Posts tagged world of warcraft 
Why I Play: World of Tanks
I am not good at video games. It's really no secret -- anyone who's ever tuned in for one of my livestreams can confirm that I spend much more time blown up and in the process of being blown up than triumphantly dominating the battlefield. That's just what happens when I'm responsible for my own ...
Community Detective, Issue #12: World of Warcraft
Hey look, it's time for another installment of Community Detective! This week, boys and girls, we're going to venture where many folks have ventured before: the lands of Azeroth. That's right, World of Warcraft awaits, and I figured it's high time we took a look at the community and customer ...
Free for All: Are kids' games valid?
I had the dream again, but this time with a twist. I walked through the store, admiring the shelves and shelves of tiny robots, toy trains and action figures. Cool toys lined every shelf, articulated robots and little army men with swappable guns. Tanks, space marines, huge dragons and all sort of ...
Redefining MMOs: Player developers!
A few weeks ago, we at Massively started the weekly "Redefining MMOs" series, a collection of articles examining how the MMO genre has been redefined during the current generation of games and where it's headed in the next. So far, we've looked at the terminology we use to refer to MMOs, how the ...
The importance of good audio in an MMO
In recent years, there has been a dramatic increase in the development budgets of new MMOs. To stay ahead of the technological curve, a large portion of the budget invariably goes toward the graphics department. Studios produce impressive graphics engines and mountains of art assets in an effort ...
The MMO launch subscriber bubble
It feels like a new MMO is being released every month these days and the market for persistent online games is certainly expanding. At the head of this market is a set of games commonly referred to "triple A" titles. These are popular games from big name studios or games using popular intellectual ...
A shortcut of sidesteps
While there are some exceptions, the majority of MMOs present the player with a clear and defined long-game task; the advancement of levels through the acquisition of experience points. It is a time-honoured tradition stretching right the way back to EverQuest and beyond. The journey from brand new ...
The9 releasing World of Warcraft clone or Warhammer Online?
The9's loss of publishing rights for World of Warcraft in China has been in the news quite a bit. Surrounded by rumours of bankruptcy in the wake of losing their biggest license, the company survived and it has plans. Now both the Wall Street Journal and our sister site are reporting about their ...
EVE Evolved: Where's the grind?
Everyone who plays MMOs will be familiar with the concept of "grind", possibly one of the most debated topics in the MMO industry. Grind is essentially where users are forced to repeat something over and over again to get what they want. An example would be killing a certain type of monster ...
Player Consequences: Are MMOs finished with forums?
The creation of the Internet has made communication affordable, fast, and almost completely reliable. It's no wonder that almost every facet of our lives has been affected by it, especially our entertainment. Mainstream entertainment like mp3s and streaming television have only recently found ...




