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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Community Detective, Issue #12: World of Warcraft]]></title><link>http://massively.joystiq.com/2010/11/09/community-detective-issue-12-world-of-warcraft/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/09/community-detective-issue-12-world-of-warcraft/</guid><comments>http://massively.joystiq.com/2010/11/09/community-detective-issue-12-world-of-warcraft/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/community-detective/" rel="tag">Community Detective</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/community-detective"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/issue12titlecardwow.jpg"  alt="" /><br />
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Hey look, it's time for another installment of <a href="http://massively.joystiq.com/category/community-detective">Community Detective</a>! This week, boys and girls, we're going to venture where many folks have ventured before: the lands of Azeroth. That's right, <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> awaits, and I figured it's high time we took a look at the community and customer service aspects of the industry's resident titan. To be honest, I had a bit of an ulterior motive: I've been playing the game in my spare time, the better to get in and enjoy the old-world scenery a bit before Deathwing does his <a href="http://en.wikipedia.org/wiki/Attack_on_Pearl_Harbor">Pearl Harbor</a> re-enactment on December 7th. So, why not kill two birds with one stone, right?<br />
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While the reigning MMORPG subscription champion's community is often referred to as the stuff nightmares are made of, the customer service is some of the best in the business. Yes, yes, I know, <a href="http://massively.joystiq.com/category/world-of-warcraft">WoW's</a> devs stole your lunch money, kicked your dog, and ran over your mother with their gold-plated sports coupes, so how much did <a href="http://www.blizzard.com">Blizzard</a> pay me to say it has good customer service?<br />
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Flip past the cut to find out.<p><a href="http://massively.joystiq.com/2010/11/09/community-detective-issue-12-world-of-warcraft/" rel="bookmark">Continue reading <em>Community Detective, Issue #12: World of Warcraft</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/09/community-detective-issue-12-world-of-warcraft/">Community Detective, Issue #12: World of Warcraft</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 09 Nov 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/09/community-detective-issue-12-world-of-warcraft/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19699421/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/09/community-detective-issue-12-world-of-warcraft/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Blizzard</category><category>Blizzard-Entertainment</category><category>BlizzardEntertainment</category><category>community</category><category>community-detective</category><category>community-polling</category><category>customer-service</category><category>featured</category><category>opinion</category><category>World of Warcraft</category><category>World-of-Warcraft</category><category>WorldOfWarcraft</category><category>wow</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 09 Nov 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Free for All: Are kids' games valid?]]></title><link>http://massively.joystiq.com/2010/03/16/free-for-all-are-kids-games-valid/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/16/free-for-all-are-kids-games-valid/</guid><comments>http://massively.joystiq.com/2010/03/16/free-for-all-are-kids-games-valid/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/free-for-all/" rel="tag">Free for All</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/free-to-play/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/club-peng-header.jpg" /></a></div>
I had the dream again, but this time with a twist. I walked through the store, admiring the shelves and shelves of tiny robots, toy trains and action figures. Cool toys lined every shelf, articulated robots and little army men with swappable guns. Tanks, space marines, huge dragons and all sort of wind-ups tempted me. This time, though, I talked to the store owner about how I frequently have this dream, and that normally I find a section of really cheap toys that I pile up in my arms to buy. He proceeded to show me a stack of those type of toys, clearance toys, and offered me entire armies and model kits for just a few dollars. As usual, I woke up before I can buy them and take them home to adorn my office with. It's a slightly frustrating dream, but always a lot of fun.<br />
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In the meanwhile, I stopped long ago with collecting toys. They take up too much space, gather too much dust and generally get no use at all. I have replaced these toys, though, and now have a <em>new</em> collection of bright and shinies: kids' free-to-play MMORPGs. I have played every one of them I can get my hands on, sometimes getting pretty high up in the game, and sometimes just exploring or talking with other players. They give me that same feeling that a toy gives you. Yes, adult reader, you know the one I am talking about and surely you too have at least a few toys adorning your office as well?<p><a href="http://massively.joystiq.com/2010/03/16/free-for-all-are-kids-games-valid/" rel="bookmark">Continue reading <em>Free for All: Are kids' games valid?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/16/free-for-all-are-kids-games-valid/">Free for All: Are kids' games valid?