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Posts tagged worldofwarcraft

Ask Massively: Oh great, another "WoW Killer"

Welcome to another week of Ask Massively, where we don't just buy into hype, we devour it with the kind of intensity usually reserved for stoners and Doritos. Since we're a couple of weeks away from the launch of Warhammer Online: Age of Reckoning, I thought it would be good to answer the biggest ...

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Brave N00b World: a geophysical survey of the World of Warcraft

Games developer, writer and journalist James Wallis is something of a legend. He's probably best known for his headship of Hogshead Games, the company responsible for putting out pen-and-paper blockbusters like Nobilis and the resurrected Warhammer Fantasy Roleplay, as well as eccentric delights ...

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Player Consequences: Pervasive Map Features

There are a lot of reasons for the increasing popularity of MMOs and the amount of game developers who are entering into the market. I personally think that MMOs with their rich and complex fantasy worlds have a huge advantage over most single player games. There are a few exceptions like Baldur's ...

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MMOGology: Attack of the bots

A few weeks ago Tateru Nino wrote a great piece about the use of bots in Second Life as marketing tools to make virtual worlds feel less lonely and appear more populated than they actually are. The article got me thinking about the use of bots in games and the many purposes they serve, not only as ...

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A bug by any other name

When is a bug not really a bug? This is the conundrum that was recently addressed over at The Many Relms of Relmstein blog. Apparently, WoW's Patch 2.4 had introduced a bug that prevented players from taking advantage of an exploit with pre-made teams in battlegrounds. It allowed pre-made teams to ...

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