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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Amazing EVE Online video tells epic tale of wormhole conflict]]></title><link>http://massively.joystiq.com/2011/11/18/amazing-eve-online-video-tells-epic-tale-of-wormhole-conflict/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/18/amazing-eve-online-video-tells-epic-tale-of-wormhole-conflict/</guid><comments>http://massively.joystiq.com/2011/11/18/amazing-eve-online-video-tells-epic-tale-of-wormhole-conflict/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/18/amazing-eve-online-video-tells-epic-tale-of-wormhole-conflict/"><img alt="Clarion Call 3 title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/clarioncall3.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
PvP in <em><a href="http://massively.joystiq.com/category/eve-online/">EVE Online</a></em> is more often likened to a game of strategy than of action. If that's true, then Rooks and Kings' impressive track record for tactical genius makes the alliance undeniably a grandmaster of intergalactic chess. The group's instructional video <a href="http://massively.joystiq.com/2009/02/02/eve-evolved-the-top-ten-eve-videos-of-all-time-part-2/">Clarion Call: Triage Special</a> in early 2009 was released to wide acclaim, and the tactics demonstrated in the video became core strategies replicated by military corporations throughout the game. The follow-up video <a href="http://massively.joystiq.com/2010/02/13/eve-video-corner-clarion-call-2-pantheon/">Clarion Call: Pantheon</a> evolved those strategies to counter opponents prepared to come up against triage carriers.<br />
<br />
Massively is proud to exclusively reveal Rooks and Kings' third and undeniably most impressive video to date. Clarion Call 3 moves the stage of Rooks and Kings' normal hunting grounds in nullsec and lowsec to the undiscovered lands of wormhole space. But star Alazais says "one does not simply walk into a wormhole," noting that the tight restrictions on the mass of ships that can enter a wormhole presents new challenges. The group fought outnumbered and outgunned against an enemy possessing an ability that later became known as "the infinity gun."<br />
<br />
Skip past the cut to learn more about the infinity gun exploit and to watch the full film. Don't forget to set it to 1080p for the full HD experience.<p><a href="http://massively.joystiq.com/2011/11/18/amazing-eve-online-video-tells-epic-tale-of-wormhole-conflict/" rel="bookmark">Continue reading <em>Amazing EVE Online video tells epic tale of wormhole conflict</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/18/amazing-eve-online-video-tells-epic-tale-of-wormhole-conflict/">Amazing EVE Online video tells epic tale of wormhole conflict</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 Nov 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/18/amazing-eve-online-video-tells-epic-tale-of-wormhole-conflict/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20109491/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/18/amazing-eve-online-video-tells-epic-tale-of-wormhole-conflict/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1080p</category><category>alazais</category><category>aperture-harmonics</category><category>capital</category><category>capital-ships</category><category>capitals</category><category>carrier</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>clarion-call</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>eve-video-corner</category><category>exclusive</category><category>exploit</category><category>hd</category><category>infinite-gun</category><category>infinity-gun</category><category>k162</category><category>news</category><category>piracy</category><category>pvp</category><category>pvp-video</category><category>rooks-and-kings</category><category>sandbox</category><category>sci-fi</category><category>triage</category><category>video</category><category>wormhole</category><category>wormhole-exploration</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Fri, 18 Nov 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Latest EVE dev video talks ship balance and features coming this winter]]></title><link>http://massively.joystiq.com/2011/11/05/latest-eve-dev-video-talks-ship-balance-and-features-coming-this/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/05/latest-eve-dev-video-talks-ship-balance-and-features-coming-this/</guid><comments>http://massively.joystiq.com/2011/11/05/latest-eve-dev-video-talks-ship-balance-and-features-coming-this/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/05/latest-eve-dev-video-talks-ship-balance-and-features-coming-this/"><img alt="Stoffer yeoooo" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/devfeatures2.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Several weeks ago, <em><a href="http://massively.joystiq.com/category/eve-online/">EVE Online</a></em> developer <a href="http://massively.joystiq.com/tag/CCP-Games/">CCP Games</a> restructured its company and announced a new laser focus on in-space features for <em>EVE Online</em>. Since then we've seen an absolute deluge of news updates and devblogs on features due for release in the winter expansion. In the first two of CCP's new In Development video series, <a href="http://massively.joystiq.com/tag/CCP-Guard/">CCP Guard</a> explored the art department and showed off the new nebula effects, <em>EVE</em>'s sharpened shadows and the new tier 3 battlecruisers.<br />
<br />
In <a href="http://www.youtube.com/watch?v=dInM9k3tTSw">the latest In Development video</a>, Guard talks to the <em>EVE</em> feature teams about the absolutely massive list of balance changes and features coming with the winter expansion. <a href="http://massively.joystiq.com/tag/CCP-Soundwave/">CCP Soundwave</a> admits that developers have "probably done more rebalancing in the past month than we have in the past two years," before rattling off an impressive list of changes and new features.<br />
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Skip past the cut for a brief summary of the changes and to watch the video in HD.<p><a href="http://massively.joystiq.com/2011/11/05/latest-eve-dev-video-talks-ship-balance-and-features-coming-this/" rel="bookmark">Continue reading <em>Latest EVE dev video talks ship balance and features coming this winter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/05/latest-eve-dev-video-talks-ship-balance-and-features-coming-this/">Latest EVE dev video talks ship balance and features coming this winter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 05 Nov 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/05/latest-eve-dev-video-talks-ship-balance-and-features-coming-this/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20099500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/05/latest-eve-dev-video-talks-ship-balance-and-features-coming-this/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anomaly</category><category>balance</category><category>balancing</category><category>battlecruiser</category><category>bookmarks</category><category>capital</category><category>capital-ship-rebalance</category><category>capital-ships</category><category>ccp-soundwave</category><category>ccp-tallest</category><category>ccp-ytterbium</category><category>corp-bookmarks</category><category>destroyers</category><category>dev-diary</category><category>dramiel</category><category>expansion</category><category>fuel-pellet</category><category>logistics</category><category>nerf</category><category>news</category><category>patch</category><category>pos</category><category>starbase</category><category>supercapital-nerf</category><category>supercapitals</category><category>video</category><category>wormhole</category><category>wormhole-exploration</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sat, 05 Nov 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The great wormhole heist, part 2]]></title><link>http://massively.joystiq.com/2011/04/17/eve-evolved-the-great-wormhole-heist-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/17/eve-evolved-the-great-wormhole-heist-part-2/</guid><comments>http://massively.joystiq.com/2011/04/17/eve-evolved-the-great-wormhole-heist-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/eve-evolved/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/whheistpt2-title.jpg" vspace="4" /></a></div>
One of the most common things I hear from people who don't play <a href="http://www.eve-online.com"><em>EVE Online</em></a> is that they don't like the game itself but they absolutely love the stories that come out of it. There's something inherently brutal and visceral about the stories players act out every day in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s colossal sandbox. Tales of <a href="http://massively.joystiq.com/2010/09/11/eve-online-player-steals-45-000-worth-of-isk-in-massive-investm/">high-profile thefts</a> and political intrigue occasionally creep into the media and grab our attention, but stories of that sort are a lot more common than you'd think. Last year, we told <a href="http://massively.joystiq.com/2010/09/12/eve-evolved-death-of-an-industrialist/">one such story</a> of a player's descent into criminality and revenge taken too far. In last week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I began to tell the true tale of that same player in <a href="http://massively.joystiq.com/2011/04/10/eve-evolved-the-great-wormhole-heist-part-1/">one of his biggest heists to date</a>. If you haven't read the first part of this story yet, head back to <a href="http://massively.joystiq.com/2011/04/10/eve-evolved-the-great-wormhole-heist-part-1/">last week's EVE Evolved</a> before reading on.<br />
<br />
<strong>A matter of time</strong><br />
<br />
Having discovered an opportunity for theft much greater than expected, Scott recognised that he would need help to pull off a successful heist. With the <a href="http://www.massively.com/2009/07/19/eve-evolved-untangling-the-mystery-of-the-sleepers/">wormhole corporation</a>'s assets within Scott's reach, a sense of urgency began to overtake him. Based on discussions with his new corp members, he knew that the group's wormhole tenancy had just begun and that they were still in the process of clearing the starbase up following a frantic move-in. This explained the secure containers littering space -- a temporary measure to be used until an adequate hangar permission scheme could be created.<br />
<br />
In this week's conclusion of the story of <a href="http://massively.joystiq.com/2011/04/10/eve-evolved-the-great-wormhole-heist-part-1/">the great wormhole heist</a>, Scott discovers allies in some unexpected places and finds out first-hand whether there really is no honour amongst thieves.<p><a href="http://massively.joystiq.com/2011/04/17/eve-evolved-the-great-wormhole-heist-part-2/" rel="bookmark">Continue reading <em>EVE Evolved: The great wormhole heist, part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/17/eve-evolved-the-great-wormhole-heist-part-2/">EVE Evolved: The great wormhole heist, part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 17 Apr 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/17/eve-evolved-the-great-wormhole-heist-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19914104/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/17/eve-evolved-the-great-wormhole-heist-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>CCP-Wrangler</category><category>corp</category><category>corporate</category><category>corporate-infiltration</category><category>corporation</category><category>crime</category><category>criminal</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>heist</category><category>john</category><category>milton-keynes</category><category>outlaw</category><category>Outlaws</category><category>richard</category><category>scott</category><category>spy</category><category>spying</category><category>steve</category><category>wormhole</category><category>wormhole-exploration</category><category>wormhole-heist</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 17 Apr 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The great wormhole heist, part 1]]></title><link>http://massively.joystiq.com/2011/04/10/eve-evolved-the-great-wormhole-heist-part-1/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/10/eve-evolved-the-great-wormhole-heist-part-1/</guid><comments>http://massively.joystiq.com/2011/04/10/eve-evolved-the-great-wormhole-heist-part-1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/eve-evolved/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/whheist-title.jpg" vspace="4" /></a></div>
