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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Worlds.com vs. NCsoft lawsuit settled]]></title><link>http://massively.joystiq.com/2010/04/27/worlds-com-vs-ncsoft-lawsuit-settled/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/27/worlds-com-vs-ncsoft-lawsuit-settled/</guid><comments>http://massively.joystiq.com/2010/04/27/worlds-com-vs-ncsoft-lawsuit-settled/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/tag/worlds.com-vs-ncsoft/"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/ncsoft-rb-427.jpg" /></a>It's been a little over a year since <a href="http://massively.joystiq.com/2008/12/29/worlds-com-files-suit-against-ncsoft-for-patent-infringement/">Worlds.com went after NCsoft</a> in a lawsuit citing patent infringement. <a href="http://massively.joystiq.com/tag/worlds.com">Worlds.com</a> alleged that <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> violated patents for scalable chat as well as a system of interacting in a virtual space, and the battle was on. Now, 16 months after it began, the matter is settled -- literally.<br />
<br />
<a href="http://www.virtualworldsnews.com/2010/04/worldscom-settles-ncsoft-suit-short-on-funds.html">Virtual Worlds News reported this morning</a> that the lawsuit has been dismissed due to a settlement between the two parties. The terms of the settlement are confidential as are the reasons behind it, but it may well be that <a href="http://www.worlds.com/">Worlds.com</a> president and sole full-time employee Thomas Kidrin has simply exhausted his resources. Kidrin was recently quoted as saying <em>"if we do not develop any new projects, we would have to severely diminish our operations or halt them entirely," </em>so going toe-to-toe with <a href="http://www.plaync.com">NCsoft</a> was a pretty ambitious project.<br />
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/27/worlds-com-vs-ncsoft-lawsuit-settled/">Worlds.com vs. NCsoft lawsuit settled</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Apr 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.virtualworldsnews.com/2010/04/worldscom-settles-ncsoft-suit-short-on-funds.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/27/worlds-com-vs-ncsoft-lawsuit-settled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19455491/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/27/worlds-com-vs-ncsoft-lawsuit-settled/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>lawsuit</category><category>ncsoft</category><category>patent</category><category>thomas-kidrin</category><category>worlds.com</category><category>worlds.com-vs-ncsoft</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Tue, 27 Apr 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Article One asserts prior art on Worlds.com patent]]></title><link>http://massively.joystiq.com/2009/06/08/article-one-asserts-prior-art-on-worlds-com-patent/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/08/article-one-asserts-prior-art-on-worlds-com-patent/</guid><comments>http://massively.joystiq.com/2009/06/08/article-one-asserts-prior-art-on-worlds-com-patent/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/tan-gdc09-legal-pitfalls-580.jpg" /><br /></p>
<p>Article One Partners, "a global community that rewards members for discovering patent validity evidence to legitimize US patents", has <a href="http://www.articleonepartners.com/winnerDetails.php?id=32" rel="nofollow">announced that they have turned up prior-art</a> that <em>may</em> (or may not) be useful in overturning the <a href="http://massively.joystiq.com/tag/worlds.com-vs-ncsoft/">Worlds.com US Patent 7,181,690</a>.</p>
<p>It's difficult to judge on its merits. Article One receives revenue by on-selling that information to interested parties. We're not sure how much for, but the prize paid for locating the information is US$50,000, so we're expecting that the cost of seeing the inforomation is considerably more than that.</p><p><a href="http://massively.joystiq.com/2009/06/08/article-one-asserts-prior-art-on-worlds-com-patent/" rel="bookmark">Continue reading <em>Article One asserts prior art on Worlds.com patent</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/08/article-one-asserts-prior-art-on-worlds-com-patent/">Article One asserts prior art on Worlds.com patent</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 08 Jun 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/08/article-one-asserts-prior-art-on-worlds-com-patent/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19060580/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/08/article-one-asserts-prior-art-on-worlds-com-patent/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>article-one-partners</category><category>legal</category><category>ncsoft</category><category>patent</category><category>virtual-worlds</category><category>worlds.com</category><category>worlds.com-vs-ncsoft</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Mon, 