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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Randall Bills talks about shaping the future of MechWarrior Online]]></title><link>http://massively.joystiq.com/2011/12/16/randall-bills-talks-about-shaping-the-future-of-mechwarrior-onli/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/16/randall-bills-talks-about-shaping-the-future-of-mechwarrior-onli/</guid><comments>http://massively.joystiq.com/2011/12/16/randall-bills-talks-about-shaping-the-future-of-mechwarrior-onli/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mechwarrior-online/" rel="tag">MechWarrior Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/16/randall-bills-talks-about-shaping-the-future-of-mechwarrior-onli/"><img alt="Randall Bills" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/beardy.jpg" /></a></div>
For die-hard MechWarrior fans, it must be a relief to know that the upcoming <a href="http://massively.joystiq.com/tag/mechwarrior-online/"><em>MechWarrior Online</em></a> is in good hands of people connected with the board game. One pair of hands in particular belongs to <a href="http://www.catalystgamelabs.com/">Catalyst Game Labs'</a> <a href="http://www.catalystgamelabs.com/author/randall-bills/">Randall Bills</a>, who is deeply involved with the MechWarrior and BattleTech franchises, and he emerged to participate in a very lengthy interview about the game and his love of multi-ton mechs.<br />
<br />
Currently, Bills says that he fills two roles on the team: continuity editor and fiction content manager. In the former, he helps to inspect what the developers are working on and give them feedback and notes from his well of expert knowledge on the subject. In the latter, he's spearheading the team responsible for writing the lore behind the online game universe.<br />
<br />
So what would Bills like to see happen in <em>MechWarrior Online</em>? Orbital insertions ("That's a level of action and immersion that would take <em>MechWarrior Online</em> to a whole new level.") and physical attacks ("It shouldn't work very well and be hard to pull off... but when you do pull it off it should be a move everyone in the game talks about for some time to come.").<br />
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<span style="display: none;"> </span>As for what he's most excited about in the upcoming MMO, he's just glad that he'll be able to emulate the board game in a virtual environment: "To know that I can jump in a light 'Mech and do exactly what you can pull off in the board game (and just as important, what the fiction depicts for the universe) with a true melding of multiple tactics to achieve victory... that'll be a truly spectacular geek-out moment to experience."<br />
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Look for our own upcoming interview with the <em>MechWarrior Online</em> team coming soon.<br />
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</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/16/randall-bills-talks-about-shaping-the-future-of-mechwarrior-onli/">Randall Bills talks about shaping the future of MechWarrior Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Dec 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/16/randall-bills-talks-about-shaping-the-future-of-mechwarrior-onli/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20129750/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/16/randall-bills-talks-about-shaping-the-future-of-mechwarrior-onli/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battletech</category><category>catalyst</category><category>catalyst-game-labs</category><category>fiction</category><category>interview</category><category>lore</category><category>mech</category><category>mechwarrior</category><category>mechwarrior-online</category><category>mwo</category><category>randall-bills</category><category>scifi</category><category>writer</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 16 Dec 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[The joys of scripting the apocalypse: A behind-the-scenes look at Fallen Earth]]></title><link>http://massively.joystiq.com/2011/11/06/the-joys-of-scripting-the-apocalypse-a-behind-the-scenes-look-a/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/06/the-joys-of-scripting-the-apocalypse-a-behind-the-scenes-look-a/</guid><comments>http://massively.joystiq.com/2011/11/06/the-joys-of-scripting-the-apocalypse-a-behind-the-scenes-look-a/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/06/the-joys-of-scripting-the-apocalypse-a-behind-the-scenes-look-a/"><img alt="Fallen Earth" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/fe.jpg" /></a></div>
What's it like to have a post-apocalyptic landscape as your writing canvas? According to <a href="http://massively.joystiq.com/tag/marie-croall/">Marie Croall</a>, it's pure heaven. <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth's</em></a> lead designer opened up to <a href="http://www.rockpapershotgun.com/2011/11/05/the-mmonitor-fallen-earth/">Rock, Paper, Shotgun </a>about the joys of writing and designing the myriad of quests for the game, as well as the free-to-play transition, plans for PvP, and the dynamic world events.<br />
<br />
