Posts tagged we-fly-spitfires 
The Game Archaeologist and the NeverEnding Quest: Your journeys
I have to say, this month's been everything I'd hoped it would be for EverQuest. As with many of these older MMOs, my working knowledge of EQ was spotty and anecdotal at best, and I'm personally glad to rectify that. EverQuest's always felt like a "You had to have been there" club to me, one that ...
The elusive breed of the console MMO
Much like the Loch Ness Monster, the console MMO is a rarely-seen creature which nevertheless has captured the imagination of many. (Unlike the monster, console MMOs are not admitted hoaxes perpetuated by willing disbelief and a lakeside town's need for tourist revenue.) We've yet to see much ...
MMOs and tribal thinking
Tobold of Tobold's MMORPG blog wrote an interesting post this morning on a phenomenon that pretty much everyone in the gaming community is familiar with: MMOs and tribal thinking. You know the deal: "x" game sucks, therefore anyone who plays it clearly sucks as well and must be informed at great ...
Evolution as it does and doesn't apply to MMOs
A few days ago, we discussed the lack of innovation in the MMO market at the moment, as well as some of the underlying reasons behind it. The topic prompted We Fly Spitfires to postulate the idea that we needed an MMO that broke most if not all of the established and accepted rules of the genre. In ...
Roleplaying and the lack of it in MMOs
We refer to our genre as MMOs in shorthand, frequently, as an abbreviation of MMORPG. Of course, there are entries that don't fit the mold -- Planetside makes no pretense of being an RPG, for instance, while Second Life is really a virtual environment rather than a game per se. But the roots of the ...
The most efficient way to make money in MMOs
Cash flow in many games is almost as big a problem as it can be in real life. We've recently had our resident EVE Online column running a series on the best ways to make ISK in the game, and you can barely throw a stone without hitting a site offering a guide to make X ludicrous amount of gold per ...
Why RMT won't go away
"Companies should just stop gold farmers." It's a consistent complaint in many games, with "gold" replaced by your game's currency of choice. As complaints go, it's right around "somebody should do something about all the problems" in terms of overall utility, but heck, no one likes the practice ...
Do we expect too much from our MMOs?
Gordon of the We Fly Spitfires blog wrote a post that has generated some pretty good discussion on this very topic. His original argument is that people don't seem to mind spending upwards of $70 on a singleplayer game that will deliver anywhere from 10-80 hours of gameplay, yet you will rarely find ...




