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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[GDC08: Thinking outside the virtual world]]></title><link>http://massively.joystiq.com/2008/02/21/gdc08-thinking-outside-the-virtual-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/21/gdc08-thinking-outside-the-virtual-world/</guid><comments>http://massively.joystiq.com/2008/02/21/gdc08-thinking-outside-the-virtual-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><a href="http://massively.joystiq.com/photos/gdc08-worlds-in-motion-summit-day-2/652540/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/eh_gdc_wim_moshi01-1.jpg" /></a><br /></div>
Tuesday afternoon, Michael Acton Smith, CEO of <a href="http://mindcandy.com/">Mind Candy</a>, presented attendees at the <a href="http://gdc08.joystiq.com">GDC</a>'s Worlds in Motion summit with an interesting look at the confluence between real goods and virtual worlds. For some background on where Smith is coming from, Mind Candy "creates games and puzzles that span multiple media.... [they] use all forms of technology to tell stories and interact with... [their] audiences." They run <a href="http://www.perplexcity.com/"><em>Perplex City</em></a>, an alternate reality game that uses clues puzzles in the real world combined with web-based resources to create a unique type of gameplay. Their upcoming game <a href="http://www.moshimonsters.com/"><em>Moshi Monsters</em></a> is an adoptable pet game geared towards kids. Smith says it's a "new type of virtual pet experience." The pets will be very alive with their own emotions (driven by a behavior engine which will cause your pet to act different ways depending on how you treat it) that will be reflected in the pet's animations. The game will also incorporate a number of social tools, so both you and your pet monster can hang out with friends. And, of course, there will be <a href="http://www.moshimonsters.com/buystuff">toys, oh glorious toys</a>. (Some already available, though the game itself is still in beta and closed to the public.)<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/gdc08-worlds-in-motion-summit-day-2/">GDC08: Worlds in Motion summit day 2</a></strong></p><a href="http://massively.joystiq.com/photos/gdc08-worlds-in-motion-summit-day-2/#652579"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/dsc_0848_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc08-worlds-in-motion-summit-day-2/#652578"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/dsc_0854_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc08-worlds-in-motion-summit-day-2/#652577"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/dsc_0856_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc08-worlds-in-motion-summit-day-2/#652576"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/dsc_0852_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc08-worlds-in-motion-summit-day-2/#652574"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/dsc_0844_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2008/02/21/gdc08-thinking-outside-the-virtual-world/" rel="bookmark">Continue reading <em>GDC08: Thinking outside the virtual world</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/21/gdc08-thinking-outside-the-virtual-world/">GDC08: Thinking outside the virtual world</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 Feb 2008 07:14:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/02/21/gdc08-thinking-outside-the-virtual-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1120555/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/21/gdc08-thinking-outside-the-virtual-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>barbiegirls</category><category>be-bratz</category><category>beanie-babies</category><category>build-a-bear</category><category>build-a-bearville</category><category>featured</category><category>gdc</category><category>gdc08</category><category>gdc08fanboy</category><category>habbo</category><category>habbo-hotel</category><category>maplestory</category><category>michael-acton-smith</category><category>mind-candy</category><category>moo</category><category>moshi-monsters</category><category>neopets</category><category>shining-stars</category><category>thinkgeek</category><category>toys</category><category>webkinz</category><category>wim</category><category>world-of-warcraft</category><category>worlds-in-motion</category><category>wow</category><dc:creator><![CDATA[Elizabeth Harper]]></dc:creator><pubDate>Thu, 21 Feb 2008 07:14:00 EST</pubDate></item><item><title><![CDATA[GDC08: Leigh Alexander introduces us to Worlds in Motion]]></title><link>http://massively.joystiq.com/2008/02/18/gdc08-leigh-alexander-introduces-us-to-worlds-in-motion/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/18/gdc08-leigh-alexander-introduces-us-to-worlds-in-motion/</guid><comments>http://massively.joystiq.com/2008/02/18/gdc08-leigh-alexander-introduces-us-to-worlds-in-motion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/wim.jpg" alt="" />The Worlds in Motion summit kicked off this morning with an introduction from <a href="http://sexyvideogameland.blogspot.com/">Leigh Alexander</a>, the organizer of the event. Leigh is the blogger-in-residence over at CMP's <a href="http://massively.joystiq.com/search/?q=Worlds%20in%20Motion">Worlds in Motion</a>, a site we've linked to many times here from Massively. In her work there, she does what she can to highlight the work of pioneers in the Virtual World industry. <br /><br />This morning, she asked the basic question: What does gaming have to do with <a href="http://massively.joystiq.com/category/virtual-worlds">Virtual Worlds</a>? We normally think of VWs as brand experiences, collaborative business environments, or opportunities for social interaction like <em><a href="http://massively.joystiq.com/category/second-life/">Second Life</a></em>. So what do these virtual spaces, the leadup to the 'Metaverse', have to do with gaming?<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/gdc-08-worlds-in-motion-summit/">GDC 08: Worlds in Motion summit</a></strong></p><a href="http://massively.joystiq.com/photos/gdc-08-worlds-in-motion-summit/#649333"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/dsc_0492_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc-08-worlds-in-motion-summit/#649331"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/dsc_0501_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc-08-worlds-in-motion-summit/#649332"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/dsc_0506_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc-08-worlds-in-motion-summit/#649335"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/dsc_0508_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc-08-worlds-in-motion-summit/#649336"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/dsc_0511_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2008/02/18/gdc08-leigh-alexander-introduces-us-to-worlds-in-motion/" rel="bookmark">Continue reading <em>GDC08: Leigh Alexander introduces us to Worlds in Motion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/18/gdc08-leigh-alexander-introduces-us-to-worlds-in-motion/">GDC08: Leigh Alexander introduces us to Worlds in Motion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 18 Feb 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/02/18/gdc08-leigh-alexander-introduces-us-to-worlds-in-motion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1118095/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/18/gdc08-leigh-alexander-introduces-us-to-worlds-in-motion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>game-developers-conference</category><category>gdc08</category><category>gdc08fanboy</category><category>introduction</category><category>leigh-alexander</category><category>wim</category><category>worlds-in-motion</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Mon, 18 Feb 2008 17:30:00 EST</pubDate></item></channel></rss>
