category><category>star-wars-the-old-republic</category><category>storytelling</category><category>swtor</category><category>writing</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Fri, 05 Dec 2008 10:00:00 EST</pubDate></item><item><title><![CDATA["Story coming first isn't just talk", offers SWTOR senior writer Rob Chestney]]></title><link>http://massively.joystiq.com/2008/11/08/story-coming-first-isnt-just-talk-offers-swtor-senior-writer/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/08/story-coming-first-isnt-just-talk-offers-swtor-senior-writer/</guid><comments>http://massively.joystiq.com/2008/11/08/story-coming-first-isnt-just-talk-offers-swtor-senior-writer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/ca_20081021_sithplayer_full.jpg" alt="" /></a>The official site for <em><a href="http://www.swtor.com">Star Wars: The Old Republic</a></em> has been updated with another blog entry from the game's staff. Our first look into the team was through <a href="http://massively.joystiq.com/2008/10/21/introducing-the-old-republic-community-team/">the eyes of SWTOR community manager Amy Crider</a>. This time it's an update from Senior Writer Rob Chestney, who will also be interfacing between the community and the development team. Chestney writes an interesting short post recounting his arrival at <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> after his departure from CNN. He recounts his experience studying with the other BioWare writers, and describes with enthusiasm the moving experience of graduting to a Senior Writer position.<br /><br />Most interesting is <a href="http://www.swtor.com/news/bwblog/bioware-blog-rob-chestney">his passionate endorsement of the 'story first' viewpoint</a> BioWare has for all of its game development. According to Chestney, that sentiment is alive and well on the Old Republic project: <em>"The storyline and narrative setting were the starting point of every discussion about design and even the conversations about art ... <a href="http://massively.joystiq.com/2008/10/31/swtors-lead-writer-describes-biowares--ambitious/">The process for creating a narrative of BioWare standards</a> is more thorough than you can possibly imagine. And that was before we even started writing dialogue!"</em> Click on through to the official site for the full post.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/star-wars-the-old-republic-concept-art/">Star Wars: The Old Republic Concept Art</a></strong></p><a href="http://massively.joystiq.com/photos/star-wars-the-old-republic-concept-art/#1255574"><img src="http://www.blogcdn.com/www.massively.com/media/2009/01/ca_20090102_colorstudy03_1600x780_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/star-wars-the-old-republic-concept-art/#2004016"><img src="http://www.blogcdn.com/www.massively.com/media/2009/05/ca4_800x257_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/star-wars-the-old-republic-concept-art/#1255575"><img src="http://www.blogcdn.com/www.massively.com/media/2009/01/ca_20090102_human_male_concept_863x1076_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/star-wars-the-old-republic-concept-art/#2243369"><img src="http://www.blogcdn.com/www.massively.com/media/2009/08/ca1_800x450_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/star-wars-the-old-republic-concept-art/#1255576"><img src="http://www.blogcdn.com/www.massively.com/media/2009/01/ca_20090102_ithorian_concept_1600x1375_thumbnail.jpg" alt="" title="" /></a></div><hr />
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            <td><em><a href="http://massively.joystiq.com/tag/bioware/">BioWare</a> has finally unveiled <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/">Star Wars: The Old Republic</a>, their new MMO! Massively's got you covered on all the details -- from <a href="http://massively.joystiq.com/2008/10/21/massively-and-joystiq-liveblog-the-star-wars-bioware-announcem/">liveblogging the announcement</a> to <a href="http://massively.joystiq.com/2008/10/21/views-from-star-wars-the-old-republic/">screenshot galleries and more</a>. Join us in the Galaxy far, far away!<br /></em></td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/08/story-coming-first-isnt-just-talk-offers-swtor-senior-writer/">"Story coming first isn't just talk", offers SWTOR senior writer Rob Chestney</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 08 Nov 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.swtor.com/news/bwblog/bioware-blog-rob-chestney>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/08/story-coming-first-isnt-just-talk-offers-swtor-senior-writer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1366254/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/08/story-coming-first-isnt-just-talk-offers-swtor-senior-writer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>lucasarts</category><category>rob-chestney</category><category>star-wars-the-old-republic</category><category>swtor</category><category>writing</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sat, 08 Nov 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[SWTOR's lead writer describes BioWare's ambitious storytelling initiative]]></title><link>http://massively.joystiq.com/2008/10/31/swtors-lead-writer-describes-biowares--ambitious/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/31/swtors-lead-writer-describes-biowares--ambitious/</guid><comments>http://massively.joystiq.com/2008/10/31/swtors-lead-writer-describes-biowares--ambitious/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div align="center"><a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/bunkerheader.jpg" alt="" /></a></div>
