Posts tagged writing 
TERA writer discusses the labor of love behind game writing
There's a conception among some gamers that working with video games for a living entails more "video games" than "working." A new development diary by TERA's writing team manager David Noonan is quick to disabuse readers of that notion. He does see the job as a labor of love, but he also freely ...
Captain's Log: Interview with Star Trek Online lead writer Christine Thompson, part one
Today Captain's Log continues with the first of two installments of my interview with Christine Thompson, Star Trek Online's lead writer at Cryptic Studios! I began the discussion by asking Thompson about her background as a writer and journalist before she began working for Cryptic. She ...
Some Assembly Required: Six must-haves for creative expression
Creativity. It is expressed in so many ways in so many mediums. Art, literature, architecture, music, performance... I love it all, conventional and unconventional. Heck, I revel in it! Why do you think my work and recreation include gaming? Wait, gaming?! You betcha! Beyond the artistry of ...
SWTOR's Daniel Erickson on pulling players' moral strings
BioWare's Daniel Erickson said that for the writing team, the crunch time came way ahead of everyone else since the script for the game had to be done first. As such, the team has had plenty of time to reflect on how the game's developed while it's moved on to future content. In speaking with ...
Star Wars: The Old Republic's hype train barrels onward
December 20th is finally here, and Star Wars: The Old Republic is as live as it's going to get. The title's official launch has sent ripples through the interwebs, and MSNBC, Gamasutra, and Kotaku all have new features highlighting various facets of the new title. Gamasutra has a few words with ...
The joys of scripting the apocalypse: A behind-the-scenes look at Fallen Earth
What's it like to have a post-apocalyptic landscape as your writing canvas? According to Marie Croall, it's pure heaven. Fallen Earth's lead designer opened up to Rock, Paper, Shotgun about the joys of writing and designing the myriad of quests for the game, as well as the free-to-play ...
Engaging the brain: Funcom talks about the immersiveness of story in The Secret World
"No designer could ask for more to draw upon," The Secret World's Joel Bylos says. "This world, our world, is the greatest resource of them all." And so begins a fascinating trip down the dark alleys of storytelling in Funcom's upcoming MMO. In a dev diary posted at MMORPG.com, The Secret ...
ArenaNet lead writer Bobby Stein interviewed on script-writing, voice-overs
Today, Tap Repeatedly has an exclusive interview with ArenaNet's lead writer Bobby Stein. The interview covers a variety of script-related details, such as the difference in approach between Guild Wars and Guild Wars 2, what led to the decision to implement full voice-overs, and some of the ...
The Game Archaeologist's fear and loathing in the Kingdom: Interrogating Mr. Skullhead
I'm sure that after last week's introduction to our Kingdom of Loathing retrospective, many of you out there were going, "What? What is this tomfoolery? Where are my three-dee em em ohs?" Yet I guard a tiny flicker of hope in my heart that a reader or two out there felt their curiosity tingle, then ...
A Mild-Mannered Reporter: Five years of scum and villainy
Let's face it, being a supervillain is fun. Sure, you root for the hero, because blowing up the entirety of California would probably be a bad thing, but in your heart you think that having come up with a plan to wipe out an entire state is pretty darn cool. City of Heroes might have launched ...




