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Posts tagged writing

Write fiction for EVE Online, win fabulous prizes

EVE Online lends itself to stories. Not just news stories, although those crop up with fair regularity, but stories about the vast and hostile galaxy filled with spaceships, mining, and corporate warfare. If you've got a story to tell about the game, then you're in luck: An officially endorsed wr...

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R.A. Salvatore details the lack of death in Project Copernicus

"To be or not to be" is not a question asked in most MMOs. Characters don't die permanently, after all. But Project Copernicus wouldn't have waved that fact off as an irrelevant necessity of game mechanics. No, according to R.A. Salvatore, the game world would have explored the meaning behind a w...

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TERA writer discusses the labor of love behind game writing

There's a conception among some gamers that working with video games for a living entails more "video games" than "working." A new development diary by TERA's writing team manager David Noonan is quick to disabuse readers of that notion. He does see the job as a labor of love, but he also freely ...

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Captain's Log: Interview with Star Trek Online lead writer Christine Thompson, part one

Today Captain's Log continues with the first of two installments of my interview with Christine Thompson, Star Trek Online's lead writer at Cryptic Studios! I began the discussion by asking Thompson about her background as a writer and journalist before she began working for Cryptic. She state...

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Some Assembly Required: Six must-haves for creative expression

Creativity. It is expressed in so many ways in so many mediums. Art, literature, architecture, music, performance... I love it all, conventional and unconventional. Heck, I revel in it! Why do you think my work and recreation include gaming? Wait, gaming?! You betcha! Beyond the artistry of...

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SWTOR's Daniel Erickson on pulling players' moral strings

BioWare's Daniel Erickson said that for the writing team, the crunch time came way ahead of everyone else since the script for the game had to be done first. As such, the team has had plenty of time to reflect on how the game's developed while it's moved on to future content. In speaking with Gam...

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Star Wars: The Old Republic's hype train barrels onward

December 20th is finally here, and Star Wars: The Old Republic is as live as it's going to get. The title's official launch has sent ripples through the interwebs, and MSNBC, Gamasutra, and Kotaku all have new features highlighting various facets of the new title. Gamasutra has a few words with...

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The joys of scripting the apocalypse: A behind-the-scenes look at Fallen Earth

What's it like to have a post-apocalyptic landscape as your writing canvas? According to Marie Croall, it's pure heaven. Fallen Earth's lead designer opened up to Rock, Paper, Shotgun about the joys of writing and designing the myriad of quests for the game, as well as the free-to-play transition...

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Engaging the brain: Funcom talks about the immersiveness of story in The Secret World

"No designer could ask for more to draw upon," The Secret World's Joel Bylos says. "This world, our world, is the greatest resource of them all." And so begins a fascinating trip down the dark alleys of storytelling in Funcom's upcoming MMO. In a dev diary posted at MMORPG.com, The Secret Worl...

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ArenaNet lead writer Bobby Stein interviewed on script-writing, voice-overs

Today, Tap Repeatedly has an exclusive interview with ArenaNet's lead writer Bobby Stein. The interview covers a variety of script-related details, such as the difference in approach between Guild Wars and Guild Wars 2, what led to the decision to implement full voice-overs, and some of the dif...

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