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Posts tagged world-building

More details revealed for Camelot Unchained's world-building systems

Talking about building the world in Camelot Unchained is not something that can be done in just one sitting, so Mark Jacobs broke it into two. In the first update, Jacobs described the building blocks, mining, and the cooperative nature of construction. The conclusion of this two-part series...

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New sandbox Xulu Universe begins alpha, offers world-building

Xulu Universe, a new free-to-play MMORPG entering alpha, offers more sandbox elements than you can shake a stick at, by giving players the tools to create their own content, from activities to new worlds. Nanci Solomon, CEO of Xulu Entertainment, stated, "The idea for Xulu Universe was...

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The Daily Grind: What's your favorite game world?

Today we're going to ask you to strip away your normal preconceptions of what makes an engaging MMO, whether it be the combat, the features, the customization, or the IP -- and look at the game world itself without any of those distractions. I guess this goes hand-in-hand with Environment Week...

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Joel Bylos on building a better Secret World

If you were given the chance to build your very own world from scratch, how would you do it? What would you include? Would it be a world of beauty or dark dreamscapes? And would the inhabitants enjoy their stay or flee in terror? To the team at Funcom tasked with fashioning The Secret...

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The Perfect Ten: Why a Harry Potter MMO makes sense

The idea of a Harry Potter MMO is hardly a new one at this point -- we've even speculated on it around Massively for years now. Rumors and wishful thinking have brought up this hypothetical MMO time and again, and for good reason: It simply makes sense. In fact, the more you think about it,...

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The Daily Grind: What's the most poorly designed zone?

We've all been there: trekking through the levels, traversing the world, and eventually arriving at... that place. The zone that seems to have been designed to irritate you, personally. Either it's laid out too confusingly, or the quest objectives are too hard to reach, or you get turned around...

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GenCon 2010: Fantasy fencing with 38 Studios

One thing is for certain: When you are sitting in the crosshairs of Curt Schilling and R.A. Salvatore during an interview, it's easy to become bowled over by their collective intensity and passion, especially when it comes to their interest in games and fantasy worlds. While GenCon Indy lacked...

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New Mines of Moria video diary gives insight into world building

We get a double whammy today from Turbine, as they've just released five new screenshots and a new developer diary video for Lord of the Rings Online's Mines of Moria. The screenshots are all from Silvertine Lodes, one of the new areas releasing with the Mines of Moria expansion on Tuesday. In the...

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The Gaming Iconoclast: Deity not included

Are You There, God? It's Me, Margaret. - Judy Bloom (Hey, just be glad you didn't get another Neitzsche quote*) The fantasy-based worlds our characters inhabit are, almost without exception, richly steeped in legend and brimming with lore. This is doubly true for those that have come to parturition...

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Joshua Slack demonstrates NCSoft worldbuilding tool

In the course of a technical session at JavaOne, Joshua Slack and Rikard Herlitz showed off the kind of tools you can build using the jMonkeyEngine, and used the NCSoft world-building tool as an example. This video shows Rikard putting together a hasty landscape that comes out quite nicely, given...

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