The biggest selling point of <a href="http://swtor.bioware.com"><em>Star Wars: The Old Republic</em></a> seems to be its focus on storytelling. Interactive stories have always been <a href="http://www.bioware.com">BioWare</a>'s particular claim to fame, so we're not surprised at the focus, but we will admit to being a little surprised at just how hardcore they are about it. In an <a href="http://www.gamasutra.com/view/feature/3835/a_new_galaxy_daniel_erickson_on_.php?page=4">interview with Gamasutra</a>, <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> Austin lead writer Daniel Erickson described the company's process for hiring and managing the writing staff, which includes more than a dozen people who went through a three-month training program, and who have now been working on the game for several years.<br /><br />What's interesting to us about the interview (most of it focuses on professional questions, not on gameplay -- check out the info from our own <a href="http://massively.joystiq.com/2008/10/24/the-old-republic-unveiled-classed-based-storytelling-and-tales/">encounter with Erickson</a> for more on that) is that unlike with other MMOs, the development process began with writing. The stories created by the writers are the foundation of the game design and experience to come -- at least according to Erickson.<br /><br />There's also a bit in there about the challenges of innovation in the MMO industry, and the need to make individual game features -- such as combat or story -- as solid as they are in single-player titles.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/31/swtors-lead-writer-describes-biowares--ambitious/">SWTOR's lead writer describes BioWare's ambitious storytelling initiative</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 31 Oct 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/feature/3835/a_new_galaxy_daniel_erickson_on_.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/31/swtors-lead-writer-describes-biowares--ambitious/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1358938/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/31/swtors-lead-writer-describes-biowares--ambitious/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>bioware-austin</category><category>daniel-erickson</category><category>development</category><category>ea</category><category>interview</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>storytelling</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>writer</category><category>writing</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Fri, 31 Oct 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Jess Lebow interview]]></title><link>http://massively.joystiq.com/2008/06/29/jess-lebow-interview/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/29/jess-lebow-interview/</guid><comments>http://massively.joystiq.com/2008/06/29/jess-lebow-interview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/pirates-of-the-burning-sea/" rel="tag">Pirates of the Burning Sea</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a></p><a href="http://www.jesslebow.com"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/jess-lebow-headshot.jpg" alt="" /></a>You may or may not be familiar with the name <a href="http://www.jesslebow.com/">Jess Lebow</a>, but if you've played <em><a href="http://www.guildwars.com/">Guild Wars</a></em> or <em><a href="http://www.burningsea.com/page/home">Pirates of the Burning Sea</a></em>, you'll certainly know his work. As a writer, he's worn many hats in the games industry -- world designer, story creator, producer, content director -- but at the end of the day, his job remains the same: to tell a great story.<br /><br />IGN has posted a <a href="http://pc.ign.com/articles/884/884875p2.html">recent interview</a> with Lebow and asked some good questions about the role of story in an MMO, how he broke into the industry, and how the industry changes expectations of what constitutes good writing compared to the traditional novel. It's a good read, if a bit short, but if brevity is the soul of wit, then you'll find a lot to chew on in this article.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/29/jess-lebow-interview/">Jess Lebow interview</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 29 Jun 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pc.ign.com/articles/884/884875p1.