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 16 Mar 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/16/free-for-all-are-kids-games-valid/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19397818/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/16/free-for-all-are-kids-games-valid/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>club penguin</category><category>ClubPenguin</category><category>featured</category><category>Free Realms</category><category>free-to-play</category><category>FreeRealms</category><category>ftp</category><category>kids games</category><category>runescape</category><category>World of Warcraft</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Tue, 16 Mar 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Redefining MMOs: Player developers!]]></title><link>http://massively.joystiq.com/2009/07/23/redefining-mmos-player-developers/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/23/redefining-mmos-player-developers/</guid><comments>http://massively.joystiq.com/2009/07/23/redefining-mmos-player-developers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/cities-xl/" rel="tag">Cities XL</a>, <a href="http://massively.joystiq.com/category/redefining-mmos/" rel="tag">Redefining MMOs</a></p><div align="center"><a href="http://massively.joystiq.com/category/redefining-mmos/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/playerdev-title.jpg" alt="" /></a></div>
A few weeks ago, we at Massively started the weekly "<a href="http://massively.joystiq.com/category/redefining-mmos/">Redefining MMOs</a>" series, a collection of articles examining how the MMO genre has been redefined during the current generation of games and where it's headed in the next. So far, we've looked at <a href="http://massively.joystiq.com/2009/07/02/redefining-mmos-terminology/">the terminology we use to refer to MMOs</a>, <a href="http://massively.joystiq.com/2009/07/09/redefining-mmos-more-than-lore/">how the art of storytelling has changed over the years</a>, and <a href="http://massively.joystiq.com/2009/07/16/redefining-mmos-massively-singleplayer/">the rise of the "massively singleplayer" online game</a>. In this week's article, I examine what happens when players are given the reigns of an MMO or have a hand in part of its development. If you have something important to say on the topic, feel free to post a comment on page 3 or even write your own "Redefining MMOs" blog post and leave a comment with the URL.<br />
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Traditionally, all content for an MMO is designed by the game's development studio and players have no direct influence on its creation. The idea of handing the reigns of an MMO to its players is considered heresy and we shudder to think of what horrible quests and areas players would construct <a href="http://kotaku.com/gaming/acclaim/acclaims-top-secret-project-revealed-239391.php">if given a chance</a>. But is our aversion justified or is it something developers should strive to overcome? Certainly <em><a href="http://www.secondlife.com">Second Life</a></em> has successfully capitalised on letting players develop almost every aspect of its virtual world but could successful mainstream MMOs make use of it too? <em><a href="http://www.cityofheroes.com/">City of Heroes</a></em>, <em><a href="http://www.eve-online.com">EVE Online</a></em> and even <em><a href="http://www.worldofwarcraft.com">World of Warcraft</a></em> are prime examples which suggest they can. All three of these games have handed at least some part of the game's development over to players, with incredibly promising results.<br />
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In this article, I look at these three successful examples of players being allowed to develop aspects of an MMO. I then go on to explain why this works and how the next generation of MMOs could learn from these pioneering feats.<p><a href="http://massively.joystiq.com/2009/07/23/redefining-mmos-player-developers/" rel="bookmark">Continue reading <em>Redefining MMOs: Player developers!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/23/redefining-mmos-player-developers/">Redefining MMOs: Player developers!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 23 Jul 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/23/redefining-mmos-player-developers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19103386/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/23/redefining-mmos-player-developers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>addon</category><category>blizzard</category><category>cities-xl</category><category>city of heroes</category><category>city-of-heroes</category><category>CityOfHeroes</category><category>coh</category><category>communities</category><category>community</category><category>eve</category><category>eve-online</category><category>mission</category><category>mission architect</category><category>mission-architect</category><category>MissionArchitect</category><category>outposts</category><category>pos</category><category>Redefining-mmos</category><category>ui</category><category>world of warcraft</category><category>world-of-warcraft</category><category>WorldOfWarcraft</category><category>wow</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 23 Jul 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[The importance of good audio in an MMO]]></title><link>http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/</guid><comments>http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/black-prophecy/" rel="tag">Black Prophecy</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/audio-title.jpg" /></a><br /></div>