Croall is part of a slimmed-down team of 12 developers who currently develop <em>Fallen Earth's </em>content. Saying that the team is always trying to "push the envelope" when it comes to the stories told, she notes that each area contains the imbued spirit of each writer: "I worked on a lot of the conflict towns early on and we knew that this was a place for people to kill each other, so a lot of the missions ended up being really thinly veiled insults."<br />
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One of the aspects of <em>Fallen Earth</em> that Croall loves is how crazy the team can get. In one instance, the team decided to redo the starter town of Boneclaw by dropping a missile right into it. "We killed off all the players that were there, all the NPCs, and left it as a radiation zone for a good two months, while we made the new town. We flat out nuked it because it wasn't doing what we wanted it to do. Boom!"<br />
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While <em>Fallen Earth</em> skirts the line between sandbox and theme park, Croall says the team is devoting a great deal of resources to beefing up the former. "The more features we add, the more ways for players to drive themselves, it makes the world better, it makes it feel like what we saw it as," she said.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/06/the-joys-of-scripting-the-apocalypse-a-behind-the-scenes-look-a/">The joys of scripting the apocalypse: A behind-the-scenes look at Fallen Earth</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 Nov 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/06/the-joys-of-scripting-the-apocalypse-a-behind-the-scenes-look-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20099753/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/06/the-joys-of-scripting-the-apocalypse-a-behind-the-scenes-look-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>boneclaw</category><category>f2p</category><category>fallen-earth</category><category>free-to-play</category><category>gamers-first</category><category>interview</category><category>lore</category><category>marie-croall</category><category>nuke</category><category>pvp</category><category>rock-paper-shotgun</category><category>sandbox</category><category>stories</category><category>story</category><category>storytelling</category><category>world-events</category><category>writer</category><category>writers</category><category>writing</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sun, 06 Nov 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[The Old Republic's Daniel Erickson says writers are game designers]]></title><link>http://massively.joystiq.com/2011/06/24/the-old-republics-daniel-erickson-says-writers-are-game-designe/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/24/the-old-republics-daniel-erickson-says-writers-are-game-designe/</guid><comments>http://massively.joystiq.com/2011/06/24/the-old-republics-daniel-erickson-says-writers-are-game-designe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://www.pcgamer.com/2011/06/23/the-old-republic-writer-a-bioware-writer-is-a-games-designer/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/135301-smuggler1.jpg" vspace="4" /></a></div>
Can game writers be classified as game designers? <a href="http://bioware.com">BioWare</a> writing director <a href="http://massively.joystiq.com/tag/daniel-erickson">Daniel Erickson</a> thinks so. In a brief interview at PC Gamer, Erickson lays out his views on the <a href="http://www.pcgamer.com/2011/06/23/the-old-republic-writer-a-bioware-writer-is-a-games-designer/">legitimacy of game writing</a> in no uncertain terms.<br />
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"<em>You can teach a writer to be a junior game designer. You cannot teach a junior game designer to be a writer. You need somebody who is a senior master level writer and then you teach them the basics of game design</em>," he says.<br />
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Erickson goes on to describe <a href="http://massively.joystiq.com/tag/bioware">BioWare's</a> writer boot camp, which involves a three-month training period and a lot of work that will never see the light of day. While the article doesn't directly mention <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a>, it's clear that Erickson and BioWare are looking to further spread the word regarding the upcoming MMO's heavy narrative focus.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/24/the-old-republics-daniel-erickson-says-writers-are-game-designe/">The Old Republic's Daniel Erickson says writers are game designers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 24 Jun 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/24/the-old-republics-daniel-erickson-says-writers-are-game-designe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19975792/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/24/the-old-republics-daniel-erickson-says-writers-are-game-designe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>daniel-erickson</category><category>ea-bioware</category><category>interview</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>story</category><category>swtor</category><category>the-old-republic</category><category>writer</category><category>writer-boot-camp</category><category>writers</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 24 Jun 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[SWTOR dev diary steps beyond story]]></title><link>http://massively.joystiq.com/2011/06/17/swtor-dev-diary-steps-beyond-story/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/17/swtor-dev-diary-steps-beyond-story/</guid><comments>http://massively.joystiq.com/2011/06/17/swtor-dev-diary-steps-beyond-story/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://www.swtor.com/news/blog/20110617"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/story-fan-friday.jpg" vspace="4" /></a></div>
