Posts tagged working-as-intended 
Hyperspace Beacon: Cheating vs. poor design
Recently, Ilum took center stage in an argument about exploits, and I honestly cannot say which side of the fence I'm on. When do the intentions of the designers take precedent over the players taking advantage of poor design? Well before Star Wars: The Old Republic even crossed the mind of ...
Dawntide temporarily closes beta server
Dawntide's beta server is officially closed for business. As we told you earlier this month, indie studio Working as Intended has decided to suspend the fantasy sandbox's open beta phase in order to focus on a large-scale gameworld revamp. WAI says that the servers will be offline "for a ...
Dawntide closing beta server for massive world revamp
The curious saga of Dawntide continues, and the next chapter includes a wipe, a world revamp, and two weeks of sheer unadulterated mayhem. The fantasy sandbox has had a rough go of it in 2011, first with funding issues and then with all of the trials and gameplay tribulations that come with ...
Some Assembly Required: An early look at Dawntide
Hey folks, and welcome back to Some Assembly Required. The column's been around for a little bit now, and we've done everything from developer interviews to opinionated rants to sandbox and player-generated content feature spotlights. One thing we haven't done is an impressions piece on new ...
New Dawntide patch due October 17th, release date announcement to follow
Hey kids, it's a Dawntide update! Yes, really. The fantasy sandbox from Working As Intended has been quiet since delaying its planned October 1st release date, but today the devs have issued a brief blurb on the game's official website that suggests a bit of hope for the future. As it turns ...
Dawntide launch delayed, new date undetermined
Sandbox fans hoping to explore the world of Dawntide on October 1st are going to have to wait a little bit longer. Working as Intended has announced its plan to delay the game's official release "to a later date." No time table is forthcoming as of yet, but we suspect the delay is likely for ...
Some Assembly Required: Is the sandbox dead?
Let's face it, folks, 2011 has been a fairly bad year for sandbox MMORPGs. Whether we're talking about the premature (and, ahem, forced) demise of Star Wars Galaxies, EVE Online's public relations disasters and its capitulation to the cash-shop-in-a-sub-based game fad, or Earthrise's rough ...
Dawntide releasing October 1st
While some games seem to be on us before we realize it, others are more of the slow-cooking rotisserie type. Dawntide is much like the latter, having been in open beta for almost a year now and marinating to sweet perfection before it announces dinnertime. Fortunately, Working as Intended's ...
The Road to Mordor: Festivals and you -- a love story
It's a shame that Lord of the Rings Online's fourth anniversary will probably be remembered more for being a mismanaged festival event than for the achievement that reaching four years signifies. But things are as they are, and the "Grindaversary" has now gone down in LotRO's history of what not ...
The Soapbox: Somebody should do something about all the problems!
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Bugs. They are the scourge of gaming, crawling and chittering ...
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Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay
Posted on Feb 10th 2012 9:00AM