Several years ago, <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s Community Manager <a href="http://www.massively.com/tag/CCP-Wrangler">CCP Wrangler</a> made a statement that I felt really crystalised the sentiment behind the game. He said that <em>"</em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a><em> isn't designed to just look like a cold, dark and harsh world; it's designed to be a cold, dark and harsh world."</em> Although most of us are content to indulge ourselves in PvP, market games and other traditional modes of gameplay, a criminal underworld runs beneath that innocuous surface. A significant few <a href="http://massively.joystiq.com/2010/08/08/eve-evolved-outlaws-of-eve/">carve their own illicit destinies</a> from the void, stealing and cheating their way to the top.<br />
<br />
Whether these space-faring cyber-criminals are in it for fame and riches, political influence, or their own personal goals, the stories of their actions in <em>EVE</em>'s colossal sandbox never fail to grip us. High-profile thefts like the <a href="http://eve.klaki.net/heist/">Guiding Hand Social Club heist</a> of 2005, the <a href="http://massively.joystiq.com/2009/08/26/eve-online-player-run-bank-1-2-trillion-isk-in-the-red-freezes/">closure of EBank</a>, and last year's <a href="http://massively.joystiq.com/2010/09/11/eve-online-player-steals-45-000-worth-of-isk-in-massive-investm/">Titans4U scandal</a> have been made very public, and smaller-scale crimes occur every day in New Eden. Last year, <a href="http://massively.joystiq.com/2010/09/12/eve-evolved-death-of-an-industrialist/">we brought you the true tale</a> of one player's revenge taken too far -- a story of corporate infiltration, social deception and utter destruction. Although this was Scott's first foray into criminality, it was most certainly not his last. The events in this week's story are true, but the names of the players and corporations involved have been changed.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, Scott returns as I begin to tell the true story of his huge wormhole heist.<p><a href="http://massively.joystiq.com/2011/04/10/eve-evolved-the-great-wormhole-heist-part-1/" rel="bookmark">Continue reading <em>EVE Evolved: The great wormhole heist, part 1</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/10/eve-evolved-the-great-wormhole-heist-part-1/">EVE Evolved: The great wormhole heist, part 1</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 10 Apr 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/10/eve-evolved-the-great-wormhole-heist-part-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19906724/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/10/eve-evolved-the-great-wormhole-heist-part-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>CCP-Wrangler</category><category>corp</category><category>corporate</category><category>corporate-infiltration</category><category>corporation</category><category>crime</category><category>criminal</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>heist</category><category>milton-keynes</category><category>outlaw</category><category>Outlaws</category><category>richard</category><category>scott</category><category>spy</category><category>spying</category><category>wormhole</category><category>wormhole-exploration</category><category>wormhole-heist</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 10 Apr 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Mining 101 -- Advanced mining]]></title><link>http://massively.joystiq.com/2011/01/23/eve-evolved-mining-101-advanced-mining/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/23/eve-evolved-mining-101-advanced-mining/</guid><comments>http://massively.joystiq.com/2011/01/23/eve-evolved-mining-101-advanced-mining/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/advmining-title.jpg" /></a></div>
Because it is stigmatised as a boring and inactive activity, mining is perhaps <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s most overlooked profession. While it can be a repetitive and sedate affair, mining is a good way to make ISK during low points in your game time. A lot of miners use the profession to make a little ISK while they chat with friends in-game, read the forum or do some other activity. In the first two parts of this three-part guide to mining in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>, I looked at some of <a href="http://massively.joystiq.com/2011/01/09/eve-evolved-mining-101-the-basics/">the basics of solo or group mining</a> and <a href="http://massively.joystiq.com/2011/01/16/eve-evolved-mining-101-mining-efficiency/">how to make the most ISK for your invested time</a>.<br />
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Over the years, I've learned a few tricks and strategies for mining that have come in handy. If the local asteroid belts are stripmined clean and you need somewhere nearby to mine, for example, it's possible to use the mission system to spawn a practically endless supply of low-end ore. If setting up camp in high-security space isn't your thing, it can also be very profitable to run a nomadic mining expedition. Using a starbase as a base of operations, you can set up ore depots and refining stations in either normal space or wormhole space.<br />
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In this final part of the <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a> guide to mining in <em>EVE</em>, I look at spawning asteroids using the mission system, using a starbase as a base of operations in outlying systems, and running a wormhole mining expedition for massive profit.<p><a href="http://massively.joystiq.com/2011/01/23/eve-evolved-mining-101-advanced-mining/" rel="bookmark">Continue reading <em>EVE Evolved: Mining 101 -- Advanced mining</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/23/eve-evolved-mining-101-advanced-mining/">EVE Evolved: Mining 101 -- Advanced mining</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 23 Jan 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/23/eve-evolved-mining-101-advanced-mining/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19809993/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/23/eve-evolved-mining-101-advanced-mining/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>gravimetric</category><category>highsec</category><category>low-sec</category><category>lowsec</category><category>mining</category><category>mission</category><category>mission-mining</category><category>pos</category><category>pve</category><category>refinery</category><category>refining</category><category>rorqual</category><category>sleeper</category><category>sleepers</category><category>starbase</category><category>wormhole</category><category>wormhole-exploration</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 23 Jan 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The EVE Online that could be]]></title><link>http://massively.joystiq.com/2010/09/05/eve-evolved-the-eve-online-that-could-be/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/05/eve-evolved-the-eve-online-that-could-be/</guid><comments>http://massively.joystiq.com/2010/09/05/eve-evolved-the-eve-online-that-could-be/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/evethatcould-title2.jpg"  alt="" /></a></div>
Each of us has a different idea of the perfect game, whether it's an existing game with a few tweaks or something completely new. Game designers work tirelessly to make their own vision of the perfect game a reality, but there's no telling what players will think of a feature until it's finished. In the process of transforming a feature from a gleam in the game designer's eye to a finished product, something is unfortunately often lost in translation. Limitations in the technology being used or the manpower available can render the ideal implementation infeasible. <br />
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As players, we don't really see that full development process. That doesn't stop us from painting our perfect vision of an upcoming or potential feature and how awesome it could be. In the coming years, the <a href="http://www.eve-online.com"><em>EVE Online</em></a> developers will be going through the process of making some of their most incredible visions a reality. Ideas like <a href="http://massively.joystiq.com/tag/walking-in-stations/">walking in stations</a> and integrating the upcoming MMOFPS <em><a href="http://massively.joystiq.com/category/dust-514/">Dust 514</a></em> with <em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a></em>'s planetary interaction feature will be put through a potentially brutal development process. We can only hope that as little as possible of <a href="http://massively.joystiq.com/2009/10/27/gamex-2009-video-interview-with-nathan-richardsson-and-alli-o/">those visions we've heard from <em>EVE</em>'s developers</a> gets lost in translation.<br />
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In this speculative opinion piece, I look at a few areas in which <em>EVE</em> is sure to be expanded in the coming years and discuss what I'd consider to be the ideal way they could be implemented or handled.<p><a href="http://massively.joystiq.com/2010/09/05/eve-evolved-the-eve-online-that-could-be/" rel="bookmark">Continue reading <em>EVE Evolved: The EVE Online that could be</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/05/eve-evolved-the-eve-online-that-could-be/">EVE Evolved: The EVE Online that could be</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 05 Sep 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/05/eve-evolved-the-eve-online-that-could-be/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19621315/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/05/eve-evolved-the-eve-online-that-could-be/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>dominion</category><category>eoh</category><category>eoh-poker</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>expansions</category><category>featured</category><category>incarna</category><category>iteration</category><category>mini-games</category><category>Minigames</category><category>opinion</category><category>planet</category><category>planetary-interaction</category><category>poker</category><category>sleeper</category><category>sovereignty</category><category>spreadsheets-in-space</category><category>stations</category><category>tyrannis</category><category>wormhole</category><category>wormhole-exploration</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 05 Sep 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Exploration -- Top tips]]></title><link>http://massively.joystiq.com/2010/07/18/eve-evolved-exploration-top-tips/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/18/eve-evolved-exploration-top-tips/</guid><comments>http://massively.joystiq.com/2010/07/18/eve-evolved-exploration-top-tips/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/explorationpt3-title.jpg" /></a></div>