<a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a> separates itself from other MMORPGs by introducing the element of -- say it with me -- story. But how deep exactly is this wormhole? <a href="http://bioware.com">BioWare</a> Writer <a href="http://massively.joystiq.com/tag/ian-ryan">Ian Ryan</a> explains to us in <a href="http://www.swtor.com/news/blog/20110617">the latest developer diary</a> that a <a href="http://massively.joystiq.com/category/star-war-the-old-republic"><em>TOR</em></a> writer's work is not done once the last word is penned. "<em>Armed with [our] knowledge, we set out to provide feedback on each planet's art as it relates to story,</em>" Ryan reveals. The writers log into the game and play the levels they created story for. It is a collaborative effort. The writers attempt to give the environmental artist a clear picture of what best sets the scene for the stories they have created.<br />
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In the gallery below, we have some before-and-after renders of the Promenade on Nar Shaddaa and the Blastfield Shipyards on Corellia. Both of these areas received major overhauls after the writers witnessed the first incarnation of the environments.<br />
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Following the before-and-after pictures is a new piece of concept art of Corellia released for the fans. Lastly, we have featured some new pieces of art created by the <em>SWTOR</em> fans <a href="http://www.swtor.com/community/showthread.php?t=322090">Micah_Vale</a>, <a href="http://www.swtor.com/community/showthread.php?t=321631">CuriousOne</a>, and <a href="http://www.swtor.com/community/showthread.php?t=323357">SkinRuder77</a>. Enjoy.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/swtor-fan-friday/">SWTOR Fan Friday</a></strong></p><a href="http://massively.joystiq.com/photos/swtor-fan-friday/#4233261"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/20110617db01800x450_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/swtor-fan-friday/#4233262"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/20110617db02800x450_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/swtor-fan-friday/#4233263"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/20110617db03800x450_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/swtor-fan-friday/#4233264"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/20110617db04800x450_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/swtor-fan-friday/#4233268"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/ca20110617corelliafull_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/17/swtor-dev-diary-steps-beyond-story/">SWTOR dev diary steps beyond story</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 Jun 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/17/swtor-dev-diary-steps-beyond-story/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19970224/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/17/swtor-dev-diary-steps-beyond-story/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>EA</category><category>Electronic-Arts</category><category>environmental-art</category><category>fan-art</category><category>fan-friday</category><category>Ian-Ryan</category><category>LucasArts</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>writer</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Fri, 17 Jun 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What would your MMO dream job be?]]></title><link>http://massively.joystiq.com/2010/08/13/the-daily-grind-what-would-your-mmo-dream-job-be/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/13/the-daily-grind-what-would-your-mmo-dream-job-be/</guid><comments>http://massively.joystiq.com/2010/08/13/the-daily-grind-what-would-your-mmo-dream-job-be/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-daily-grind"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/dreamjob.jpg" /></a></div>
I'll be Frank and you'll be Ernest, and we'll both admit that we as players have the tendency to be armchair game designers. No, no, don't deny it; it just makes you look defensive. If there's a single theme that pervades every official MMO forum out there, it's that the players think they know what's best for the game, even more than the devs themselves, and if they were making the calls, Game X would be mopping the floor with <a href="http://www.worldofwarcraft.com/index.xml"><em>World of Warcraft</em></a>.<br />
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So hey, why not indulge in the daydream -- what if tomorrow you could have any job in the MMO industry? If you could make a very real, very direct impact on the games that are being made or are operating in live mode, what would it be? Would you be a writer, finally free to pen the perfect quest? Would you be a project manager, in charge of the direction and goals of the teams at your disposal? Would you be a big-shot CEO, making the major calls and shaping the future of the company? Or would you settle into a creative role as an artist or composer, helping to contribute to the game's frills?<br />
<br />
