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Posts tagged why-we-play

Chasing carrots, and why we do it

A while ago, Kill Ten Rats advocated a rather interesting approach to solving the problem of any tedious grind: cheat. More viable in a single-player game (but still possible if you're willing to use methods of dubious legality), the reasoning was to cut away the reward portion and see if you were ...

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One Shots: Bamboo Kat's

Posted on May 27th 2012 4:00PM

Rise and Shiny: Threshold RPG

Posted on May 27th 2012 2:00PM

Previously on MV TV: The week of May 19th

Posted on May 27th 2012 10:00AM

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