08 Jun 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Worlds.com vs. NCSoft moves from Texas to California]]></title><link>http://massively.joystiq.com/2009/04/27/worlds-com-vs-ncsoft-moves-from-texas-to-california/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/27/worlds-com-vs-ncsoft-moves-from-texas-to-california/</guid><comments>http://massively.joystiq.com/2009/04/27/worlds-com-vs-ncsoft-moves-from-texas-to-california/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://massively.joystiq.com/tag/worlds.com-vs-ncsoft"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/worldscomvncsoft.jpg" /></a><br />Intellectual Property lawyer <a href="http://www.bannerwitcoff.com/index.php?option=com_bwattorneys&amp;id=22">Ross A. Dannenberg</a> has reported on his website, <a href="http://www.patentarcade.com/2009/04/case-update-worldscom-v-ncsoft.html">Patent Arcade</a>, that the patent dispute between Worlds.com and NCSoft will be moved from the Eastern Texas district to the Northern California district as of 4th May 2009. <a href="http://worlds.com">Worlds.com</a> is persuing <a href="http://www.ncsoft.com">NCSoft</a> over <a href="http://massively.joystiq.com/2008/12/29/worlds-com-files-suit-against-ncsoft-for-patent-infringement/">alleged infringements of patents</a> that it owns.<br /><br />The eastern Texas district has acquired a reputation for being the ideal court for this kind of patent due to favorable attitudes to plaintiffs, resulting in a practice known as <a href="http://en.wikipedia.org/wiki/Forum_shopping">forum shopping</a> being used to maximize the chance of a successful outcome. On December 5th 2008 the Texas Supreme Court <a href="http://www.supreme.courts.state.tx.us/historical/2008/dec/070195.htm">issued a ruling</a> that severely limits the discretion available to a trial court to determine if a case should be dismissed if an adequate alternate forum exists. This should result in cases that have little or no ties to that particular area of Texas being forced to be heard in a more appropriate court, which is likely to be the case in this instance.<br /><br />You can catch up with all of our coverage on this action <a href="http://massively.joystiq.com/tag/worlds.com-vs-ncsoft/">here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/27/worlds-com-vs-ncsoft-moves-from-texas-to-california/">Worlds.com vs. NCSoft moves from Texas to California</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 27 Apr 2009 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.patentarcade.com/2009/04/case-update-worldscom-v-ncsoft.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/27/worlds-com-vs-ncsoft-moves-from-texas-to-california/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1529080/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/27/worlds-com-vs-ncsoft-moves-from-texas-to-california/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>law</category><category>legal</category><category>NCSoft</category><category>patent</category><category>sued</category><category>suit</category><category>worlds.com</category><category>worlds.com-vs-ncsoft</category><dc:creator><![CDATA[Jon Shute]]></dc:creator><pubDate>Mon, 27 Apr 2009 13:30:00 EST</pubDate></item><item><title><![CDATA[GDC09: How to avoid new legal pitfalls in virtual world design and policy]]></title><link>http://massively.joystiq.com/2009/03/30/gdc09-how-to-avoid-new-legal-pitfalls-in-virtual-world-design-a/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/30/gdc09-how-to-avoid-new-legal-pitfalls-in-virtual-world-design-a/</guid><comments>http://massively.joystiq.com/2009/03/30/gdc09-how-to-avoid-new-legal-pitfalls-in-virtual-world-design-a/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><a href="http://massively.joystiq.com/photos/gdc09-legal-pitfalls-in-virtual-worlds-panel/1450659/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/tan-gdc09-legal-pitfalls-425.jpg" /></a></div>
<p>At last week's <a href="http://massively.joystiq.com/tag/gdc-2009">Game Developers Conference 2009</a>, we got the chance to sit in on Mark Methenitis' talk on <em>How to avoid new legal pitfalls in virtual world design and policy</em>. You may have noticed the <a href="http://massively.joystiq.com/category/legal">sheer quantity of legal cases, rulings and issues</a> surrounding virtual environments and MMOGs that have direct impacts on users and players lately.</p>