No, wait, I got it. You'd totally want to be a quality assurance tester. Those guys and gals get all the glory, am I right?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/13/the-daily-grind-what-would-your-mmo-dream-job-be/">The Daily Grind: What would your MMO dream job be?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Aug 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/13/the-daily-grind-what-would-your-mmo-dream-job-be/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19587764/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/13/the-daily-grind-what-would-your-mmo-dream-job-be/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>artist</category><category>ceo</category><category>composer</category><category>dream-job</category><category>opinion</category><category>project-manager</category><category>qa</category><category>quality-assurance</category><category>tdg</category><category>the-daily-grind</category><category>world-of-warcraft</category><category>wow</category><category>writer</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 13 Aug 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[SDCC 2010: A SWTOR Managing Editor who doesn't solve problems by killing all the kittens]]></title><link>http://massively.joystiq.com/2010/07/26/interviewing-a-swtor-managing-editor-who-doesnt-solve-problems/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/26/interviewing-a-swtor-managing-editor-who-doesnt-solve-problems/</guid><comments>http://massively.joystiq.com/2010/07/26/interviewing-a-swtor-managing-editor-who-doesnt-solve-problems/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/comics/" rel="tag">Comics</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/alexanderfreed-1280080517.jpg" /></a></div>
We all know that know that <em>story</em> is the fourth pillar for <a href="http://swtor.com"><em>The Old Republic</em></a>. We also know <a href="http://bioware.com">BioWare</a> has the reputation for having some of the most compelling stories in the gaming industry. In fact, <em>story</em> is written into its mission statement: "<em>BioWare's vision is to deliver the best story-driven games in the world.</em>" So it is no surprise at all that when the team came to Comic-Con this past weekend, it consisted of mostly writers.<br />
<br />
Massively's Dan O'Halloran nabbed the Managing Editor on <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a>, Alexander Freed, for a conversation. Freed has scribed much of the story and dialogue for this epic MMO, as well as been the writer for the exciting adventures of Teneb Kel in <a href="http://www.swtor.com/media/webcomics/blood-of-the-empire">The Blood of the Empire</a> webcomic.<br />
<br />
Continue on after the break to catch Alexander Freed's insight into what the different types of quests will be available in <em>SWTOR</em>, what compelling choices players have to make, and what it takes to write for a project of this magnitude.<p><a href="http://massively.joystiq.com/2010/07/26/interviewing-a-swtor-managing-editor-who-doesnt-solve-problems/" rel="bookmark">Continue reading <em>SDCC 2010: A SWTOR Managing Editor who doesn't solve problems by killing all the kittens</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/26/interviewing-a-swtor-managing-editor-who-doesnt-solve-problems/">SDCC 2010: A SWTOR Managing Editor who doesn't solve problems by killing all the kittens</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Jul 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/26/interviewing-a-swtor-managing-editor-who-doesnt-solve-problems/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19567447/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/26/interviewing-a-swtor-managing-editor-who-doesnt-solve-problems/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alexander-freed</category><category>BioWare</category><category>blood-of-the-empire</category><category>EA</category><category>ea-bioware</category><category>eden-studios</category><category>Electronic-Arts</category><category>featured</category><category>guardians-of-order</category><category>imperial-agent</category><category>interview</category><category>john-ostrander</category><category>killing-kittens</category><category>lucas-arts</category><category>sdcc-2010</category><category>sith</category><category>Star-Wars</category><category>star-wars-legacy</category><category>star-wars-the-old-republic</category><category>story</category><category>story-telling</category><category>storytelling</category><category>swtor</category><category>the-old-republic</category><category>TOR</category><category>webcomic</category><category>white-wolf</category><category>writer</category><category>writing</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Mon, 26 Jul 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Meet the Sparkplay Media team: Part Two]]></title><link>http://massively.joystiq.com/2009/07/24/meet-the-sparkplay-media-team-part-two/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/24/meet-the-sparkplay-media-team-part-two/</guid><comments>http://massively.joystiq.com/2009/07/24/meet-the-sparkplay-media-team-part-two/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/earth-eternal/" rel="tag">Earth Eternal</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div align="center"><a href="http://www.eartheternal.com"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/sparkplaynixon580.jpg" /></a><br />