In recent years, there has been a dramatic increase in the <a href="http://www.hartsman.com/2009/04/22/mmo-betas-tying-budgets-to-beta-size-to-production-to-fun/">development budgets of new MMOs</a>. To stay ahead of the technological curve, a large portion of the budget invariably goes toward the graphics department. Studios produce <a href="http://www.zam.com/story.html?story=11653/Age-of-Conan-Hands-On.html">impressive graphics engines and mountains of art assets</a> in an effort to make their game one of the most visually impressive out there. Amidst all the fuss over graphics and gameplay, audio is often overlooked and underfunded. It's been shown that good music and sound effects can have a significant impact on the perceived quality of a game. This is something that some development studios recognise and support but many <a href="http://massively.joystiq.com/2009/05/10/the-daily-grind-how-important-are-incidental-sounds/">continue to neglect this vital part</a> of the gaming experience.<br /><br />In this article, I examine the importance of good audio in an MMO and explain the underlying psychology involved.<p><a href="http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/" rel="bookmark">Continue reading <em>The importance of good audio in an MMO</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/">The importance of good audio in an MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Jun 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19061752/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>audio</category><category>black-prophecy</category><category>choir</category><category>eve</category><category>eve-online</category><category>everquest-2</category><category>everquest-ii</category><category>fantasy</category><category>featured</category><category>industry</category><category>joystiqfeatures</category><category>mood</category><category>music</category><category>orchestra</category><category>psychology</category><category>sci-fi</category><category>sound</category><category>world of warcraft</category><category>world-of-warcraft</category><category>WorldOfWarcraft</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 15 Jun 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[The MMO launch subscriber bubble]]></title><link>http://massively.joystiq.com/2009/06/09/the-mmo-launch-subscriber-bubble/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/09/the-mmo-launch-subscriber-bubble/</guid><comments>http://massively.joystiq.com/2009/06/09/the-mmo-launch-subscriber-bubble/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/bubble-title2.jpg" alt="" /></a><br /></div>
It feels like <a href="http://massively.joystiq.com/category/betawatch/">a new MMO is being released every month these days</a> and the market for persistent online games is certainly expanding. At the head of this market is a set of games commonly referred to "triple A" titles. These are popular games from big name studios or games using popular intellectual properties. New games that are considered "triple A" have a unique ability to build unparalleled levels of anticipation and hype around themselves prior to release. In order to draw in as many players as possible, an obscene amount of cash is often spent on advertising to <a href="http://massively.joystiq.com/tag/hype">hype these games up for release</a>. But is this appropriate and cost-effective or does it show a fundamental misunderstanding of of the MMO market?<br /><br />In this article, we look at what can go wrong with over-hyped MMO launches and what happens when the subscriber bubble bursts.<p><a href="http://massively.joystiq.com/2009/06/09/the-mmo-launch-subscriber-bubble/" rel="bookmark">Continue reading <em>The MMO launch subscriber bubble</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/09/the-mmo-launch-subscriber-bubble/">The MMO launch subscriber bubble</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 09 Jun 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/09/the-mmo-launch-subscriber-bubble/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19060333/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/09/the-mmo-launch-subscriber-bubble/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age of conan</category><category>age-of-conan</category><category>AgeOfConan</category><category>beta</category><category>bubble</category><category>business</category><category>dofus</category><category>eve</category><category>eve-online</category><category>featured</category><category>joystiqfeatures</category><category>launch</category><category>runescape</category><category>subscriber</category><category>swtor</category><category>tibia</category><category>warhammer online</category><category>warhammer-online</category><category>WarhammerOnline</category><category>world of warcraft</category><category>world-of-warcraft</category><category>WorldOfWarcraft</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 09 Jun 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[A shortcut of sidesteps]]></title><link>http://massively.joystiq.com/2009/05/07/a-shortcut-of-sidesteps/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/07/a-shortcut-of-sidesteps/</guid><comments>http://massively.joystiq.com/2009/05/07/a-shortcut-of-sidesteps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://www.everquest.com"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/eq_map.jpg" /></a><br />While there are some exceptions, the majority of MMOs present the player with a clear and defined long-game task; the advancement of levels through the acquisition of experience points. It is a time-honoured tradition stretching right the way back to <a href="http://www.everquest.com/"><span style="font-style: italic;">EverQuest </span></a>and beyond. The journey from brand new character at level one through to seasoned veteran at level fifty was presented as the main thread which bound separate play sessions together, and for most, was the game.<br /><br />Over its decade long lifetime, and particularly prior to <a href="http://www.worldofwarcraft.com/index.xml"><span style="font-style: italic;">World of Warcraft's</span></a> emergence, <a href="http://massively.joystiq.com/category/everquest/"><span style="font-style: italic;">EverQuest </span></a>had always stood as something of a bastion of the substantial time commitment in MMO gaming. Slaying a path to ultimate glory was always a somewhat serious proposition in those times, and tales of a two thousand hour trek to the top were not uncommon. <br /><br />Ten years, twenty-five extra levels and fifteen expansions later, it seems surprising that as a result of a recent player poll, the grand dame of the grind itself will soon be <a href="http://massively.joystiq.com/2009/05/04/new-player-elected-50-51-server-coming-to-everquest/">offering a new type of server</a> on which players start life not at the beginning but in the middle, at Level 51. Is this a lamentable admission that the early levels and original content are now no longer relevant, or a pragmatic shift in attitude acknowledging that more and more, the real game only starts when the levels end?