Over the past two weeks, I've been giving an in-depth look at <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s exploration profession. Exploration is one of the many PvE elements that players can get involved in right from their first week in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>. By concentrating on astrometrics skills, a new player can be a more-than-competent prober within a week. Although some sites may require the help of an older player for the first few months, it's still one of the most fun PvE elements a new player can get into. In <a href="http://massively.joystiq.com/2010/07/04/eve-evolved-exploration-the-basics/">the first part of this three-part guide</a>, I went over the basic equipment and techniques you'll need to scan down hidden complexes. In <a href="http://massively.joystiq.com/2010/07/11/eve-evolved-exploration-loot-and-plunder/">last week's second part</a>, I went on to look at the different types of hidden site you can discover, what loot you can expect to find in each of them and what kind of challenge you'll face.<br />
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Since the exploration system was launched many years ago, I've picked up a few tricks and tips that can help any explorer. In this final part of the <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a> guide to exploration, I run down my four top tips for budding explorers.<p><a href="http://massively.joystiq.com/2010/07/18/eve-evolved-exploration-top-tips/" rel="bookmark">Continue reading <em>EVE Evolved: Exploration -- Top tips</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/18/eve-evolved-exploration-top-tips/">EVE Evolved: Exploration -- Top tips</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 18 Jul 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/18/eve-evolved-exploration-top-tips/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19556554/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/18/eve-evolved-exploration-top-tips/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>dotlan</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>exploration</category><category>explorer</category><category>featured</category><category>new-player</category><category>new-player-experience</category><category>new-players</category><category>newbie</category><category>probes</category><category>professions</category><category>pve</category><category>scan-probes</category><category>scanning</category><category>tips</category><category>tips-and-tricks</category><category>wormhole-exploration</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 18 Jul 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE's Sansha live event takes an interesting turn]]></title><link>http://massively.joystiq.com/2010/06/29/eves-sansha-live-event-takes-an-interesting-turn/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/29/eves-sansha-live-event-takes-an-interesting-turn/</guid><comments>http://massively.joystiq.com/2010/06/29/eves-sansha-live-event-takes-an-interesting-turn/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2010/05/16/eve-evolved-sansha-abduction-live-event/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/sanshajove-title.jpg" alt="" /></a></div>
On the 11th of May, <a href="http://massively.joystiq.com/2010/05/11/eve-online-brings-back-live-events-with-tyrannis/">CCP announced that they'd be bringing live events</a> back to <a href="http://www.eve-online.com"><em>EVE Online</em></a>. Later that day, the first event was set in motion with the apparent leak of private CONCORD police documents into the hands of players. The documents hinted at a Sansha NPC military build-up, and suggested that <a href="http://wiki.eveonline.com/en/wiki/Sansha%27s_Nation_%28Chronicle%29">Sansha's Nation</a> was behind <a href="http://www.eveonline.com/news.asp?a=single&amp;nid=3870&amp;tid=2">the reported abduction of a Ducia Foundry expedition team</a>. Events rapidly escalated, with players breaking the news that Sansha fleets had begun attacking the populated worlds of the four empires and abducting citizens in the tens of thousands. The most worrying part was that the navies of the four empires were unable to respond in time as the Sansha fleets were <a href="http://massively.joystiq.com/2010/05/16/eve-evolved-sansha-abduction-live-event/">using wormholes to enter their target systems</a>.<br />
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During the first few days of the event, locator agent traces on key Sansha slave actors between attacks revealed their presence in a system named 3-CE1R. This was quickly written off by many <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> players as a roleplaying inconsistency as that system is within <a href="http://wiki.eveonline.com/en/wiki/Jove">the Jove Empire</a>. Jove space is currently unreachable as the mysterious and technologically advanced race decided long ago to cut the stargate connections between their empire and the rest of New Eden. When random wormholes through space began spawning after the Seylinn disaster, none appeared to connect to Jove space. This led players to believe that the Jove Directorate possessed some form of control over wormhole formation, able to at least block it from occurring in their systems.<br />
<br />
Skip past the cut to read the startling revelations recently made in this epic storyline arc.<strong><br />
</strong><p><a href="http://massively.joystiq.com/2010/06/29/eves-sansha-live-event-takes-an-interesting-turn/" rel="bookmark">Continue reading <em>EVE's Sansha live event takes an interesting turn</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/29/eves-sansha-live-event-takes-an-interesting-turn/">EVE's Sansha live event takes an interesting turn</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 29 Jun 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/news.asp?a=single&amp;nid=3966&amp;tid=2>Read</a>&nbsp;|&nbsp;<a href=http://www.eveonline.com/news.asp?a=single&amp;nid=3967&amp;tid=4>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/29/eves-sansha-live-event-takes-an-interesting-turn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19532476/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/29/eves-sansha-live-event-takes-an-interesting-turn/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>event</category><category>events</category><category>featured</category><category>jove</category><category>jove-empire</category><category>live-event</category><category>live-events</category><category>role-playing</category><category>roleplaying</category><category>sansha</category><category>sanshas-nation</category><category>wormhole</category><category>wormhole-exploration</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 29 Jun 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The importance of corporate goals]]></title><link>http://massively.joystiq.com/2010/03/07/eve-evolved-the-importance-of-corporate-goals/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/07/eve-evolved-the-importance-of-corporate-goals/</guid><comments>http://massively.joystiq.com/2010/03/07/eve-evolved-the-importance-of-corporate-goals/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/corpgoals-title.jpg" alt="" /></a></div>
When new <a href="http://www.eve-online.com"><em>EVE Online</em></a> players give up and quit the game, their reasons are usually very similar. A <a href="http://massively.joystiq.com/2009/02/22/eve-evolved-how-do-you-handle-burnout/">lack of drive to play the game is common</a>, with players logging in only to change skills. Similarly, people complain that <a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/208-Eve-Online">the game is boring</a> and isn't really taking them anywhere. Most of these reasons boil down to a basic lack of motivation, purpose and goals. As a sandbox game, <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> doesn't really lead the player anywhere after the tutorials and it can be easy to get lost. This is where the <em>EVE</em> community steps in by providing a whole host of player-run corporations to help pilots find their way in <em>EVE</em>.<br />
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As a very social game, I don't think <em>EVE</em> truly takes off <a href="http://massively.joystiq.com/2009/08/02/eve-evolved-finding-the-perfect-corporation-in-five-easy-steps/">until you get into a good corporation</a>. In addition to help and advice, a good corp with some solid corporate goals will offer players a sense of purpose and direction that can be hard to find on your own. The opportunity to be a part of something bigger than yourself and accomplish goals you could never hope to on your own can be a great motivator. Whether your corporation's goal is to build a freighter from scratch, run a massive industrial complex, engage in PvP or even lay claim to a system, it stands a much better chance of being achieved <a href="http://massively.joystiq.com/2009/10/11/eve-evolved-running-your-own-corporation/">when pilots cooperate</a>.<br />
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In this opinion piece, I show how the whole can be greater than the sum of its parts as I look at a few of the goals corporations commonly work toward as a team.<p><a href="http://massively.joystiq.com/2010/03/07/eve-evolved-the-importance-of-corporate-goals/" rel="bookmark">Continue reading <em>EVE Evolved: The importance of corporate goals</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/07/eve-evolved-the-importance-of-corporate-goals/">EVE Evolved: The importance of corporate goals</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 07 Mar 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/07/eve-evolved-the-importance-of-corporate-goals/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19386172/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/07/eve-evolved-the-importance-of-corporate-goals/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>corp</category><category>corporation</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>faction</category><category>factional-warfare</category><category>featured</category><category>goals</category><category>industrial</category><category>industry</category><category>motivation</category><category>opinion</category><category>piracy</category><category>pirate</category><category>quit</category><category>sandbox</category><category>starbase</category><category>wormhole</category><category>wormhole-exploration</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 07 Mar 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Five useful starbase configurations]]></title><link>http://massively.joystiq.com/2010/02/14/eve-evolved-five-useful-starbase-configurations/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/14/eve-evolved-five-useful-starbase-configurations/</guid><comments>http://massively.joystiq.com/2010/02/14/eve-evolved-five-useful-starbase-configurations/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/player-housing/" rel="tag">Player Housing</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/starbase-title2.jpg" /></a></div>
