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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Game Archaeologist uncovers Shadowbane: Talking with Josef Hall and Todd Coleman, part 2]]></title><link>http://massively.joystiq.com/2011/08/30/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/30/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/</guid><comments>http://massively.joystiq.com/2011/08/30/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/shadowbane/" rel="tag">Shadowbane</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/30/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/"><img alt="Shadowbane creators"  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/jhall-and-jtcoleman-sms-1314716648.jpg" /></a></div>
<em>Don't miss <a href="http://massively.joystiq.com/2011/08/23/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/">the first part of this interview</a> with the makers of </em><a href="http://massively.joystiq.com/category/shadowbane/">Shadowbane</a><em>, which we posted last week! And now for the thrilling conclusion...</em><br />
<br />
<strong>The Game Archaeologist: What was the reason behind the free-to-play switch in 2006? Did this help the game's population any?</strong><br />
<br />
<strong>Josef Hall: </strong>Todd and I left <a href="http://massively.joystiq.com/tag/wolfpack-studios/">Wolfpack</a> shortly after it was acquired by <a href="http://massively.joystiq.com/tag/ubisoft/">Ubisoft</a>, so we don't really have insight into the decision-making process behind the switch.<br />
<br />
<strong>Todd Coleman: </strong>From what I have heard, it had a very positive impact on the size of the player population -- but yeah, I have no idea what it meant to the game monetarily.<p><a href="http://massively.joystiq.com/2011/08/30/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/" rel="bookmark">Continue reading <em>The Game Archaeologist uncovers Shadowbane: Talking with Josef Hall and Todd Coleman, part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/30/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/">The Game Archaeologist uncovers Shadowbane: Talking with Josef Hall and Todd Coleman, part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Aug 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/30/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20022025/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/30/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>ccg</category><category>china</category><category>crunch</category><category>darkfall</category><category>dynamic-world</category><category>e3</category><category>featured</category><category>final-fantasy</category><category>game-design</category><category>interview</category><category>j-todd-coleman</category><category>josef-hall</category><category>kingsisle</category><category>kingsisle-entertainment</category><category>scope</category><category>shadowbane</category><category>siege</category><category>siege-system</category><category>t-shirt-trebuchet</category><category>the-game-archaeologist</category><category>todd-coleman</category><category>trebuchet</category><category>ubisoft</category><category>wizard-101</category><category>wolfpack</category><category>wolfpack-studios</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 30 Aug 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist uncovers Shadowbane: Talking with Josef Hall and Todd Coleman, part 1]]></title><link>http://massively.joystiq.com/2011/08/23/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/23/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/</guid><comments>http://massively.joystiq.com/2011/08/23/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/23/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/"><img alt="Josef Hall and Todd Coleman"  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/jhall-and-jtcoleman-sms.jpg" /></a></div>
After <a href="http://massively.joystiq.com/2011/08/16/the-game-archaeologist-uncovers-shadowbane-your-journeys/">a couple of weeks</a> of <a href="http://massively.joystiq.com/2011/08/09/the-game-archaeologist-uncovers-shadowbane-the-battle-scarred-b/">talking with players</a> about their favorite experiences in <a href="http://massively.joystiq.com/category/shadowbane/"><em>Shadowbane</em></a>, I decided it was high time to flip the discussion from those who played it to those who made it.<br />
<br />
Today we're going to kick off a two-part interview with the makers of <em>Shadowbane</em>, <a href="http://massively.joystiq.com/tag/josef-hall/">Josef Hall</a> and <a href="http://massively.joystiq.com/tag/todd-coleman/">Todd Coleman</a>. It's interesting to realize that while MMOs come and go, many developers remain in the industry, moving between projects in surprising ways. In this case, both Hall and Coleman went from the brutal lands of cutthroat PvP to a colorful kids title: <a href="http://massively.joystiq.com/category/wizard101/"><em>Wizard101</em></a>. It's hard to imagine two MMOs being more different, but that goes to show you that developers, like gamers, don't always like being pigeonholed into specific roles. The duo were extremely eager to talk about <em>Shadowbane</em>, as you'll see from this interview. Buckle up -- you're in for a treat!<br />
