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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The week in Massively features]]></title><link>http://massively.joystiq.com/2009/01/25/the-week-in-massively-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/25/the-week-in-massively-features/</guid><comments>http://massively.joystiq.com/2009/01/25/the-week-in-massively-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><center><a href="http://massively.joystiq.com/tag/featured"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/dinoattackheader.jpg" /></a></center>Every week we take a bit of time to reflect. To look back on the last week's worth of content on <a href="http://www.massively.com">Massively.com</a>, and applaud the hard work of Massively bloggers. Read on below as we highlight the best original content posted to the site. You might want to shout at your monitor, or you might be thrilled by an upcoming game you've never heard of. You might laugh at us, or you might find a new favorite blogger. Either way, you'll find something you won't regret reading this week in Massively features.
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2009/01/22/checking-in-on-free-realms-just-months-away-from-beta/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/idyllicheader_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2009/01/22/checking-in-on-free-realms-just-months-away-from-beta/">Checking in on Free Realms, just months away from Beta!</a></strong><br /><em>Join us as we talk about their Diablo-style combat, their deep pet system, the role of innovation in 'kiddie' games, and a bit about their extensive collections system. We'll even get a sense of when Beta for this novel project will begin! Read on through below the cut for the full details.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2009/01/20/massively-interviews-champions-onlines-lead-designer-randy-mosi/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/425ownedslash_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2009/01/20/massively-interviews-champions-onlines-lead-designer-randy-mosi/">Massively interviews Champions Online's lead designer</a></strong><br /><em>Massively recently had the chance to speak with Champions Online's intrepid lead designer, Randy Mosiondz. Topics included are the game's unique brand of action-combat (and how it differs from other games), a substantial achievement system, new mission structure and even what new and exciting travel powers would be featured come launch time.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2009/01/21/anti-aliased-the-darkfall-prophecies/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/darkfallaliased_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2009/01/21/anti-aliased-the-darkfall-prophecies/">Anti-Aliased: The Darkfall prophecies</a></strong><br /><em>Darkfall. Everyone talks about it. Our mailboxes get flooded with requests about it. Comments regarding the game are both frothingly energetic and intensely angry. Just writing a piece about it can get a writer wacked.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2009/01/17/the-digital-continuum-checking-in-with-warhammer-online/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/blackguard425war5123_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2009/01/17/the-digital-continuum-checking-in-with-warhammer-online/">Checking in with Warhammer Online</a></strong><br /><em>It's been a while since Warhammer Online was released and in that time we've seen a lot of crazy stuff happen. Namely, Wrath of the Lich King launched, became the fastest selling PC game of all time and rocketed World of Warcraft into an even high number of subscriptions.<br /></em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2009/01/19/massivelys-eve-online-new-player-guide/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/trial-title_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2009/01/19/massivelys-eve-online-new-player-guide/">Massively's EVE Online new player guide</a></strong><br /><em>In the past few months, the column has been aimed at informing new and prospective players about the varied world of New Eden and giving them the helping hand they deserve in getting started. In this handy wrap-up (or should I say warp-up?) article, I've collected all of the articles aimed at new and prospective players into a set of handy clickable image links.</em></td>
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</table><p><a href="http://massively.joystiq.com/2009/01/25/the-week-in-massively-features/" rel="bookmark">Continue reading <em>The week in Massively features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/25/the-week-in-massively-features/">The week in Massively features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 25 Jan 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/01/25/the-week-in-massively-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1440048/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/25/the-week-in-massively-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champions-online</category><category>darkfall</category><category>eve-online</category><category>featured</category><category>free-realms</category><category>massively</category><category>warhammer-online</category><category>week-in-mv-features</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sun, 25 Jan 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[The week in Massively features]]></title><link>http://massively.joystiq.com/2009/01/04/the-week-in-massively-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/04/the-week-in-massively-features/</guid><comments>http://massively.joystiq.com/2009/01/04/the-week-in-massively-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><center><a href="http://massively.joystiq.com/tag/featured"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/lithefest-sms-1208.jpg" alt="" /></a></center>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/12/29/gamerdna-and-massively-look-back-at-the-mmo-year-in-review/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/fhb29thgb236fg29tyjmnf_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/12/29/gamerdna-and-massively-look-back-at-the-mmo-year-in-review/">GamerDNA and Massively look back at the MMO year in review</a></strong><br /><em>Today's column features data from July through December. GamerDNA being a startup, our data collection in the first half of the year was not consistent enough to use for anything but wild guessing and drinking games. Listen, a start up tech company can make ANYTHING into a drinking game.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2009/01/02/anti-aliased-top-5-things-mmos-should-learn-in-the-new-year/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/3_deputy_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2009/01/02/anti-aliased-top-5-things-mmos-should-learn-in-the-new-year/">Anti-Aliased: Top 5 things MMOs should learn in the new year</a></strong><br /><em>I am absolutely no more inventive than every other blog in existence, this edition of Anti-Aliased is dedicated to the top 5 things the industry and culture should learn and take into 2009, rather than forgetting. Some of it's funny, some of it's serious, but let's be honest -- it all goes towards perfecting how to have fun in virtual worlds.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2009/01/03/the-digital-continuum-sci-fi-geeks-need-to-experience-jumpgate/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/jgeheaderimage425_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2009/01/03/the-digital-continuum-sci-fi-geeks-need-to-experience-jumpgate/">The Digital Continuum: Sci-fi geeks need to experience Jumpgate Evolution</a></strong><br /><em>Even those who should be excited for Jumpgate Evolution are seemingly unaware of it's forthcoming release. This won't do, and so I present to you the essentials of why a sci-fi fan should give this game some serious consideration for their 2009 MMO budget.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/12/29/eve-evolved-making-the-most-of-your-eve-online-free-trial/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/trial-title_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/12/29/eve-evolved-making-the-most-of-your-eve-online-free-trial/">EVE Evolved: Making the most of your EVE Online free trial</a></strong><br /><em>Since the learning curve is relatively steep to begin with, it's very easy to become overwhelmed in a short trial period. These factors can make it hard to experience what EVE is really like, meaning it's hard to make an informed decision.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/12/30/the-patent-that-stole-christmas/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/legal-worlds-vs-ncsoft_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/12/30/the-patent-that-stole-christmas/">The patent that stole Christmas</a></strong><br /><em>We can learn a few things from the suit against NCsoft, including (we think) how Worlds.com/General Patent sees its own position with respect to these claims (they don't seem to think it's as firm as it could be). You might also be wondering about prior art (which is abundant). Well prior art, in and of itself, is simply not enough. Not on its own.</em></td>
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</table><p><a href="http://massively.joystiq.com/2009/01/04/the-week-in-massively-features/" rel="bookmark">Continue reading <em>The week in Massively features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/04/the-week-in-massively-features/">The week in Massively features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 04 Jan 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/01/04/the-week-in-massively-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1418132/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/04/the-week-in-massively-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eve</category><category>eve-online</category><category>featured</category><category>joystiqfeatures</category><category>jumpgate-evolution</category><category>week-in-mv-features</category><category>year-in-review</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sun, 04 Jan 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[The week in Massively features]]></title><link>http://massively.joystiq.com/2008/12/28/the-week-in-massively-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/28/the-week-in-massively-features/</guid><comments>http://massively.joystiq.com/2008/12/28/the-week-in-massively-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><center><a href="http://massively.joystiq.com/tag/featured"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/trwormholeheader.jpg"  alt="" /></a></center>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/12/27/the-digital-continuum-five-mmos-to-watch-out-for-in-2009/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/3130062975_ff61edf4ec_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/12/27/the-digital-continuum-five-mmos-to-watch-out-for-in-2009/">The Digital Continuum: Five MMOs to watch out for in 2009</a></strong><br /><em>Out of all the games coming out or possibly being announced in the coming year, which are the ones everyone should train their eye on? What games -- or announcements -- should be watched more closely than others, and why? These are the questions that I'll do my best to answer in this week's The Digital Continuum. Of course, I'll also probably say some crazy things that may or may not come true, as per my usual agenda. So it's a win-win for everyone involved!</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/12/22/mmogology-what-will-microtransactions-mean-for-swtor/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/change122108_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/12/22/mmogology-what-will-microtransactions-mean-for-swtor/">MMOGology: What will microtransactions mean for SWTOR?</a></strong><br /><em>Who's afraid of the big, bad microtransaction? Me. Count me with the skeptics when it comes to a microtransaction-based business model for Star Wars: The Old Republic. In case you missed the flurry of news surrounding the announcement, Shacknews reported that Star Wars: The Old Republic would use a microtransaction payment model in place of or in addition to a subscription model. </em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/12/23/know-your-lotro-lore-gollum/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/131222__gollum_l-sms-1208_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/12/23/know-your-lotro-lore-gollum/">Know Your LotRO Lore: Gollum</a></strong><br /><em>In this week's installment of Know Your LotRO Lore, we're going to cover one of the most popular non-Fellowship characters throughout all of Tolkien's works: Gollum. Known for his certain unhealthy obsession with the "precious" One Ring, the true origins of Gollum are often unknown to all but the most studied of lore buffs. </em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/12/21/ask-massively-would-you-hire-a-gamer/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/abandon_hope_human_resources_cartoon_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/12/21/ask-massively-would-you-hire-a-gamer/">Ask Massively: Would you hire a gamer?</a></strong><br /><em>I usually dislike writing about the things that everyone else is talking about, but I'm sufficiently motivated (read: ticked off) about this topic that I might as well throw in my two cents. With all due respect to my readers and the people who take the time to write in to Ask Massively every week, this time I am going to answer questions that have been asked in other columns. </em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/12/27/behind-the-curtain-the-spirit-of-competition/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/papa_lazarou_resize_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/12/27/behind-the-curtain-the-spirit-of-competition/">Behind the Curtain: The spirit of competition</a></strong><br /><em>I was going to write a little about the differences between making better games, and making games better.  The more I thought about it though, the more I realised that a topic like that doesn't really have a place here at Behind the Curtain. </em></td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/28/the-week-in-massively-features/">The week in Massively features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 28 Dec 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/28/the-week-in-massively-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1412970/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/28/the-week-in-massively-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>gollum</category><category>joystiqfeatures</category><category>lord-of-the-rings-online</category><category>lotro</category><category>star-wars-the-old-republic</category><category>swtor</category><category>week-in-mv-features</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sun, 28 Dec 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[The week in Massively features]]></title><link>http://massively.joystiq.com/2008/12/21/the-week-in-massively-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/21/the-week-in-massively-features/</guid><comments>http://massively.joystiq.com/2008/12/21/the-week-in-massively-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><center><a href="http://massively.joystiq.com/tag/featured"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/janissary3-thumb-sms-1208.jpg" alt="" /></a></center>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/12/16/massivelys-picks-for-the-best-of-2008/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/ma34525ssive34lyspicksforbestof08header_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/12/16/massivelys-picks-for-the-best-of-2008/">Massively's picks for the best of 2008</a></strong><br /><em>Massively doesn't hand out awards. We're not the Oscars, we're not the Emmys. What we are, though, is a bunch of opinionated MMO bloggers. Like it or hate it, 2008 was an enormous year for our favorite genre of games. We took a poll among the staff of the site, taking stock of an entire year in gaming. What follows are our picks for the best, the most surprising, the games that we just can't wait to play.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/12/15/massivelys-super-cheap-mmo-gift-guide/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/mmogiftguideheader522_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/12/15/massivelys-super-cheap-mmo-gift-guide/">Massively's Super-cheap MMO Gift Guide</a></strong><br /><em>Massively aims to help with your holiday woes, and so today we have on offer a series of gift ideas that won't break the piggy bank. Ranging from the low, low cost of free to the cost of a few DVDs, this year more than ever it's incredibly easy to get into the online space. Just follow us into our gallery guide and forget worrying about what's under the Christmas tree.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/12/16/know-your-lotro-lore-concerning-hobbits/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/the_hobbit-sms-1208_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/12/16/know-your-lotro-lore-concerning-hobbits/">Know Your LotRO Lore: Concerning Hobbits</a></strong><br /><em>If you're curious about the origins and lore of the Hobbits both in the books and the game, follow along on our journey through the link below. We'll cover their migration to the Shire, their peculiar lifestyle, their interpretation in LotRO and even if Hobbits are real.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/12/19/turpstervision-weapon-of-choice/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/ep1_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/12/19/turpstervision-weapon-of-choice/">TurpsterVision - Weapon of Choice</a></strong><br /><em>Moria not only granted us two new classes, which I'll be exploring one at a time over the next two weeks, but it also granted players the ability to gain Legendary weapons of old which they can level up alongside their character. But enough reading about it, this is TurpsterVision! Watch on after the break...</em></td>
