Posts tagged writing 
EVE Evolved: End of an EON
This week we heard the disappointing news that EON, the official print magazine for MMO EVE Online, has officially closed down. The quarterly magazine first launched back in 2005 and may have been the first official magazine dedicated to a single MMO. The first edition was packed full of current ...
Ask Massively: How I mine for games journos
In the last few months, the Ask Massively inbox has received several letters about breaking into the games journalism industry and employment at Massively specifically. This first one came from a reader named Vernon: I rarely see current journalists write or blog about their own experiences of ...
Hyperspace Beacon: The SWTOR awards
The Oscars were given out two nights ago. Celebrities, actors, and film crews dressed in their red-carpet best to be handed a 13.5-inch golden statue of a naked bald man. As I heard these writers and directors give thanks to various loved-ones and talent agencies, I thought about Star Wars: The ...
Ask Massively: Why tpyos matter
Whenever you sit down to read an article -- let's say it's an article about MMOs on your favorite MMO blog -- the author has a hidden persuasive advantage. Readers are inclined to believe what they read unless they have a compelling reason not to because believing is easier than not believing. In ...
Flameseeker Chronicles: Five of the purest joys of Guild Wars 2's PvE
I had a really bright idea to title this post "Five things that don't suck about Guild Wars 2's PvE." However, being a denizen of the Interblags, I paused as I typed out those words. "You know, Elisabeth," I said to myself, "someone somewhere would probably see that as an invitation to troll." ...
Write fiction for EVE Online, win fabulous prizes
EVE Online lends itself to stories. Not just news stories, although those crop up with fair regularity, but stories about the vast and hostile galaxy filled with spaceships, mining, and corporate warfare. If you've got a story to tell about the game, then you're in luck: An officially endorsed ...
R.A. Salvatore details the lack of death in Project Copernicus
"To be or not to be" is not a question asked in most MMOs. Characters don't die permanently, after all. But Project Copernicus wouldn't have waved that fact off as an irrelevant necessity of game mechanics. No, according to R.A. Salvatore, the game world would have explored the meaning behind a ...
TERA writer discusses the labor of love behind game writing
There's a conception among some gamers that working with video games for a living entails more "video games" than "working." A new development diary by TERA's writing team manager David Noonan is quick to disabuse readers of that notion. He does see the job as a labor of love, but he also freely ...
Captain's Log: Interview with Star Trek Online lead writer Christine Thompson, part one
Today Captain's Log continues with the first of two installments of my interview with Christine Thompson, Star Trek Online's lead writer at Cryptic Studios! I began the discussion by asking Thompson about her background as a writer and journalist before she began working for Cryptic. She ...
Some Assembly Required: Six must-haves for creative expression
Creativity. It is expressed in so many ways in so many mediums. Art, literature, architecture, music, performance... I love it all, conventional and unconventional. Heck, I revel in it! Why do you think my work and recreation include gaming? Wait, gaming?! You betcha! Beyond the artistry of ...
Featured Stories
Massively surveys WildStar's Scientist and Settler paths, the Esper class, and the crazy things Jeremy Gaffney says
Posted on May 22nd 2013 1:00AM