<p><a href="http://massively.joystiq.com/2009/05/07/a-shortcut-of-sidesteps/" rel="bookmark">Continue reading <em>A shortcut of sidesteps</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/07/a-shortcut-of-sidesteps/">A shortcut of sidesteps</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 May 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/07/a-shortcut-of-sidesteps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1538816/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/07/a-shortcut-of-sidesteps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city of heroes</category><category>city of villains</category><category>CityOfHeroes</category><category>CityOfVillains</category><category>everquest</category><category>featured</category><category>leveling</category><category>ouroboros</category><category>world of warcraft</category><category>WorldOfWarcraft</category><dc:creator><![CDATA[Tim Dale]]></dc:creator><pubDate>Thu, 07 May 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[The9 releasing World of Warcraft clone or Warhammer Online?]]></title><link>http://massively.joystiq.com/2009/05/04/the9-releasing-world-of-warcraft-clone-or-warhammer-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/04/the9-releasing-world-of-warcraft-clone-or-warhammer-online/</guid><comments>http://massively.joystiq.com/2009/05/04/the9-releasing-world-of-warcraft-clone-or-warhammer-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="wofchina.com"><img hspace="4" height="385" border="1" width="580" vspace="4" alt="" src="http://www.blogcdn.com/www.wowinsider.com/media/2009/05/wof.jpg" /></a><br /></div>
The9's loss of publishing rights for <a href="http://massively.joystiq.com/tag/world-of-warcraft/"><em>World of Warcraft</em></a> in China has been in the <a href="http://massively.joystiq.com/tag/the9/">news quite a bit</a>. Surrounded by rumours of bankruptcy in the wake of losing their biggest license, the company survived and it has plans. Now both the <a href="http://blogs.wsj.com/digits/2009/04/29/world-of-warcraft-meet-world-of-fight/">Wall Street Journal</a> and our sister site are <a href="http://www.wowinsider.com/2009/05/03/the9-prepping-wow-clone-world-of-fight/">reporting</a> about their newest venture: <a href="http://wofchina.com"><em>World of Fight</em></a>.<br /><br />At the moment all we know about this mysterious new title comes from the trailer website. For starters the teaser site uses a font familiar to anyone who plays <em>WoW</em>. Indeed the web address itself (www.wofchina.com) is but a letter away from the official Chinese <em>WoW</em> site. However that weird stargate-esque contraption is straight out of a <em>Warhammer Online</em> starter area and <a href="http://the9.com/">The9</a> is partially owned by giants <a href="http://www.ea.com">Electronic Arts</a> -- who also publish <em>Warhammer</em> in North America. It could easily be a cheap ploy to get gamers interested in a <em>WoW </em>clone or a legitimate teaser site for <a href="http://www.warhammeronline.com/"><em>Warhammer</em></a> with a terrible Chinglish title. We won't know for sure until the 'gates' open but when that could be has not yet been disclosed. We'll bring you more as soon as we find out.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/04/the9-releasing-world-of-warcraft-clone-or-warhammer-online/">The9 releasing World of Warcraft clone or Warhammer Online?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 04 May 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.wsj.com/digits/2009/04/29/world-of-warcraft-meet-world-of-fight/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/04/the9-releasing-world-of-warcraft-clone-or-warhammer-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1535730/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/04/the9-releasing-world-of-warcraft-clone-or-warhammer-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>the9</category><category>wall-street-journal</category><category>warhammer-online</category><category>world of warcraft</category><category>world-of-fight</category><category>wow</category><category>wow-insider</category><dc:creator><![CDATA[Lesley Smith]]></dc:creator><pubDate>Mon, 04 May 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Where's the grind?]]></title><link>http://massively.joystiq.com/2008/11/23/eve-evolved-wheres-the-grind/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/23/eve-evolved-wheres-the-grind/</guid><comments>http://massively.joystiq.com/2008/11/23/eve-evolved-wheres-the-grind/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/leveling/" rel="tag">Leveling</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div align="center"><a href="http://massively.joystiq.com/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/grind-title.jpg" alt="" /></a><br /></div>
Everyone who plays MMOs will be familiar with the concept of "grind", possibly one of the most debated topics in the MMO industry. Grind is essentially where users are forced to repeat something over and over again to get what they want. An example would be killing a certain type of monster repeatedly to get a certain piece of rare loot they can drop. Some people, such as <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>'s Jeff Kaplan, suggest that <a href="http://www.eurogamer.net/article.php?article_id=140861&amp;page=3">grind and progression are essentially the same thing</a>. Jeff asserts that we call progression a "grind" when it's not a fun experience and that grinding can be properly tuned. Whether you love it or hate it, repetitive elements exist in all MMOs and are necessary to maintaining long-term playability.