<div align="left">Yesterday we introduced you to the lead designer and concept artist from <a href="http://www.sparkplaymedia.com">Sparkplay Media</a>, the makers of the upcoming free-to-play MMO <em><a href="http://www.eartheternal.com">Earth Eternal</a></em>. Today we have more behind the scenes action for you as we continue our "<a href="http://massively.joystiq.com/2009/07/23/meet-the-sparkplay-media-team-part-one/">Meet the Sparkplay Media Team</a>" feature and introduce you to the lead writer and one of the programmers that work so diligently on this new MMO.<br /><br />In today's feature we get the inside scoop on the microtransaction store and story from <a href="http://massively.joystiq.com/2009/06/30/massively-speaks-with-sparkplay-medias-ceo-on-earth-eternal/">Sparkplay's CEO</a> and lead writer of <a href="http://massively.joystiq.com/category/earth-eternal"><em>Earth Eternal</em></a>, Matt Mihaly. Plus we're also getting a peek inside what goes on during the coding of <em>Earth Eternal</em> with Ryne Anderson, one of the programmers.</div>
</div><p><a href="http://massively.joystiq.com/2009/07/24/meet-the-sparkplay-media-team-part-two/" rel="bookmark">Continue reading <em>Meet the Sparkplay Media team: Part Two</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/24/meet-the-sparkplay-media-team-part-two/">Meet the Sparkplay Media team: Part Two</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 24 Jul 2009 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/24/meet-the-sparkplay-media-team-part-two/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19109185/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/24/meet-the-sparkplay-media-team-part-two/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>closed-beta</category><category>earth-eternal</category><category>ee</category><category>free-to-play</category><category>item-shop</category><category>massively-interview</category><category>matt-mihaly</category><category>sparkplay-media</category><category>story</category><category>subscription</category><category>writer</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 24 Jul 2009 17:30:00 EST</pubDate></item><item><title><![CDATA[Lead writer of Earthrise sits down for an interview]]></title><link>http://massively.joystiq.com/2009/07/10/lead-writer-of-earthrise-sits-down-for-an-interview/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/10/lead-writer-of-earthrise-sits-down-for-an-interview/</guid><comments>http://massively.joystiq.com/2009/07/10/lead-writer-of-earthrise-sits-down-for-an-interview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><div align="center"><a href="http://mmorpg.gamesource.it/Articolo/144/Earthrise--Intervista-al-Lead-Writer-2.html"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/earthriseinterviewit580.jpg" /></a><br /></div>
Momchil Dilov is the very busy lead writer of the upcoming post-apocalyptic MMO <em><a href="http://www.play-earthrise.com/">Earthrise</a></em>, but he found time in his schedule to sit down and chat about the new game's story, his influences, and how to write for gaming audiences.<br /><br />In his conversation with <a href="http://mmorpg.gamesource.it/">Gamesource.it</a>, Dilov emphasized that players will be able to experience the story in a complete sandbox environment. He says that writing for books and movies is similar to writing for games, while writing for games you always have to keep the player in mind. You need to let your writing allow the player to experience the story, rather than simply giving the story to the player with your writing. As Dilov has said, "<em>The greatest challenge in game writing is to tell the story, but not to confine the player inside it.</em>"<br /><br />The <a href="http://mmorpg.gamesource.it/Articolo/144/Earthrise--Intervista-al-Lead-Writer-2.html">full interview with Dilov</a> can be found in English over at Gamesource.it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/10/lead-writer-of-earthrise-sits-down-for-an-interview/">Lead writer of Earthrise sits down for an interview</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 10 Jul 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://mmorpg.gamesource.it/Articolo/144/Earthrise--Intervista-al-Lead-Writer-2.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/10/lead-writer-of-earthrise-sits-down-for-an-interview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19094761/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/10/lead-writer-of-earthrise-sits-down-for-an-interview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>earthrise</category><category>gamesource-it</category><category>interview</category><category>momchil-dilov</category><category>post-apocalyptic</category><category>storytelling</category><category>writer</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 10 Jul 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth dev blog explains game's post-apocalyptic religious zealotry]]></title><link>http://massively.joystiq.com/2009/05/12/fallen-earth-dev-blog-explains-games-post-apocalyptic-religious/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/12/fallen-earth-dev-blog-explains-games-post-apocalyptic-religious/</guid><comments>http://massively.joystiq.com/2009/05/12/fallen-earth-dev-blog-explains-games-post-apocalyptic-religious/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a></p><a href="http://massively.joystiq.com/category/fallen-earth"><img