Player housing is one of those features we love to see in an MMO but every game that has it seems to implement it differently. Sometimes it's limited to instanced rooms the player can decorate and sometimes it's a little more functional like shared guild halls. In <a href="http://www.eve-online.com"><em>EVE Online</em></a>, the closest thing to widely-available player housing would be <a href="http://wiki.eveonline.com/wiki/Starbase">anchorable starbases</a>, which can be configured to serve a variety of functional roles. Originally, their primary purpose was to mine moon minerals and <a href="http://wiki.eveonline.com/wiki/Moon_mining">react them to produce advanced materials</a> for Tech 2 production.<br />
<br />
Starbases can be very useful as tactical staging points for PvP operations. With the right modules anchored around them, they can also be configured for use in other industries, from mining and manufacturing to research and deep space exploration. Until recently, they also played a critical role in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s alliance sovereignty warfare as the alliance with the most starbases in a system gained control of it. With that role <a href="http://massively.joystiq.com/2009/12/01/massivelys-eve-dominion-launch-day-roundup/">now fulfilled by Outposts, Infrastructure Hubs and Territorial Claim Units</a>, starbases have mostly returned to their former industrial and tactical uses.<br />
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In this article, I look at five different starbase configurations that can be very useful to organised corporations.<p><a href="http://massively.joystiq.com/2010/02/14/eve-evolved-five-useful-starbase-configurations/" rel="bookmark">Continue reading <em>EVE Evolved: Five useful starbase configurations</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/14/eve-evolved-five-useful-starbase-configurations/">EVE Evolved: Five useful starbase configurations</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 14 Feb 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/14/eve-evolved-five-useful-starbase-configurations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19357305/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/14/eve-evolved-five-useful-starbase-configurations/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>death-star</category><category>depot</category><category>dominion</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>piracy</category><category>player-housing</category><category>player-owned-starbase</category><category>pos</category><category>pvp</category><category>safespot</category><category>sleeper</category><category>sovereignty</category><category>starbase</category><category>territorial-control</category><category>tips</category><category>tips-and-tricks</category><category>wormhole</category><category>wormhole-exploration</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 14 Feb 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Research: Reverse Engineering and Tech 3, part 2]]></title><link>http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3-part-2/</guid><comments>http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3-part-2/#comments</comments><description><![CDATA[<p><a href="http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3-part-2/" rel="bookmark">Continue reading <em>EVE Evolved: Research: Reverse Engineering and Tech 3, part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3-part-2/">EVE Evolved: Research: Reverse Engineering and Tech 3, part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Dec 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19294747/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprint</category><category>ccp</category><category>ccp-games</category><category>engineering</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>guide</category><category>legion</category><category>loki</category><category>profit</category><category>proteus</category><category>re</category><category>research</category><category>reverse</category><category>reverse-engineering</category><category>skills</category><category>sleepers</category><category>strategic-cruisers</category><category>subsystem</category><category>tech-1</category><category>tech-2</category><category>tech-3</category><category>tengu</category><category>tips</category><category>tips-and-tricks</category><category>wormhole-exploration</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 27 Dec 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Research: Reverse Engineering and Tech 3]]></title><link>http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3/</guid><comments>http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/re-title.jpg" /></a></div>
In the first two parts of this guide to Research in <a href="http://www.eve-online.com"><em>EVE Online</em></a>, I covered <a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/">the basics of Tech 1 blueprint research</a> and <a href="http://massively.joystiq.com/2009/12/20/eve-evolved-research-invention-and-tech-2/">the "Invention" system</a> that allows players to make their own Tech 2 blueprint copies. The reverse engineering process used to make Tech 3 blueprints is a lot like invention except with a new set of materials, equipment and skills. Though the process used to create it will be familiar to inventors, the end product is a strange beast. Unlike Tech 2, Tech 3 isn't just a straight improvement over lower tech levels and doesn't use Tech 1 or 2 as a base. Instead, it's an entirely new technology used to make <a href="http://massively.joystiq.com/2009/09/06/eve-evolved-tech-3-strategic-cruisers/">custom, modular ships</a>. At the moment, the only Tech 3 products we have are the modular "Strategic Cruiser" class but more is planned for future patches. Tech 3 frigates are rumoured to be next on the development table and it's entirely possible that we'll see strange new Tech 3 modules thrown into the mix too at some point.<br />
<br />
In today's part of this bumper guide to research, I look into <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s newest addition to the researcher's repertoire as I examine Tech 3 and "Reverse Engineering". I'll look at how it all fits together to make a finished product, what's required to get involved and best practices for staying profitable in what has become a very competitive marketplace.<p><a href="http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3/" rel="bookmark">Continue reading <em>EVE Evolved: Research: Reverse Engineering and Tech 3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3/">EVE Evolved: Research: Reverse Engineering and Tech 3</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Dec 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19294500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprint</category><category>ccp</category><category>ccp-games</category><category>engineering</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>guide</category><category>legion</category><category>loki</category><category>profit</category><category>proteus</category><category>re</category><category>research</category><category>reverse</category><category>reverse-engineering</category><category>skills</category><category>sleepers</category><category>strategic-cruisers</category><category>subsystem</category><category>tech-1</category><category>tech-2</category><category>tech-3</category><category>tengu</category><category>tips</category><category>tips-and-tricks</category><category>wormhole-exploration</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 27 Dec 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Just another week in the Sleeper's den]]></title><link>http://massively.joystiq.com/2009/07/26/eve-evolved-just-another-week-in-the-sleepers-den/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/26/eve-evolved-just-another-week-in-the-sleepers-den/</guid><comments>http://massively.joystiq.com/2009/07/26/eve-evolved-just-another-week-in-the-sleepers-den/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: left;">
<div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/sleeperpvps-title.jpg" alt="" /></a><br /></div>
Following last week's reassuringly popular article <a href="http://massively.joystiq.com/2009/07/19/eve-evolved-untangling-the-mystery-of-the-sleepers/">"Untangling the mystery of the Sleepers"</a>, our little expeditionary alliance has had an extremely action-packed week. In addition to several PvP encounters with roaming gangs, there's been a <a href="http://wiki.eveonline.com/wiki/POS">POS</a> siege, a system invasion and a lot of drama. At the end of it all, I'm left with a renewed sense of awe for the unique experiences <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> can deliver if you're just willing to seek them out and actively involve yourself. At times I can truly immerse myself in <a href="http://massively.joystiq.com/category/eve-online/"><span style="font-style: italic;">EVE</span></a> and feel like I'm taking an actor's part in a kind of intergalactic play scene, an experience I've never come close to in any other MMO. Taking part in these events is almost like being painted into an illustrative chapter of some historic record. In this article, I hope to solidify that record and share a glimpse of what it's like to immerse yourself in this part of <span style="font-style: italic;">EVE</span>.<br /></div>
<br />What follows is a storytold account of Total Comfort alliance's deadly week in the Sleeper's den.<p><a href="http://massively.joystiq.com/2009/07/26/eve-evolved-just-another-week-in-the-sleepers-den/" rel="bookmark">Continue reading <em>EVE Evolved: Just another week in the Sleeper's den</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/26/eve-evolved-just-another-week-in-the-sleepers-den/">EVE Evolved: Just another week in the Sleeper's den</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 26 Jul 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/26/eve-evolved-just-another-week-in-the-sleepers-den/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19108159/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/26/eve-evolved-just-another-week-in-the-sleepers-den/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carrier</category><category>ccp</category><category>ccp-games</category><category>collapse</category><category>eve</category><category>eve-online</category><category>featured</category><category>fourth circle</category><category>Greater Avarice</category><category>joystiqfeatures</category><category>nyphur</category><category>operation bastard</category><category>pillowsoft</category><category>pos</category><category>pvp</category><category>revenge</category><category>siege</category><category>sleeper</category><category>story</category><category>total comfort</category><category>wormhole-exploration</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 26 Jul 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Apocrypha 1.3 improvements and Tech III changes coming to EVE on Monday June 29]]></title><link>http://massively.joystiq.com/2009/06/26/apocrypha-1.3-improvements-and-tech-iii-changes-coming-to-eve-on-monday/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/26/apocrypha-1.3-improvements-and-tech-iii-changes-coming-to-eve-on-monday/</guid><comments>http://massively.joystiq.com/2009/06/26/apocrypha-1.3-improvements-and-tech-iii-changes-coming-to-eve-on-monday/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/os579_eve_580.jpg" alt="" /></a><br /><a href="http://www.eveonline.com"><em>EVE Online</em></a> patch <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em></a> 1.3 is slated for a Monday June 29 deployment. <a href="http://www.ccpgames.com">CCP Games</a> is pushing ahead with their <a href="http://massively.joystiq.com/tag/need-for-speed">Need for Speed initiative</a>, which aims to streamline the game's performance and provide a better play experience. They're making some database changes with the next <em>Apocrypha</em> patch that should improve what you experience in your game client with inventory management, but beyond addressing "<a href="http://massively.joystiq.com/tag/jita">The Jita Problem</a>" there will be a fair number of changes in the next patch. <br /><br />On that topic of speed, players should notice a huge change with <a href="http://massively.joystiq.com/tag/pos">starbase deployment</a> (or hasty tear downs): players will be able to anchor, online, or unanchor offensive and defensive starbase structures in half the time it took previously. (Ninja POS deployment?) Perhaps more significant to some players than others, station reprocessing will be much faster -- apparently refining stacks of items will be up to 25 times faster than before. Also, some of those changes to <a href="http://massively.joystiq.com/tag/tech-3">Tech III</a> production <a href="http://massively.joystiq.com/2009/06/09/next-eve-online-patch-will-boost-tech-iii-production/">we've mentioned before</a> are going into effect on Monday, and should ultimately be a boost for Tech III. <em>Apocrypha</em> 1.3's changes extend far beyond what is mentioned here; players heavily invested in <a href="http://massively.joystiq.com/tag/wormhole-exploration">wormhole exploration</a> and the production it fuels should <a href="http://www.eveonline.com/updates/patchnotes.asp?patchlogID=190">look closely at the patch notes</a> to see how CCP's changes to the game might affect them.