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</table><p><a href="http://massively.joystiq.com/2008/12/21/the-week-in-massively-features/" rel="bookmark">Continue reading <em>The week in Massively features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/21/the-week-in-massively-features/">The week in Massively features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 21 Dec 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/21/the-week-in-massively-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1407988/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/21/the-week-in-massively-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>hobbits</category><category>holidash</category><category>joystiqfeatures</category><category>lord-of-the-rings-online</category><category>lotro</category><category>week-in-mv-features</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sun, 21 Dec 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[The week in Massively features]]></title><link>http://massively.joystiq.com/2008/12/14/the-week-in-massively-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/14/the-week-in-massively-features/</guid><comments>http://massively.joystiq.com/2008/12/14/the-week-in-massively-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><center><a href="http://massively.joystiq.com/tag/featured"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/newcareersheader.jpg"  alt="" /></a></center>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/12/09/speculating-on-combat-in-star-wars-the-old-republic/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/swtorcombatspecbalcony37634_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/12/09/speculating-on-combat-in-star-wars-the-old-republic/">Speculating on combat in Star Wars: The Old Republic</a></strong><br /><em>Even though Star Wars: The Old Republic is now officially a real game, we still know very little about it aside from slivers of information BioWare has been able to share with us. What we know even less about is the combat system, which has simply been described as "choreographed" much like the battles featured in the Star Wars films. </em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/12/11/warhammer-developers-weigh-in-on-1-1a-rvr-changes/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/reikwatchlakeheader_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/12/11/warhammer-developers-weigh-in-on-1-1a-rvr-changes/">Warhammer developers weigh in on 1.1a RvR changes</a></strong><br /><em>The core philosophy for 1.1 as regards RvR is to guarantee you a rewarding time in open field combat. It should be just as rewarding as spending an hour anywhere else in the game.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/12/09/why-you-should-be-playing-lord-of-the-rings-online-the-warden/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/wardenwhyyoushouldheader_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/12/09/why-you-should-be-playing-lord-of-the-rings-online-the-warden/">Why you should be playing Lord of the Rings Online: The Warden</a></strong><br /><em>The Warden class in the Lord of the Rings Online (introduced with the new Mines of Moria expansion) is, all things considered, a blast to play. A capable jack-of-all-trades class, rich in tactical options. Not a class for those who prefer their combat to be a bit mindless, the Warden keeps you thinking.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/12/12/soe-ceo-john-smedley-explains-the-station-cash-service-roll-out/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/stationcashsidebar_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/12/12/soe-ceo-john-smedley-explains-the-station-cash-service-roll-out/">SOE CEO John Smedley explains the Station Cash service roll out</a></strong><br /><em>We sat down earlier this week with SOE's CEO John Smedley for a talk about the whys and wherefors of the Station Cash service. More than just a novelty incorporated into their flagship games, Station Cash is an important new service vital to the future of Sony Online Entertainment. </em></td>
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</table><p><a href="http://massively.joystiq.com/2008/12/14/the-week-in-massively-features/" rel="bookmark">Continue reading <em>The week in Massively features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/14/the-week-in-massively-features/">The week in Massively features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 14 Dec 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/14/the-week-in-massively-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1400720/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/14/the-week-in-massively-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>john-smedley</category><category>lord-of-the-rings-online</category><category>lotro</category><category>rvr</category><category>soe</category><category>star-wars-the-old-republic</category><category>station-cash</category><category>warden</category><category>warhammer-online</category><category>week-in-mv-features</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sun, 14 Dec 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[The week in Massively Features]]></title><link>http://massively.joystiq.com/2008/12/07/the-week-in-massively-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/07/the-week-in-massively-features/</guid><comments>http://massively.joystiq.com/2008/12/07/the-week-in-massively-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><center><a href="http://massively.joystiq.com/tag/featured"><img vspace="4" hspace="4" border="1" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/shieldguyheader.jpg" /></a></center>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/11/29/the-digital-continuum-moria-or-wrath/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/5u6i4yt2f2moria_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/11/29/the-digital-continuum-moria-or-wrath/">The Digital Continuum: Moria or Wrath?</a></strong><br /><em>tanding in the tiny store, I found myself at a crossroads. I'd put a lot of thought into this, but now that the decision was starting back at me, it seemed much more daunting. The question kept repeating in my head, "Do I buy Wrath, or Moria?"</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/12/01/ncsoft-clarifies-its-rationale-for-closing-tabula-rasa/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/trlogosheader_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/12/01/ncsoft-clarifies-its-rationale-for-closing-tabula-rasa/">NCsoft clarifies its rationale for closing Tabula Rasa</a></strong><br /><em>Last week we spoke very briefly with NCsoft's Director of Public Relations David Swofford about the company's decision to close Tabula Rasa. He reiterated the basic statement we heard from several sources surrounding the call: this was all about the bottom line.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/12/01/anti-aliased-youve-been-auto-assaulted/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/trfail_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/12/01/anti-aliased-youve-been-auto-assaulted/">Anti-Aliased: You've been Auto-Assaulted</a></strong><br /><em>I saw the warning signs, and I tried to bring it up nicely. I kept seeing the constant staff shake-ups, and continued to grin and hope for the best. I even saw Richard Garriott himself walk away from the development, a very bad omen in hindsight, and the lot of us gamers just nodded along and thought that TR was going to continue along smoothly.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/12/02/know-your-lotro-lore-the-rings-of-power/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/loretheonering-sms-1208_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/12/02/know-your-lotro-lore-the-rings-of-power/">Know Your LotRO Lore: The Rings of Power</a></strong><br /><em>You may realize that the essential plot for the Lord of the Rings books has something to do with a ring, or at least we'd hope you do. Perhaps you know that there is this one ring that keeps making Hobbits invisible, and a bunch of Orcs want it really, really badly. But other than that, you're lost to the origins and impact that this ring has in relation to the grand scheme of things.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/12/04/massively-speaking-podcast-episode-34/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/elfpyresidebar_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/12/04/massively-speaking-podcast-episode-34/">Massively Speaking Podcast Episode 34</a></strong><br /><em>Massively Speaking Episode 34 is all about Lord of the Rings Online and the game's first expansion, Mines of Moria. Shawn and Michael are joined by Jeffrey Steefel, Producer at Turbine, to talk about the new classes, content, and dungeon-crawling goodness added in this gigantic expansion. They even talk about the future of the game a bit! Well worth checking out.</em></td>
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</table><p><a href="http://massively.joystiq.com/2008/12/07/the-week-in-massively-features/" rel="bookmark">Continue reading <em>The week in Massively Features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/07/the-week-in-massively-features/">The week in Massively Features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 07 Dec 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/07/the-week-in-massively-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1393678/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/07/the-week-in-massively-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>lord-of-the-rings-online</category><category>mines-of-moria</category><category>tabula-rasa</category><category>week-in-mv-features</category><category>world-of-warcraft</category><category>wrath-of-the-lich-king</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sun, 07 Dec 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[This week in Massively features]]></title><link>http://massively.joystiq.com/2008/11/30/this-week-in-massively-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/30/this-week-in-massively-features/</guid><comments>http://massively.joystiq.com/2008/11/30/this-week-in-massively-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><center><a href="http://massively.joystiq.com/tag/featured"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/tr.jpg" alt="" /></a></center>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/11/29/behind-the-curtain-too-much-emotion/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/sea_lions_in_love_resize_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/11/29/behind-the-curtain-too-much-emotion/">Behind the Curtain: Too much emotion</a></strong><br /><em>Spinning off from the recent Bartle discussion, Craig takes a good look at our emotional investment in MMOs. Why do we react like we do - or do we not react as the case may be?</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/11/29/the-digital-continuum-moria-or-wrath/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/5u6i4yt2f2moria_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/11/29/the-digital-continuum-moria-or-wrath/">The Digital Continuum: Moria or Wrath?</a></strong><br /><em>Wrath or Moria? What choice did you make? Kyle discusses some of his thoughts on two of the tasty Western MMO offerings that have landed this fall. </em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/11/27/ask-massively-requiem-for-a-clean-slate/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/tr_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/11/27/ask-massively-requiem-for-a-clean-slate/">Ask Massively: Requiem for a Clean Slate</a></strong><br /><em>Responding to a reader's question about "why?" Kevin discusses some of the ups and downs, ins and outs of Garriott's last MMO, Tabula Rasa, and the community surrounding it.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/11/26/massively-speaking-podcast-episode-33/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/eq2tso-sms-1108_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/11/26/massively-speaking-podcast-episode-33/">Massively Speaking Podcast Episode 33</a></strong><br /><em>Massively Speaking Episode 33 visits the world of EverQuest 2 this time around as Michael and Shawn sit down with Bruce Ferguson and Paul Melina from the Everquest 2 development team. They also touch a bit on the recent news of Tabula Rasa's closing and on how badly Mines of Moria has sucked them both in.</em></td>
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</table><p><a href="http://massively.joystiq.com/2008/11/30/this-week-in-massively-features/" rel="bookmark">Continue reading <em>This week in Massively features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/30/this-week-in-massively-features/">This week in Massively features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 30 Nov 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/11/30/this-week-in-massively-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1386580/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/30/this-week-in-massively-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>week-in-mv-features</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sun, 30 Nov 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[The week in Massively features]]></title><link>http://massively.joystiq.com/2008/11/23/the-week-in-massively-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/23/the-week-in-massively-features/</guid><comments>http://massively.joystiq.com/2008/11/23/the-week-in-massively-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><center><a href="http://massively.joystiq.com/tag/featured"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/runekeeperinterviewheader.jpg" alt="" /></a></center>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/11/18/lord-of-the-rings-online-mines-of-moria-launches/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/moria-logo-w_lockup_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/11/18/lord-of-the-rings-online-mines-of-moria-launches/">Lord of the Rings Online: Mines of Moria launches!</a></strong><br /><em>Today the expansion finally goes live! The official patch notes are up on the forums, and the servers went live at midnight with all the new content! We've collected up all of our best pieces of news and information on Turbine's latest ... check it out!</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/11/18/everquest-ii-the-shadow-odyssey-launches/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/expansionlogoheader_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/11/18/everquest-ii-the-shadow-odyssey-launches/">EverQuest II: The Shadow Odyssey Launches!</a></strong><br /><em>Massively has been following the expansion's lifecycle since it was announced at this year's SOE Fan Faire, and today we've put together the best of all our content touching on this brand-new chapter in the EQ2 saga. Read on for all the details!</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/11/20/massively-checks-in-on-the-agency-with-lead-designer-hal-milton/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/agencyfpsheader_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/11/20/massively-checks-in-on-the-agency-with-lead-designer-hal-milton/">Massively checks in on The Agency with Lead Designer Hal Milton</a></strong><br /><em>Join us as we talk over the current state of The Agency's development with the animated and always-interesting lead designer Hal Milton. Hal shares with us a bit of insight into what they're currently working on, give us a few fun facts to chew on, and makes us actually look forward to next year's summer con season.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/11/16/behind-the-curtain-why-we-play-wow/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/calendar_resize_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/11/16/behind-the-curtain-why-we-play-wow/">Behind the Curtain: Why we play World of Warcraft</a></strong><br /><em>There's never a bad time to take a look behind you and examine your past. This is as true for MMOs as it is for anything else in life. With Wrath of the Lich King now up and running, we at Massively were wondering about some of the reason people have stuck with the game thus far. </em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/11/22/the-digital-continuum-why-must-mmos-die/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/enbaatr_rip2_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/11/22/the-digital-continuum-why-must-mmos-die/">The Digital Continuum: Why must MMOs die?</a></strong><br /><em>Sitting on my desk are copies of Earth and Beyond and Auto Assault. In fact, I've even got a CE box for Auto Assault (that thing cost me 80 bucks). Unfortunately, these games are just dust collectors now. I keep them to remind me of the possibility of sunset and how much it can suck. Even if you didn't play Tabula Rasa, there were thousands of people who did, and that's all that really matters.</em></td>
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</table><p><a href="http://massively.joystiq.com/2008/11/23/the-week-in-massively-features/" rel="bookmark">Continue reading <em>The week in Massively features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/23/the-week-in-massively-features/">The week in Massively features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 23 Nov 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/11/23/the-week-in-massively-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1380645/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/23/the-week-in-massively-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eq2</category><category>featured</category><category>lotro</category><category>tabula-rasa</category><category>the-agency</category><category>week-in-mv-features</category><category>wow</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sun, 23 Nov 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[The week in Massively features]]></title><link>http://massively.joystiq.com/2008/11/16/the-week-in-massively-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/16/the-week-in-massively-features/</guid><comments>http://massively.joystiq.com/2008/11/16/the-week-in-massively-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><center><a href="http://massively.joystiq.com/tag/featured"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/frostyswordheader.jpg" alt="" /></a></center>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/11/14/the-anatomy-of-wow-seven-games-that-inspired-blizzard/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/anatomyofwow_425_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/11/14/the-anatomy-of-wow-seven-games-that-inspired-blizzard/">The Anatomy of WoW: Seven games that inspired Blizzard</a></strong><br /><em>Millions of people are playing World of Warcraft: Wrath of the Lich King today, so we decided this would be the perfect time to dive into WoW's mechanics and see what other games inspired Blizzard when it was creating this monumental phenomenon.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/11/14/lord-of-the-rings-online-players-guide-to-world-of-warcraft/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/lotrowowlff-sms-1108_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/11/14/lord-of-the-rings-online-players-guide-to-world-of-warcraft/">Lord of the Rings Online player's guide to World of Warcraft</a></strong><br /><em>World of Warcraft's second expansion, Wrath of the Lich King, has released yesterday. Lord of the Rings Online's first expansion, Mines of Moria, is releasing this Tuesday. They both promise to be revolutionary expansions, and the fact that their launch dates are within a week of each other most likely means that you won't be playing both. Well, we're here to help bridge that gap a bit.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/11/11/know-your-lotro-lore-the-story-of-gandalf/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/lotro_gandalf-sms-1108_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/11/11/know-your-lotro-lore-the-story-of-gandalf/">Know Your LotRO Lore: The story of Gandalf</a></strong><br /><em>In this inaugural edition of Know Your LotRO Lore, we thought we'd kick it off with one of the most lore-tastic characters of all time: Gandalf. If you don't know Gandalf, you don't know Lord of the Rings. He's been an iconic figure throughout Tolkien's books, Jackson's movies, countless songs, works of art and prose.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/11/11/massively-catches-up-with-the-new-age-of-conan-director/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/highchairofconanheader_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/11/11/massively-catches-up-with-the-new-age-of-conan-director/">Massively catches up with the new Age of Conan director</a></strong><br /><em>Join us as we reflect on this initiative, discuss issues that the Funcom staff see as most important to the Age of Conan playerbase, and walk through features associated with the most recent expansive patch. Read on for the full details and insight into this unique MMO. </em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/11/14/a-look-at-world-of-warcrafts-unique-characteristics/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/w46q36wrfg_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/11/14/a-look-at-world-of-warcrafts-unique-characteristics/">A look at World of Warcraft's unique characteristics</a></strong><br /><em>After four years of being pretty much the biggest dog in the yard, does World of Warcraft still bring new ideas to the table? Click below to find out what we think.</em></td>
