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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[GDC09: Applied RMT Design with GoPets and Live Gamer]]></title><link>http://massively.joystiq.com/2009/03/28/gdc09-applied-rmt-design-with-gopets-and-live-gamer/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/28/gdc09-applied-rmt-design-with-gopets-and-live-gamer/</guid><comments>http://massively.joystiq.com/2009/03/28/gdc09-applied-rmt-design-with-gopets-and-live-gamer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/luckykitty.jpg" alt="" />Massively sat in on a <a href="http://massively.joystiq.com/tag/gdc-2009">GDC 2009</a> session this week titled <span style="font-style: italic;">Applied RMT Design</span> which was part of the Worlds in Motion Summit. <a href="https://www.cmpevents.com/GD09/a.asp?option=G&amp;V=3&amp;id=577463">Andrew Schneider</a>, Founder and President of <a href="http://www.livegamer.com/">Live Gamer</a> and <a href="https://www.cmpevents.com/GD09/a.asp?option=G&amp;V=3&amp;id=91806">Erik Bethke</a>, CEO of <a href="http://www.gopetslive.com/en/main/main_index.html">GoPets, Ltd.</a> presented a case study on balancing a game's primary and secondary markets, using <em>GoPets</em> as an example of how it can be done. <br /><br />The market for virtual goods in massively multiplayer online games and virtual worlds is worth billions. Not all of this is grey market, and more games are now being designed with microtransactions in mind. <a href="http://massively.joystiq.com/tag/live-gamer">Live Gamer</a> aims to bring greater legitimacy to microtransactions through a regulated secondary market providing benefits to companies as well as the players themselves. Thus far they've worked with <a href="http://everquest2.station.sony.com/"><em>EverQuest II</em></a>, <a href="http://vanguard.station.sony.com/"><em>Vanguard</em></a>, and <a href="http://massively.joystiq.com/tag/gopets"><em>GoPets</em></a>, with Acclaim's <a href="http://9dragons.acclaim.com/"><em>9 Dragons</em></a> on the way. <br /><br />Bethke and Schneider kick off their talk by explaining the fact that RMT in MMOs is inevitable, explaining how developers can be proactive about incorporating RMT into their titles rather than having it exist outside of the game. Live Gamer works with developers to create a legitimate system for trading virtual items for real money, one that's safe and secure. Of course, legitimizing RMT can also stir up controversy. <br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/gdc09-rmt-design-panel/">GDC09: RMT Design panel</a></strong></p><a href="http://massively.joystiq.com/photos/gdc09-rmt-design-panel/#1450043"><img src="http://www.blogcdn.com/www.massively.com/media/2009/03/img_4203_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc09-rmt-design-panel/#1450041"><img src="http://www.blogcdn.com/www.massively.com/media/2009/03/img_4204_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc09-rmt-design-panel/#1450048"><img src="http://www.blogcdn.com/www.massively.com/media/2009/03/img_4205_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc09-rmt-design-panel/#1450047"><img src="http://www.blogcdn.com/www.massively.com/media/2009/03/img_4206_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc09-rmt-design-panel/#1450046"><img src="http://www.blogcdn.com/www.massively.com/media/2009/03/img_4207_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2009/03/28/gdc09-applied-rmt-design-with-gopets-and-live-gamer/" rel="bookmark">Continue reading <em>GDC09: Applied RMT Design with GoPets and Live Gamer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/28/gdc09-applied-rmt-design-with-gopets-and-live-gamer/">GDC09: Applied RMT Design with GoPets and Live Gamer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 28 Mar 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/28/gdc09-applied-rmt-design-with-gopets-and-live-gamer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1499648/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/28/gdc09-applied-rmt-design-with-gopets-and-live-gamer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>7-11</category><category>andrew-schneider</category><category>business-models</category><category>case-study</category><category>casual</category><category>economy</category><category>erik-bethke</category><category>events</category><category>free-to-play</category><category>game-design</category><category>gdc</category><category>gdc-2009</category><category>gopets</category><category>live-gamer</category><category>microtransactions</category><category>mmo-industry</category><category>primary-market</category><category>real-money-trading</category><category>real-money-transactions</category><category>rmt</category><category>secondary-market</category><category>virtual-goods</category><category>virtual-items</category><category>worlds-in-motion</category><category>worlds-in-motion-summit</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 28 Mar 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[GDC09: Raph Koster kicks off Worlds in Motion Summit]]></title><link>http://massively.joystiq.com/2009/03/23/raph-koster-kicks-off-worlds-in-motion-summit-at-gdc-2009/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/23/raph-koster-kicks-off-worlds-in-motion-summit-at-gdc-2009/</guid><comments>http://massively.joystiq.com/2009/03/23/raph-koster-kicks-off-worlds-in-motion-summit-at-gdc-2009/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/worldsinmotionsummitat225.jpg" /><a href="http://www.gdcconf.com">Game Developers Conference</a> (GDC) 2009 has begun and Massively is in the trenches to report on all the big announcements for the massively multiplayer online gaming industry, plus we have some great interviews lined up all week as well. Our <a href="http://massively.joystiq.com/tag/gdc-2009">GDC 2009</a> coverage begins with today's <a href="http://www.worldsinmotion.biz/summit/">Worlds in Motion Summit</a>, kicked off by <a href="http://www.raphkoster.com/">Raph Koster</a>, MMO and virtual worlds luminary. <br /><br />Koster's speech is short, essentially a quick review of the virtual worlds trends he's observed over the past year. It's important to see things in perspective, Koster points out, mentioning that virtual worlds have recently turned 30, and are now a far cry from their MUD origins. Hardcore, geeky stuff Koster says, and we've come a long way since then. <em>"We've kind of arrived, haven't we?"</em> Koster asks. <em>"One half of American adults are gamers today, which is an incredible step."</em><p><a href="http://massively.joystiq.com/2009/03/23/raph-koster-kicks-off-worlds-in-motion-summit-at-gdc-2009/" rel="bookmark">Continue reading <em>GDC09: Raph Koster kicks off Worlds in Motion Summit</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/23/raph-koster-kicks-off-worlds-in-motion-summit-at-gdc-2009/">GDC09: Raph Koster kicks off Worlds in Motion Summit</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Mar 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/23/raph-koster-kicks-off-worlds-in-motion-summit-at-gdc-2009/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1495993/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/23/raph-koster-kicks-off-worlds-in-motion-summit-at-gdc-2009/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ambience</category><category>breaking</category><category>convergence</category><category>culture</category><category>economy</category><category>events</category><category>flash</category><category>gdc</category><category>gdc-2009</category><category>governance</category><category>legal</category><category>massively-event-coverage</category><category>mcdonalds-3.0</category><category>mmo-industry</category><category>raph-koster</category><category>safaricom</category><category>silverlight</category><category>social-networking</category><category>taxation</category><category>virtual-currency</category><category>virtual-goods</category><category>virtual-worlds</category><category>worlds-in-motion</category><category>worlds-in-motion-summit</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 23 Mar 2009 17:00:00 EST</pubDate></item></channel></rss>
