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Posts tagged working-as-intended

Working As Intended: The forgotten fields of Green Acres

My first trip to Ultima Online's Green Acres was in 1998. The first guild I'd ever joined had just split up into a bunch of... let's call them "philosophically incompatible" groups, and I was still hanging out with some of the shadier types because I was a clueless teenager in my first MMO and...

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Working As Intended: Dabbling in indie sandbox Villagers and Heroes

Villagers and Heroes is not the sort of sandbox that gets a lot of coverage in the gaming press. You can't gank in the game. No one will murder you for your ore or your logs. There are no petty internet crime lords generating scandals or developers being ousted for cheating. Clichéd zombies...

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Working As Intended: What Guild Wars 2 got wrong

Back in March, I spent an entire Working As Intended column discussing the game mechanics that Guild Wars 2 got right. But that's just one side of the story. In order to be completely fair to the game and to myself, I want to grump about the things it got wrong. Don't take this as utter...

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Working As Intended: Change for change's sake in World of Warcraft

MMORPGs struggle to meet two contradictory goals: They want to provide stability, permanence, a world you feel you can always come home to, and they want to provide dynamism, change, a world that always has something fresh and new. Lean too hard to one side -- change too much or too little -- and...

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Working As Intended: There's nothing wrong with soloing in MMORPGs

A Massively community member recently wrote into the podcast to tell us that he prefers to solo, to craft for himself, to avoid group quests, and to skip guilds. Still, he told us, he loves MMOs and doesn't want to leave them to play single-player RPGs. "What the hell is wrong with me?" he asked. ...

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Working As Intended: What Guild Wars 2 got right

I returned to Guild Wars 2 recently after months away and was pleasantly surprised with what I found. No, there was nothing earth-shatteringly new, and no, I'm not going to praise the latest installment of the plot, but I realized that I'd forgotten just how much Guild Wars 2 managed to get right....

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Working As Intended: Endgame is the worst thing that ever happened to MMOs

Endgame is the worst thing that ever happened to MMOs. I tweeted this last year, and it won't stop rattling around in my head. Every time a developer dodges concerns and leaps to his version of the "elder game," every time a reader claims a reviewer who doesn't get to endgame is irrelevant, and...

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Dawntide development officially on hiatus

Last December we told you about Dawntide's impending beta server closure and temporary hiatus. Working as Intended was getting ready to go to work on a large-scale world revamp for the fantasy sandbox, and the firm said the open beta server would be down for a couple of months. According to an...

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Hyperspace Beacon: Cheating vs. poor design

Recently, Ilum took center stage in an argument about exploits, and I honestly cannot say which side of the fence I'm on. When do the intentions of the designers take precedent over the players taking advantage of poor design? Well before Star Wars: The Old Republic even crossed the mind of...

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Dawntide temporarily closes beta server

Dawntide's beta server is officially closed for business. As we told you earlier this month, indie studio Working as Intended has decided to suspend the fantasy sandbox's open beta phase in order to focus on a large-scale gameworld revamp. WAI says that the servers will be offline "for a...

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