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</table><p><a href="http://massively.joystiq.com/2008/11/16/the-week-in-massively-features/" rel="bookmark">Continue reading <em>The week in Massively features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/16/the-week-in-massively-features/">The week in Massively features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 16 Nov 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/11/16/the-week-in-massively-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1373567/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/16/the-week-in-massively-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aoc</category><category>featured</category><category>lore</category><category>lotro</category><category>massively</category><category>week-in-mv-features</category><category>wow</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sun, 16 Nov 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[The week in Massively features]]></title><link>http://massively.joystiq.com/2008/10/26/the-week-in-massively-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/26/the-week-in-massively-features/</guid><comments>http://massively.joystiq.com/2008/10/26/the-week-in-massively-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><center><a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/klorslugheader.jpg" alt="" /></a></center>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/10/21/massively-and-joystiq-liveblog-the-star-wars-bioware-announcem/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/swtorannouncemenheader_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/10/21/massively-and-joystiq-liveblog-the-star-wars-bioware-announcem/">Massively and Joystiq liveblog the Star Wars / BioWare announcement!</a></strong><br /><em>You've waited. We've waited. The wait is over. Join Joystiq.com and Massively.com for a liveblog of the LucasArts / BioWare announcement below the cut! In the meantime, check out our post on the announcement from earlier today for more context on this momentous occasion.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/10/24/massivelys-war-camp-how-to-get-the-stalker-set-gear/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/stalkersetgearguidepic9_425px_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/10/24/massivelys-war-camp-how-to-get-the-stalker-set-gear/">Massively's WAR Camp: How to get the Stalker set gear</a></strong><br /><em>This week on the WAR Camp, we have taken a look at one of the sets of gear that is available to Tier 3 players -- the Stalker's set gear. Just like the Tracker's set in Tier 2 that we looked at a few weeks ago, the Stalker's gear is obtained through a combination of RvR and PvE questing.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/10/20/massively-in-moria-exploring-book-1-chapter-by-chapter/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/thewallsofmoria-sms-1008-thumb_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/10/20/massively-in-moria-exploring-book-1-chapter-by-chapter/">Massively in Moria: Exploring Book 1, Chapter by Chapter</a></strong><br /><em>As part of Massively's ongoing coverage of Lord of the Rings Online: Mines of Moria, we're happy to bring to you this extensive look through the entire Book 1 of Volume 2. This entire article will be approached as a comprehensive venture through the Book, from Chapters 1 through 14.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/10/24/the-best-of-massively-five-stories-that-scandalized-you/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/scandalized_425_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/10/24/the-best-of-massively-five-stories-that-scandalized-you/">The Best of Massively: Five stories that scandalized you</a></strong><br /><em>Massively is just a week and a half away from its first birthday, and we're winding our Best of Massively series down in the final days! This week we're listing five stories we wrote that caused a lot of people to get very angry -- sometimes at us, sometimes at game developers or other industry figures, and sometimes at all of the above!</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/10/21/massivelys-tour-of-dungeons-and-dragons-online-module-8/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/ddomod8header_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/10/21/massivelys-tour-of-dungeons-and-dragons-online-module-8/">Massively's tour of Dungeons and Dragons Online Module 8</a></strong><br /><em>Join us as we explore the depths of the Reaver's Refuge, crawl through the Monastery of the Scorpion, and attempt to rescue a dragon from a band of fearsome Frost Giants! We'll run through all the new features in the module, from rune armor to hirelings! We also highly recommend checking out DDOcast's guide to the hirelings and the entire module patch notes from the Dungeons and Dragons Online test realm.</em></td>
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</table><p><a href="http://massively.joystiq.com/2008/10/26/the-week-in-massively-features/" rel="bookmark">Continue reading <em>The week in Massively features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/26/the-week-in-massively-features/">The week in Massively features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 26 Oct 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/26/the-week-in-massively-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1353172/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/26/the-week-in-massively-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ddo</category><category>dungeons-and-dragons-online</category><category>featured</category><category>lord-of-the-rings-online</category><category>mines-of-moria</category><category>star-wars-the-old-republic</category><category>swtor</category><category>war</category><category>warhammer-online</category><category>week-in-mv-features</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sun, 26 Oct 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[The week in Massively features]]></title><link>http://massively.joystiq.com/2008/10/19/the-week-in-massively-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/19/the-week-in-massively-features/</guid><comments>http://massively.joystiq.com/2008/10/19/the-week-in-massively-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><center><a href="http://massively.joystiq.com/tag/featured"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/supestruckthrow.jpg" /></a></center>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/10/17/anti-aliased-games-you-should-have-played-but-probably-didnt/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/gamesyoushouldplay_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/10/17/anti-aliased-games-you-should-have-played-but-probably-didnt/">Anti-Aliased: Games you should have played, but probably didn't</a></strong><br /><em>What games would I recommend to my readers who just aren't happy with the current mainstream market? What games should you have played, but probably overlooked? I think I have a few.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/10/15/massively-in-metropolis-how-your-superpowers-are-going-to-work/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/jluheader_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/10/15/massively-in-metropolis-how-your-superpowers-are-going-to-work/">Massively in Metropolis: How your superpowers are going to work</a></strong><br /><em>The big question behind a game about superheroes is pretty blunt. How am I going to feel powerful? How are my powers going to work? If you don't feel superheroic there's been a failure right from the get-go. That's entirely the point behind the development process at SOE Austin, for the DC Universe Online project. </em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/10/16/dungeons-and-dragons-online-module-8-the-new-player-experience/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/ddom8-exploring1-thumb-sms-1008_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/10/16/dungeons-and-dragons-online-module-8-the-new-player-experience/">Dungeons &amp; Dragons Online Module 8: The new player experience</a></strong><br /><em>You can certainly expect more feature articles here at Massively concerning Module 8 in the near future, but for now, we wanted to focus on the new player experience for anyone looking to get into the game for the first time.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/10/17/massivelys-war-camp-tier-3-scenario-guides/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/toranrocguidepic5_425px_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/10/17/massivelys-war-camp-tier-3-scenario-guides/">Massively's WAR Camp: Tier 3 Scenario Guides</a></strong><br /><em>This week on the WAR Camp, we're hitting the scenarios again, and we're focusing on a couple of the offerings in Tier 3. In Tier 3, knockbacks really start to make a difference, with most classes by this point having received their knockback abilities.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/10/18/the-digital-continuum-december-updates-for-war/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/h45y45ydfrdeewar_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/10/18/the-digital-continuum-december-updates-for-war/">The Digital Continuum: December updates for WAR</a></strong><br /><em>Warhammer Online has its flaws that like to run up and slap you in the face from time to time -- it can put a damper on the fun. Lucky for us, one of the strengths found in Warhammer Online actually comes from its design team, Mythic Entertainment.</em></td>
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</table><p><a href="http://massively.joystiq.com/2008/10/19/the-week-in-massively-features/" rel="bookmark">Continue reading <em>The week in Massively features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/19/the-week-in-massively-features/">The week in Massively features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 19 Oct 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/19/the-week-in-massively-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1346408/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/19/the-week-in-massively-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dc-universe-online</category><category>dcuo</category><category>ddo</category><category>dungeons-and-dragons</category><category>featured</category><category>war</category><category>warhammer-online</category><category>week-in-mv-features</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sun, 19 Oct 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[The week in Massively features]]></title><link>http://massively.joystiq.com/2008/10/13/the-week-in-massively-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/13/the-week-in-massively-features/</guid><comments>http://massively.joystiq.com/2008/10/13/the-week-in-massively-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><center><a href="http://massively.joystiq.com/featured"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/weird_tales_425.jpg" alt="" /></a></center>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/10/10/massively-in-metropolis-dc-universe-online-goes-beyond-questing/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/questionthequestionheader_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/10/10/massively-in-metropolis-dc-universe-online-goes-beyond-questing/">DC Universe Online goes beyond questing</a></strong><br /><em>To that end, the designers are seeking to push content on players, rather than make players seek them out with their precious game time. Calling them 'encounters' rather than quests, these experiences are totally changeable based on developer intentions, and local conditions. DCUO offers traditional questing as well, with well-known quest givers and amazing quest content ... but they're definitely seeking something new in encounters. </em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/10/10/massivelys-war-camp-capturing-and-defending-keeps/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/keepcapturefeaturepic7_425px_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/10/10/massivelys-war-camp-capturing-and-defending-keeps/">Massively's WAR Camp: Capturing and defending keeps</a></strong><br /><em>From Tier 2 onwards, players of Warhammer Online have the option of mustering an army to go forth into the RvR lakes and capture keeps. There are numerous benefits to capturing a keep -- renown bonuses and set-piece loot await a victorious party, as well as a chance to claim the keep in their guild's name, and push the zone control meter forward for their realm.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/10/09/massively-in-metropolis-dc-universe-online-concept-art-sneak-pe/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/dcuoconceptheader_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/10/09/massively-in-metropolis-dc-universe-online-concept-art-sneak-pe/">DC Universe Online concept art sneak peek</a></strong><br /><em>Batman. Superman. Wonder Woman, Green Lantern, Martian Manhunter. Black Canary, Oracle, The Question. The world of DC Comics is populated with amazing characters and fantastic stories. The entire four-color experience is coming to fans of the MMO genre in the form of DC Universe Online, a title in Sony Online Entertainment's stable of next-gen MMOs. </em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/10/06/lego-universe-could-eventually-include-star-wars-indiana-jones/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/legostarwarsheader_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/10/06/lego-universe-could-eventually-include-star-wars-indiana-jones/">Lego Universe could eventually include Star Wars, Indiana Jones</a></strong><br /><em>We recently had the chance to speak with Ryan Seabury, Producer for Netdevil's in-development Lego Universe. Along with Project Lead Mark Hansen, Seabury gave us an insider's look at the exciting create/play/explore world of Legos online. The two men were extremely confident in their vision for the project, and we couldn't help but be impressed by their passion for bringing this millions-of-kids strong product to the world of MMO gaming.</em></td>
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</table><p><a href="http://massively.joystiq.com/2008/10/13/the-week-in-massively-features/" rel="bookmark">Continue reading <em>The week in Massively features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/13/the-week-in-massively-features/">The week in Massively features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 Oct 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/13/the-week-in-massively-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1341030/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/13/the-week-in-massively-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dc-universe-online</category><category>dcuo</category><category>featured</category><category>lego-universe</category><category>war</category><category>warhammer-online</category><category>week-in-mv-features</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Mon, 13 Oct 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[The week in Massively features]]></title><link>http://massively.joystiq.com/2008/10/05/the-week-in-massively-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/05/the-week-in-massively-features/</guid><comments>http://massively.joystiq.com/2008/10/05/the-week-in-massively-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><center><img src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/voidislandsheader.jpg" alt="" /></center>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/10/01/massivelys-exclusive-mines-of-moria-dev-tour/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/afflictedorc-sms-0908-sm_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/10/01/massivelys-exclusive-mines-of-moria-dev-tour/">Massively's exclusive Mines of Moria dev tour</a></strong><br /><em>We came back with loads of screenshots, video footage and an insatiable desire to speed up time until we can play this expansion on our own! As there is still no official launch date outside of "Fall 2008", we're getting a bit antsy for this game to hit store shelves. From what we've seen though, it's coming very soon.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/09/29/massivelys-complete-lotro-fall-harvest-festival-guide/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/pie-eating-sms-0908-sm_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/09/29/massivelys-complete-lotro-fall-harvest-festival-guide/">Massively's complete LotRO Fall Harvest Festival guide</a></strong><br /><em>This event runs from now until October 12th, so you have plenty of time to gather festival tokens, complete special quests and compete in the horse races! Follow along on our complete guide by clicking the link below, and be sure to also check out our enormous 33-image gallery of Fall Harvest Festival screenshots and maps below to get you where you need to go. </em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/09/28/eve-evolved-eve-onlines-server-model/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/serverm-title2_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/09/28/eve-evolved-eve-onlines-server-model/">EVE Evolved: EVE Online's server model</a></strong><br /><em>While most MMOs deal with large number of users by starting up large numbers of separate servers with identical game universes, EVE maintains only a single copy of its game universe on a massive cluster of servers. CCP's decision to go with a server model that doesn't use any sharding or instancing whatsoever has had a major impact on in-game activities and how the game has developed.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/09/29/mmogology-wow-on-easy-mode/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/092808level2_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/09/29/mmogology-wow-on-easy-mode/">MMOGology: WoW on easy mode</a></strong><br /><em>My buddy Rob and I play World of Warcraft frequently, but between the two of us he's got the most /played time. He's got a few 70s on a PvP server and a few 70s on the PvE server where we're spending most of our time.</em></td>