<p><a href="http://massively.joystiq.com/2009/06/26/apocrypha-1.3-improvements-and-tech-iii-changes-coming-to-eve-on-monday/" rel="bookmark">Continue reading <em>Apocrypha 1.3 improvements and Tech III changes coming to EVE on Monday June 29</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/26/apocrypha-1.3-improvements-and-tech-iii-changes-coming-to-eve-on-monday/">Apocrypha 1.3 improvements and Tech III changes coming to EVE on Monday June 29</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Jun 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/updates/patchnotes.asp?patchlogID=190>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/26/apocrypha-1.3-improvements-and-tech-iii-changes-coming-to-eve-on-monday/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19079808/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/26/apocrypha-1.3-improvements-and-tech-iii-changes-coming-to-eve-on-monday/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>jita</category><category>need-for-speed</category><category>patch-notes</category><category>patches</category><category>performance</category><category>pos</category><category>sci-fi</category><category>sleeper</category><category>sleepers</category><category>starbase</category><category>tech-3</category><category>tech-iii</category><category>wormhole-exploration</category><category>wormholes</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 26 Jun 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Next EVE Online patch will boost Tech III production]]></title><link>http://massively.joystiq.com/2009/06/09/next-eve-online-patch-will-boost-tech-iii-production/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/09/next-eve-online-patch-will-boost-tech-iii-production/</guid><comments>http://massively.joystiq.com/2009/06/09/next-eve-online-patch-will-boost-tech-iii-production/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/proteustechiiiat580.jpg" /></a><br />The <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em> expansion</a> for <a href="http://www.eveonline.com"><em>EVE Online</em></a> introduced wormhole exploration to the game and with it, the potential to reverse engineer advanced technology from the <a href="http://massively.joystiq.com/tag/sleepers">Sleeper NPC race</a>. The goal for many such explorers is ultimately to produce the next iteration of ship technology in the game; these <a href="http://massively.joystiq.com/tag/tech-3">Tech III strategic cruisers</a> feature modular designs that can accomplish some impressive things. This, coupled with their rarity and sky high prices make Tech III ships into everybody's favorite multi-billion ISK gankmagnets, and it's that scarcity that <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> game designer CCP Chronotis addresses in his latest dev blog.<br /><br />He writes that <a href="http://www.ccpgames.com">CCP Games</a> will make some changes in the next <em>Apocrypha</em> patch that will affect the supply of Tech III materials. Specifically, they're going to boost reverse engineering while also balancing out the types of salvage gained from Sleeper NPC wrecks, and increase the availability of Tech III production materials in general. If you're involved in wormhole exploration or Tech III production, consider this dev blog from CCP Chronotis a <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=661">heads up as to the changes on the way</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/09/next-eve-online-patch-will-boost-tech-iii-production/">Next EVE Online patch will boost Tech III production</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 09 Jun 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=661>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/09/next-eve-online-patch-will-boost-tech-iii-production/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19061083/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/09/next-eve-online-patch-will-boost-tech-iii-production/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>ccp-chronotis</category><category>ccp-games</category><category>crafting</category><category>dev-blog</category><category>economy</category><category>eve-online</category><category>expansions</category><category>game-mechanics</category><category>gankmagnet</category><category>isk</category><category>patches</category><category>salvage</category><category>sci-fi</category><category>sleepers</category><category>strategic-cruisers</category><category>tech-3</category><category>tech-iii</category><category>wormhole-exploration</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 09 Jun 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[One Shots: Beware unknown space]]></title><link>http://massively.joystiq.com/2009/04/16/one-shots/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/16/one-shots/</guid><comments>http://massively.joystiq.com/2009/04/16/one-shots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/one-shots/" rel="tag">One Shots</a></p><div align="center"><a href="http://massively.joystiq.com/gallery/one-shots/1497159/full/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/os513_eve_580.jpg" alt="" /></a><br /></div>
One of the things many <a href="http://www.eveonline.com"><em>EVE Online</em></a> players have been enjoying (including Massively's very own Brendan 'Nyphur' Drain) is scanning down random wormholes, looking to see if there's something interesting waiting on the other side. Sure, you might find riches, but alternately you might find yourself stuck, and then heavens knows where you'll wind up next. So - as with all things in <em><a href="http://massively.joystiq.com/category/EVE-Online/">EVE Online</a></em> - fun, but potentially really dangerous. Today's <a href="http://massively.joystiq.com/category/One-Shots/">One Shots</a> shows off one such adventurous player, Existentialist, who was spending some time scanning. He writes in: <em>I was scanning down Cosmic Anomolies with my Caldari Heron. It all went down the drain after this...  </em>Sadly, he doesn't elaborate, but we hope it wasn't too bad! <br /><br />If you've found an strange or interesting area in your favorite game, we want to see it! Just send it to us here at <strong>oneshots AT massively DOT com</strong> along with your name/corp/guild/etc and a quick description. We'll post it out here for all the Massively readers to see and give you the credit. (Besides, it's pretty cool to see your own screenshot up here, we think.)<br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/one-shots/">One Shots</a></strong></p><a href="http://massively.joystiq.com/photos/one-shots/#2704109"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os864_eq2_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2700179"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os863_fe_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2695825"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os862_lotro_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2691569"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os861_co_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2687909"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os860_wow_1024_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/16/one-shots/">One Shots: Beware unknown space</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Apr 2009 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/16/one-shots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1519089/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/16/one-shots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>eve</category><category>eve-online</category><category>Existentialist</category><category>one-shots</category><category>screenshot</category><category>screenshots</category><category>wormhole-exploration</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Thu, 16 Apr 2009 14:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online's wormhole exploration leads to new 'rescue' profession]]></title><link>http://massively.joystiq.com/2009/04/04/eve-onlines-wormhole-exploration-leads-to-new-rescue-professi/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/04/eve-onlines-wormhole-exploration-leads-to-new-rescue-professi/</guid><comments>http://massively.joystiq.com/2009/04/04/eve-onlines-wormhole-exploration-leads-to-new-rescue-professi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a></p><a href="http://massively.joystiq.com/gallery/eve-apocrypha-preview/1395669"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/wormholejumpinredat580.jpg" alt="" /></a><br />Wormhole exploration is perhaps the key feature that came to <a href="http://www.eveonline.com"><em>EVE Online</em></a> with the <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em></a> expansion. Its 'true exploration' of thousands of uncharted solar systems can bring great rewards but also entails equally great risks. The <a href="http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-the-sleepers/">Sleepers are the strongest NPCs</a> that players can face in the game's setting of <a href="http://massively.joystiq.com/tag/new-eden">New Eden</a>, adding to the challenge of taking them on is the fact that you may be hunted down by players at the same time. The delayed local channel in wormhole space ("w-space") means you won't know if you're really alone in the uncharted solar system until you find yourself being targeted and fired upon by a roving gang of hostiles. <br /><br />Wormholes can also have <a href="http://massively.joystiq.com/tag/tactical-environments">tactical environments</a> which affect how well your ship operates in that solar system, sometimes imposing penalties. Then factor in that wormholes are inherently unstable and can collapse once enough ships have passed through, and you've got a fair amount of unpredictability injected into your gameplay. Wormhole collapses have led to a number of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>'s capsuleers being stranded in unknown regions and unable to find a way back into known space ("k-space"), much less navigate their way home again. That's where "Wormhole Rescue Service" and its founder Astro Glyde can help.