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Posts tagged web

The Virtual Whirl: Why virtual environments?

This week, in The Virtual Whirl, we're asking "Why virtual environments?" – Not why are they anything specifically, but just why. Depending on your definition of virtual environments, people have been building them and using them for decades now, since before the Web; since before the advent...

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EVE Evolved: Making EVE beautiful

When it was released back in 2003, EVE Online was one of the most visually impressive games on the market. Over the coming years, the graphics aged gracefully next to competitors on the market and all seemed well. Nonetheless, CCP were not content to let their flagship game's graphics eventually...

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The digital wilderness

It's considered to be a vast expanse of digital territory whose growth far outpaces the number of people actually using it. Huge tracts of it are completely abandoned wastelands, failed venues and disused stores. Parts of it are struggling venues trying to attract visitors. A few places are...

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Star Wars: The Old Republic goes Web 2.0

It's never been easier for an MMO to promote itself with the growing prevalence of social networking plaforms. Star Wars: The Old Republic, only officially announced this week, has already established a following on Facebook. It's also on the usual suspect MySpace, and you can follow BioWare's...

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AGDC08: Devs on why MMOs have a web-based future

A write-up at Gamasutra of an AGDC panel featuring MMO developers who have begun working on web-based projects gives us an opportunity to explore the new (some would say it's actually the old) frontier of massively multiplayer gaming. There are many MMOs that are experienced via a web interface...

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E308: Social networking and web-games in Free Realms

For a game that's not actually browser-based (though it will only require a small download and stream content in the background, Free Realms is a client-based game), Free Realms will have an unprecedented amount of browser-based content. Free Realms will have all of the web content you would...

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Hobbits will enjoy the new Mines of Moria web game

Turbine has been rolling out web-based games to promote The Lord of the Rings Online's upcoming expansion, The Mines of Moria. The first two games -- King Under the Mountain and Swig and Toss -- had a Dwarven theme. Now, a brand new, Hobbit-themed game called Eleventy Seven Morsels has been...

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MMO 2.0 and the next generation of online gaming

Geoff at MMOCrunch wrote an interesting piece on the 'next gen' in online gaming. Specifically, why there is no next gen. He comments on some of the recent successes in the MMO space, namely the subscription numbers of the Big Five MMO's and the smooth release of Age of Conan. He also hails EVE...

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PMOG beta opens up for passively multiplayer fun

PMOG, the "passively multiplayer MMO," has been seeing some action around the virtual Massively office lately -- the game is basically a Firefox extension that sits in your browser, and lets you deploy mines, leave goodies, and create quests out of the actual webpages that you visit, and since we...

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Featured Stories

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EVE Evolved: Has the industry revamp worked?

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