<br />
<strong>The Game Archaeologist: Can you introduce yourself to us and explain how you became involved with <em>Shadowbane</em>?</strong><br />
<br />
<strong>Josef Hall:</strong> I'm Josef Hall, co-founder of <a href="http://massively.joystiq.com/tag/wolfpack-studios/">Wolfpack Studios</a>, the creator of <em>Shadowbane</em>. Currently, I'm the Vice President of Development at <a href="http://massively.joystiq.com/tag/kingsisle-entertainment/">KingsIsle Entertainment</a>, creator of <em>Wizard101</em>.<br />
<br />
<strong>Todd Coleman:</strong> And I'm Todd Coleman, co-founder of Wolfpack. I'm currently the VP of Production and Creative for KingsIsle. Josef and I still work together; we were the two first people brought in start the dev studio for KingsIsle here in Austin.<br />
<br />
<strong>Hall: </strong> In fact, <em>Wizard101 </em>was our idea, which is a bit odd, given that we were also the first two people to come up with the core idea behind <em>Shadowbane</em>.<p><a href="http://massively.joystiq.com/2011/08/23/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/" rel="bookmark">Continue reading <em>The Game Archaeologist uncovers Shadowbane: Talking with Josef Hall and Todd Coleman, part 1</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/23/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/">The Game Archaeologist uncovers Shadowbane: Talking with Josef Hall and Todd Coleman, part 1</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 23 Aug 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/23/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20021934/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/23/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpha</category><category>assassin</category><category>beta</category><category>campaign</category><category>centaur</category><category>crunch</category><category>disciple-runes</category><category>featured</category><category>guild-politics</category><category>guild-vs-guild</category><category>josef-hall</category><category>police-state</category><category>politics</category><category>sandbox</category><category>shadowbane</category><category>todd-coleman</category><category>ubisoft</category><category>wolfpack</category><category>wolfpack-studios</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 23 Aug 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist uncovers Shadowbane: The highlights]]></title><link>http://massively.joystiq.com/2011/08/02/the-game-archaeologist-uncovers-shadowbane-the-highlights/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/02/the-game-archaeologist-uncovers-shadowbane-the-highlights/</guid><comments>http://massively.joystiq.com/2011/08/02/the-game-archaeologist-uncovers-shadowbane-the-highlights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/shadowbane/" rel="tag">Shadowbane</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/02/the-game-archaeologist-uncovers-shadowbane-the-highlights/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/shadowbane1.jpg" /></a></div>
Way back when I used to haunt the corridors of Gamestop and not shun the place due to its stinky evil, I remember being enticed with these fancy-pantsy "MMORPG" boxes when I'd see them on the shelf. I must have picked up <a href="http://massively.joystiq.com/category/shadowbane/"><em>Shadowbane</em></a> a dozen or so times to check out the blurbs on the back, mentally weighing whether or not this would be the one to introduce me to online gaming, but ultimately it was not to be.<br />
<br />
It's probably for the best, considering that <em>Shadowbane </em>was primarily PvP and I'm a PvE guy at heart. Plus, the title never really took off the way that publisher <a href="http://massively.joystiq.com/tag/ubisoft/">Ubisoft</a> had hoped, spending most of its six years of operation lurking in the background of the MMO industry instead of sharing the spotlight.<br />
<br />
But still, six years! That's far longer than any of the titles we've been talking about these past couple months, and considering that <em>Shadowbane </em><a href="http://massively.joystiq.com/2011/07/26/the-game-archaeologist-and-the-what-ifs-imperator-online/">won last week's poll</a> to become this month's topic, there are obviously strong feelings lurking among you. What did <em>Shadowbane </em>try to do differently, how did it stay alive as long as it did, and what was its downfall? Hit the jump to find out!