<p><a href="http://massively.joystiq.com/2009/04/04/eve-onlines-wormhole-exploration-leads-to-new-rescue-professi/" rel="bookmark">Continue reading <em>EVE Online's wormhole exploration leads to new 'rescue' profession</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/04/eve-onlines-wormhole-exploration-leads-to-new-rescue-professi/">EVE Online's wormhole exploration leads to new 'rescue' profession</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 04 Apr 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1020493>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/04/eve-onlines-wormhole-exploration-leads-to-new-rescue-professi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1508036/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/04/eve-onlines-wormhole-exploration-leads-to-new-rescue-professi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>0.0</category><category>apocrypha</category><category>astro-glyde</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>exploration</category><category>freeform-professions</category><category>game-mechanics</category><category>k-space</category><category>new-eden</category><category>professions</category><category>rescue</category><category>rescue-service</category><category>sci-fi</category><category>sleepers</category><category>stranded</category><category>tactical-environments</category><category>true-exploration</category><category>w-space</category><category>wormhole-exploration</category><category>wormhole-rescue-service</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 04 Apr 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Wormhole exploration hearkens back to EVE Online's early days]]></title><link>http://massively.joystiq.com/2009/03/19/wormhole-exploration-hearkens-back-to-eve-onlines-early-days/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/19/wormhole-exploration-hearkens-back-to-eve-onlines-early-days/</guid><comments>http://massively.joystiq.com/2009/03/19/wormhole-exploration-hearkens-back-to-eve-onlines-early-days/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://massively.joystiq.com/2009/03/02/eve-evolved-apocrypha-expansion-preview/"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/wormholeredat425.jpg" /></a><br /><a href="http://www.eveonline.com"><em>EVE Online</em></a>'s latest <a href="http://massively.joystiq.com/2009/03/06/massivelys-eve-online-apocrypha-expansion-hands-on/"><em>Apocrypha</em> expansion</a> has elevated the exploration profession to new heights. The addition of roughly 2500 new and uncharted solar systems, expanding the game's <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/"><em>galaxy of New Eden</em></a> to over 7500 solar systems in total, brings what can honestly be called '<a href="http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-true-exploration/">true exploration</a>' to the sci-fi MMO. <br /><br />Territoriality is a major aspect of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> and wormholes allow players to emerge in far flung regions of New Eden -- sometimes places they're not supposed to be -- leading to all sorts of unexpected near-death experiences. Players have already reported emerging from wormholes and finding themselves hunted by the local territorial powers (player alliances claiming those regions of the galaxy) or by the NPC authorities, in those cases where players are involved in factional warfare. Some pilots have found themselves deep within enemy faction territory, leading to <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1022703&amp;page=1#4">all kinds of insane chases across the galaxy</a>.<p><a href="http://massively.joystiq.com/2009/03/19/wormhole-exploration-hearkens-back-to-eve-onlines-early-days/" rel="bookmark">Continue reading <em>Wormhole exploration hearkens back to EVE Online's early days</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/19/wormhole-exploration-hearkens-back-to-eve-onlines-early-days/">Wormhole exploration hearkens back to EVE Online's early days</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Mar 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.warcry.com/articles/view/editorials/5863-Crazy-Disjointed-Wormhole-Romp-Deluxe>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/19/wormhole-exploration-hearkens-back-to-eve-onlines-early-days/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1492912/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/19/wormhole-exploration-hearkens-back-to-eve-onlines-early-days/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>expansions</category><category>factional-warfare</category><category>game-mechanics</category><category>new-eden</category><category>opinion</category><category>rewards</category><category>risk</category><category>risks</category><category>sci-fi</category><category>sovereignty</category><category>steven-croop</category><category>territorial-control</category><category>true-exploration</category><category>warcry</category><category>wormhole</category><category>wormhole-exploration</category><category>wormholes</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 19 Mar 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: A guide to probing in Apocrypha]]></title><link>http://massively.joystiq.com/2009/03/16/eve-evolved-a-guide-to-probing-in-apocrypha/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/16/eve-evolved-a-guide-to-probing-in-apocrypha/</guid><comments>http://massively.joystiq.com/2009/03/16/eve-evolved-a-guide-to-probing-in-apocrypha/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/scan-title.jpg" /></a></div>
Several years ago, <span style="font-style: italic;">CCP</span> released a new upgrade for <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a>'s standard system scanner. <a href="http://support.eve-online.com/Pages/KB/Article.aspx?id=329">Scanner probes</a> were deployable tools that could be used to find ships, drones and a few hidden complexes lost in the vastness of space. The system was later expanded to provide an awesome <a href="http://support.eve-online.com/Pages/KB/Article.aspx?id=323">exploration experience</a> - combat encounters, dungeons and rich asteroid belts were strewn throughout space for some lucky explorer to find.<br />
<br />
With <a href="http://massively.joystiq.com/category/eve-online/"><span style="font-style: italic;">EVE</span></a>'s <a href="http://massively.joystiq.com/2009/03/02/eve-evolved-apocrypha-expansion-preview/">latest expansion</a>, the exploration system received a complete overhaul. A new scanning system was devised, complete with new probes and probe launchers. As if that wasn't enough, a new <a href="http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-true-exploration/">"True Exploration" </a>mechanic was introduced with the appearance of wormholes all throughout space. Many wormholes lead to one of the 2500 new star systems that aren't on the main system map, each of which contains lucrative but dangerous sleeper NPCs that drop components for tech 3 ship production.<br />
<br />
In this article, I delve into the new probing system with complete strategies that have been proven to work. Read on to get an edge on wormhole exploration.<p><a href="http://massively.joystiq.com/2009/03/16/eve-evolved-a-guide-to-probing-in-apocrypha/" rel="bookmark">Continue reading <em>EVE Evolved: A guide to probing in Apocrypha</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/16/eve-evolved-a-guide-to-probing-in-apocrypha/">EVE Evolved: A guide to probing in Apocrypha</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Mar 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/16/eve-evolved-a-guide-to-probing-in-apocrypha/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1488531/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/16/eve-evolved-a-guide-to-probing-in-apocrypha/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>joystiqfeatures</category><category>probe</category><category>probing</category><category>pve</category><category>scan</category><category>sleeper</category><category>true-exploration</category><category>wormhole</category><category>wormhole-exploration</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 16 Mar 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online Apocrypha expansion trailer kicks off storyline events]]></title><link>http://massively.joystiq.com/2009/03/07/eve-online-apocrypha-expansion-trailer-kicks-off-storyline-event/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/07/eve-online-apocrypha-expansion-trailer-kicks-off-storyline-event/</guid><comments>http://massively.joystiq.com/2009/03/07/eve-online-apocrypha-expansion-trailer-kicks-off-storyline-event/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/sleeperirisat425.jpg" /></a><br />CCP Games just dropped the trailer for <a href="http://www.eveonline.com/apocrypha/index.html"><em>EVE</em> <em>Online</em>'s <em>Apocrypha</em> expansion</a>, which sets the tone for the storyline players will soon experience. The trailer depicts a cataclysmic event which creates rifts in space-time throughout <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">the New Eden galaxy</a>, affecting all of the races. <br /><br />We see fleets of ships investigating the anomalies and take their first journeys through wormholes, emerging in unknown space. There, the explorers find bizarre structures whose design is unknown to New Eden's races. These space stations house <a href="http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-epic-mission-arcs-and/">the technology behind Tech III</a>, advanced modular ship designs, but seizing technology potentially thousands of years beyond that of the capsuleers awakens long-dormant defenses: the <a href="http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-the-sleepers/">drones of the ancient Sleeper race</a>. <br /><br />We've got the YouTube embed of the <span style="font-style: italic;">Apocrypha</span> trailer in HD for you below the cut.<p><a href="http://massively.joystiq.com/2009/03/07/eve-online-apocrypha-expansion-trailer-kicks-off-storyline-event/" rel="bookmark">Continue reading <em>EVE Online Apocrypha expansion trailer kicks off storyline events</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/07/eve-online-apocrypha-expansion-trailer-kicks-off-storyline-event/">EVE Online Apocrypha expansion trailer kicks off storyline events</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 07 Mar 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/news.asp?a=single&amp;nid=2822&amp;tid=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/07/eve-online-apocrypha-expansion-trailer-kicks-off-storyline-event/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1481099/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/07/eve-online-apocrypha-expansion-trailer-kicks-off-storyline-event/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>breaking</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>expansions</category><category>exploration</category><category>lore</category><category>new-eden</category><category>races</category><category>sci-fi</category><category>sleepers</category><category>storyline</category><category>tech-3</category><category>tech-iii</category><category>the-sleepers</category><category>trailer</category><category>trailers</category><category>video</category><category>wormhole-exploration</category><category>wormholes</category><category>youtube</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 07 Mar 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Massively's Apocrypha expansion hands-on: True Exploration]]></title><link>http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-true-exploration/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-true-exploration/</guid><comments>http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-true-exploration/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a></p><a href="http://massively.joystiq.com/2009/01/26/first-details-emerge-about-true-exploration-system-in-eve-online/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/talocanstation425.jpg" alt="" /></a><br /><br />