hspace="4" border="1" align="middle" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/fallenearthguttedstructureat580.jpg" alt="" /></a><br /><a href="http://www.fallenearth.com"><em>Fallen Earth</em></a> is a massively multiplayer online game currently in development where, in the wake of nuclear and viral armageddon, humanity's survivors are left to fend for themselves in the wasteland. The scenario painted by <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a>'s lore is that the world's established religions have largely burned away or decayed along with most of the human race. What's left are sects whose experiences and hardships in watching the world die are reflected in their belief systems, extreme views that come in various flavors of post-apocalyptic zealotry. As <em>Fallen Earth</em> subscribers, the players will align themselves with certain belief systems when creating their characters, affecting their outlook on the aftermath. <br /><br />In a <a href="http://www.warcry.com">WarCry</a> exclusive, <em>Fallen Earth</em> writer Grace Hagood explains the game's religious and pseudo-religious elements, and some of the fanaticism embodied by these groups. She writes, <em>"Let's face it: religion is a touchy subject. A lot of game designers would rather steer clear of including religion in their work. However, a game like Fallen Earth, set in a future based on extrapolations of current society, can't ignore the reality of religious extremism. What we can do, though, is use our particular (and sometimes peculiar) filters to present religious fanaticism in a post-apocalyptic framework."</em><p><a href="http://massively.joystiq.com/2009/05/12/fallen-earth-dev-blog-explains-games-post-apocalyptic-religious/" rel="bookmark">Continue reading <em>Fallen Earth dev blog explains game's post-apocalyptic religious zealotry</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/12/fallen-earth-dev-blog-explains-games-post-apocalyptic-religious/">Fallen Earth dev blog explains game's post-apocalyptic religious zealotry</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 12 May 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.warcry.com/articles/view/devjournals/6053-Fallen-Earth-Villains-We-Love-to-Hate-Pt-3>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/12/fallen-earth-dev-blog-explains-games-post-apocalyptic-religious/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1542433/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/12/fallen-earth-dev-blog-explains-games-post-apocalyptic-religious/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aftermath</category><category>armageddon</category><category>dev-blog</category><category>developer-journal</category><category>factions</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>game-developer</category><category>grace-hagood</category><category>judges</category><category>lore</category><category>post-apocalyptic</category><category>sci-fi</category><category>sects</category><category>shiva</category><category>the-judges</category><category>writer</category><category>zealotry</category><category>zealots</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 12 May 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Champions Online dev diary by comic book writer John Layman]]></title><link>http://massively.joystiq.com/2009/05/01/champions-online-dev-diary-by-comic-book-writer-john-layman/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/01/champions-online-dev-diary-by-comic-book-writer-john-layman/</guid><comments>http://massively.joystiq.com/2009/05/01/champions-online-dev-diary-by-comic-book-writer-john-layman/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><a href="http://massively.joystiq.com/category/champions-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/championsonlinebarreltossat580.jpg" alt="" /></a><br />The next major superhero MMO to be released will be <a href="http://www.champions-online.com"><em>Champions Online</em></a>, based off of the pen-and-paper RPG system and in development at <a href="http://massively.joystiq.com/tag/cryptic-studios">Cryptic Studios</a>, slated to be released in mid-July 2009. To add even more superhero cred to the game, Cryptic has hired writers well-versed in the comics industry like <a href="http://en.wikipedia.org/wiki/John_Layman">John Layman</a>, of both Marvel and Wildstorm fame. <br /><br /><a href="http://www.pc.ign.com">IGN</a> is hosting a <a href="http://massively.joystiq.com/category/champions-online"><em>Champions Online</em></a> developer diary written by Layman that focuses on his work at Cryptic Studios. Layman introduces what he does,<em>"I'm the writer-guy for Champions Online, a comic book writer imported specifically to write a comic book themed game. And, just like writing comics, coming up with the right words, concepts, and plots is the very first part of a very long chain of work." </em>He writes about the process of hashing out the best ideas with other Cryptic notables like <a href="http://massively.joystiq.com/tag/jack-emmert">Jack Emmert</a>, <a href="http://massively.joystiq.com/tag/randy-mosiondz">Randy Mosiondz</a>, and <a href="http://massively.joystiq.com/tag/brian-gilmore">Brian Gilmore</a>, and then working to tailor those concepts to 'comic book-ese' that works for <em>Champions Online</em>.