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Posts tagged wow-clone

The Daily Grind: What makes an MMO a 'WoW clone'?

Eminent MMO designer Raph Koster inspired today's Daily Grind with his recent article titled When is a Clone, in which he discusses the difference between clones, reskins, variants, families, genres, and other words that gamers often use interchangeably when debating the merits of their favorite ga...

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The Soapbox: Give MMOs a chance

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. The very first Soapbox was penned by our Editor-in-Chief Shawn ...

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ZeniMax: The Elder Scrolls Online's real-time combat 'is all pretty much new'

If ZeniMax seems a bit defensive about The Elder Scrolls Online, you can hardly blame the company. Since its announcement this spring, the upcoming MMO has been met with a steady chorus of fan disapproval due to perceived similarities with other themepark fantasy MMOs. In a new interview with ...

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Free for All: Why the term Facebook game should fade

Last week, in the comments section of one of my other columns, a player described Glitch as "kind of like a non-violent, Facebook version of EVE Online." I was confused by the Facebook part, so I had to ask him about it. He responded by saying that it was "sort of like saying a themepark MMO is v...

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The Game Archaeologist uncovers Shadowbane: The battle-scarred blogger

I've long since enjoyed doing this column because, to me, it feels like the next best thing to having been there back in the day, playing these games. No one MMO player can occupy all titles at once, so experiences are bound to pass us by. Fortunately, the gamers who were there have long memories...

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The Road to Mordor: Four more years, four more years!

While four years is not a nice round number -- or even a halfway number like five -- it's a substantial milestone for any MMORPG. Debuting in early 2007, Lord of the Rings Online introduced something we'd never seen before: a fully realized 3-D virtual Middle-earth where we could not only enjoy a...

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Celebrate EQ's 12 years with a look back and an interview with John Smedley

Time grows many layers, and this is especially true in MMORPGs. After all, not only are new quests, stories and chunks of content added to a game as it goes along, but the players themselves add their own memories and experiences to the mix. MMOs truly are virtual worlds, and they change over tim...

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BioWare: WoW is the "touchstone" for The Old Republic

Debate has raged long and hard in fan circles as to whether or not BioWare's upcoming Star Wars: The Old Republic MMORPG is a "WoW clone." Speaking on the keynote panel at the DICE Summit in Las Vegas, BioWare co-founder Greg Zeschuk added a bit of fuel to that particular fire by outlining how SWTO...

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Free for All: An insight on indie from Alganon

Recently I decided that I wanted to ask different indie developers how their world revolves and what it's like to exist within that world. Development is a funny thing and often much more difficult than many of us will ever know. In my experience, the budget doesn't change the basic goings-on in th...

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Rise and Shiny recap: Alganon

We have all heard of the controversy surrounding Alganon. Essentially, it breaks down into a few basic points: it is a "WoW clone," and it is being run by Derek Smart, a say-it-like-you-mean-it development bad-boy. Many claim he looks for negative attention and enjoys arguing with players. To be bl...

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