<div align="center"><strong>True Exploration</strong> <br /></div>
<br />For many <em>EVE</em> <em>Online</em> players, the <em>Apocrypha</em> expansion is the advent of <a href="http://massively.joystiq.com/tag/true-exploration"><em>true exploration</em></a>. Exploration has been a <a href="http://massively.joystiq.com/2008/07/14/eve-evolved-freeform-professions/">mini-profession in <em>EVE</em></a> for some time now, and there are a number of dedicated explorers in the game. That said, the profession has been difficult to learn and players typically go through exploration probes like kleenex, in the hope that they'll find a hidden pocket of space to exploit. Critics of exploration have pointed out that they're not truly exploring new places, simply scanning down what's just hidden to most other players. <br /><br />The <em>Apocrypha</em> expansion will bring true exploration to the game, allowing players to find and enter wormholes leading to uncharted regions of space. Roughly 2500 new solar systems await <em>EVE</em>'s explorers willing to brave the challenges within this hostile space.<p><a href="http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-true-exploration/" rel="bookmark">Continue reading <em>Massively's Apocrypha expansion hands-on: True Exploration</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-true-exploration/">Massively's Apocrypha expansion hands-on: True Exploration</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Mar 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-true-exploration/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1480426/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-true-exploration/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>ccp-games</category><category>ccp-hammerhead</category><category>ccp-tonyg</category><category>eve-online</category><category>exploration</category><category>game-mechanics</category><category>massively-hands-on</category><category>massively-interviews</category><category>noah-ward</category><category>races</category><category>tactical-environments</category><category>tony-gonzales</category><category>true-exploration</category><category>wormhole-exploration</category><category>wormholes</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 06 Mar 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online launches Apocrypha expansion site]]></title><link>http://massively.joystiq.com/2009/02/24/eve-online-launches-apocrypha-expansion-site/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/24/eve-online-launches-apocrypha-expansion-site/</guid><comments>http://massively.joystiq.com/2009/02/24/eve-online-launches-apocrypha-expansion-site/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><a href="http://www.eveonline.com/apocrypha/index.html"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/eveapocryphalogoat425.jpg" alt="" /></a><br /><a href="http://www.eve-online.com"><em>EVE Online</em></a> developers <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> have launched a new site for the sci-fi game's <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em> expansion</a>, slated for a March 10th launch. The site has a teaser trailer, screenshots, wallpapers, and concept art related to <em>Apocrypha</em>. <br /><br />In addition, there are brief video presentations from three key developers involved with the expansion: Lead Game Designer <a href="http://massively.joystiq.com/tag/noah-ward">Noah Ward</a> (CCP Hammerhead), Associate Producer <a href="http://massively.joystiq.com/tag/arend-stuhrmann">Arend St&uuml;hrmann</a> (CCP Whisper), and Senior Producer <a href="http://massively.joystiq.com/tag/ccp-torfifrans">Torfi Frans Olaffson</a> (CCP Torfifrans). Their presentations range from discussion of <a href="http://massively.joystiq.com/tag/tech-3">Tech III</a> to how <a href="http://massively.joystiq.com/tag/wormhole-exploration">wormhole exploration</a> and the New Player Experience will add something fresh to the game:<strong><br /></strong><p><a href="http://massively.joystiq.com/2009/02/24/eve-online-launches-apocrypha-expansion-site/" rel="bookmark">Continue reading <em>EVE Online launches Apocrypha expansion site</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/24/eve-online-launches-apocrypha-expansion-site/">EVE Online launches Apocrypha expansion site</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Feb 2009 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/apocrypha/index.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/24/eve-online-launches-apocrypha-expansion-site/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1470362/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/24/eve-online-launches-apocrypha-expansion-site/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>arend-stuhrmann</category><category>breaking</category><category>ccp-games</category><category>ccp-hammerhead</category><category>ccp-torfifrans</category><category>ccp-whisper</category><category>eve</category><category>eve-online</category><category>expansions</category><category>exploration</category><category>explorers</category><category>game-mechanics</category><category>new-eden</category><category>new-player-experience</category><category>noah-ward</category><category>previews</category><category>professions</category><category>races</category><category>sci-fi</category><category>skillpoints</category><category>strategic-cruisers</category><category>subsystems</category><category>tech-3</category><category>tech-iii</category><category>torfi-frans-olafsson</category><category>true-exploration</category><category>wormhole-exploration</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 24 Feb 2009 17:30:00 EST</pubDate></item><item><title><![CDATA[Facebook users get first peek at EVE 'Apocrypha' video]]></title><link>http://massively.joystiq.com/2009/02/16/facebook-users-get-first-peek-at-eve-apocrypha-video/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/16/facebook-users-get-first-peek-at-eve-apocrypha-video/</guid><comments>http://massively.joystiq.com/2009/02/16/facebook-users-get-first-peek-at-eve-apocrypha-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a></p><a href="http://www.facebook.com/video/video.php?v=55560047131"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/apocryphawormholeandirisat425.jpg" alt="" /></a><br />Facebook users got a first look at the in-game video opening for <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s next expansion, <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em></a>, earlier today. The narration explains a fundamental aspect of the game's lore, that as a capsuleer in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>, you're essentially an immortal and often viewed as a demigod. But in <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">the game's setting of New Eden</a>, you're faced with others of your caliber, individuals as driven to succeed and rule as you are. <br /><br />No further details about the new features in <em>Apocrypha</em> are revealed in the video, aside from a superimposed iris and <a href="http://massively.joystiq.com/tag/wormhole-exploration">wormhole</a>. Unfortunately a download or embed isn't available at the time of writing, but a <a href="http://www.facebook.com/video/video.php?v=55560047131">working cut of the footage</a> can be viewed on the <a href="http://www.facebook.com/pages/EVE-Online/17614129393"><em>EVE Online</em> Facebook page</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/16/facebook-users-get-first-peek-at-eve-apocrypha-video/">Facebook users get first peek at EVE 'Apocrypha' video</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Feb 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.facebook.com/video/video.php?v=55560047131>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/16/facebook-users-get-first-peek-at-eve-apocrypha-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1462119/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/16/facebook-users-get-first-peek-at-eve-apocrypha-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>capsuleer</category><category>capsuleers</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>expansions</category><category>facebook</category><category>lore</category><category>new-eden</category><category>previews</category><category>sci-fi</category><category>setting</category><category>social-networking</category><category>trailers</category><category>true-exploration</category><category>video</category><category>wormhole-exploration</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 16 Feb 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online developer explains how to build Tech III strategic cruisers]]></title><link>http://massively.joystiq.com/2009/02/16/eve-online-developer-explains-how-to-build-tech-iii-strategic-cr/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/16/eve-online-developer-explains-how-to-build-tech-iii-strategic-cr/</guid><comments>http://massively.joystiq.com/2009/02/16/eve-online-developer-explains-how-to-build-tech-iii-strategic-cr/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a></p><a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=623"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/caldaritenuconfigurationat425.jpg" /></a><br />For many players of massively multiplayer online titles, the <a href="http://massively.joystiq.com/category/crafting">crafting side of these games</a> is especially appealing. Quite a number of <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s players are drawn to the crafting side of this particular sci-fi MMO, and those in large corporations and alliances have learned how their collective efforts can allow them to produce vast quantities of items and reap equally vast <a href="http://massively.joystiq.com/tag/isk">sums of ISK</a>.<br /><br /><a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>'s crafting system is also very much the backbone of the game. Almost every ship and module used by players in the game was created by another player. Those who are into the combat aspects of the game are reliant upon the producers to supply their tools of destruction, and that destruction in turn creates demand (and fuels profits) for <em>EVE</em>'s industrialists. It's an interesting bit of symbiosis (despite that animosity towards those on the other side of the fence) that <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">keeps New Eden thriving</a>.