<p>We found the talk to be an engaging and interesting one, which certainly went a long way towards clarifying some of the past, present and future problems and we've got a tasty summary of the highlights for you.</p><p><a href="http://massively.joystiq.com/2009/03/30/gdc09-how-to-avoid-new-legal-pitfalls-in-virtual-world-design-a/" rel="bookmark">Continue reading <em>GDC09: How to avoid new legal pitfalls in virtual world design and policy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/30/gdc09-how-to-avoid-new-legal-pitfalls-in-virtual-world-design-a/">GDC09: How to avoid new legal pitfalls in virtual world design and policy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Mar 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/30/gdc09-how-to-avoid-new-legal-pitfalls-in-virtual-world-design-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1501872/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/30/gdc09-how-to-avoid-new-legal-pitfalls-in-virtual-world-design-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>gambling</category><category>game-mechanics</category><category>gdc</category><category>gdc-2009</category><category>glider</category><category>government</category><category>hernandez-vs-ige</category><category>ige</category><category>irs</category><category>legal</category><category>linden-lab</category><category>mark-methenitis</category><category>marvel-vs-ncsoft</category><category>moo-industry</category><category>ncsoft</category><category>opinion</category><category>regulation</category><category>satana</category><category>second-life</category><category>tax</category><category>uigea</category><category>virtual-worlds</category><category>world-of-warcraft</category><category>worlds.com</category><category>worlds.com-vs-ncsoft</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Mon, 30 Mar 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[World of Warcraft and Second Life are next, says Worlds.com CEO]]></title><link>http://massively.joystiq.com/2009/03/12/world-of-warcraft-and-second-life-are-next-says-worlds-com-ceo/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/12/world-of-warcraft-and-second-life-are-next-says-worlds-com-ceo/</guid><comments>http://massively.joystiq.com/2009/03/12/world-of-warcraft-and-second-life-are-next-says-worlds-com-ceo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/legal-worlds-vs-ncsoft.jpg" alt="" />As you are probably already well aware, virtual environment business Worlds.com is currently engaging in <a href="http://massively.joystiq.com/2008/12/29/worlds-com-files-suit-against-ncsoft-for-patent-infringement/">a legal action against MMOG developer/operator NCsoft for patent infringment</a>, based on a patent that more or less covers almost every client-server based multiplayer game and virtual environment out there.</p>
<p>It doesn't end there, however. Worlds.com CEO <a href="http://www.businessinsider.com/worldscom-ceo-were-absolutely-going-to-sue-second-life-and-world-of-warcraft-2009-3">Thom Kidrin has told Eric Krangel at Business Insider</a> that if the suit against NCsoft succeeds, industry leaders <em><a target="_blank" href="http://worldofwarcraft.com/">World of Warcraft</a></em> and <a href="http://secondlife.com/"><em>Second Life</em></a> are next. The company's legal representatives in this action, General Patent Corporation also yesterday announced that Worlds.com has been granted a third patent that extends the reach of their existing two.</p><p><a href="http://massively.joystiq.com/2009/03/12/world-of-warcraft-and-second-life-are-next-says-worlds-com-ceo/" rel="bookmark">Continue reading <em>World of Warcraft and Second Life are next, says Worlds.com CEO</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/12/world-of-warcraft-and-second-life-are-next-says-worlds-com-ceo/">World of Warcraft and Second Life are next, says Worlds.com CEO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 12 Mar 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/12/world-of-warcraft-and-second-life-are-next-says-worlds-com-ceo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1485742/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/12/world-of-warcraft-and-second-life-are-next-says-worlds-com-ceo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alexander-poltorak</category><category>breaking</category><category>eric-krangel</category><category>general-patent-corporation</category><category>infringement</category><category>law</category><category>lawsuit</category><category>ncsoft</category><category>patent</category><category>patent-troll</category><category>paul-lerner</category><category>suit</category><category>thom-kidrin</category><category>worlds.com</category><category>worlds.com-vs-ncsoft</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Thu, 12 Mar 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Worlds.com vs NCsoft: Not yet served?]]></title><link>http://massively.joystiq.com/2009/01/05/worlds-com-vs-ncsoft-not-yet-served/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/05/worlds-com-vs-ncsoft-not-yet-served/</guid><comments>http://massively.joystiq.com/2009/01/05/worlds-com-vs-ncsoft-not-yet-served/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/legal-worlds-vs-ncsoft.jpg" alt="" />Just to update you all on the progress of the <a href="http://massively.joystiq.com/tag/worlds.com-vs-ncsoft/">Worlds.com vs NCsoft lawsuit</a> (a patent suit that is pitched to spread to other MMOG and virtual environment developers/operators), the Korea Times reports on 31 December 2008, that <a href="http://www.koreatimes.co.kr/www/news/nation/2008/12/123_37103.html">NCsoft had yet to be served with notice of the suit</a>.</p>