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/29/jess-lebow-interview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1239458/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/29/jess-lebow-interview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>guild-wars</category><category>interview</category><category>jess-lebow</category><category>pirates-of-the-burning-sea</category><category>story</category><category>writing</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Sun, 29 Jun 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[WoW: Fanfiction writers needed for The Gadgetzan Times]]></title><link>http://massively.joystiq.com/2008/05/24/wow-fanfiction-writers-needed-for-the-gadgetzan-times/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/24/wow-fanfiction-writers-needed-for-the-gadgetzan-times/</guid><comments>http://massively.joystiq.com/2008/05/24/wow-fanfiction-writers-needed-for-the-gadgetzan-times/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><div align="right">
<div align="center"><a href="http://www.worldofwarcraft.com/gadgetzan/index.xml"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/gadgettimeheader.jpg" /></a><br /></div>
<div align="left">This breaking news could impact every <em><a href="http://www.worldofwarcraft.com/index.xml">World of Warcraft</a> </em>lore aficionado and record keeper. The goblin writers at the Gadgetzan Times went on strike today over their contractual residuals in the flourishing new media market. "Oh noez," we also find this unacceptable. To help fill the blank pages the editor-in-chief wants to bring new promising writers on board and is now accepting submissions from all adventures across Azeroth and Outland. <br /></div>
</div>
<br />If you often put down your weapons to pick up a pen and write about your own <a href="http://massively.joystiq.com/category/world-of-warcraft/"><em>WoW</em></a> <a href="http://www.wowinsider.com/tag/fanfiction/">fanfiction</a> check out the <a href="http://www.wow-europe.com/en/gadgetzanff/guidelines.html">submission guidelines</a>. Who knows, maybe thousands of onlookers might read one of your stories in the near future. The Gadgetzan Times is published in different languages and <a href="http://www.worldofwarcraft.com/gadgetzan/index.xml">each rag features a unique story.</a><br /><br />[<a href="http://www.wowinsider.com/">via, WoW Insider</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/24/wow-fanfiction-writers-needed-for-the-gadgetzan-times/">WoW: Fanfiction writers needed for The Gadgetzan Times</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 24 May 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.worldofwarcraft.com/gadgetzan/mainindex.xml>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/24/wow-fanfiction-writers-needed-for-the-gadgetzan-times/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1205232/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/24/wow-fanfiction-writers-needed-for-the-gadgetzan-times/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fan-fiction</category><category>fanfiction</category><category>gadgetzan-times</category><category>lore</category><category>world-of-warcraft</category><category>wow</category><category>writing</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Sat, 24 May 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: Don't worry, no one will read it anyway...]]></title><link>http://massively.joystiq.com/2008/05/06/anti-aliased-dont-worry-no-one-will-read-it-anyway/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/06/anti-aliased-dont-worry-no-one-will-read-it-anyway/</guid><comments>http://massively.joystiq.com/2008/05/06/anti-aliased-dont-worry-no-one-will-read-it-anyway/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><a href="http://wow.allakhazam.com/db/quest.html?wquest=985"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/rtfm225.jpg" alt="" />Kill pathfinders and windtalkers</a>. <a href="http://lotro.allakhazam.com/db/quest.html?lotrquest=102">Forge a new blade</a>. <a href="http://vnmedia.ign.com/lotrovault.ign.com/images/guides/15lm/dialog.jpg">Look in an old library for a man's son</a>. How many quests have we done in our careers in MMOs? Too many, right? That's usually the answer. But when I ask you, "Well, how many quest texts have you read?" Well... that's another story entirely.<br /><br />We complain about many things... <a href="http://massively.joystiq.com/2008/01/17/a-tale-of-grinding-sucking-and-snowboarding/">the grind in our favorite games</a>, <a href="http://massively.joystiq.com/2008/04/15/player-vs-everything-raid-leaders-are-jerks/">raids</a> and <a href="http://massively.joystiq.com/2008/02/16/tr-guilds-say-game-over-to-the-end-game/">endgame content</a>, <a href="http://massively.joystiq.com/2008/01/12/the-daily-grind-nerf/">nerfs</a>... People are more than willing to spend time reading <a href="http://www.worldofwarcraft.com/patchnotes/">patch notes</a> and <a href="http://www.gamefaqs.com">outside guides</a> for their favorite games, but there's one thing that apparently most gamers don't want to take the time to read. And, ironically enough, it's one of the few few things that spends the most time in front of a player's face - quest text boxes.