"To be or not to be" is not a question asked in most MMOs. Characters don't die permanently, after all. But Project Copernicus wouldn't have waved that fact off as an irrelevant necessity of game mechanics. No, according to R.A. Salvatore, the game world would have explored the meaning behind a...
Is it harder waiting in anticipation for a game that may never be or mourning a game that could have been but died? Unfortunately, MMO players who were looking forward to the completion of Copernicus have the opportunity to test that question for themselves, and more videos are revealing just...
Posted on Sep 23rd 2014 2:00PM
Posted on Sep 23rd 2014 12:00PM
Posted on Sep 23rd 2014 8:00AM