<p>There are essentially only two ways in which the notice can be legally served to NCsoft in the Republic of Korea to establish jurisdiction over NCsoft as a defendant. One is through formal diplomatic channels, and the other is via the <a href="http://en.wikipedia.org/wiki/Hague_Service_Convention">Hague Service Convention</a>. The HSC was established because of the enormous delays in using the formal diplomatic channels. There's a time-limit on the serving of notice, and formal diplomatic channels for civil suits often take quite a bit longer.</p><p><a href="http://massively.joystiq.com/2009/01/05/worlds-com-vs-ncsoft-not-yet-served/" rel="bookmark">Continue reading <em>Worlds.com vs NCsoft: Not yet served?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/05/worlds-com-vs-ncsoft-not-yet-served/">Worlds.com vs NCsoft: Not yet served?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 05 Jan 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/01/05/worlds-com-vs-ncsoft-not-yet-served/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1418602/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/05/worlds-com-vs-ncsoft-not-yet-served/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>general-patent-corporation</category><category>hague-service-convention</category><category>korea-times</category><category>legal</category><category>ncsoft</category><category>patent</category><category>south-korea</category><category>virtual-worlds</category><category>worlds.com</category><category>worlds.com-vs-ncsoft</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Mon, 05 Jan 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[NCsoft prepares the defense against Worlds.com]]></title><link>http://massively.joystiq.com/2009/01/01/ncsoft-prepares-the-defense-against-worlds-com/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/01/ncsoft-prepares-the-defense-against-worlds-com/</guid><comments>http://massively.joystiq.com/2009/01/01/ncsoft-prepares-the-defense-against-worlds-com/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://www.virtualworldsnews.com/2008/12/ncsoft-to-defend-itself-vigorously-against-worldscom.html"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/ncsoftsued225.jpg" /></a>As we <a href="http://massively.joystiq.com/2008/12/29/worlds-com-files-suit-against-ncsoft-for-patent-infringement/">announced</a> and <a href="http://massively.joystiq.com/2008/12/30/the-patent-that-stole-christmas/">analyzed</a> earlier in the week, <a href="http://www.plaync.com">NCsoft</a> is being sued by <a href="http://www.worlds.com">Worlds.com</a> for patent infringement on recently granted patent 7,181,690 -- the system and method for enabling users to interact in a virtual space.<br /><br />An <a href="http://massively.joystiq.com/tag/ncsoft/">NCsoft</a> representative recently spoke with the <a href="http://www.koreatimes.co.kr/www/news/nation/2008/12/123_37103.html">Korea Times</a>, saying that the offices in Korea have not begun analyzing the patent, nor have they received the court papers yet. However, the company does look to be preparing a defense, according to <a href="http://www.virtualworldsnews.com/2008/12/ncsoft-to-defend-itself-vigorously-against-worldscom.html">Virtual Worlds News</a>.<br /><br />"We can't comment on potential litigation except to say that NCsoft takes all legal action seriously -- even if the company believes a lawsuit has no merit," an NCsoft representative told Virtual Worlds News. "We intend to defend ourselves vigorously"<br /><br />For the full story, head on over to Virtual Worlds News and <a href="http://www.virtualworldsnews.com/2008/12/ncsoft-to-defend-itself-vigorously-against-worldscom.html">check out their write up</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/01/ncsoft-prepares-the-defense-against-worlds-com/">NCsoft prepares the defense against Worlds.com</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Jan 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.virtualworldsnews.com/2008/12/ncsoft-to-defend-itself-vigorously-against-worldscom.