<p><a href="http://massively.joystiq.com/2009/05/01/champions-online-dev-diary-by-comic-book-writer-john-layman/" rel="bookmark">Continue reading <em>Champions Online dev diary by comic book writer John Layman</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/01/champions-online-dev-diary-by-comic-book-writer-john-layman/">Champions Online dev diary by comic book writer John Layman</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 01 May 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pc.ign.com/articles/977/977869p1.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/01/champions-online-dev-diary-by-comic-book-writer-john-layman/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1534315/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/01/champions-online-dev-diary-by-comic-book-writer-john-layman/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-gilmore</category><category>champions-online</category><category>cryptic-studios</category><category>dev-diary</category><category>developer-diary</category><category>ign</category><category>jack-emmert</category><category>john-layman</category><category>marvel</category><category>new-titles</category><category>randy-mosiondz</category><category>star-trek-online</category><category>super-hero</category><category>superhero</category><category>wildstorm</category><category>writer</category><category>writing</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 01 May 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[SWTOR's lead writer describes BioWare's ambitious storytelling initiative]]></title><link>http://massively.joystiq.com/2008/10/31/swtors-lead-writer-describes-biowares--ambitious/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/31/swtors-lead-writer-describes-biowares--ambitious/</guid><comments>http://massively.joystiq.com/2008/10/31/swtors-lead-writer-describes-biowares--ambitious/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div align="center"><a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/bunkerheader.jpg" alt="" /></a></div>
The biggest selling point of <a href="http://swtor.bioware.com"><em>Star Wars: The Old Republic</em></a> seems to be its focus on storytelling. Interactive stories have always been <a href="http://www.bioware.com">BioWare</a>'s particular claim to fame, so we're not surprised at the focus, but we will admit to being a little surprised at just how hardcore they are about it. In an <a href="http://www.gamasutra.com/view/feature/3835/a_new_galaxy_daniel_erickson_on_.php?page=4">interview with Gamasutra</a>, <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> Austin lead writer Daniel Erickson described the company's process for hiring and managing the writing staff, which includes more than a dozen people who went through a three-month training program, and who have now been working on the game for several years.<br /><br />What's interesting to us about the interview (most of it focuses on professional questions, not on gameplay -- check out the info from our own <a href="http://massively.joystiq.com/2008/10/24/the-old-republic-unveiled-classed-based-storytelling-and-tales/">encounter with Erickson</a> for more on that) is that unlike with other MMOs, the development process began with writing. The stories created by the writers are the foundation of the game design and experience to come -- at least according to Erickson.<br /><br />There's also a bit in there about the challenges of innovation in the MMO industry, and the need to make individual game features -- such as combat or story -- as solid as they are in single-player titles.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/31/swtors-lead-writer-describes-biowares--ambitious/">SWTOR's lead writer describes BioWare's ambitious storytelling initiative</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 31 Oct 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/feature/3835/a_new_galaxy_daniel_erickson_on_.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/31/swtors-lead-writer-describes-biowares--ambitious/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1358938/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/31/swtors-lead-writer-describes-biowares--ambitious/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>bioware-austin</category><category>daniel-erickson</category><category>development</category><category>ea</category><category>interview</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>storytelling</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>writer</category><category>writing</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Fri, 31 Oct 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Official Asheron's Call blog is nostalgic]]></title><link>http://massively.joystiq.com/2008/07/28/official-asherons-call-blog-is-nostalgic/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/28/official-asherons-call-blog-is-nostalgic/</guid><comments>http://massively.joystiq.com/2008/07/28/official-asherons-call-blog-is-nostalgic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><a href="http://www.gamershell.com/pc/asheron_s_call/screenshots.html?id=26777"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/26777_full.jpg" /></a><br /></div>