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</table><p><a href="http://massively.joystiq.com/2008/10/05/the-week-in-massively-features/" rel="bookmark">Continue reading <em>The week in Massively features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/05/the-week-in-massively-features/">The week in Massively features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 05 Oct 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/05/the-week-in-massively-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1333342/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/05/the-week-in-massively-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eve</category><category>eve-online</category><category>fall-harvest</category><category>featured</category><category>lotro</category><category>mines-of-moria</category><category>moria</category><category>week-in-mv-features</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sun, 05 Oct 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[The week in Massively features]]></title><link>http://massively.joystiq.com/2008/09/28/the-week-in-massively-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/28/the-week-in-massively-features/</guid><comments>http://massively.joystiq.com/2008/09/28/the-week-in-massively-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><center><a href="http://massively.joystiq.com/tag/featured"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/featureddragonheader.jpg"  alt="" /></a></center>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/09/26/massivelys-war-camp-tier-2-scenario-guides/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/phoenixgatefeaturepic5_425px_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/09/26/massivelys-war-camp-tier-2-scenario-guides/">Massively's WAR Camp: Tier 2 Scenario Guides</a></strong><br /><em>As in Tier 1, there is one scenario per racial pairing in Tier 2, totaling three new battlegrounds to visit. We've once again visited all three and documented our findings in gallery guides. Join us over the page, as we begin by looking at Phoenix Gate, the scenario for the High Elf and Dark Elf pairing.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/09/25/brian-clayton-and-matt-miller-on-power-and-responsibility-in-cit/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/cohsplashscreen_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/09/25/brian-clayton-and-matt-miller-on-power-and-responsibility-in-cit/">Brian Clayton and Matt Miller on Power and Responsibility in City of Heroes</a></strong><br /><em>Right now the news is breaking about a major change to the City of Heroes issue release schedule. The Mission Architect feature is being moved to Issue 14, because overwhelming player response convinced the developers not to release the feature until it contained a key element the players wanted: the ability to include customized allies and opponents. Issue 13, now titled Power and Responsibility, will include a whole lot more cool content and reach the player base that much sooner.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/09/22/massively-explores-eqs-upcoming-expansion-seeds-of-destruction/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/voidislandsheader_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/09/22/massively-explores-eqs-upcoming-expansion-seeds-of-destruction/">Massively explores EQ's upcoming expansion, Seeds of Destruction</a></strong><br /><em>On October 21, SOE's EverQuest will release its 15th expansion, the Seeds of Destruction. Along with with a level cap raise from 80 to 85 and twenty new zones, EQ will also introduce a new Mercenary system to the game. Long considered a grouping dependent game, players have often struggled to find a group at odd hours or on low-population servers.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/09/24/sneak-peek-at-everquest-2-game-update-49-and-guild-halls/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/dominationheader_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/09/24/sneak-peek-at-everquest-2-game-update-49-and-guild-halls/">Sneak peek at EverQuest 2 Game Update 49, and Guild Halls!</a></strong><br /><em>The march of progress rolls forward in EverQuest 2! Coming soon to the world of Norrath is the 49th update to SOE's flagship title. GU49 adds in the latest chapter in the ongoing Void Storms world event and gives player housing a whole new breath of life ... but what players are really waiting for are the huge new structures they'll be able to own in-game.</em></td>
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            <td valign="top" align="right"><a href="The Best of Massively: Our most helpful guides"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/dontpanic_425_thumbnail.jpg" /></a></td>
            <td><strong><a href="The Best of Massively: Our most helpful guides">The Best of Massively: Our most helpful guides</a></strong><br /><em>In just over one month, Massively will celebrate its first birthday! Last week we started a countdown to the event by kicking off a series of features highlighting the best stuff from the site so far. We started with our ten most important interviews. Today, we're continuing the weekly countdown by listing some of your (and our) favorite guides!</em></td>
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</table><p><a href="http://massively.joystiq.com/2008/09/28/the-week-in-massively-features/" rel="bookmark">Continue reading <em>The week in Massively features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/28/the-week-in-massively-features/">The week in Massively features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 28 Sep 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/28/the-week-in-massively-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1326732/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/28/the-week-in-massively-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>coh</category><category>cox</category><category>eq2</category><category>everquest</category><category>everquest-2</category><category>everquest-ii</category><category>featured</category><category>war</category><category>warhammer-online</category><category>week-in-mv-features</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sun, 28 Sep 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[The week in Massively features]]></title><link>http://massively.joystiq.com/2008/09/21/the-week-in-massively-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/21/the-week-in-massively-features/</guid><comments>http://massively.joystiq.com/2008/09/21/the-week-in-massively-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><center><a href="http://massively.joystiq.com/tag/featured"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/onybreathheader.jpg" /></a></center>
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            <td align="right" valign="top"><a href="http://massively.joystiq.com/2008/09/15/whats-new-in-the-wrath-of-the-lich-king-expansion/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/lichkingsidebar_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/09/15/whats-new-in-the-wrath-of-the-lich-king-expansion/">What's new in the Wrath of the Lich King expansion?</a></strong><br /><em>World of Warcraft was first announced in 2001, and almost from the get-go players were hotly debating which components of the gameworld of Azeroth would make it into the MMO. Blizzard launched their blockbuster MMO with a very focused experience, and managed to set a new bar for online gaming quality with their 2007 Burning Crusade expansion.</em></td>
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            <td align="right" valign="top"><a href="http://massively.joystiq.com/2008/09/16/picking-mark-jacobs-brain-about-the-warhammer-launch/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/warwowguideheader3_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/09/16/picking-mark-jacobs-brain-about-the-warhammer-launch/">Picking Mark Jacobs' brain about the Warhammer launch</a></strong><br /><em>Assuming you've been on the internet this week, you may have heard that a little game called Warhammer Online is launching fully into production just two days from today. Players who pre-ordered the Standard Edition of the game are eligible to jump onto the live servers today. In honor of this 'second' launch of Warhammer Online, we had the opportunity to sit down with none other than Mythic Entertainment's CEO Mark Jacobs.</em></td>
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            <td align="right" valign="top"><a href="http://massively.joystiq.com/2008/09/18/massivelys-warhammer-online-character-creation-guide/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/warwowguideheader2_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/09/18/massivelys-warhammer-online-character-creation-guide/">Massively's Warhammer Online character creation guide</a></strong><br /><em>It's Warhammer launch day! The servers are open, and there's an entirely new virtual world to explore! But how are you going to explore it? Are you going to be a burly Chaos berserker, giant axe in-hand? Are you going to use your faith as your shield, serving the church of Sigmar? Will you scuttle through the underbrush as a goblin, or stealth through the trees as an elf? We've got you covered.</em></td>
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            <td align="right" valign="top"><a href="http://massively.joystiq.com/2008/09/16/agdc08-jim-lee-and-the-artwork-of-dc-universe-online/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/birdsdcuoheader_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/09/16/agdc08-jim-lee-and-the-artwork-of-dc-universe-online/">AGDC08: Jim Lee and the artwork of DC Universe Online</a></strong><br /><em>Presented by none other than Jim Lee, the well-known comic book artist, the session was a look deep into the game's art direction and vision bringing the DC world online. Jim was joined by Jared Carr (art director for the game), Jason Smith (lead character artist), and Jens Anderson (creative director for DCUO). </em></td>
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            <td align="right" valign="top"><a href="http://massively.joystiq.com/2008/09/19/the-best-of-massively-our-ten-most-important-interviews/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/massively_interviews_425_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/09/19/the-best-of-massively-our-ten-most-important-interviews/">The Best of Massively: Our ten most important interviews</a></strong><br /><em>We have exciting news, dear readers. In just over a month, Massively will be one year old! We're very proud of how far we've come since last November, and we'd like to thank you for sticking with us through all these months. To celebrate our first birthday we're looking back at the most interesting stuff we've experienced so far!</em></td>
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</table><p><a href="http://massively.joystiq.com/2008/09/21/the-week-in-massively-features/" rel="bookmark">Continue reading <em>The week in Massively features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/21/the-week-in-massively-features/">The week in Massively features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 21 Sep 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/21/the-week-in-massively-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1320306/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/21/the-week-in-massively-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dc-universe-online</category><category>dcuo</category><category>featured</category><category>war</category><category>week-in-mv-features</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sun, 21 Sep 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[The week in Massively features]]></title><link>http://massively.joystiq.com/2008/09/14/the-week-in-massively-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/14/the-week-in-massively-features/</guid><comments>http://massively.joystiq.com/2008/09/14/the-week-in-massively-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><center><a href="http://massively.joystiq.com/category/featured"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/veksarpreviewheader.jpg" alt="" /></a></center>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/09/09/a-world-of-warcraft-players-guide-to-warhammer-online/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/warwowguideheader_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/09/09/a-world-of-warcraft-players-guide-to-warhammer-online/">A World of Warcraft player's guide to Warhammer Online</a></strong><br /><em>Whether or not you see many similarities between Blizzard's epically popular title and Mythic's Warhammer Online, the reality is that World of Warcraft players are going to feel very comfortable in the brand-new game. Much of the framework that has made the world of Azeroth so successful over the last four years is in full force within Warhammer. Questing as a central component to leveling, an intuitive user interface, and combat very much like that found in Warcraft are all going to be great handrails to incoming players.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/09/08/the-newest-guild-wars-companions-explained/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/moxmelandru-sms-0908-sm_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/09/08/the-newest-guild-wars-companions-explained/">The newest Guild Wars companions explained</a></strong><br /><em>With the recent news of two new allies joining the fray for Guild Wars, you may be excited about the new game mechanics that both the M.O.X. hero and the Fire Imp helper bring to the game. We may even go so far as to say that these game mechanics could be a glimpse into what's to come with Guild Wars 2 game mechanics. ArenaNet has already said that there will be a 'sidekick' in Guild Wars 2, but is the Fire Imp a precursor to that?</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/09/11/first-impressions-the-saga-of-ryzom/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/batiment_matis_02_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/09/11/first-impressions-the-saga-of-ryzom/">First Impressions: Ryzom</a></strong><br /><em>Officially called just Ryzom now, the MMO previously called The Saga of Ryzom is back from a brief hiatus. Featuring amazing design aesthetics,this game has its own unique style. Despite the fact that it was developed by a French studio, the English translations read, in many ways, better than some native American titles. We spent a couple of hours playing Ryzom, and here are our First Impressions. Remember, this is not a guide of any sort; this is merely our experience in dropping into a new title. </em></td>