<br /><br /><strong>No grind in EVE Online?:</strong><br /><a href="http://www.eve-online.com"><em>EVE Online</em></a> is a game that's often lauded by players as having eliminated the grind present in other MMOs. However, it's clear that <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> still has a large amount of repetitive gameplay that can be considered grind. While nothing is forcing you to run missions over and over again or mine for hours on end, those areas of gameplay where heavy grind exists are very heavily used. When given a universe in which they don't have to grind, why then do so many players actively seek out something repetitive to grind on?<br /><br />Join me as I take a look at the industry obsession with grind and identify where the grind is (and isn't) in <em>EVE Online</em>.<p><a href="http://massively.joystiq.com/2008/11/23/eve-evolved-wheres-the-grind/" rel="bookmark">Continue reading <em>EVE Evolved: Where's the grind?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/23/eve-evolved-wheres-the-grind/">EVE Evolved: Where's the grind?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 23 Nov 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/11/23/eve-evolved-wheres-the-grind/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1380625/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/23/eve-evolved-wheres-the-grind/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>gold</category><category>grind</category><category>grinding</category><category>isk</category><category>joystiqfeatures</category><category>level</category><category>mining</category><category>missions</category><category>money</category><category>professions</category><category>sandbox</category><category>sci-fi</category><category>skill</category><category>world of warcraft</category><category>world-of-warcraft</category><category>WorldOfWarcraft</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 23 Nov 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Player Consequences: Are MMOs finished with forums?]]></title><link>http://massively.joystiq.com/2008/09/27/player-consequences-are-mmos-finished-with-forums/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/27/player-consequences-are-mmos-finished-with-forums/</guid><comments>http://massively.joystiq.com/2008/09/27/player-consequences-are-mmos-finished-with-forums/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/player-consequences/" rel="tag">Player Consequences</a></p><div align="center"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/main---meltdown.jpg" /><br />
<div style="text-align: left;">The creation of the Internet has made communication affordable, fast, and almost completely reliable. It's no wonder that almost every facet of our lives has been affected by it, especially our entertainment. Mainstream entertainment like mp3s and streaming television have only recently found their way online. However, gaming has had a much longer relationship with the Internet. Early developers were practically hobbyists and they worked closely with players to establish some of the first persistent online games called <a href="http://massively.joystiq.com/2007/11/04/how-the-mmo-crawled-out-of-the-mud/">MUDS</a>. These text-based games often had very tight knit communities since there were initially few people who could afford to play them. Players often had direct communication with a game's creators and used early <a href="http://en.wikipedia.org/wiki/Bulletin_board_system">Bulletin Board Systems</a> and <a href="http://en.wikipedia.org/wiki/Usenet">Usenet</a> to voice their opinions and offer help. This became the foundation for the relationship between MMOs and gaming forums.<br /><br /> Nowadays, it is much more common for a company to hire <a href="http://massively.joystiq.com/2008/05/15/ion-08-focusing-on-the-community-manager/">community managers</a> to act as intermediaries between developers and players. Games are more complex and it is not just a couple guys in their basement anymore. Think about the opportunities for miscommunication if every developer on a large team posted their opinions on a game forum. It would be anarchy and the game studio would constantly be clarifying statements and putting out fires. When you look at that way, it becomes obvious that community managers serve an important function. Not that every gamer will agree they are necessary. As developers became more removed from gamers there's been an increasing amount of disdain for community managers and the forums they moderate. Over the years, several games have had bad situations on their forums that have some companies wondering if forums <a href="http://massively.joystiq.com/2008/09/09/the-good-bad-and-ugly-of-official-forums-and-dev-blogs/">are even worth the trouble</a>.<br /><br /></div>
</div><p><a href="http://massively.joystiq.com/2008/09/27/player-consequences-are-mmos-finished-with-forums/" rel="bookmark">Continue reading <em>Player Consequences: Are MMOs finished with forums?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/27/player-consequences-are-mmos-finished-with-forums/">Player Consequences: Are MMOs finished with forums?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 27 Sep 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/27/player-consequences-are-mmos-finished-with-forums/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1321598/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/27/player-consequences-are-mmos-finished-with-forums/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>forums</category><category>guild-wars</category><category>joystiqfeatures</category><category>warhammer-online</category><category>world of warcraft</category><category>WorldOfWarcraft</category><dc:creator><![CDATA[Gabriel Runfeldt]]></dc:creator><pubDate>Sat, 27 Sep 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Urban exploration in MMOs]]></title><link>http://massively.joystiq.com/2008/08/25/urban-exploration-in-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/25/urban-exploration-in-mmos/</guid><comments>http://massively.joystiq.com/2008/08/25/urban-exploration-in-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;"><a href="http://www.massively.com"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/title.jpg" /></a><br /></div>