<p><a href="http://massively.joystiq.com/2011/08/02/the-game-archaeologist-uncovers-shadowbane-the-highlights/" rel="bookmark">Continue reading <em>The Game Archaeologist uncovers Shadowbane: The highlights</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/02/the-game-archaeologist-uncovers-shadowbane-the-highlights/">The Game Archaeologist uncovers Shadowbane: The highlights</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 02 Aug 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/02/the-game-archaeologist-uncovers-shadowbane-the-highlights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20005930/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/02/the-game-archaeologist-uncovers-shadowbane-the-highlights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>apple</category><category>apple-version</category><category>daoc</category><category>dark-age-of-camelot</category><category>darkfall</category><category>ddo</category><category>dungeons-and-dragons-online</category><category>eq</category><category>everquest</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>gamestop</category><category>gamezone</category><category>guild-cities</category><category>history</category><category>Louis-Lamarche</category><category>mac</category><category>mac-version</category><category>mud</category><category>open-world-pvp</category><category>patch-22</category><category>player-built-cities</category><category>player-cities</category><category>player-city</category><category>political-system</category><category>prime</category><category>reset</category><category>reset-button</category><category>reset-switch</category><category>rise-of-chaos</category><category>sandbox</category><category>shadowbane</category><category>shadowbane-reboot</category><category>shadowbane-reset</category><category>siege-warfare</category><category>the-game-archaeologist</category><category>throne-of-oblivion</category><category>ubisoft</category><category>wolfpack</category><category>wolfpack-studios</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 02 Aug 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Massive games by the Numb3rs: MMOGs on prime-time TV]]></title><link>http://massively.joystiq.com/2007/11/10/massive-games-by-the-numb3rs-mmogs-on-prime-time-tv/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/10/massive-games-by-the-numb3rs-mmogs-on-prime-time-tv/</guid><comments>http://massively.joystiq.com/2007/11/10/massive-games-by-the-numb3rs-mmogs-on-prime-time-tv/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><a href="http://massively.joystiq.com/category/real-life/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/numb3rs.jpg" /></a>Discussion of a prime-time television show is probably not something you'll see in this space often. But today, it's highly appropriate. Last night's episode of the CBS series <a href="http://www.cbs.com/primetime/numb3rs/">Numb3rs</a> featured a plot that any reader of this site can relate to. The show stars Rob Morrow as an FBI agent and David Krumholtz as his math professor sibling. Krumholtz's character is regularly involved with federal cases, where he makes use of mathematics to solve real-life problems. It sounds like a gimmick and, to be honest, in some episodes it is. Generally the skilled acting and competent writing keeps the show interesting.<br /> <br />This week's episode centered around a Massively Multiplayer Online Game and the Alternate Reality spinoff that accompanied it. The killer-of-the-week was competing with other groups for a $1 million cash prize, and used lethal methods to dissuade others from playing. The show heavily featured MMOG jargon, the realities of online play, and the kinds of people who play these games. It actually did a fairly respectful job of it too, and I thought it might be worthwhile to offer a mini-review of the episode. <br /><br />If you're curious about the episode, "Primacy", ARGNet has a few words on the show <a href="http://www.argn.com/archive/000664numb3rs_on_alternate_reality_games_amita_args_and_extreme_deaddrops.php">from the perspective of an Alternate Reality gamer.</a> For <a href="http://numb3rs.wolfram.com/407/">more on the math used in the episode</a>, including combinatorics and evolutionary algorithms, a site dedicated to running the numbers on Numb3rs has you covered. And, of course, if you'd like to actually watch the episode you can do so for free on CBS's <a href="http://www.cbs.com/innertube/player.php?cat=107465">Innertube</a> service.<br /><br />Read on for my thoughts on this intriguing episode of Numb3rs.<p><a href="http://massively.joystiq.com/2007/11/10/massive-games-by-the-numb3rs-mmogs-on-prime-time-tv/" rel="bookmark">Continue reading <em>Massive games by the Numb3rs: MMOGs on prime-time TV</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/10/massive-games-by-the-numb3rs-mmogs-on-prime-time-tv/">Massive games by the Numb3rs: MMOGs on prime-time TV</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 10 Nov 2007 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2007/11/10/massive-games-by-the-numb3rs-mmogs-on-prime-time-tv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1036359/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/10/massive-games-by-the-numb3rs-mmogs-on-prime-time-tv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>binky</category><category>featured</category><category>joystiqfeatures</category><category>mmogs-on-television</category><category>numb3rs</category><category>primacy</category><category>television</category><category>wolfpack</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sat, 10 Nov 2007 17:15:00 EST</pubDate></item></channel></rss>