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</table><p><a href="http://massively.joystiq.com/2008/09/14/the-week-in-massively-features/" rel="bookmark">Continue reading <em>The week in Massively features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/14/the-week-in-massively-features/">The week in Massively features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 14 Sep 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/14/the-week-in-massively-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1313213/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/14/the-week-in-massively-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>guild-wars</category><category>ryzom</category><category>warhammer-online</category><category>week-in-mv-features</category><category>world-of-warcraft</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sun, 14 Sep 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[The week in Massively features]]></title><link>http://massively.joystiq.com/2008/09/07/the-week-in-massively-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/07/the-week-in-massively-features/</guid><comments>http://massively.joystiq.com/2008/09/07/the-week-in-massively-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><center><a href="http://massively.joystiq.com/tag/featured"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/destructionrangedheader.jpg" /></a></center>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/09/06/the-digital-continuum-six-planets-kotoro-shouldnt-be-without/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/kotoroworldssix7226_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/09/06/the-digital-continuum-six-planets-kotoro-shouldnt-be-without/">The Digital Continuum: Six planets KOTORO shouldn't be without</a></strong><br /><em>There are many worlds to explore in the Star Wars universe. Some are nothing but deserts, while others are covered completely by a single city. So how do you decide which planets to include in something like the upcoming KOTOR MMO?</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/09/02/pax08-hands-on-with-mines-of-moria/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/moriamap-sms-0908_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/09/02/pax08-hands-on-with-mines-of-moria/">PAX08: Hands-on with Mines of Moria</a></strong><br /><em>his weekend at PAX 2008, Massively had the opportunity to be a part of the first-ever public preview of Mines of Moria with Lord of the Rings Online Executive Producer Jeffrey Steefel. During this showing, Steefel showed us many of the main features of this first expansion for LotRO, including the Legendary Weapon system, the two new classes, the vastness of the mines themselves and much more.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/09/04/massively-interview-multiverse-explains-the-buffy-mmo-firefly/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/buffyfireflyheader_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/09/04/massively-interview-multiverse-explains-the-buffy-mmo-firefly/">Massively interview: Multiverse explains the Buffy MMO, Firefly's delay</a></strong><br /><em>Yesterday we brought you word that the folks at Multiverse (the developers of the MMO middleware) are in development on an MMO based on Buffy the Vampire slayer. At the same time, news came out the Firefly MMO will now be delayed considerably while they focus their efforts that other IP from writing dynamo Joss Whedon. Yesterday evening we had the chance to speak with Mr. Corey Bridges, Co-founder, Executive Producer and Marketing Director for the company. Mr. Bridges took some time out of his busy schedule at the Virtual Worlds Expo to explain a bit more about the Buffy/Firefly MMO hoopla.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/09/01/pax08-interviewing-champion-onlines-writer-john-layman/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/cointerview111wefw_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/09/01/pax08-interviewing-champion-onlines-writer-john-layman/">PAX08: Interviewing Champion Online's writer, John Layman</a></strong><br /><em>Amidst the rather large -- but also surprisingly polite -- crowd surrounding the Cryptic Studios booth, we were able to talk with the writer for Champions Online, John Layman. Discussions revolved around the breadth and depth of content within the game's zones and the possibilities of space-based zones lying in wait for higher level characters.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/09/04/the-hyborian-backpackers-guide-sanctum-of-the-burning-souls/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/sotbsguidepic15_425px_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/09/04/the-hyborian-backpackers-guide-sanctum-of-the-burning-souls/">The Hyborian Backpackers' Guide: Sanctum of the Burning Souls</a></strong><br /><em>Continuing from where we left you last week, the Hyborian Backpackers have headed indoors for a change on this latest adventure -- but being sheltered from the climate didn't mean we were any safer than before. In fact, inside Age of Conan's Sanctum of the Burning Souls, you'll need a whole group of friends of the appropriate level if you intend to survive for very long at all.</em></td>
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</table><p><a href="http://massively.joystiq.com/2008/09/07/the-week-in-massively-features/" rel="bookmark">Continue reading <em>The week in Massively features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/07/the-week-in-massively-features/">The week in Massively features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 07 Sep 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/07/the-week-in-massively-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1306766/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/07/the-week-in-massively-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>buffy</category><category>champions-online</category><category>featured</category><category>kotoro</category><category>lord-of-the-rings-online</category><category>mines-of-moria</category><category>swtor</category><category>week-in-mv-features</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sun, 07 Sep 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[The week in Massively features]]></title><link>http://massively.joystiq.com/2008/08/31/the-week-in-massively-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/31/the-week-in-massively-features/</guid><comments>http://massively.joystiq.com/2008/08/31/the-week-in-massively-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><center><a href="http://massively.joystiq.com/tag/featured"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/qqheader.jpg"  alt="" /></a></center>
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            <td align="right" valign="top"><a href="http://massively.joystiq.com/2008/08/28/the-10-commandments-of-eve/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/post425_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/08/28/the-10-commandments-of-eve/">The 10 Commandments of EVE</a></strong><br /><em>EVE Online tends to appeal to MMO players who like the depth and complexity of a sci-fi game where players have the freedom to act as they wish in a vast galaxy. But that freedom comes with a price; EVE can be a harsh setting, particularly for newer players trying to get a handle on the game. </em></td>
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            <td align="right" valign="top"><a href="http://massively.joystiq.com/2008/08/23/the-digital-continuum-memoirs-of-a-war-beta-tester/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/greenskinmemoirs24j45s4352_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/08/23/the-digital-continuum-memoirs-of-a-war-beta-tester/">The Digital Continuum: Memoirs of a WAR beta tester</a></strong><br /><em>I've given my thoughts on the Dark Elf section of Warhammer Online, but now that the whole NDA is lifted I can finally speak about my experience with the beta as a whole. I've been in it for a long time. A really long time, in fact. We're talking about, well, since the thing started. Which gives me something more to say than the typical tester talking about this game.</em></td>
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            <td align="right" valign="top"><a href="http://massively.joystiq.com/2008/08/25/urban-exploration-in-mmos/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/title_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/08/25/urban-exploration-in-mmos/">Urban exploration in MMOs</a></strong><br /><em>Urban exploration and free running are activities normally associated with the real world. In recent years, however, MMOs such as Everquest 2, Age of Conan and World of Warcraft have become a digital stage for the arts. With entire new virtual worlds to explore, no risk of injury and no physical fitness required, it's understandable that many would-be free runners are going digital.</em></td>
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            <td align="right" valign="top"><a href="http://massively.joystiq.com/2008/08/31/pax08-wars-paul-barnett-and-jeff-hickman-interviewed/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/warinpax08tervew1311_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/08/31/pax08-wars-paul-barnett-and-jeff-hickman-interviewed/">PAX08: WAR's Paul Barnett and Jeff Hickman interviewed</a></strong><br /><em>On the first day of PAX08, we sat down with Mythic Entertainment's Jeff Hickman and Paul Barnett to discuss several different topics concerning Warhammer Online. We've covered the game very extensively to put it lightly, so for this go-around our goal was to mix things up a bit for the dynamic duo of Jeff and Paul.</em></td>
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            <td align="right" valign="top"><a href="http://massively.joystiq.com/2008/08/25/basic-team-dynamics-in-city-of-heroes/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/cohsplashscreen_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/08/25/basic-team-dynamics-in-city-of-heroes/">Basic team dynamics in City of Heroes</a></strong><br /><em>City of Heroes is still taking on players at a healthy rate, and remains one of the most well-loved games on the market. It doesn't work quite like some other games, though, and new players will find it useful to be aware of the differences. If you're used to games where the tank-healer-DPS trinity is dominant, then you'll have to unlearn, as the little green guy put it.</em></td>
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</table><p><a href="http://massively.joystiq.com/2008/08/31/the-week-in-massively-features/" rel="bookmark">Continue reading <em>The week in Massively features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/31/the-week-in-massively-features/">The week in Massively features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 31 Aug 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/31/the-week-in-massively-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1300394/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/31/the-week-in-massively-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>city-of-heroes</category><category>coh</category><category>eve</category><category>eve-online</category><category>featured</category><category>war</category><category>warhammer-online</category><category>week-in-mv-features</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sun, 31 Aug 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[The week in Massively features]]></title><link>http://massively.joystiq.com/2008/08/24/the-week-in-massively-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/24/the-week-in-massively-features/</guid><comments>http://massively.joystiq.com/2008/08/24/the-week-in-massively-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><center><a href="http://massively.joystiq.com/tag/featured"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/snapshot20080816060903.jpg" /></a></center>
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            <td align="right" valign="top"><a href="http://massively.joystiq.com/2008/08/18/the-hyborian-backpackers-guide-conalls-valley/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/conallsvalleyguidepic13_425px_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/08/18/the-hyborian-backpackers-guide-conalls-valley/">The Hyborian Backpackers' guide: Conall's Valley</a></strong><br /><em>This week, we present to you the first installment of the Hyborian Backpackers' guide to the zones of Age of Conan. Over the coming weeks, we'll be scouring every nook and cranny of Conan's world to bring you all the sights, quest locations, and notable local characters that make up the areas of AoC. </em></td>
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            <td align="right" valign="top"><a href="http://massively.joystiq.com/2008/08/20/massivelys-state-of-the-game-warhammer-online-beta/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/wariscomingheader_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/08/20/massivelys-state-of-the-game-warhammer-online-beta/">Massively's state of the game: Warhammer Online beta</a></strong><br /><em>Today this blogger has attempted to do the same for Warhammer Online: Age of Reckoning, the fantasy MMO slated for release by EA and Mythic Entertainment on the 18th of September. If anything, Warhammer Online is a title with a more tightly-wound, highly anticipatory audience than Conan was. </em></td>
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            <td align="right" valign="top"><a href="http://massively.joystiq.com/2008/08/23/the-digital-continuum-memoirs-of-a-war-beta-tester/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/greenskinmemoirs24j45s4352_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/08/23/the-digital-continuum-memoirs-of-a-war-beta-tester/">The Digital Continuum: Memoirs of a WAR beta tester</a></strong><br /><em>In my time interacting as a member of the beta community with Mythic -- concerning Warhammer Online, of course -- I think I've seen more progress made on any MMO in the span of about a year than I have in any other in beta. And I've been in a lot of them.</em></td>
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            <td align="right" valign="top"><a href="http://massively.joystiq.com/2008/08/19/what-you-need-to-know-about-the-shadow-odyssey/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/norugedetail_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/08/19/what-you-need-to-know-about-the-shadow-odyssey/">What you need to know about The Shadow Odyssey</a></strong><br /><em>The Shadow Odyssey, EverQuest II's fifth expansion, is not just the usual bump to the level cap, a couple of new raids, and a reset for all the armor you already got. It's none of those things. What SOE has done with this expansion is go through the level 50 to level 80 portion of the game and say, let's make an expansion that has something for pretty much everyone. Let's make an expansion where even if no upgrades drop, you can be working toward some awesome stuff just by playing.</em></td>
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            <td align="right" valign="top"><a href="http://massively.joystiq.com/2008/08/16/massively-catches-up-with-dungeons-and-dragons-online-at-gen-con/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/rogue_ddheader_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/08/16/massively-catches-up-with-dungeons-and-dragons-online-at-gen-con/">Massively catches up with Dungeons and Dragons Online at Gen Con</a></strong><br /><em>Massively dropped in on their show floor booth to see what they had to see and chat about the brand new character creation system coming to the game, as well as upcoming enhancements, including an increased level cap and maybe even a chance to see Khorvaire in DDO.</em></td>
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</table><p><a href="http://massively.joystiq.com/2008/08/24/the-week-in-massively-features/" rel="bookmark">Continue reading <em>The week in Massively features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/24/the-week-in-massively-features/">The week in Massively features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 24 Aug 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/24/the-week-in-massively-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1293618/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/24/the-week-in-massively-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>ddo</category><category>dungeons-and-dragons-online</category><category>everquest-2</category><category>everquest-ii</category><category>featured</category><category>the-shadow-odyssey</category><category>tso</category><category>war</category><category>warhammer-online</category><category>week-in-mv-features</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sun, 24 Aug 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[The week in Massively features]]></title><link>http://massively.joystiq.com/2008/08/10/the-week-in-massively-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/10/the-week-in-massively-features/</guid><comments>http://massively.joystiq.com/2008/08/10/the-week-in-massively-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><center><a href="http://massively.joystiq.com/tag/featured/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/supesfightheader.jpg"  alt="" /></a></center>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/07/28/comic-con-08-hands-on-with-dc-universe-online/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/dcuo-light-blade-425_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/07/28/comic-con-08-hands-on-with-dc-universe-online/">Comic-Con 08: Hands-on with DC Universe Online</a></strong><br /><em>Two weeks ago at E3, the Massively staff had their first glimpse of DC Universe Online gameplay footage. Developers showing the trailer promised players could play equally well whether on a PC or PS3, engage in battles unlike any before and push the limits of the Unreal physics engine that is the technological base of the game. After getting my hands on a pre-Alpha build of the game this week at Comic-con, I can tell you one thing for sure: this game delivers on its promises.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/07/29/comic-con-08-hands-on-with-warhammer-online/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/comic-con-war-world-map-425_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/07/29/comic-con-08-hands-on-with-warhammer-online/">Comic-Con 08: Hands-on with Warhammer Online</a></strong><br /><em>I sat down with Warhammer Online producer Jeff Skalski and got my hands on the beta for the first time. I could go in-depth on all the new features and functions of the game, but our own Michael Zenke beat me to the punch on that one. Instead I want to give my impressions of the game from the perspective of a long-time MMOG player with little time to play these days and even less interest in PvP.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/08/04/outlaws-of-eve-online-verone/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/veronemostwanted425_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/08/04/outlaws-of-eve-online-verone/">Outlaws of EVE Online: Verone</a></strong><br /><em> EVE Online's futuristic setting of New Eden is one of sprawling galactic Empires and megacorporations, imposing order on uncharted frontiers through massive industrial infrastructures, elaborate networks of trade routes, and military fleets that ensure the galaxy remains firmly in the grasp of the technocratic elite. But beneath this orderly paradigm in New Eden, criminal organizations thrive. </em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/08/05/champions-online-hands-on-gameplay-impressions/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/forhandson_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/08/05/champions-online-hands-on-gameplay-impressions/">Champions Online: Hands-on gameplay impressions</a></strong><br /><em>During their most recent Media Day, Cryptic Studios gave journalists a look at the current state of development of Champions Online. After several interesting presentations, including a talk about the IP by Jack Emmert, we were allowed a sit-down with the game, playing through two zones: Stronghold Prison and Snake Gulch. </em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/07/31/a-world-of-warcraft-players-guide-to-guild-wars/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/gw-wowgwtitle0708_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/07/31/a-world-of-warcraft-players-guide-to-guild-wars/">A World of Warcraft player's guide to Guild Wars</a></strong><br /><em>Guild Wars and World of Warcraft have been peacefully co-existing for several years now. Considering the fact that the Guild Wars development team over at ArenaNet is made up of ex-Blizzard folks, you're bound to see some similarities between the games. Or, as is more accurately the case, you'll see some vast differences between the games, as ArenaNet's Jeff Strain and Mike O'Brien set out to make an experience that is unlike any they've worked on at Blizzard.</em></td>