Urban exploration and free running are activities normally associated with the real world. In recent years, however, MMOs such as <a style="font-style: italic;" href="http://everquest2.com/">Everquest 2</a>, <a style="font-style: italic;" href="http://www.ageofconan.com">Age of Conan</a> and <a style="font-style: italic;" href="http://www.worldofwarcraft.com">World of Warcraft</a> have become a digital stage for the arts. With entire new virtual worlds to explore, no risk of injury and no physical fitness required, it's understandable that <a href="http://www.youtube.com/watch?v=WEEo5h_vKMU&amp;feature=related">many would-be free runners are going digital</a>.<br /><br />In this article, I take a visual tour of the world of urban exploration and rooftop running in MMOs and explain how you can learn to clamber onto the rooftops in your favourite game.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/urban-exploration/">Urban Exploration</a></strong></p><a href="http://massively.joystiq.com/photos/urban-exploration/#994675"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/screenx_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/urban-exploration/#994653"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/screen1_thumbnail.jpg" alt="Obstacle course" title="Obstacle course" /></a><a href="http://massively.joystiq.com/photos/urban-exploration/#994666"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/s1_thumbnail.jpg" alt="Action shot" title="Action shot" /></a><a href="http://massively.joystiq.com/photos/urban-exploration/#994654"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/screen2_thumbnail.jpg" alt="How it all began" title="How it all began" /></a><a href="http://massively.joystiq.com/photos/urban-exploration/#994669"><img src="http://www.blogcdn.com/www.massively.com/media/2008/08/s5_thumbnail.jpg" alt="The Baubelshire" title="The Baubelshire" /></a></div><p><a href="http://massively.joystiq.com/2008/08/25/urban-exploration-in-mmos/" rel="bookmark">Continue reading <em>Urban exploration in MMOs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/25/urban-exploration-in-mmos/">Urban exploration in MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 25 Aug 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/25/urban-exploration-in-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1291789/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/25/urban-exploration-in-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age of conan</category><category>AgeOfConan</category><category>aoc</category><category>blizzard</category><category>eq2</category><category>everquest-2</category><category>exploration</category><category>featured</category><category>foucan</category><category>free running</category><category>FreeRunning</category><category>funcom</category><category>joystiqfeatures</category><category>parkour</category><category>soe</category><category>sony-online-entertainment</category><category>urban exploration</category><category>UrbanExploration</category><category>world of warcraft</category><category>WorldOfWarcraft</category><category>wow</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 25 Aug 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Ask Massively:  Oh great, another "WoW Killer"]]></title><link>http://massively.joystiq.com/2008/08/21/ask-massively-oh-great-another-wow-killer/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/21/ask-massively-oh-great-another-wow-killer/</guid><comments>http://massively.joystiq.com/2008/08/21/ask-massively-oh-great-another-wow-killer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/ask-massively/" rel="tag">Ask Massively</a></p><div style="text-align: center;"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/grail03.jpg"  alt="" /><br /></div>
Welcome to another week of <a href="http://massively.joystiq.com/category/ask-massively">Ask Massively</a>, where we don't just buy into hype, we devour it with the kind of intensity usually reserved for stoners and Doritos.   Since we're a couple of weeks away from the launch of <a href="http://www.warhammeronline.com"><em>Warhammer Online: Age of Reckoning</em></a>, I thought it would be good to answer the biggest question on everyone's mind these days.<br /><br /><strong>Dear Massively,<br /><br />Can <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer Online:Age of Reckoning</em></a> be the "<a href="http://www.worldofwarcraft.net"><em>World of Warcraft</em></a> killer"?<br /><br />-- (about 600 emails in the past month)</strong><br /><br />It seems like we've been here before, but as long as folks keep asking, it's up to us to answer.<p><a href="http://massively.joystiq.com/2008/08/21/ask-massively-oh-great-another-wow-killer/" rel="bookmark">Continue reading <em>Ask Massively:  Oh great, another "WoW Killer"</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/21/ask-massively-oh-great-another-wow-killer/">Ask Massively:  Oh great, another "WoW Killer"</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 Aug 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/21/ask-massively-oh-great-another-wow-killer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1291273/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/21/ask-massively-oh-great-another-wow-killer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>warhammer-online</category><category>world of warcraft</category><category>WorldOfWarcraft</category><category>wrath-of-the-lich-king</category><dc:creator><![CDATA[Kevin Stallard]]></dc:creator><pubDate>Thu, 21 Aug 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Brave N00b World: a geophysical survey of the World of Warcraft]]></title><link>http://massively.joystiq.com/2008/06/26/brave-n00b-world-a-geophysical-survey-of-the-world-of-warcraft/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/26/brave-n00b-world-a-geophysical-survey-of-the-world-of-warcraft/</guid><comments>http://massively.joystiq.com/2008/06/26/brave-n00b-world-a-geophysical-survey-of-the-world-of-warcraft/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/jameswallis.jpg" />Games