Posts tagged writing 
SWTOR's Daniel Erickson on pulling players' moral strings
BioWare's Daniel Erickson said that for the writing team, the crunch time came way ahead of everyone else since the script for the game had to be done first. As such, the team has had plenty of time to reflect on how the game's developed while it's moved on to future content. In speaking with ...
Star Wars: The Old Republic's hype train barrels onward
December 20th is finally here, and Star Wars: The Old Republic is as live as it's going to get. The title's official launch has sent ripples through the interwebs, and MSNBC, Gamasutra, and Kotaku all have new features highlighting various facets of the new title. Gamasutra has a few words with ...
The joys of scripting the apocalypse: A behind-the-scenes look at Fallen Earth
What's it like to have a post-apocalyptic landscape as your writing canvas? According to Marie Croall, it's pure heaven. Fallen Earth's lead designer opened up to Rock, Paper, Shotgun about the joys of writing and designing the myriad of quests for the game, as well as the free-to-play ...
Engaging the brain: Funcom talks about the immersiveness of story in The Secret World
"No designer could ask for more to draw upon," The Secret World's Joel Bylos says. "This world, our world, is the greatest resource of them all." And so begins a fascinating trip down the dark alleys of storytelling in Funcom's upcoming MMO. In a dev diary posted at MMORPG.com, The Secret ...
ArenaNet lead writer Bobby Stein interviewed on script-writing, voice-overs
Today, Tap Repeatedly has an exclusive interview with ArenaNet's lead writer Bobby Stein. The interview covers a variety of script-related details, such as the difference in approach between Guild Wars and Guild Wars 2, what led to the decision to implement full voice-overs, and some of the ...
The Game Archaeologist's fear and loathing in the Kingdom: Interrogating Mr. Skullhead
I'm sure that after last week's introduction to our Kingdom of Loathing retrospective, many of you out there were going, "What? What is this tomfoolery? Where are my three-dee em em ohs?" Yet I guard a tiny flicker of hope in my heart that a reader or two out there felt their curiosity tingle, then ...
A Mild-Mannered Reporter: Five years of scum and villainy
Let's face it, being a supervillain is fun. Sure, you root for the hero, because blowing up the entirety of California would probably be a bad thing, but in your heart you think that having come up with a plan to wipe out an entire state is pretty darn cool. City of Heroes might have launched ...
SWTOR devs dive deep in Jedi design in this week's dispatch
The character type that will likely be played the most in Star Wars: The Old Republic will be the Jedi. BioWare has been conscious of this from the early stages of the game. This is evident in the fact that there are two distinct Jedi classes: the knight and the consular. Yet, the designers have ...
SDCC 2010: A SWTOR Managing Editor who doesn't solve problems by killing all the kittens
We all know that know that story is the fourth pillar for The Old Republic. We also know BioWare has the reputation for having some of the most compelling stories in the gaming industry. In fact, story is written into its mission statement: "BioWare's vision is to deliver the best story-driven ...
Massively's EVE Online Tyrannis contest, part 3: Fiction-writing contest
Over the past two weeks we've been running some awesome weekly contests for readers to win EVE Online game time courtesy of CCP Games. In celebration of the upcoming launch of EVE's Tyrannis expansion, we gave away 10 PLEX in our planet screenshot contest two weeks ago. Last week, we ran a caption ...
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Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay
Posted on Feb 10th 2012 9:00AM



