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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Winterblink on EVE Online's Quantum Rise expansion]]></title><link>http://massively.joystiq.com/2008/11/25/winterblink-on-eve-onlines-quantum-rise-expansion/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/25/winterblink-on-eve-onlines-quantum-rise-expansion/</guid><comments>http://massively.joystiq.com/2008/11/25/winterblink-on-eve-onlines-quantum-rise-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://www.massivegamer.com/gamelist.php?game=63&amp;section=features&amp;view=43"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/winterblinkonquantumriseat225.jpg" alt="" /></a>Longtime players of <a href="http://www.eve-online.com"><em>EVE Online</em></a> will be very familiar with the name '<a href="http://massively.joystiq.com/tag/winterblink">Winterblink</a>', or Michael Lastucka. He's the man behind years worth of <a href="http://winterblink.com/ ">contributions and commentaries</a> linked to <em>EVE</em>, through the <a href="http://www.warpdriveactive.com">Warp Drive Active comic</a>, the <a href="http://www.warpdriveactive.com/podcast/">WDA podcast</a>, and now he's a columnist at <a href="http://www.massivegamer.com">Massive Gamer Magazine</a> as well.<br /><br />His latest column, "Quantum of Polish" looks at the recent <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> expansion deployment and how it's changed the game. Lastucka points out some of the user interface changes that he finds beneficial. Visual representation of module cycles provide greater understanding of what's happening and <a href="http://massively.joystiq.com/tag/weapon-grouping">weapon grouping</a> allows players to switch between ammo types, and have a single 'fire' icon as well. But there's clearly more work to be done in terms of weapon/turret effects and some aspects of the UI, in order to reduce lag and improve performance.<p><a href="http://massively.joystiq.com/2008/11/25/winterblink-on-eve-onlines-quantum-rise-expansion/" rel="bookmark">Continue reading <em>Winterblink on EVE Online's Quantum Rise expansion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/25/winterblink-on-eve-onlines-quantum-rise-expansion/">Winterblink on EVE Online's Quantum Rise expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 25 Nov 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.massivegamer.com/gamelist.php?game=63&amp;section=features&amp;view=43>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/25/winterblink-on-eve-onlines-quantum-rise-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1383085/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/25/winterblink-on-eve-onlines-quantum-rise-expansion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>expansions</category><category>game-mechanics</category><category>massive-gamer</category><category>massive-gamer-magazine</category><category>michael-lastucka</category><category>nano-nerf</category><category>opinion</category><category>pvp</category><category>quantum-rise</category><category>sci-fi</category><category>speed</category><category>speed-nerf</category><category>ui</category><category>user-interface</category><category>warp-drive-active</category><category>wda</category><category>weapon-grouping</category><category>winterblink</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 25 Nov 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[EVE's call to arms: Thursday fleet battles on test server to help combat lag]]></title><link>http://massively.joystiq.com/2008/11/19/eves-call-to-arms-thursday-fleet-battles-on-test-server-to-hel/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/19/eves-call-to-arms-thursday-fleet-battles-on-test-server-to-hel/</guid><comments>http://massively.joystiq.com/2008/11/19/eves-call-to-arms-thursday-fleet-battles-on-test-server-to-hel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/abaddonatnewgateat425.jpg" /></a><br /><a href="http://www.eve-online.com"><em>EVE Online's</em></a> latest expansion <a href="http://massively.joystiq.com/tag/quantum-rise"><em>Quantum Rise</em></a> brought some new features for the industry crowd, and <a href="http://massively.joystiq.com/tag/weapon-grouping">a few enhancements</a> aimed at PvP pilots as well. But some of the broad changes they've made to the game mechanics have triggered lag, and lots of it, which <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> is hoping to combat with the help of the players themselves. CCP Tanis says, <em>"We take this issue very seriously and as a result, our engineering team has been in high-gear working on fixing the problem and we think we are close, but we need your help." </em><br /><br />The help <a href="http://www.ccpgames.com">CCP Games</a> is looking for requires relatively little from players, aside from logging into the Singularity test server and entering the fray, blasting each other apart in battleships. The Wednesday tests were already underway when we got word of this, but they're looking to get a large group of pilots (200 or more) for the Thursday fleet engagements on Singularity. The test will take place on Thursday at 11:00 GMT, and another is tentatively slated for 15:00, dependent upon what CCP learns from the previous fights. CCP Tanis lays out how players can get involved:<p><a href="http://massively.joystiq.com/2008/11/19/eves-call-to-arms-thursday-fleet-battles-on-test-server-to-hel/" rel="bookmark">Continue reading <em>EVE's call to arms: Thursday fleet battles on test server to help combat