developer, writer and journalist <a href="http://www.spaaace.com/cope/">James Wallis</a> is something of a legend. He's probably best known for his headship of Hogshead Games, the company responsible for putting out pen-and-paper blockbusters like Nobilis and the resurrected Warhammer Fantasy Roleplay, as well as eccentric delights such as The Adventures of Baron Munchausen. James regularly shares his thoughts on game design and the industry <a href="http://www.spaaace.com/cope/">on his own blog</a>. <br /><br />James recently made a presentation at Interesting 8, an 'unconference' in London, England, in which he analyzed the World of Warcraft from a scientific perspective. (What is it with the <a href="http://massively.joystiq.com/2008/06/24/finding-the-science-in-world-of-warcraft/">sudden influx of Science into that world</a>, anyway?) Viewed from James's vantage point, aspects of that reality suddenly make sense. Prepare to be amazed at the revelation of Azeroth's actual mass!<br /><br />The video presentation follows after the break.<p><a href="http://massively.joystiq.com/2008/06/26/brave-n00b-world-a-geophysical-survey-of-the-world-of-warcraft/" rel="bookmark">Continue reading <em>Brave N00b World: a geophysical survey of the World of Warcraft</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/26/brave-n00b-world-a-geophysical-survey-of-the-world-of-warcraft/">Brave N00b World: a geophysical survey of the World of Warcraft</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Jun 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/26/brave-n00b-world-a-geophysical-survey-of-the-world-of-warcraft/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1237359/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/26/brave-n00b-world-a-geophysical-survey-of-the-world-of-warcraft/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brave-noob-world</category><category>interesting-8</category><category>james-wallis</category><category>video</category><category>world of warcraft</category><category>world-of-warcraft</category><category>WorldOfWarcraft</category><category>wow</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Thu, 26 Jun 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[Player Consequences: Pervasive Map Features]]></title><link>http://massively.joystiq.com/2008/06/16/player-consequences-pervasive-map-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/16/player-consequences-pervasive-map-features/</guid><comments>http://massively.joystiq.com/2008/06/16/player-consequences-pervasive-map-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/maps/" rel="tag">Maps</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/player-consequences/" rel="tag">Player Consequences</a></p><center><img vspace="4" hspace="4" border="1" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/mapclipheader.jpg" /></center>There are a lot of reasons for the increasing popularity of MMOs and the amount of game developers who are entering into the market. I personally think that MMOs with their rich and complex fantasy worlds have a huge advantage over most single player games. There are a few exceptions like <em>Baldur's Gate</em> and <em>Oblivion</em>, but in general if you want to experience a completely different world then you need a MMO. I think this goes back to the days when online fantasy games were text based and developers tried their best to create immersion through good <a href="http://massively.joystiq.com/category/lore">lore</a> and storytelling.<br /><br />In fact a lot of players enjoy the immersion in MMOs and have fun exploring the hidden areas in the game. Going into the unknown has always had an attraction for some people and history is filled with the names of famous explorers. However, in modern times the world doesn't really contain that much which is unknown and it will probably be a while before we get to another planet. Thus <a href="http://massively.joystiq.com/category/virtual-worlds">virtual worlds</a> offer a false, but satisfying sense of exploration. Not everyone wants to be an <a href="http://en.wikipedia.org/wiki/Bartle_Test#Explorers">explorer</a> when playing a game and the majority of players tend to fall more into the <a href="http://en.wikipedia.org/wiki/Bartle_Test#Achievers">achiever</a> player type.
<p> </p><p><a href="http://massively.joystiq.com/2008/06/16/player-consequences-pervasive-map-features/" rel="bookmark">Continue reading <em>Player Consequences: Pervasive Map Features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/16/player-consequences-pervasive-map-features/">Player Consequences: Pervasive Map Features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Jun 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/16/player-consequences-pervasive-map-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1220575/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/16/player-consequences-pervasive-map-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>everquest</category><category>featured</category><category>mapping</category><category>player-consequences</category><category>tabula-rasa</category><category>vanguard</category><category>warhammer-online</category><category>world of warcraft</category><category>WorldOfWarcraft</category><dc:creator><![CDATA[Gabriel Runfeldt]]></dc:creator><pubDate>Mon, 16 Jun 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[A bug by any other name]]></title><link>http://massively.joystiq.com/2008/04/02/a-bug-by-any-other-name/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/02/a-bug-by-any-other-name/</guid><comments>http://massively.joystiq.com/2008/04/02/a-bug-by-any-other-name/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><a href="http://relmstein.blogspot.com/2008/03/hey-blizzard-when-is-bug-not-bug.