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Posts tagged world-metrics

The Virtual Whirl: Is one hour enough to be considered an active user?

It has long been a matter of considerable debate among virtual-environment pundits about what constitutes an 'active user'. In some ways, subscription MMOGs have it a lot easier than many other kinds of virtual environment. You can always count paying subscribers, and that's all that matters. In a ...

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Linden Lab hands down Second Life metrics for Q1 2010

Today, Linden Lab is releasing the quarterly metrics for Second Life, showing overall performance for Q1 2010, and contrasting that with the performance of previous quarters. Linden Lab claims that Q1 2010 was an all-time high for the Second Life economy. We'll drill down through the metrics and ...

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That's not the Second Life economy!

This week Linden Lab published a set of economic data for Q4 2009, and for 2009 as a whole. After going through the data in detail, and discovering at least one important typo and one important calculation error, it looked like we were going to have to recheck every figure before presenting ...

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Avatars blue, Second Life concurrency and transactions rise

The Second Life user-concurrency and user-to-user transaction figures took a bit of an unexpected jump this week, rising sharply after a year of relatively little motion. Through 2009, user-concurrency has been on a slight, though not terribly significant decline, while user-to-user transactions ...

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Second Life user-concurrency spends year in slow decline

Back in March this year, Second Life was closing in on Everquest in terms of peak popularity. Everquest itself peaked at approximately 90,000 concurrent users during its most popular period and Second Life came within a whisker of that at 88,199. Since then, though, Second Life's user-concurrency ...

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Is Linden Lab wasting its time on the existing Second Life population?

Going over the Second Life metrics that are available to us, it seems clear that this virtual environment has reached one of its most significant growth plateaus, and one that it doesn't seem to be able to push past. User-to-user transactions, active users, weekly/monthly logins, all remain very ...

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Second Life plateaus during Q3 2009

Linden Lab has released the figures for the third-quarter performance of Second Life. If you want the short version, it wasn't a growth quarter. Q3 2009 figures were not really very distinguishable from Q2 2009. There's actually nothing wrong with that. Growth plateaus are occasional and inevitable ...

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Linden Lab says Second Life huge, shows numbers

Generally, operators of MMOGs and virtual environments don't show their numbers unless they feel they've got something to crow about, and Linden Lab's crowing today, releasing a selection of figures that give you an idea of the scale of Second Life. Approximately 1,250 text-based messages are sent ...

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Linden Lab publishes Second Life second quarter metrics

Linden Lab's Tom Hale has published the Quarterly report for Second Life for Q2 2009: "Economy grows 94% year to year, hits new all time high in Q2; World expands and voice usage hits all time high; Bot policy affects user hours and logins" We beg to differ in some key respects. From the figures ...

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Second Life private simulator data, December 2006 to May 2009

It's been widely grumbled about that Linden Lab has stopped publishing some key Second Life economic and service statistics, such as the number of non-mainland simulators (that is, those that are privately owned). Well actually,as it happens, that isn't entirely true, thanks to the wonders of ...

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