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/01/ncsoft-prepares-the-defense-against-worlds-com/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1416395/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/01/ncsoft-prepares-the-defense-against-worlds-com/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>infringement</category><category>law</category><category>lawsuit</category><category>ncsoft</category><category>patent</category><category>patent-troll</category><category>suit</category><category>worlds.com</category><category>worlds.com-vs-ncsoft</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 01 Jan 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[The patent that stole Christmas]]></title><link>http://massively.joystiq.com/2008/12/30/the-patent-that-stole-christmas/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/30/the-patent-that-stole-christmas/</guid><comments>http://massively.joystiq.com/2008/12/30/the-patent-that-stole-christmas/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/legal-worlds-vs-ncsoft.jpg" alt="" /><span style="float: right; margin-left: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/The_patent_that_stole_Christmas'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>As you probably know by now, <a href="http://massively.joystiq.com/2008/12/29/worlds-com-files-suit-against-ncsoft-for-patent-infringement/">Worlds.com has filed suit against NCsoft</a> for infringement of one of two key patents that it holds. We talked about those patents and <a href="http://www.worlds.com/">Worlds.com's</a> securing the services of General Patent Corporation for the purposes of enforcement <a href="http://massively.joystiq.com/2008/12/12/patents-threaten-virtual-worlds-mmogs/">earlier this month</a>.</p>
<p>We can learn a few things from the suit against NCsoft, including (we think) how Worlds.com/General Patent sees its own position with respect to these claims (they don't seem to think it's as firm as it could be). You might also be wondering about prior art (which is abundant). Well prior art, in and of itself, is simply not enough. Not on its own.</p>
<p> </p><p><a href="http://massively.joystiq.com/2008/12/30/the-patent-that-stole-christmas/" rel="bookmark">Continue reading <em>The patent that stole Christmas</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/30/the-patent-that-stole-christmas/">The patent that stole Christmas</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Dec 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/30/the-patent-that-stole-christmas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1414268/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/30/the-patent-that-stole-christmas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>general-patent-corporation</category><category>joystiqfeatures</category><category>legal</category><category>mmo-industry</category><category>ncsoft</category><category>opinion</category><category>patent</category><category>suit</category><category>virtual-worlds</category><category>worlds.com</category><category>worlds.com-vs-ncsoft</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 30 Dec 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Worlds.com files suit against NCsoft for patent infringement]]></title><link>http://massively.joystiq.com/2008/12/29/worlds-com-files-suit-against-ncsoft-for-patent-infringement/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/29/worlds-com-files-suit-against-ncsoft-for-patent-infringement/</guid><comments>http://massively.joystiq.com/2008/12/29/worlds-com-files-suit-against-ncsoft-for-patent-infringement/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><a href="http://www.virtualworldsnews.com/2008/12/worldscom-files-suit-against-ncsoft.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/complaintworldscomvnesoft6-08cv508.pdf-(page-1-of-4).jpg" /></a><br /></div>
You might remember <a href="http://massively.joystiq.com/2008/12/12/patents-threaten-virtual-worlds-mmogs/">earlier in the month</a> we reported on <a href="http://www.worlds.com">Worlds.com</a> placing down patents on two technologies that we commonly use in the MMO industry -- <a href="http://www.google.com/patents?id=BYoGAAAAEBAJ&amp;dq=6,219,045">scalable chat</a> and system and method of enabling users of <a href="http://www.google.com/patents?id=wv5-AAAAEBAJ&amp;dq=7,181,690">interacting in a virtual space</a> -- and how much havoc this could play with our favorite games. We also made the assumption that lawyers were going to begin marching from Worlds.com with suits in hand, beginning their demands of money.<br /><br />It turns out <a href="http://www.virtualworldtimes.com/files/complaintworldscomvnesoft6-08cv508.pdf">our assumption was right</a>. Worlds.com has filed the necessary paper work to bring a suit against one of the big names in our industry: <a href="http://www.plaync.com">NCsoft</a>. The suit was filed on Christmas Eve, December 24th, and charged <a href="http://massively.joystiq.com/tag/ncsoft/">NCsoft</a> with infringement of patent 7,181,690, the system and method of enabling users of interacting in a virtual space, which was granted in early 2007. The suit cites all NCsoft titles, from <a href="http://www.lineage.com"><em>Lineage</em></a> to <a href="http://www.aiononline.com"><em>Aion</em></a>, as the grounds for the patent infringement.