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Posts tagged worlds-in-motion

GDC09: Applied RMT Design with GoPets and Live Gamer

Massively sat in on a GDC 2009 session this week titled Applied RMT Design which was part of the Worlds in Motion Summit. Andrew Schneider, Founder and President of Live Gamer and Erik Bethke, CEO of GoPets, Ltd. presented a case study on balancing a game's primary and secondary markets, using GoPet...

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GDC09: Raph Koster kicks off Worlds in Motion Summit

Game Developers Conference (GDC) 2009 has begun and Massively is in the trenches to report on all the big announcements for the massively multiplayer online gaming industry, plus we have some great interviews lined up all week as well. Our GDC 2009 coverage begins with today's Worlds in Motion Summi...

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Fallen Earth lead designer Lee Hammock on game's approach to genre

The post-apocalyptic massively multiplayer online game Fallen Earth has been getting more frequent mentions in the gaming press, earlier this month at Worlds in Motion and now at Italian gaming site Gamesource. Nolvadex from Gamesource recently caught up with Fallen Earth's lead designer Lee Hammoc...

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Shaking the stigma of "Free-to-Play"

David Chang from Gamescampus has written a piece for Gamasutra which tackles the stigma that is "free to play" or F2P. Chang's "Opinion: Why We Need To Rebrand Free To Play" addresses the cynicism and perceptions of questionable quality that tends to surface in discussions about free-to-play games....

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Top 10 ways Fallen Earth is different from all other MMOs

According to a recent interview at Worlds in Motion, Fallen Earth's lead designer Lee Hammock discusses everything we know about the game, and more. It could be considered a summary of features, all in one interview, yet there are still a few small exclusive tidbits of info. We get a brief summary...

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FusionFall Executive Producer explains the importance of accessibility

By this time, you've probably heard about Cartoon Network's FusionFall MMO. We've given our extensive first impressions here, and it's managed to create its own little buzz already. How much of a buzz? How about 2.5 million accounts created during beta? So what makes a game like this so popular? A...

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Composer Jeremy Soule on creating the music for zOMG!

If you're the type of person who turns your game music off, to listen to your favorite mp3s while gaming, then this post is not for you. Anyone who has bought a game soundtrack in the last 15 years is probably aware of the name Jeremy Soule. He has worked on such mega hits as Guild Wars, Oblivion,...

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2008 Worlds in Motion Summit schedule announced

The 2008 Worlds in Motion Summit schedule has been announced, along with a synopsis of this year's speeches and panels. The conference on virtual worlds and social gaming will be held on September 16th and 17th, during the Austin Game Developers Conference. Worlds in Motion bills the 2008 Summit as ...

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Canadian company launches girls' gaming portal, plans girls' MMO

It's full of hearts and the color pink. It frequently alludes to shopping and fabulous hair. It's AllGirlArcade.com, the casual gaming portal for -- you guessed it -- girls. The glitzy website and girly games are just the beginning, though. Fuel Industries (the Canadian company behind AllGirlArcade....

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Hey, look, another Korean developer licenses Unreal Engine 3

Epic Games is apparently doing a good job selling and supporting its Unreal Engine 3 in the Korean market. Yet another developer has licensed the engine for an MMO project. This time it's T-Entertainment, which is working on a "space opera" MMO called L2. Wow, that sounds like the name of another K...

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