<p><a href="http://massively.joystiq.com/2009/02/16/eve-online-developer-explains-how-to-build-tech-iii-strategic-cr/" rel="bookmark">Continue reading <em>EVE Online developer explains how to build Tech III strategic cruisers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/16/eve-online-developer-explains-how-to-build-tech-iii-strategic-cr/">EVE Online developer explains how to build Tech III strategic cruisers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Feb 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=623>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/16/eve-online-developer-explains-how-to-build-tech-iii-strategic-cr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1460913/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/16/eve-online-developer-explains-how-to-build-tech-iii-strategic-cr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>ccp</category><category>ccp-chronotis</category><category>ccp-games</category><category>crafting</category><category>dev-blog</category><category>eve</category><category>eve-online</category><category>expansions</category><category>game-mechanics</category><category>industrialists</category><category>industry</category><category>isk</category><category>manufacturing</category><category>new-eden</category><category>production</category><category>reverse-engineering</category><category>sci-fi</category><category>sleepers</category><category>strategic-cruisers</category><category>tech-3</category><category>tech-iii</category><category>the-sleepers</category><category>true-exploration</category><category>wormhole-exploration</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 16 Feb 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online to introduce new NPC race with Apocrypha expansion]]></title><link>http://massively.joystiq.com/2009/01/29/eve-online-to-introduce-new-npc-race-with-apocrypha-expansion/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/29/eve-online-to-introduce-new-npc-race-with-apocrypha-expansion/</guid><comments>http://massively.joystiq.com/2009/01/29/eve-online-to-introduce-new-npc-race-with-apocrypha-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/eveminmatarconvoyat425.jpg" alt="" /></a><br />PvE gameplay in <a href="http://www.eve-online.com"><em>EVE Online</em></a> can be profitable, but blasting apart NPC ships can also get repetitive after a while. Anyone who's run a solid week of missions knows this all too well, and the combat dynamic between players and NPCs is something <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> will start remedying in the next game expansion: <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em></a>.<em><br /><br />EVE</em> dev CCP Ytterbium's dev blog "When Evolution Leaps Forward" has some big news about what's in store for players as of March 10th in <em>Apocrypha</em>. The devs tasked with revamping the game's <a href="http://massively.joystiq.com/category/pve">PvE experience</a> are making some substantial changes to the distribution of bigger and badder NPCs. They're also introducing a new NPC race to New Eden: the Sleepers, an ancient race with technology beyond what is currently available to players, but whose secrets can potentially be unlocked.<p><a href="http://massively.joystiq.com/2009/01/29/eve-online-to-introduce-new-npc-race-with-apocrypha-expansion/" rel="bookmark">Continue reading <em>EVE Online to introduce new NPC race with Apocrypha expansion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/29/eve-online-to-introduce-new-npc-race-with-apocrypha-expansion/">EVE Online to introduce new NPC race with Apocrypha expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Jan 2009 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=620>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/29/eve-online-to-introduce-new-npc-race-with-apocrypha-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1444783/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/29/eve-online-to-introduce-new-npc-race-with-apocrypha-expansion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ai</category><category>apocrypha</category><category>battleship</category><category>breaking</category><category>ccp</category><category>ccp-games</category><category>ccp-ytterbium</category><category>dev-blog</category><category>eve</category><category>eve-online</category><category>expansions</category><category>exploration</category><category>game-mechanics</category><category>lore</category><category>new-eden</category><category>npc</category><category>pve</category><category>sci-fi</category><category>sleepers</category><category>spawns</category><category>tech-3</category><category>wormhole-exploration</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 29 Jan 2009 15:45:00 EST</pubDate></item><item><title><![CDATA[Players skeptical about EVE Online's introduction of Tech III]]></title><link>http://massively.joystiq.com/2009/01/09/players-skeptical-about-eve-onlines-introduction-of-tech-iii/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/09/players-skeptical-about-eve-onlines-introduction-of-tech-iii/</guid><comments>http://massively.joystiq.com/2009/01/09/players-skeptical-about-eve-onlines-introduction-of-tech-iii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/nyximagealexandernoirat425.jpg" /></a><br />Everyone loves <a href="http://www.lego.com/en-US/default.aspx">Lego</a>, right? That childhood pastime of snapping together pieces to create new and often bizarre creations is coming to the spaceships of <a href="http://www.eve-online.com"><em>EVE Online</em></a>, but not all players are happy to hear about this. <br /><br />The next <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> expansion, <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em></a>, is going to introduce some new aspects to gameplay. Some of these new features, like wormhole exploration, seem to be received positively by the player base. But others -- like the modular "<a href="http://massively.joystiq.com/tag/tech-3">Tech III</a>" ship designs -- have drawn no small amount of criticism from <em>EVE</em>'s subscribers. Tech III is an aspect of the game that has players pretty well divided, much like the upcoming <a href="http://massively.joystiq.com/tag/walking-in-stations"><em>Walking in Stations</em></a> (aka Ambulation) expansion.<em> </em>The sentiment a number of players have been vocal about is <em> 'Do we really need this?'</em> Whines and tears are a daily occurrence on the game's official forums and perhaps the opinions voiced there aren't necessarily indicative of the sentiments of the larger player base. But concerns about Tech III are also beginning to show up on player blogs, far from the bandwagoning of the <em>EVE Online</em> forums, and in some cases from players who know the game very well.<p><a href="http://massively.joystiq.com/2009/01/09/players-skeptical-about-eve-onlines-introduction-of-tech-iii/" rel="bookmark">Continue reading <em>Players skeptical about EVE Online's introduction of Tech III</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/09/players-skeptical-about-eve-onlines-introduction-of-tech-iii/">Players skeptical about EVE Online's introduction of Tech III</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Jan 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/01/09/players-skeptical-about-eve-onlines-introduction-of-tech-iii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1425120/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/09/players-skeptical-about-eve-onlines-introduction-of-tech-iii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-misguided-adventurer</category><category>apocrypha</category><category>ccp-games</category><category>complexity</category><category>controversy</category><category>cruisers</category><category>e-on</category><category>eve-online</category><category>eves-weekend-warrior</category><category>expansions</category><category>exploration</category><category>game-mechanics</category><category>lego</category><category>modular-ship-design</category><category>new-eden</category><category>opinion</category><category>sandbox</category><category>sci-fi</category><category>tech-3</category><category>tech-iii</category><category>tonglil</category><category>walking-in-stations</category><category>wormhole-exploration</category><category>xiphos</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 09 Jan 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Dates for EVE's next expansion, retail launch confirmed in video interview]]></title><link>http://massively.joystiq.com/2009/01/06/dates-for-eves-next-expansion-retail-launch-confirmed-in-video/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/06/dates-for-eves-next-expansion-retail-launch-confirmed-in-video/</guid><comments>http://massively.joystiq.com/2009/01/06/dates-for-eves-next-expansion-retail-launch-confirmed-in-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><a href="http://www.gamereactor.no/grtv/?id=3717"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/gamereactorccpinterviewat425.jpg" alt="" /></a><br /><a href="http://massively.joystiq.com/tag/hilmar-petursson/">Hilmar V. P&eacute;tursson</a>, CEO of <a href="http://massively.joystiq.com/tag/ccp-games ">CCP Games</a>, has given a rather softspoken video interview with <a href="http://www.gamereactor.no/">Gamereactor</a> on where the sci-fi title <a href="http://www.eve-online.com"><em>EVE Online</em></a> is today, and what's on the horizon. The interview seems intended for those who haven't played the game before -- as Hilmar gives an intro to the game and its <a href="http://massively.joystiq.com/2008/09/28/eve-evolved-eve-onlines-server-model/">single world setting</a> -- or perhaps gamers who haven't gotten their feet wet in a massively multiplayer online game yet, as he highlights some of the benefits of incorporating more social aspects into video games. <br /><br />Hilmar gives some history of the company, discussing how <a href="http://www.ccpgames.com">CCP Games</a> has grown into having nearly 400 employees at present, with 300 of them focused on the next expansion and its retail launch (<a href="http://massively.joystiq.com/2008/11/08/ccp-games-and-atari-partner-on-retail-box-sales/ ">in partnership with Atari</a>). The next expansion -- <a href="http://massively.joystiq.com/2008/11/08/ccp-reveals-tech-3-coming-in-eves-march-expansion/ ">which will include Tech III and wormhole exploration</a> -- will go live on March 10th, and <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> will appear on retail shelves on March 12th. Check out <a href="http://www.gamereactor.no/grtv/?id=3717">the video interview over at Gamereactor</a> for more on the upcoming <em>EVE</em> expansion.<br /><br /><strong>Update -- embedded video below the cut:</strong><br /><a href="http://www.crazykinux.com" /><p><a href="http://massively.joystiq.com/2009/01/06/dates-for-eves-next-expansion-retail-launch-confirmed-in-video/" rel="bookmark">Continue reading <em>Dates for EVE's next expansion, retail launch confirmed in video interview</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/06/dates-for-eves-next-expansion-retail-launch-confirmed-in-video/">Dates for EVE's next expansion, retail launch confirmed in video interview</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Jan 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamereactor.no/grtv/?id=3717>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/06/dates-for-eves-next-expansion-retail-launch-confirmed-in-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1420798/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/06/dates-for-eves-next-expansion-retail-launch-confirmed-in-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>expansions</category><category>exploration</category><category>gamereactor</category><category>hilmar</category><category>hilmar-petursson</category><category>hilmar-v-petursson</category><category>interviews</category><category>mmo-industry</category><category>sci-fi</category><category>single-world</category><category>tech-3</category><category>wormhole-exploration</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 06 Jan 2009 18:00:00 EST</pubDate></item></channel></rss>