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/bug.jpg" alt="" /></a>When is a bug not really a bug? This is the conundrum that was recently addressed over at <a href="http://relmstein.blogspot.com/">The Many Relms of Relmstein</a> blog. Apparently, <a href="http://www.worldofwarcraft.com/patchnotes/">WoW's Patch 2.4</a> had introduced a bug that prevented players from taking advantage of an exploit with pre-made teams in battlegrounds. It allowed pre-made teams to send out a scout to determine who they'd be battling next. As you can imagine, this is causing some unfair advantages between the two factions. But <a href="http://www.blizzard.com">Blizzard</a> quickly remedied that new bug, which in turn reintroduced the original exploit. <br /><br />Read more about the details of this ongoing battlegrounds exploit over at <a href="http://relmstein.blogspot.com/2008/03/hey-blizzard-when-is-bug-not-bug.html">Relmstein's blog</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/02/a-bug-by-any-other-name/">A bug by any other name</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Apr 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://relmstein.blogspot.com/2008/03/hey-blizzard-when-is-bug-not-bug.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/02/a-bug-by-any-other-name/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1156496/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/02/a-bug-by-any-other-name/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bug</category><category>exploit</category><category>world of warcraft</category><category>WorldOfWarcraft</category><category>wow-patch-2.4</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 02 Apr 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[Microtransactions, an Asian perspective]]></title><link>http://massively.joystiq.com/2008/02/27/microtransactions-an-asian-perspective/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/27/microtransactions-an-asian-perspective/</guid><comments>http://massively.joystiq.com/2008/02/27/microtransactions-an-asian-perspective/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a style="" href="http://massively.joystiq.com/category/culture"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/zach_microtransactions_asia_small.jpg" alt="" /></a>One question that has showed up more than a few times at the recently concluded <a href="http://massively.joystiq.com/2008/02/21/gdc08/">GDC08</a> is the viability of <a style="" href="http://massively.joystiq.com/tag/microtransactions">microtransactions</a> in MMOs. What are microtransactions, anyway? For those not too familiar with the term, it refers to an interesting game revenue model whereby users pay for individual game components, whether it be items, unlocking new levels, access to dungeons, etc. When the question about microtransactions was brought up at the Future of MMOs panel, there were many strong reactions from the panelists. Most of them scoffed at the idea, <a href="http://massively.joystiq.com/tag/blizzard">Blizzard</a> -- supposedly popular for creating some sort of <a href="http://www.wowinsider.com">fantasy MMO</a> -- in fact, has already officially <a href="http://www.gamesindustry.biz/content_page.php?aid=27350">rejected the model</a>. <a href="http://massively.joystiq.com/tag/cryptic-studios">Cryptic Studios'</a> <a href="http://massively.joystiq.com/search/?q=Jack%20Emmert">Jack Emmert</a> called microtransactions <em>"the biggest bunch of nonsense,"</em> (some transcripts show that he had <a href="http://web.syr.edu/~rtharper/bullshit.jpg">harsher words</a> for it) and that they <em>"make (him) want to die"</em>. Although I can't attribute this quote directly to anyone, microtransactions have been defined as <em>"any transaction whose value is currently too small to be worth bothering with"</em> -- pegged at somewhere below US $1. The only one at the panel who defended the revenue model was <a href="http://massively.joystiq.com/nexon">Nexon's</a> <a href="http://massively.joystiq.com/search/?q=Min%20Kim">Min Kim</a>, notably the only Asian among the panelists. Why is this notable? Well, Blizzard's <a href="http://massively.joystiq.com/search/?q=Rob%20Pardo">Rob Pardo</a> defined it as an "East vs West question", which Emmert dismisses. But Pardo is actually on to something, and I'll try to explain why.<br /><br />Free-to-play MMOs supported by microtransactions is the dominant revenue model in Asia. This isn't an accident of design. It's an evolution of revenue philosophy shaped by social and economic conditions. Let's put that in perspective. Most people in the world do not have computers let alone an Internet connection. This is why Internet Caf&eacute;s are so prominent in Asia. In South Korea, these Internet Caf&eacute;s, or PC <em>baangs</em>, are ubiquitous, with more than 20,000 serving up games and other Internet content all over the country. Although of course, <a href="http://money.cnn.com/2006/06/08/technology/business2_futureboy0608/index.htm">South Korea is exceptional</a>. 90% of the population is wired and PC baangs became popular because of LAN games. But elsewhere in Asia, Internet Caf&eacute;s or LAN rooms are a popular, if not dominant, way to access LAN game and MMOs particularly China, Taiwan, and the Philippines.<p><a href="http://massively.joystiq.com/2008/02/27/microtransactions-an-asian-perspective/" rel="bookmark">Continue reading <em>Microtransactions, an Asian perspective</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/27/microtransactions-an-asian-perspective/">Microtransactions, an Asian perspective</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 27 Feb 2008 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/02/27/microtransactions-an-asian-perspective/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1121564/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/27/microtransactions-an-asian-perspective/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision-blizzard</category><category>Asia</category><category>blizzard</category><category>featured</category><category>MapleStory</category><category>Microtransactions</category><category>NEXON</category><category>Perfect World</category><category>RF Online</category><category>World of Warcraft</category><dc:creator><![CDATA[Zach Yonzon]]></dc:creator><pubDate>Wed, 27 Feb 2008 11:15:00 EST</pubDate></item></channel></rss>