<a href="http://ac.turbine.com"><em>Asheron's Call</em></a>'s <a href="http://massively.joystiq.com/2008/06/07/turbine-plotting-something-special-for-the-100th-asherons-call/">100th update</a> is imminent, and to celebrate, <a href="http://www.tubine.com">Turbine</a> has started a "<a href="http://ac.turbine.com/?page_id=592">Nostalgia Blog</a>" in which old designers of the game reminisce about their experiences of elation and tribulation. The <a href="http://ac.turbine.com/?page_id=592">first entry</a> is now live. It was written by Allan "Orion" Maki, who worked as a designer on nearly half of <a href="http://massively.joystiq.com/category/asherons-call"><em>AC</em></a>'s content updates. He also wrote a huge chunk of the game's ongoing storyline. That storyline has been an important reason for people to keep on playing the game after all these years.<br /><br />In the blog, he describes his first, disaster-laden attempt at design, names his favorite characters and quests, and gushes compliments at <em>AC</em>, saying "you never forget your first love." Now he's working on <a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>The Lord of the Rings Online</em></a>, but one senses that he won't forget his roots.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/28/official-asherons-call-blog-is-nostalgic/">Official Asheron's Call blog is nostalgic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 28 Jul 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ac.turbine.com/?page_id=592>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/28/official-asherons-call-blog-is-nostalgic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1269037/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/28/official-asherons-call-blog-is-nostalgic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>allan-mako</category><category>allan-orion-maki</category><category>asherons-call</category><category>blog</category><category>design</category><category>designer</category><category>developer</category><category>lord-of-the-rings-online</category><category>lotro</category><category>nostalgia-blog</category><category>orion</category><category>story</category><category>storyline</category><category>turbine</category><category>writer</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Mon, 28 Jul 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[AO designer says adieu, moves on to The Secret World]]></title><link>http://massively.joystiq.com/2008/06/25/ao-designer-says-adieu-moves-on-to-the-secret-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/25/ao-designer-says-adieu-moves-on-to-the-secret-world/</guid><comments>http://massively.joystiq.com/2008/06/25/ao-designer-says-adieu-moves-on-to-the-secret-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a></p><div align="center"><a href="http://www.tentonhammer.com/node/35207"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/thesecretworld2.jpg" /></a><br /></div>
<a href="http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=frontend.show&amp;template=main"><em>Anarchy Online</em></a> content designer Nina "Aythem" Sund has been writing developer journal entries over at <a href="http://www.tentonhammer.com">Ten Ton Hammer</a> for several months, sharing game design wisdom and insider anecdotes with players. Her <a href="http://www.tentonhammer.com/node/35207">latest entry </a>had a different tone, though. She used the medium to bid farewell to <a href="http://massively.joystiq.com/category/anarchy-online"><em>AO</em></a> players as she moves on to work on <a href="http://www.funcom.com">Funcom</a>'s next MMO, <a href="http://www.darkdaysarecoming.com/"><em>The Secret World</em>.</a><br /><br />As a parting gift, she spent the rest of her entry telling fans how they too can become game designers. Hers is good advice if that's an aspiration for you. Unfortunately, she didn't slip out any news or information on <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a>, which as so far been very, well ... secret. Ten Ton Hammer attached <a href="http://www.tentonhammer.com/node/35195">two</a> <a href="http://www.tentonhammer.com/node/35194">bits</a> of concept art, though, so savor that!<br /><br />We hope <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> will continue to support <em>AO</em> even though it now has <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> and <em>The Secret World</em> to worry about, too. Sund was a popular quest designer at <em>AO</em>; we're glad she'll be adding her touch to <em>TSW</em>, but poor <em>AO</em>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/25/ao-designer-says-adieu-moves-on-to-the-secret-world/">AO designer says adieu, moves on to The Secret World</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 Jun 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/35207>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/25/ao-designer-says-adieu-moves-on-to-the-secret-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1234916/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/25/ao-designer-says-adieu-moves-on-to-the-secret-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>ao</category><category>aythem</category><category>blog</category><category>content-designer</category><category>content-writer</category><category>designer</category><category>devblog</category><category>farewell</category><category>funcom</category><category>goodbye</category><category>journal</category><category>nina-sund</category><category>quest</category><category>ten-ton-hammer</category><category>the-secret-world</category><category>transfer</category><category>writer</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Wed, 25 Jun 2008 11:00:00 EST</pubDate></item></channel></rss>