<br /><br />As a small side note, patent 7,181,690 was filed in 2000 -- over a year after <a href="http://www.everquest.com">EverQuest</a> launched and dominated the fledgling industry with somewhere around 300,000 subscribers.<br /><br />We contacted Worlds.com for comment on the 14th of December in connection with our first story, but they have not returned our requests for comment.<br /><br />We'll keep our ears to the ground as more developments appear in this story.<br /><br /><span style="font-weight: bold;">Update:</span> We have <a href="http://massively.joystiq.com/2008/12/30/the-patent-that-stole-christmas/">additional commentary</a> on this patent suit.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/29/worlds-com-files-suit-against-ncsoft-for-patent-infringement/">Worlds.com files suit against NCsoft for patent infringement</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Dec 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.virtualworldsnews.com/2008/12/worldscom-files-suit-against-ncsoft.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/29/worlds-com-files-suit-against-ncsoft-for-patent-infringement/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1413850/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/29/worlds-com-files-suit-against-ncsoft-for-patent-infringement/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-tower-of-eternity</category><category>breaking</category><category>christmas-eve</category><category>everquest</category><category>lineage</category><category>ncsoft</category><category>patent</category><category>sued</category><category>suit</category><category>worlds.com</category><category>worlds.com-vs-ncsoft</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 29 Dec 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Patents threaten virtual worlds, MMOGs]]></title><link>http://massively.joystiq.com/2008/12/12/patents-threaten-virtual-worlds-mmogs/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/12/patents-threaten-virtual-worlds-mmogs/</guid><comments>http://massively.joystiq.com/2008/12/12/patents-threaten-virtual-worlds-mmogs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/legal-generic.jpg" alt="" />Any person who "invents or discovers any new and useful process, machine, manufacture, or composition of matter, or any new and useful improvement thereof, may obtain a patent," subject to the conditions and requirements of the law. <a href="http://www.uspto.gov/web/offices/pac/doc/general/index.html#whatpat">So says the US Patent and Trademarks Office</a> (USPTO), citing the applicable statute.</p>
<p>There's a lot of slicing, dicing and hair splitting over nearly every part of that sentence, and some extraordinary debates and numerous calls for reform of the patent system. Nevertheless, today we're looking at two patents that the owners appear to be keen to enforce.</p>
<p>Between them, they appear to cover a few simple, and difficult-to-avoid systems that underpin pretty much every graphical virtual environment, and MMOG that you can think of, from <em><a href="http://www.worldofwarcraft.com/">World of Warcraft</a></em>, to <em><a href="http://secondlife.com/">Second Life</a></em> -- and perhaps most of the online multiplayer games since the era of <em>Doom</em>.</p><p><a href="http://massively.joystiq.com/2008/12/12/patents-threaten-virtual-worlds-mmogs/" rel="bookmark">Continue reading <em>Patents threaten virtual worlds, MMOGs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/12/patents-threaten-virtual-worlds-mmogs/">Patents threaten virtual worlds, MMOGs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 12 Dec 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.generalpatent.com/press/worldscom-and-general-patent-select-ip-law-firm-lerner-david-enforce-worlds%E2%80%99-patents>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/12/patents-threaten-virtual-worlds-mmogs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1399276/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/12/patents-threaten-virtual-worlds-mmogs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>general-patent-corporation</category><category>legal</category><category>lerner-david</category><category>opinion</category><category>patent</category><category>second-life</category><category>thom-kidrin</category><category>uspto</category><category>virtual-worlds</category><category>worlds.com</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Fri, 12 Dec 2008 10:30:00 EST</pubDate></item></channel></rss>
