BioWare's Daniel Erickson said that for the writing team, the crunch time came way ahead of everyone else since the script for the game had to be done first. As such, the team has had plenty of time to reflect on how the game's developed while it's moved on to future content. In speaking with Gam...
Posted on Jan 31st 2015 4:00PM
Posted on Jan 31st 2015 2:00PM
Posted on Jan 31st 2015 12:00PM