lag</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/19/eves-call-to-arms-thursday-fleet-battles-on-test-server-to-hel/">EVE's call to arms: Thursday fleet battles on test server to help combat lag</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 19 Nov 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/news.asp?a=single&amp;nid=2551&amp;tid=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/19/eves-call-to-arms-thursday-fleet-battles-on-test-server-to-hel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1377133/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/19/eves-call-to-arms-thursday-fleet-battles-on-test-server-to-hel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battleship</category><category>breaking</category><category>bugs</category><category>ccp</category><category>ccp-games</category><category>ccp-tanis</category><category>drones</category><category>eve</category><category>eve-online</category><category>expansions</category><category>forums</category><category>game-mechanics</category><category>lag</category><category>patch</category><category>patches</category><category>pvp</category><category>quantum-rise</category><category>sci-fi</category><category>singularity</category><category>test-server</category><category>tranquility</category><category>weapon-grouping</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 19 Nov 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[EVE's new Weapon Grouping feature explained]]></title><link>http://massively.joystiq.com/2008/10/23/eves-new-weapon-grouping-feature-explained/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/23/eves-new-weapon-grouping-feature-explained/</guid><comments>http://massively.joystiq.com/2008/10/23/eves-new-weapon-grouping-feature-explained/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=596"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/weaponlinkingmenu425.jpg" /></a><br />Weapon Grouping is one of the new features coming to <a href="http://www.eve-online.com"><em>EVE Online</em></a>, via the multi-staged release of the <a href="http://massively.joystiq.com/tag/quantum-rise"><em>Quantum Rise </em></a>expansion. Players spotted and have been giving updates on what they've seen on the Singularity test server, but now <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> dev <a href="http://myeve.eve-online.com/devblog.asp?a=author&amp;p=CCP%20Ytterbium">CCP Ytterbium</a> has posted a dev blog that explains this new feature in great detail, right down to screengrabs of Weapon Grouping in action. <br /><br />If you've been waiting to hear more about this, you'll want to check out CCP Ytterbium's dev blog, <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=596">'Weapon Grouping'</a>, for his visual explanation of how you'll soon be able to consolidate your weapons into a single icon, and reload all of them at once. He also lays out the scenarios when you <em>wouldn't</em> want to take advantage of this feature, like when attacking multiple targets (although there's a solution to that built into the feature). Additionally, he's written a lengthy FAQ that should help dispel some of the confusion surrounding <a href="http://massively.joystiq.com/tag/weapon-grouping">Weapon Grouping</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/23/eves-new-weapon-grouping-feature-explained/">EVE's new Weapon Grouping feature explained</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 23 Oct 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=596>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/23/eves-new-weapon-grouping-feature-explained/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1350954/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/23/eves-new-weapon-grouping-feature-explained/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>ccp-ytterbium</category><category>dev</category><category>dev-blog</category><category>eve</category><category>eve-online</category><category>expansions</category><category>faq</category><category>game-mechanics</category><category>new-features</category><category>pvp</category><category>quantum-rise</category><category>sci-fi</category><category>singularity</category><category>test-server</category><category>weapon-grouping</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 23 Oct 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[The EVE Performance Group]]></title><link>http://massively.joystiq.com/2008/10/17/the-eve-performance-group/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/17/the-eve-performance-group/</guid><comments>http://massively.joystiq.com/2008/10/17/the-eve-performance-group/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><em><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/evedevblogeveperformance425.jpg" alt="" /></a><br />"CCP fix lag nao!!" </em>That's essentially what this writer has been hearing from players since he began <a href="http://www.eve-online.com"><em>EVE Online,</em></a> and most assuredly it was being uttered long before that. Whether it's a typical forum whine or <a href="http://www.crazykinux.com/2008/10/lag-monster-ccp-oughta-know.html ">something much more clever,</a> the message remains the same: Players really want to have fleet battles with several hundred people at once. After all, the shardless galaxy that players populate, in theory, should allow for that. But in practice, lag can turn such engagements into a slide show. Is it unrealistic to assume that 1000-player fleet battles will ever be a reality in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE?</em></a> Time will tell. Still, you'd think that <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> didn't care about wiping out lag from much of what you read on the forums. <br /><br />They're making some inroads with their <a href="http://massively.joystiq.com/2008/09/28/eve-evolved-eve-onlines-server-model/ ">new server technologies</a> and <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=412">ongoing initiatives</a> to improve performance, but players still wonder what goes on behind the scenes. The latest in the recent blitz of dev blogs from <a href="http://www.ccpgames.com">CCP Games </a>comes from CCP Tanis, "Introducing: the <em>EVE</em> Performance Group," and is an attempt to explain how this group of developers works to make EVE <em>"run better, faster, and smarter."</em> CCP Tanis lays out how they using monitoring, profiling, and debugging tools to try and reduce server load and increase performance.<p><a href="http://massively.joystiq.com/2008/10/17/the-eve-performance-group/" rel="bookmark">Continue reading <em>The EVE Performance Group</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/17/the-eve-performance-group/">The EVE Performance Group</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 Oct 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=590>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/17/the-eve-performance-group/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1344199/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/17/the-eve-performance-group/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>ccp-tanis</category><category>dev</category><category>dev-blog</category><category>dps</category><category>eve</category><category>eve-online</category><category>eve-performance-group</category><category>forums</category><category>game-mechanics</category><category>infiniband</category><category>lag</category><category>mmo-industry</category><category>npc</category><category>npcs</category><category>performance</category><category>sci-fi</category><category>server</category><category>servers</category><category>single-server</category><category>weapon-grouping</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 17 Oct 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[Changes to combat and contracts in EVE confirmed by devs]]></title><link>http://massively.joystiq.com/2008/10/14/changes-to-combat-and-contracts-in-eve-confirmed-by-devs/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/14/changes-to-combat-and-contracts-in-eve-confirmed-by-devs/</guid><comments>http://massively.joystiq.com/2008/10/14/changes-to-combat-and-contracts-in-eve-confirmed-by-devs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/scorpionbattleship425.jpg" /></a><br />New changes to <a href="http://www.eve-online.com"><em>EVE Online</em></a> seem to be on the way as reported by players on the test server, and confirmed by <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> developers on the forums: weapon grouping and contract refinements, in addition to the <a href="http://massively.joystiq.com/2008/10/13/certificates-and-medals-coming-to-eve-online/ ">previously-reported certificates.</a> <br /><br />Having several high slots of weapon turrets and needing to change ammo types mid-combat has likely frustrated most <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> players at some point. Now, it seems that it'll be possible to <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=896054">link up weapons systems</a> (turrets and launchers only, at first), simplifying reloads and ammo swaps. <em>EVE</em> dev CCP Ytterbium says, <em>"This feature allows players to group weapons together into one slot. From there you can swap all ammo at once without doing the usual ritual of right-click gun 1, load ammo, right-click gun 2, load ammo again etc..." </em>He does caution that the feature is nowhere near ready to go live on Tranquility, and should be considered a work in progress. More information on this feature (which is a welcome change for many <em>EVE</em> players) will be detailed in a future dev blog, he said.<p><a href="http://massively.joystiq.com/2008/10/14/changes-to-combat-and-contracts-in-eve-confirmed-by-devs/" rel="bookmark">Continue reading <em>Changes to combat and contracts in EVE confirmed by devs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/14/changes-to-combat-and-contracts-in-eve-confirmed-by-devs/">Changes to combat and contracts in EVE confirmed by devs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Oct 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=895966>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/14/changes-to-combat-and-contracts-in-eve-confirmed-by-devs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1341014/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/14/changes-to-combat-and-contracts-in-eve-confirmed-by-devs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>ccp-lingorm</category><category>ccp-ytterbium</category><category>certificates</category><category>crafting</category><category>dev</category><category>developers</category><category>economy</category><category>eve</category><category>eve-online</category><category>forums</category><category>game-mechanics</category><category>offers</category><category>pve</category><category>pvp</category><category>sci-fi</category><category>test-server</category><category>tranquility</category><category>weapon-grouping</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 14 Oct 2008 18:00:00 EST</pubDate></item></channel></rss>