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</table><p><a href="http://massively.joystiq.com/2008/08/10/the-week-in-massively-features/" rel="bookmark">Continue reading <em>The week in Massively features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/10/the-week-in-massively-features/">The week in Massively features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 10 Aug 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/10/the-week-in-massively-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1280371/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/10/the-week-in-massively-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champions-online</category><category>dc-universe-online</category><category>dcuo</category><category>eve-online</category><category>featured</category><category>guild-wars</category><category>war</category><category>warhammer-online</category><category>week-in-mv-features</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sun, 10 Aug 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[The week in Massively features (E3 Edition)]]></title><link>http://massively.joystiq.com/2008/07/20/the-week-in-massively-features-e3-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/20/the-week-in-massively-features-e3-edition/</guid><comments>http://massively.joystiq.com/2008/07/20/the-week-in-massively-features-e3-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><center><a href="http://massively.joystiq.com/tag/featured"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/kotorofeaturedheader.jpg" /></a></center>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/07/17/e308-dc-universe-online-roundup/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/e3_dc_soe_screenshot_02_425_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/07/17/e308-dc-universe-online-roundup/">E308: DC Universe Online roundup</a></strong><br /><em>Sony Entertainment Online revealed a metric ton of new information on their upcoming superhero MMO DC Universe Online at E3 this week, and Massively was on hand to pick the spicy brainmeats of Creative Director Chris Cao, SOE-Austin VP of development John Blakely, and famed DC artist and Executive Creative Director for the project, Jim Lee.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/07/19/the-digital-continuum-five-kotor-mmo-jedi-counter-measures/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/kotorfullboxart232_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/07/19/the-digital-continuum-five-kotor-mmo-jedi-counter-measures/">The Digital Continuum: Five KOTOR MMO Jedi counter-measures</a></strong><br /><em>With the less-than-grandiose announcement that Electronic Arts, BioWare and Lucas Arts are working together on a KOTOR MMO, I've found myself pondering the game that until now was nothing but a rumor. Granted, I already thought about the game quite a lot even before it was the now more official affair.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/07/19/e308-membership-and-microtransactions-in-free-realms/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/e3-soe-fr-12_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/07/19/e308-membership-and-microtransactions-in-free-realms/">E308: Membership and microtransactions in Free Realms</a></strong><br /><em>We know that SOE's upcoming title Free Realms will be free to play, but that begs the question of how SOE might profit from the title. (Especially considering that Lead Designer Laralyn McWilliams stressed that Free Realms is just as important to SOE as the other titles being shown off at E3, The Agency and DC Universe Online.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/07/15/e308-erling-ellingsen-talks-patch-timeframes-for-age-of-conan/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/stabbysidebar_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/07/15/e308-erling-ellingsen-talks-patch-timeframes-for-age-of-conan/">E308: Erling Ellingsen talks patch timeframes for Age of Conan</a></strong><br /><em>Earlier today we sat with Age of Conan product manager Erling Ellingsen. Due to the development cycle Conan is in right now, Ellingsen didn't really have anything in particular to show us - but he did have some things to tell us.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/07/16/soe-president-john-smedley-talks-free-realms-possible-sequels/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/frspongeyheader_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/07/16/soe-president-john-smedley-talks-free-realms-possible-sequels/">E308: SOE President John Smedley talks Free Realms, possible sequels</a></strong><br /><em>Yesterday at Sony Online Entertainment's E3 headquarters, the Massively team got to see and hear the latest details on SOE's trifecta of new titles: The Agency, DC Universe Online, and Free Realms. There will be in-depth coverage of these games across the site during the rest of the day. To kick off, and to give you some perspective on what these games mean for the company, we sat down to talk with SOE's CEO John Smedley.</em></td>
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</table><p><a href="http://massively.joystiq.com/2008/07/20/the-week-in-massively-features-e3-edition/" rel="bookmark">Continue reading <em>The week in Massively features (E3 Edition)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/20/the-week-in-massively-features-e3-edition/">The week in Massively features (E3 Edition)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 20 Jul 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/20/the-week-in-massively-features-e3-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1261488/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/20/the-week-in-massively-features-e3-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>dc-universe-online</category><category>dcuo</category><category>e3-2008</category><category>e308</category><category>featured</category><category>free-realms</category><category>john-smedley</category><category>knights-of-the-old-republic-online</category><category>kotoro</category><category>swtor</category><category>week-in-mv-features</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sun, 20 Jul 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[The week in Massively features]]></title><link>http://massively.joystiq.com/2008/07/13/the-week-in-massively-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/13/the-week-in-massively-features/</guid><comments>http://massively.joystiq.com/2008/07/13/the-week-in-massively-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><center><a href="http://massively.joystiq.com/tag/featured"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/dietwar.jpg"  alt="" /></a></center>
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            <td align="right" valign="top"><a href="http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/lcdscreen_1024_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview/">Massively visits Stargate Worlds: The interview</a></strong><br /><em>During our visit to Cheyenne Mountain Entertainment's Arizona studio, we got to sit down with five of the top minds on the Stargate Worlds team -- studio head Dan Elggren, creative director Chris Klug, art director Howard Lyon, VP of technology Demetrius Comes, and senior marketing manager Kevin Balentine. This exclusive, in-depth, and conversational interview is overflowing with information about everything in the game, including TV series tie-ins and cameos, episodic content, combat, graphics, mini-games, and much, much more.</em></td>
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            <td align="right" valign="top"><a href="http://massively.joystiq.com/2008/07/12/massivelys-e3-week-prediction-bingo/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/massively-e3-2008-bingo-head_thumbnail.png" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/07/12/massivelys-e3-week-prediction-bingo/">Massively's E3 Week Prediction Bingo</a></strong><br /><em>Every year it's customary to roll out predictions on what will and won't show up at the current year's E3 event. With Massively heading in the direction of the LA Convention Center already, we thought it might be fun to offer up some likely (and highly unlikely) predictions of what might get talked about next week.</em></td>
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            <td align="right" valign="top"><a href="http://massively.joystiq.com/2008/07/11/video-jack-emmert-discusses-the-champions-ip/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/foxbataims_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/07/11/video-jack-emmert-discusses-the-champions-ip/">Jack Emmert discusses the Champions IP in fresh new video</a></strong><br /><em>During a recent media event at Cryptic Studios, Jack Emmert gave a presentation on what the Champions IP was all about, including the history of the Champions universe and its super-powered beings. He also took some time to answer a few questions, and delineated how the Champions Online MMO will distinguish itself from City of Heroes.</em></td>
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            <td align="right" valign="top"><a href="http://massively.joystiq.com/2008/07/12/massivelys-interview-with-turbine-moria-and-more/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/eregion_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/07/12/massivelys-interview-with-turbine-moria-and-more/">Massively's exclusive interview with Turbine: Moria and more</a></strong><br /><em>Recently, we were fortunate enough to sit down with some of the fine folks at Turbine to discuss a few more details on their newest content patch and the future of Lord of the Rings Online. During this play session, we got a load of screenshots and an in-game video to document the amazing content that will launch with Book 14: The Ring-forges of Eregion.</em></td>
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            <td align="right" valign="top"><a href="http://massively.joystiq.com/2008/07/12/the-digital-continuum-diet-war/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/dietwar_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/07/12/the-digital-continuum-diet-war/">The Digital Continuum: Diet WAR</a></strong><br /><em>Diet Warhammer Online: same great taste, less content. Is it bad that the recently re-branded Mythic Entertainment just cut out a large portion of our Warhammer Online pie and put it in the deep freeze? Well it's certainly not good when a developer cuts content they've been talking about publicly for so long, especially when launch is only three or four months away.</em></td>
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</table><p><a href="http://massively.joystiq.com/2008/07/13/the-week-in-massively-features/" rel="bookmark">Continue reading <em>The week in Massively features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/13/the-week-in-massively-features/">The week in Massively features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 13 Jul 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/13/the-week-in-massively-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1253857/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/13/the-week-in-massively-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champions-online</category><category>e3-bingo</category><category>featured</category><category>jack-emmert</category><category>lord-of-the-rings-online</category><category>lotro</category><category>mines-of-moria</category><category>sgw</category><category>stargate-worlds</category><category>turbine</category><category>war</category><category>warhammer-online</category><category>week-in-mv-features</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sun, 13 Jul 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[The week in Massively features]]></title><link>http://massively.joystiq.com/2008/06/29/the-week-in-massively-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/29/the-week-in-massively-features/</guid><comments>http://massively.joystiq.com/2008/06/29/the-week-in-massively-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><center><a href="http://massively.joystiq.com/tag/featured"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/swghistoryheader.jpg" alt="" /></a></center>
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            <td align="right" valign="top"><a href="http://massively.joystiq.com/2008/06/23/peering-inside-the-second-life-year-in-review/http://massively.joystiq.com/2008/06/23/peering-inside-the-second-life-year-in-review/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/second-life-news-425_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/06/23/peering-inside-the-second-life-year-in-review/http://massively.joystiq.com/2008/06/23/peering-inside-the-second-life-year-in-review/">Peering Inside: The Second Life year in review</a></strong><br /><em>Today marks the fifth anniversary of Second Life, and we thought we'd take advantage of the day to round up some of the significant happenings in this most well-known of current-generation virtual worlds over the last twelve months.</em></td>
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            <td align="right" valign="top"><a href="http://massively.joystiq.com/2008/06/24/turpstervision-oh-and-one-more-ding/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/ep15_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/06/24/turpstervision-oh-and-one-more-ding/">TurpsterVision : Oh and one more Ding!</a></strong><br /><em>Today is a special post, its a game close to my heart, and it isn't a review. It's World of Warcraft folks; there is no need to review it, what do you want me to say? Honestly, it's THE World of Warcraft, there aren't any imitations that even come close, well, maybe one. So I won't bore you with a 5 minute long video reviewing what we already know, instead I have made a 9 minute long video showing off my mad PvP/PvE skills in my recent DINGSTRAVAGANZA! </em></td>
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            <td align="right" valign="top"><a href="http://massively.joystiq.com/2008/06/27/first-impressions-dreamlords-the-reawakening/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/dreamlords_03_425_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/06/27/first-impressions-dreamlords-the-reawakening/">First Impressions: Dreamlords the Reawakening</a></strong><br /><em>Lockpick Entertainment has been hard at work on the relaunch of their fantasy MMORTS Dreamlords the Reawakening, and their efforts have not been in vain. This title is just as rich and complex a game as you'd hope for. If you're the type of gamer who likes getting your hands dirty, the level of micromanagement alone will please you.</em></td>
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            <td align="right" valign="top"><a href="http://massively.joystiq.com/2008/06/26/behind-the-curtain-hacked-account-opportunity-or-deathknell/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/hacking_fireworks_resize.bmp_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/06/26/behind-the-curtain-hacked-account-opportunity-or-deathknell/">Behind the Curtain: Hacked account - opportunity or deathknell?</a></strong><br /><em>Well, it seems I may have been too hasty in jumping on the 'omgblizzardgmsaretehsuckzorz" bandwagon last week. Merely a handful of hours after logging back on to my World of Warcraft account and submitting a GM ticket after reformatting my PC, not only had my deleted characters been restored, but all of their gold and items had been recovered. </em></td>
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            <td align="right" valign="top"><a href="http://massively.joystiq.com/2008/06/23/eve-evolved-stellar-council-one-month-on/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/csm1b_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/06/23/eve-evolved-stellar-council-one-month-on/">EVE Evolved: Stellar council - one month on</a></strong><br /><em>Yesterday marked the one month anniversary of EVE Online's democratically elected Council of Stellar Management. The council was created as a way for the players to democratically decide which game issues are important enough to bring to CCP's attention. Since CCP are unable to sift through the forum for important topics, this gives a way for players to put forward their problems in a constructive manner.</em></td>
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</table><p><a href="http://massively.joystiq.com/2008/06/29/the-week-in-massively-features/" rel="bookmark">Continue reading <em>The week in Massively features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/29/the-week-in-massively-features/">The week in Massively features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 29 Jun 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/29/the-week-in-massively-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1240027/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/29/the-week-in-massively-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dreamlords</category><category>eve-online</category><category>featured</category><category>second-life</category><category>turpstervision</category><category>week-in-mv-features</category><category>world-of-warcraft</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sun, 29 Jun 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[The week in Massively features]]></title><link>http://massively.joystiq.com/2008/06/22/the-week-in-massively-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/22/the-week-in-massively-features/</guid><comments>http://massively.joystiq.com/2008/06/22/the-week-in-massively-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><center><a href="http://massively.joystiq.com/tag/featured"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/kamehahahaheader.jpg"  alt="" /></a></center>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/06/20/massively-exclusive-tabula-rasas-afs-war-college/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/rg_425_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/06/20/massively-exclusive-tabula-rasas-afs-war-college/">Massively Exclusive: Tabula Rasa's AFS War College</a></strong><br /><em>Last week we got a chance to visit NCsoft's Austin offices to attend the first ever AFS War College, where some of Tabula Rasa's finest soldiers were invited to join NCsoft's developers for a day of discussions, questions, and demos.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/06/19/gearing-up-for-guild-wars-2/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/gwen-concept_page_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/06/19/gearing-up-for-guild-wars-2/">Gearing up for Guild Wars 2</a></strong><br /><em>It's been a long time since we've heard any news about Guild Wars 2, so we thought it was about time to sit down and have a refresher course on what we can expect with the sequel to one of the most successful MMOs of all time.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/06/19/anti-aliased-fourth-edition-and-the-kamehameha-fallacy/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/kamehaaaaaa_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/06/19/anti-aliased-fourth-edition-and-the-kamehameha-fallacy/">Anti-Aliased: Fourth Edition and the Kamehameha Fallacy</a></strong><br /><em>I've wanted to do a post on Dungeons and Dragons Fourth Edition for a while now, but I just couldn't put my finger on what I wanted to talk about with it. The rules are very much made in the vein of World of Warcraft -- you can tell that by just opening up the book.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/06/16/player-vs-everything-the-quirks-of-dandd-online/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/redragonddo_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/06/16/player-vs-everything-the-quirks-of-dandd-online/">Player vs. Everything: The quirks of D&amp;D Online</a></strong><br /><em>From the first time I stepped into Turbine's Dungeons and Dragons Online: Stormreach, I was amazed by how well it managed to capture the dungeon crawling feel of the franchise that I knew, loved, and grew up with.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/06/16/player-consequences-pervasive-map-features/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/mapclipheader_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/06/16/player-consequences-pervasive-map-features/">Player Consequences: Pervasive Map Features</a></strong><br /><em>There are a lot of reasons for the increasing popularity of MMOs and the amount of game developers who are entering into the market. I personally think that MMOs with their rich and complex fantasy worlds have a huge advantage over most single player games.</em></td>