<br /><br />Developers, you spend alot of time making sure your content is perfectly tuned into <a href="http://www.worldofwarcraft.com/info/story/index.html#history">your lore</a> and <a href="http://www.cityofheroes.com/gameinfo/paragon_city.html">your history</a>, but be rest assured, very few of your players will take the time to read it or care.<p><a href="http://massively.joystiq.com/2008/05/06/anti-aliased-dont-worry-no-one-will-read-it-anyway/" rel="bookmark">Continue reading <em>Anti-Aliased: Don't worry, no one will read it anyway...</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/06/anti-aliased-dont-worry-no-one-will-read-it-anyway/">Anti-Aliased: Don't worry, no one will read it anyway...</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 May 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/06/anti-aliased-dont-worry-no-one-will-read-it-anyway/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1185803/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/06/anti-aliased-dont-worry-no-one-will-read-it-anyway/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-aliased</category><category>blizzard</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>endgame</category><category>featured</category><category>history</category><category>lord-of-the-rings-online</category><category>lore</category><category>ncsoft</category><category>opinion</category><category>turbine</category><category>world-of-warcraft</category><category>writing</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 06 May 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[SGW's Chris Klug explains his storytelling philosophy]]></title><link>http://massively.joystiq.com/2007/11/30/sgws-chris-klug-explains-his-storytelling-philosophy/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/30/sgws-chris-klug-explains-his-storytelling-philosophy/</guid><comments>http://massively.joystiq.com/2007/11/30/sgws-chris-klug-explains-his-storytelling-philosophy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/stargate-worlds/" rel="tag">Stargate Worlds</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://rpgvault.ign.com/articles/838/838396p1.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/sgw2.jpg" alt="" /></a></div>
Chris Klug is <a href="http://massively.joystiq.com/tag/cheyenne-mountain-entertainment">Cheyenne Mountain Entertainment's</a> Creative Director. He sets the vision for what kind of artistic and narrative experience players of <a href="http://massively.joystiq.com/category/stargate-worlds"><em>Stargate Worlds</em></a> will have. It's comforting for would-be <em>SGW</em> players, then, that Klug seems well educated in the basics of storytelling known to novelists and screenwriters.<br /><br />Klug describes his storytelling philosophy in <a href="http://rpgvault.ign.com/articles/838/838396p1.html">an article at RPG Vault.</a> He talks about driving the story and characterization forward with each moment of game-play, and evoking a wide variety of emotions. You'd find many of the techniques and concepts he describes in a screenwriting textbook at <a href="http://www.usc.edu">USC.</a> The folks at Cheyenne have <a href="http://massively.joystiq.com/2007/11/09/stargate-worlds-dev-chat-is-not-entirely-without-new-info/">told us before</a> that <em>SGW</em> will stand out for its approach to storytelling, but this is the first evidence we have that they are on the right track.<br /><br />Oh, and the article features <a href="http://mediaviewer.ign.com/ignMediaPage.jsp?media_id=5097684&amp;object_id=802313&amp;channel_id=227&amp;page_title=Stargate+Worlds+Diary+%232&amp;adtag=network%3Dign%26size%3D468x60%26channel%3Drpgvault%26site%3Drpgvault_hub%26channel%3Dfeatures%26type%3Dpartner">two</a> <a href="http://mediaviewer.ign.com/ignMediaPage.jsp?media_id=5097685&amp;object_id=802313&amp;channel_id=227&amp;page_title=Stargate+Worlds+Diary+%232&amp;adtag=network%3Dign%26size%3D468x60%26channel%3Drpgvault%26site%3Drpgvault_hub%26channel%3Dfeatures%26type%3Dpartner">new</a> <em>SGW</em>-related images.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/30/sgws-chris-klug-explains-his-storytelling-philosophy/">SGW's Chris Klug explains his storytelling philosophy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 Nov 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://rpgvault.ign.com/articles/838/838396p1.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/30/sgws-chris-klug-explains-his-storytelling-philosophy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1051599/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/30/sgws-chris-klug-explains-his-storytelling-philosophy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cheyenne</category><category>cheyenne-mountain-entertainment</category><category>chris-lug</category><category>narrative</category><category>quests</category><category>rpg-vault</category><category>sgw</category><category>stargate</category><category>stargate-worlds</category><category>story</category><category>storytelling</category><category>writing</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Fri, 30 Nov 2007 09:00:00 EST</pubDate></item></channel></rss>
