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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[ION 08: What can game developers learn from web 2.0?]]></title><link>http://massively.joystiq.com/2008/05/13/ion-08-what-can-game-developers-learn-from-web-2-0/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/13/ion-08-what-can-game-developers-learn-from-web-2-0/</guid><comments>http://massively.joystiq.com/2008/05/13/ion-08-what-can-game-developers-learn-from-web-2-0/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/lineage/" rel="tag">Lineage</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/dsc_2285.jpg" alt="" /><br /></div>
This is becoming a <a href="http://massively.joystiq.com/tag/facebook">popular topic</a>. Adam Martin, lead core programmer at <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a>, tackled this topic today in one of ION's morning sessions entitled "Web 2.0: How I learned to stop worrying and love the internet." In light of the low cost, high audience model of web destinations like <a href="http://www.facebook.com">Facebook</a> and <a href="http://www.myspace.com">Myspace</a>, are MMOs even a good idea at all? Is <em>WoW</em> the last major MMO we're going to see? <br /><br /> Martin started off with a brief history of MMOs starting with <em><a href="http://massively.joystiq.com/category/ultima-online/">Ultima Online</a></em> and <em><a href="http://massively.joystiq.com/category/lineage">Lineage</a></em> in 1997. <em>UO</em> did well for years, remaining in the top 3 or 4 properties in terms of subscriber numbers, while <em>Lineage</em> was absolutely dominating the Asian market. When <a href="http://massively.joystiq.com/category/everquest"><em>Everquest</em></a> came along two years later it addressed a number of the technological problems that had been massively underrated previously, although patching was still a big and painful issue.<p><a href="http://massively.joystiq.com/2008/05/13/ion-08-what-can-game-developers-learn-from-web-2-0/" rel="bookmark">Continue reading <em>ION 08: What can game developers learn from web 2.0?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/13/ion-08-what-can-game-developers-learn-from-web-2-0/">ION 08: What can game developers learn from web 2.0?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 May 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/13/ion-08-what-can-game-developers-learn-from-web-2-0/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1194641/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/13/ion-08-what-can-game-developers-learn-from-web-2-0/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>developer</category><category>facebook</category><category>featured</category><category>ION</category><category>ion-2008</category><category>ION08</category><category>joystiqfeatures</category><category>myspace</category><category>web2.0</category><dc:creator><![CDATA[Barb Dybwad]]></dc:creator><pubDate>Tue, 13 May 2008 20:00:00 EST</pubDate></item></channel></rss>