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</table><p><a href="http://massively.joystiq.com/2008/06/22/the-week-in-massively-features/" rel="bookmark">Continue reading <em>The week in Massively features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/22/the-week-in-massively-features/">The week in Massively features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 22 Jun 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/22/the-week-in-massively-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1232510/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/22/the-week-in-massively-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>afs-war-college</category><category>ddo</category><category>dungeons-and-dragons</category><category>dungeons-and-dragons-online</category><category>featured</category><category>fourth-edition</category><category>guild-wars</category><category>guild-wars-2</category><category>gw2</category><category>tabula-rasa</category><category>tr</category><category>week-in-mv-features</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sun, 22 Jun 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[The week in Massively features]]></title><link>http://massively.joystiq.com/2008/06/15/the-week-in-massively-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/15/the-week-in-massively-features/</guid><comments>http://massively.joystiq.com/2008/06/15/the-week-in-massively-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><center><a href="http://massively.joystiq.com/tag/featured"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/azeroth060908.jpg" alt="" /></a></center>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/06/10/everquest-ii-gu46-the-void-invasion/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/voidbeast_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/06/10/everquest-ii-gu46-the-void-invasion/">EverQuest II GU46 -- The Void Invasion</a></strong><br /><em>In EverQuest II's Game Update 46, you will be tasked with uncovering the mystery of the Void Storms, and freeing the native creatures of Norrath from their baleful influence. Your dedication will not go unrewarded; full sets of appearance armor (and one set of ... non-appearance armor) are yours for your hard work.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/06/12/exclusive-images-of-the-new-legends-of-norrath-oathbreaker-loot/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/goblinsidebar_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/06/12/exclusive-images-of-the-new-legends-of-norrath-oathbreaker-loot/">Exclusive images of the new Legends of Norrath: Oathbreaker loot cards</a></strong><br /><em>Today we have for you a great big spoiler. Every pack of cards has a chance to drop one of the rare loot cards into your account. We've got every single one of those cards from the Oathbreaker set laid out for you in a gallery below.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/06/09/exclusive-interview-with-aoc-senior-dialog-writer-aaron-dembski/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/aaron_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/06/09/exclusive-interview-with-aoc-senior-dialog-writer-aaron-dembski/">Exclusive interview with AoC Senior Dialog Writer Aaron Dembski-Bowden</a></strong><br /><em>The credit for a bewilderingly vast amount of this material goes to Aaron Dembski-Bowden, a young British writer already known for his work in the tabletop roleplaying field. We tracked him down and managed to secure an interview.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/06/11/are-female-characters-really-penalized-in-age-of-conan/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/flex_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/06/11/are-female-characters-really-penalized-in-age-of-conan/">Are female characters really penalized in Age of Conan?</a></strong><br /><em>The bombshell comes on page 7, where the reviewer states outright that '... Age of Conan's weapon swing time depends on the duration of the visual swing animation, and female characters swing their weapons about 25% slower than males - so every female melee character does 25% less damage over time!'</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/06/09/mmogology-theres-no-place-like-azeroth/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/azeroth060908_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/06/09/mmogology-theres-no-place-like-azeroth/">MMOGology: There's no place like Azeroth</a></strong><br /><em>It seems like World of Warcraft operates as many gamers' home base. They might leave for a while to try out a new MMOG when they inevitably burn out on WoW; but most eventually gravitate back. The return might be in anticipation of an expansion, it might be that the gamer misses his guildies, or maybe it's the old, comfortable game mechanics.</em></td>
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</table><p><a href="http://massively.joystiq.com/2008/06/15/the-week-in-massively-features/" rel="bookmark">Continue reading <em>The week in Massively features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/15/the-week-in-massively-features/">The week in Massively features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 15 Jun 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/15/the-week-in-massively-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1225969/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/15/the-week-in-massively-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>eq2-gu-46</category><category>everquest-2</category><category>featured</category><category>legends-of-norrath</category><category>week-in-mv-features</category><category>world-of-warcraft</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sun, 15 Jun 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[The week in massively features]]></title><link>http://massively.joystiq.com/2008/06/08/the-week-in-massively-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/08/the-week-in-massively-features/</guid><comments>http://massively.joystiq.com/2008/06/08/the-week-in-massively-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><center><a href="http://massively.joystiq.com/tag/featured"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/eqlegacy.jpg" alt="" /></a></center>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/06/04/massively-goes-to-war-the-classes-of-warhammer-in-a-nutshell/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/classesheader_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/06/04/massively-goes-to-war-the-classes-of-warhammer-in-a-nutshell/">Massively goes to WAR: Every Warhammer class explained</a></strong><br /><em>The morning was quickly running out, and to compensate for the sheer amount of information we needed to pile through our demonstrators went into overdrive. For roughly an hour we moved quickly from class to class, visiting the highpoints of several different types of gameplay. Much of our discussion explored the karmic doppelgangers across classes; different races entirely that share similar roles or playstyles.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/06/02/everquests-senior-producer-and-designer-on-the-living-legacy/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/eqlegacy_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/06/02/everquests-senior-producer-and-designer-on-the-living-legacy/">EverQuest's senior producer and designer on SOE's Living Legacy</a></strong><br /><em>Last week we sat down with EverQuest lead designer Ryan Barker, and senior producer Clint Worley. They were both very enthused to talk about the Living Legacy program, the just-announced initiative to bring adventurers back to Norrath. With the game's amazing tenth anniversary just about a year away, it was very interesting to speak with these industry veterans on what the team has in store for us this summer.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/06/03/unboxing-everquests-living-legacy/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/xakkoris_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/06/03/unboxing-everquests-living-legacy/">Unboxing EverQuest's Living Legacy</a></strong><br /><em>So you've decided to take SOE up on their Living Legacy promotion, with free two months of gameplay and all the goodies you can fit into your extra-large sized trick-or-treat bag, and are wondering just what you'll find in that bag when you open it. If you're finding yourself in EverQuest, you'll get quite a lot.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/06/06/tabula-rasa-goes-awol-from-q1-ncsoft-financial-reports/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/tr-hiding_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/06/06/tabula-rasa-goes-awol-from-q1-ncsoft-financial-reports/">Tabula Rasa goes AWOL from Q1 NCSoft financial reports</a></strong><br /><em>When the financial reports for the Q1 performance of NCSoft hit the Massively offices, fingers were quickly pressed to pages with one intent -- finding out what was going on with Richard Garriott's Tabula Rasa. Already this year, we've heard dour reports on the status of the game, which were then rebuked by NCSoft, but those reports still planted seeds of doubt. </em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/06/04/massively-interviews-jon-van-caneghem-president-of-trion-world/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/trionworld_thumbnail.gif" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/06/04/massively-interviews-jon-van-caneghem-president-of-trion-world/">Massively interviews Jon Van Caneghem about the SCI FI Channel MMO</a></strong><br /><em>Massively sat down with Van Caneghem (a busy man since the news dropped on Monday) to chat about both the fantasy MMO and the SCI FI project, and what Trion's been working on since they formed. Van Caneghem told us why Trion wants to make a different kind of MMO, and how they'll balance an online game with a television series from the network that's running Battlestar Galactica. The interview starts right after you click the link below.</em></td>
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</table><p><a href="http://massively.joystiq.com/2008/06/08/the-week-in-massively-features/" rel="bookmark">Continue reading <em>The week in massively features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/08/the-week-in-massively-features/">The week in massively features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 08 Jun 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/08/the-week-in-massively-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1219185/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/08/the-week-in-massively-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>everquest</category><category>featured</category><category>living-legacy</category><category>massivley-goes-to-war</category><category>tabula-rasa</category><category>trion</category><category>week-in-mv-features</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sun, 08 Jun 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[The week in Massively features]]></title><link>http://massively.joystiq.com/2008/06/01/the-week-in-massively-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/01/the-week-in-massively-features/</guid><comments>http://massively.joystiq.com/2008/06/01/the-week-in-massively-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><center><a href="http://massively.joystiq.com/tag/featured"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/bigoldgate.jpg" alt="" /></a></center>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/05/27/massively-previews-dungeons-and-dragons-onlines-module-7/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/swirlingvortex_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/05/27/massively-previews-dungeons-and-dragons-onlines-module-7/">Massively previews Dungeons &amp; Dragons Online's Module 7</a></strong><br /><em>Massively got a chance to sit down with the team and take a look at the latest update, Module 7, due out on June 3, and currently in public testing. In addition to some extended playtime with the new Monk class, we got to see updates to the lower level Three Barrel Cove area, a shrine to recently passed-on D&amp;D creator Gary Gygax, and the new raid area under the destroyed Marketplace tent, as well as a few new monsters and raid bosses that can be found down there.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/05/29/a-first-look-at-mythos-overworld/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/overworld-shmarket_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/05/29/a-first-look-at-mythos-overworld/">A first look at Mythos' Overworld</a></strong><br /><em>Though there were more than a few glitches with patching, we were able to eventually get in and take a quick run around some of the Overworld, its dungeons, the villages outside Stonehill, and the city of Stonehill itself. All we have left to wait for now is the open beta, expected in the next several weeks.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/05/30/massively-answers-your-warhammer-online-questions/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/oneangrydwarf_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/05/30/massively-answers-your-warhammer-online-questions/">Massively goes to WAR: Your Warhammer questions answered</a></strong><br /><em>We'll run down the questions asked by our participating readers, and hopefully offer up a general view of the title. Read on for those notes.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/05/30/massivelys-exclusive-look-at-warhammers-tome-of-knowledge/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/tomeoknowingthings_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/05/30/massivelys-exclusive-look-at-warhammers-tome-of-knowledge/">Massively goes to WAR: Emotions behind the Tome of Knowledge</a></strong><br /><em>In the same way that everyone on the Warhammer team seems to be suffused with passion for the game, Tome of Knowledge lead Carrie Gouskos couldn't help but pass on information about one of the game's most innovative features.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/05/30/player-vs-everything-online-games-and-sex/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/secondlife_me_and_my_new_husband_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/05/30/player-vs-everything-online-games-and-sex/">Player vs. Everything: Online Games and Sex</a></strong><br /><em>As humans, sex is something that plays a very important role in our lives and personal experiences. It's a pretty universal and emotionally charged topic that can dramatically influence how we think of ourselves and how we view our relationships with other people.</em></td>
