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Posts tagged wizard-101

MMObility: Bridging the gap between mobile and client-based MMOs

A mobile MMO is a great thing. A mobile app, one that acts as an extension of an existing game, can be an odd thing. Do players really use mobile apps to access information? Speaking for myself, I tend to use mobile apps to do particular things. I like to check up on PlanetSide 2 to see how the bat...

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Free for All: Looking for experiences, not challenges

When I was around 20, I used to watch my girlfriend's younger brother play Nintendo games. It was a pretty intense scenario. He would become so angry when a boss fight took away one of his lives or when a leap at a moving platform would fail that he often chucked that poor controller at the wall....

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Some Assembly Required: A virtual world roundup

If you are perusing this column, chances are you are a fan of virtual worlds and the sandbox genre. Join the club! (Dues will be due on the third Tuesday.) The aspect that compels many aficionados to delve into a game is the ability to make an impact on the world in some small respect instead of ma...

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[Updated] On the twelfth day of giveaways, KingsIsle gave to me...

[UPDATE: All winners have been selected and contacted. Thanks to everyone who entered!] On the twelfth day of giveaways, KingsIsle gave to me... twelve super bundles! On the eleventh day of giveaways, Funcom gave to me... eleven prize packages! On the tenth day of giveaways, PerfectWorld gav...

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MMObility: Simplifying design for the mobile market

Whenever I write up something about a smartphone MMO, one of the most common complaints I hear is this: "If I wanted to play a game for several hours, I would sit at my gaming desktop." While this is true for many players, it is also true that games like Star Legends and Pocket Legends by Spaceti...

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KingsIsle teasing new Wizard101 content

Our friends at KingsIsle Entertainment have tipped us off to an exciting bit of news regarding Wizard101. Unfortunately we don't know quite what that news is just yet. Why the posting then? Well, that's where you lot come in. Take a look at the image above and put on your thinking caps. KingsI...

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The Game Archaeologist uncovers Shadowbane: Talking with Josef Hall and Todd Coleman, part 2

Don't miss the first part of this interview with the makers of Shadowbane, which we posted last week! And now for the thrilling conclusion... The Game Archaeologist: What was the reason behind the free-to-play switch in 2006? Did this help the game's population any? Josef Hall: Todd and I l...

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Free for All: So what else can you get for 150 dollars?

Recently, fans of the upcoming MMO Star Wars: The Old Republic had the pleasure of plopping down 150 clams to pre-order a special collectors edition of their favorite game they have never played. I've seen this before, and have even pre-ordered a few in my day (I'm looking at you, giant Warhammer...

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MMObility: Fifty games for the mobile lifestyle

I like lists. Lists help keep my candy-coated brain functioning. I see so many games, devices, and developers that I need to write things down periodically or become lost. Not so long ago I made a list of 25 games for your shiny new laptop, but I wanted to update it with other devices as well. I'...

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Free for All: A few tips for the indie developer

I am no developer, nor do I have dreams of one day becoming one. I absolutely love having the ability to write about what I like and to interact with those who enjoy (or hate) what I write. Developers have their hands and tongues tied much of the time, and often the indie developer gets no credit...

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