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For more of our <em><a href="http://herald.warhammeronline.com">Warhammer Online</a></em> coverage, be sure to check out the full series of "<a href="http://massively.joystiq.com/tag/massively-goes-to-war">Massively Goes to <em>WAR</em></a>" articles, continuing tomorrow and throughout the week.<p><a href="http://massively.joystiq.com/2008/06/01/the-week-in-massively-features/" rel="bookmark">Continue reading <em>The week in Massively features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/01/the-week-in-massively-features/">The week in Massively features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 01 Jun 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/01/the-week-in-massively-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1211779/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/01/the-week-in-massively-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ddo</category><category>dungeons-and-dragons-online</category><category>featured</category><category>mythos</category><category>war</category><category>warhammer-online</category><category>week-in-mv-features</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sun, 01 Jun 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[The week in Massively features (Conan launch edition)]]></title><link>http://massively.joystiq.com/2008/05/25/the-week-in-massively-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/25/the-week-in-massively-features/</guid><comments>http://massively.joystiq.com/2008/05/25/the-week-in-massively-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><center><a href="http://massively.joystiq.com/tag/featured"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/playstation_final_fantasy_vii-combat.jpg" /></a></center>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/05/20/conan-game-vs-movies-top-5-comparisons/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/conanvsconan1_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/05/20/conan-game-vs-movies-top-5-comparisons/">Age of Conan vs. Schwarzenegger's Conan</a></strong><br /><em>With most great movies, the videogame version will fall drastically short of expectations. Here we are, looking the official retail launch of Age of Conan right in the eyes, and we have to ask ourselves: will Age of Conan deliver on the promise of this 80's cinema staple?</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/05/20/a-world-of-warcraft-players-guide-to-age-of-conan/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/aocforwow_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/05/20/a-world-of-warcraft-players-guide-to-age-of-conan/">A World of Warcraft player's guide to Age of Conan</a></strong><br /><em>Join us on a brief tour through the world of Hyboria, to touch on some of the similarities and differences that join and separate Azeroth with Conan's world. We'll talk about mounts , crafting, PvP, combat, and several other gameplay elements. Join us on this cross-world expedition, and keep your pith helmets on</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/05/19/mmogology-age-of-conan-pc-vs-360/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/2pcvs360051908_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/05/19/mmogology-age-of-conan-pc-vs-360/">MMOGology: Age of Conan, PC vs 360</a></strong><br /><em>Unlike most other MMOGs, Age of Conan won't be solely available on the PC. Gamers have the unique option of playing AoC on Xbox 360 and possibly on PS3. I'll discuss AoC's system requirements and the pros and cons of both platforms after the break.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/05/20/unboxing-the-age-of-conan-collectors-edition/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/conancollectorsimage_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/05/20/unboxing-the-age-of-conan-collectors-edition/">Unboxing the Age of Conan Collector's Edition</a></strong><br /><em>There's a big difference between knowing about the leather map or the art book, and seeing them firsthand, though. Today, in keeping with our Age of Conan launch-day coverage, we'll peel back the cover on this Massive chunk of MMO memorabilia. Check out the full gallery of unboxing screenshots here at Massively.com.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/05/20/turpstervision-i-am-a-real-barbarian/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/ep12_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/05/20/turpstervision-i-am-a-real-barbarian/">TurpsterVision: I am a real Barbarian</a></strong><br /><em>AoC has been billed as one of the four horsemen to herald the end of Blizzard's evil tyranny over the MMO market, but can any game, or any group of games, really topple the giant that is World of Warcraft? No, of course not, but that doesn't mean that they aren't great fun!</em></td>
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</table><p><a href="http://massively.joystiq.com/2008/05/25/the-week-in-massively-features/" rel="bookmark">Continue reading <em>The week in Massively features (Conan launch edition)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/25/the-week-in-massively-features/">The week in Massively features (Conan launch edition)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 25 May 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/25/the-week-in-massively-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1205147/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/25/the-week-in-massively-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>featured</category><category>week-in-mv-features</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sun, 25 May 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[The week in Massively features]]></title><link>http://massively.joystiq.com/2008/05/11/the-week-in-massively-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/11/the-week-in-massively-features/</guid><comments>http://massively.joystiq.com/2008/05/11/the-week-in-massively-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><center><a href="http://massively.joystiq.com/tag/featured"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/recapss.jpg" alt="" /></a></center>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/05/09/player-vs-everything-analyzing-the-wrath-of-the-lich-king-news/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/lichkingarthasbadass_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/05/09/player-vs-everything-analyzing-the-wrath-of-the-lich-king-news/">Player vs. Everything: Analyzing the Wrath of the Lich King news explosion</a></strong><br /><em>Wow. Or more accurately, World of Warcraft. It's all over the internet today in a big way. Blizzard released a ridiculous amount of information about their next expansion, Wrath of the Lich King, and some of the changes they've announced are pretty major. I thought I would use today's article to go over some of the most exciting announcements, discuss what makes them so interesting, and talk about what it means for the game (and for you).</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/05/09/guild-wars-a-guide-to-heroes/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/liviasm_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/05/09/guild-wars-a-guide-to-heroes/">Guild Wars: A guide to Heroes</a></strong><br /><em>Guild Wars has been an innovator in so many different aspects of the MMO genre, but none more than the introduction of ally NPCs to fill out a party and make soloing easier.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/05/10/the-digital-continuum-the-lich-king-made-me-do-it/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/lichkingdoubledogdares_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/05/10/the-digital-continuum-the-lich-king-made-me-do-it/">The Digital Continuum: The Lich King made me do it</a></strong><br /><em>Even with the original announcement of Wrath of the Lich King, I felt complete disinterest in the expansion as it seemed to be more of the same. More raids, more high quality content that was probably going to be locked away behind hoops, barrels and fire pit traps. Yet that all changed yesterday with the icy cool wake-up blast of new information that jolted my interest -- something I thought could never happen again with World of Warcraft.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/05/06/exclusive-vanguard-game-update-5-preview/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/vgclient-2008-05-01-18-36-02-20_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/05/06/exclusive-vanguard-game-update-5-preview/">Exclusive Vanguard Game Update 5 mounts video</a></strong><br /><em> SOE's Vanguard: Saga of Heroes keeps marching forward with its upcoming Game Update 5. GU5 features a bevy of new features, including new "anti-hitching" code which will cut down on the number of times the game needs to read from disk, smoothing out the gameplay substantially.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/05/05/eve-evolved-skill-system-demystified-part-1/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/skillstitle2_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/05/05/eve-evolved-skill-system-demystified-part-1/">EVE Evolved: EVE's skill system demystified, part 1</a></strong><br /><em>Most MMOs, among them the popular favorites World of Warcraft and Everquest, employ a level-based character progression system where your player accumulates levels during play. Killing enemies and completing quests reward the player with experience points toward their next level.</em></td>
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</table><p><a href="http://massively.joystiq.com/2008/05/11/the-week-in-massively-features/" rel="bookmark">Continue reading <em>The week in Massively features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/11/the-week-in-massively-features/">The week in Massively features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 11 May 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/11/the-week-in-massively-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1192232/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/11/the-week-in-massively-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eve-online</category><category>featured</category><category>guild-wars</category><category>vanguard</category><category>week-in-mv-features</category><category>world-of-warcraft</category><category>wrath-of-the-lich-king</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sun, 11 May 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[The week in Massively features]]></title><link>http://massively.joystiq.com/2008/05/04/the-week-in-massively-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/04/the-week-in-massively-features/</guid><comments>http://massively.joystiq.com/2008/05/04/the-week-in-massively-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><center><a href="http://massively.joystiq.com/tag/featured"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/randomaocpicture.jpg" alt="" /></a></center>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/05/01/catching-up-with-war-an-update-on-warhammer-onlines-closed-bet/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/fireshootyguy_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/05/01/catching-up-with-war-an-update-on-warhammer-onlines-closed-bet/">Catching up with WAR: An update on Warhammer Online's closed beta</a></strong><br /><em>The men and women behind Warhammer Online love their job. It's not hard to see, or hear, and yesterday we had the opportunity to listen in as Warhammer's leading lights chatted about their favorite subject. EA Mythic participated in a conference call aiming to update fans and press alike with the latest news of their much-anticipated title. The team went through a slew of general questions, fleshing out our understanding of the features coming with the game's fall release.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/04/28/guild-wars-third-year-anniversary-retrospective-prophecies-and/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/gwp8sm_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/04/28/guild-wars-third-year-anniversary-retrospective-prophecies-and/">Guild Wars third year anniversary retrospective: Prophecies and Factions</a></strong><br /><em>You've come a long way, baby. This weekend marks the third anniversary of the retail launch of ArenaNet's Guild Wars, and as we reported earlier, they're celebrating it in style. So we thought we'd take a visual look back at the game, how far it's progressed since April 28th, 2005 and where it stands today.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/05/01/age-of-conan-the-first-steps-in-tortage/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/aocfirststepsintortage_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/05/01/age-of-conan-the-first-steps-in-tortage/">Age of Conan beta guide: Your first steps in Hyborea</a></strong><br /><em>When you create your character in Age of Conan, you'll end up the tutorial area of Tortage. In typical MMO fashion, you start off with almost nothing in the world, washed up on the beach without a shirt on your back. However, it isn't long before you've stabbed and sliced your way to bigger and better things, as you progress through the jungle towards the city. Join us as we make that journey, and even glimpse the inside of the city itself, in our look at the opening levels of AoC.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/04/28/player-vs-everything-gaming-with-a-disability/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/gamingwithyourmind_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/04/28/player-vs-everything-gaming-with-a-disability/">Player vs. Everything: Gaming with a disability</a></strong><br /><em>Stephanie Walker was a gamer who had never expected to have to deal with a disability. She was 23 at the onset of her condition, a college student who also worked a full-time job. She liked to spend the little free time she had unwinding online. Initially resistant to the idea of playing EverQuest, Stephanie quickly discovered that slaying virtual orcs and bandits while joking around in party chat was surprisingly fun.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/04/29/grand-theft-mmo/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/grandtheftmmo042908_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/04/29/grand-theft-mmo/">MMOGology: Grand Theft MMO</a></strong><br /><em>While sixteen players doesn't exactly qualify as "massively multiplayer", it's a step in the right direction for those of us eagerly anticipating a GTA-style MMO. It seems like a natural progression for Rockstar to bring their venerable series to the massively multiplayer arena. After all, you've got a built in, recognizable franchise name based around the most classic multiplayer concept known to man - cops and robbers.</em></td>
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</table><p><a href="http://massively.joystiq.com/2008/05/04/the-week-in-massively-features/" rel="bookmark">Continue reading <em>The week in Massively features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/04/the-week-in-massively-features/">The week in Massively features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 04 May 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/04/the-week-in-massively-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1186162/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/04/the-week-in-massively-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>everquest</category><category>featured</category><category>guild-wars</category><category>player-vs-everything</category><category>warhammer-online</category><category>week-in-mv-features</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sun, 04 May 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[The week in Massively features]]></title><link>http://massively.joystiq.com/2008/04/27/the-week-in-massively-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/27/the-week-in-massively-features/</guid><comments>http://massively.joystiq.com/2008/04/27/the-week-in-massively-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><center><a href="http://massively.joystiq.com/tag/featured"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/massively_icon1.jpg" alt="" /></a></center>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/04/24/mmo-mash-up-age-of-hello-kitty/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/kingkittyconan_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/04/24/mmo-mash-up-age-of-hello-kitty/">MMO Mash-up: Age of Hello Kitty</a></strong><br /><em>Welcome to a new column here at Massively, where I'll take two massively multiplayer online games and chop them up into little pieces, so I can put them back together with electrical tape and staples. This is the MMO Mashup, where you can expect to see everything from the startlingly strange to the ubiquitously unusual. Lets get straight into it then, with the pink-yet-dark world of Age of Hello Kitty.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/04/21/massively-goes-hands-on-with-lotro-book-13-video/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/lotro-book-13-video-image-425_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/04/21/massively-goes-hands-on-with-lotro-book-13-video/">Massively goes hands-on with LotRO Book 13 video</a></strong><br /><em>We could write reams of text that describe in loving detail all the features that await you in Lord of the Rings Online's Book 13 content patch. We could lay out screenshot after screenshot that could perfectly capture the chilly northlands that are being introduced, the eerie agent of Angmar who is tearing apart the land or the monstrous beasts that roam the wintry tundra.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/04/21/mmogology-sex-games/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/femalecreation042008_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/04/21/mmogology-sex-games/">MMOGology: Sex games</a></strong><br /><em>What are the risqu&eacute; features in Age of Conan and what will their implementation mean for future MMOGs? If Age of Conan is successful can we expect other developers to push the envelope further, or has someone already beaten them to the punch? If you're easily offended you may wish to skip what follows after the break.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/04/24/massively-speaking-podcast-episode-2/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/massivelyspeaking1_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/04/24/massively-speaking-podcast-episode-2/">Massively Speaking Podcast Episode 2</a></strong><br /><em>Massively Speaking Episode 2 runs down news and features from Massively.com for the week of April 14th-20th. Shawn and Michael are joined by blogging regulars Akela Talamasca and Jonathan Northwood to talk about the next LOTRO Book, the Epic Villain Archetype video, and (of course) Age of Conan! </em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/04/25/the-next-eq2-expansion-is/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/luclin_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/04/25/the-next-eq2-expansion-is/">The next EverQuest 2 expansion is ...</a></strong><br /><em>So what is the Shadow of Odyssey? There are so many unexplored plot threads in the Norrath of EQ2, and the title is so vague, that it could be almost anything. Still, we have a few good ideas. If we had to put money on it, we'd bet that the shadow in question has something to do with the Void, and the mysterious Shadowmen. Or, Odyssey could refer to the long-lost homeland of the Erudites, the magic-weaving spellsmiths of yore.</em></td>
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</table><p><a href="http://massively.joystiq.com/2008/04/27/the-week-in-massively-features/" rel="bookmark">Continue reading <em>The week in Massively features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/27/the-week-in-massively-features/">The week in Massively features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Apr 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/27/the-week-in-massively-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1178828/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/27/the-week-in-massively-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>everquest-2</category><category>featured</category><category>hello-kitty</category><category>lord-of-the-rings-online</category><category>podcast</category><category>sex</category><category>week-in-mv-features</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sun, 27 Apr 2008 18:00:00 EST</pubDate></item></channel></rss>
