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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[E3 2011: Hands on with RIFT's 1.3 update]]></title><link>http://massively.joystiq.com/2011/06/09/e3-2011-hands-on-with-rifts-1-3-update/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/09/e3-2011-hands-on-with-rifts-1-3-update/</guid><comments>http://massively.joystiq.com/2011/06/09/e3-2011-hands-on-with-rifts-1-3-update/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://www.riftgame.com/en/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/rift1.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
With <a href="http://massively.joystiq.com/tag/patch-1.2/">patch 1.2</a> fading in the rearview mirror, <a href="http://www.riftgame.com/en/"><em>RIFT</em></a> players have turned their attention to the incoming <a href="http://massively.joystiq.com/tag/patch-1.3/">patch 1.3</a> due on June 22nd. Titled <a href="http://massively.joystiq.com/tag/waves-of-madness">Waves of Madness</a>, the update will kick off a new world event and add an additional tier of endgame content <a href="http://massively.joystiq.com/2011/06/07/trion-worlds-releases-new-trailer-screenshots-for-waves-of-madn/">in the form of an additional raid</a>.<br />
<br />
We got the opportunity to dive into 1.3 early at <a href="http://massively.joystiq.com/tag/e3-2011/">E3</a>, all while a petite seven-foot-tall dev perched on our shoulder and gave us running commentary. Patch 1.3's crown jewel is a 20-person raid in the ancient fortress of Hammerknell, which was built by folks who thought it'd be a smashing idea to cram evil spirits into runes and then use that as the foundation. Sounds to us a lot like building a summer camp on top of a desecrated native burial ground, but we're sure these architects had good intentions.<br />
<br />
Surprise, surprise, the spirits started to ooze out into Hammerknell and tore up the place. To make matters worse, Hammerknell is the prison of a water dragon -- and the water plane started to come to its rescue. So the Dwarves decided to treat it like an illegal toxic dump by sealing up the fortress, whistling innocently, and conveniently forgetting it until another raid area was needed.<br />
<br />
But it's not as simple as just unlocking the front door and marching in to claim some loot! Hit the jump as we walk you through the process of down-and-dirty archaeology!<p><a href="http://massively.joystiq.com/2011/06/09/e3-2011-hands-on-with-rifts-1-3-update/" rel="bookmark">Continue reading <em>E3 2011: Hands on with RIFT's 1.3 update</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/09/e3-2011-hands-on-with-rifts-1-3-update/">E3 2011: Hands on with RIFT's 1.3 update</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Jun 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/09/e3-2011-hands-on-with-rifts-1-3-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19963119/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/09/e3-2011-hands-on-with-rifts-1-3-update/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.3</category><category>10-man-raid</category><category>10-person-raid</category><category>20-man-raid</category><category>20-person-raid</category><category>character-transfers</category><category>death</category><category>dwarf</category><category>dwarves</category><category>e3</category><category>e3-2011</category><category>featured</category><category>guild-banks</category><category>hammerknell</category><category>Jornaru</category><category>patch-1.2</category><category>patch-1.3</category><category>preview</category><category>previews</category><category>raid</category><category>regulos</category><category>rift</category><category>rift-planes-of-telara</category><category>scotty</category><category>telara</category><category>trion</category><category>trion-worlds</category><category>water</category><category>world-event</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 09 Jun 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Would you like to be under the sea?]]></title><link>http://massively.joystiq.com/2011/05/26/the-daily-grind-would-you-like-to-be-under-the-sea/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/26/the-daily-grind-would-you-like-to-be-under-the-sea/</guid><comments>http://massively.joystiq.com/2011/05/26/the-daily-grind-would-you-like-to-be-under-the-sea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://en.wikipedia.org/wiki/Octopus"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/tdg-octopus-epl-525.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
The ocean is one of the only alien environments left on our slowly turning planet, and even though it's all around us, it remains a frontier. Which makes it odd that with the number of MMOs focused on creating new worlds, there's virtually nothing that takes a dive beneath the waters. <a href="http://www.champions-online.com"><em>Champions Online</em></a> and <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> both have extended areas in which players explore beneath the waves, but as a setting the ocean remains largely underutilized. And it could very well be a ripe ground for ideas, settings ranging from steampunk to science fiction beneath unfamiliar waters.<br />
<br />
Of course, the obvious reason is that human beings are generally not very good at exploring the ocean depths, due to our lack of gills and inability to withstand crushing water pressure. But it's still worth asking -- would you play an MMO set largely or completely underwater? Would you enjoy the change of atmosphere and environment that comes with such a radical shift in setting? Or do you think it's an idea that sounds neat but would ultimately be far more trouble than it's worth?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/26/the-daily-grind-would-you-like-to-be-under-the-sea/">The Daily Grind: Would you like to be under the sea?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 May 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/26/the-daily-grind-would-you-like-to-be-under-the-sea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19949970/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/26/the-daily-grind-would-you-like-to-be-under-the-sea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>design</category><category>ocean</category><category>octopus</category><category>opinion</category><category>sea</category><category>tdg</category><category>the-daily-grind</category><category>water</category><category>zones</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 26 May 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Ultima Online's high seas move into open beta]]></title><link>http://massively.joystiq.com/2010/09/25/ultima-onlines-high-seas-move-into-open-beta/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/25/ultima-onlines-high-seas-move-into-open-beta/</guid><comments>http://massively.joystiq.com/2010/09/25/ultima-onlines-high-seas-move-into-open-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a></p><div style="text-align: center;"><a href="http://www.uoherald.com/news/index.php"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/uo-seabeta-epl-924.jpg" alt="" /></a></div>
It's difficult for an MMO to be any longer in the tooth than the venerable <a href="http://www.uoherald.com/news/index.php"><em>Ultima Online</em></a>, a game whose presence and launch has defined much of the genre for years. But the game hasn't stopped updating or running through its long history -- in fact, the game is expanding yet again in the near future. The High Seas booster pack, a mini-expansion for the game, has just gone into open beta, complete with <a href="http://vboards.stratics.com/uo-beta-test-forum/">a new dedicated forum</a> and <a href="http://mythicmktg.fileburst.net/uo/media/pdfs/HS_Guide.pdf">FAQ for players</a> looking forward to an array of nautical adventures.<br />
<br />
When the booster goes live, every <em><a href="http://massively.joystiq.com/category/Ultima-Online/">Ultima Online</a></em> player will benefit from enhanced boat movement. Players who purchase the $15 expansion, however, will also receive a plethora of oceanic improvements, including improved ship combat, paintable boats, fish markets, and NPC ship combat allowing you to attack both pirates and merchant vessels.  Add in new ship types, and players will be well-served on their nautical ventures by the expansion.  You can take part in the open beta now, or just keep your eye on <a href="http://vboards.stratics.com/uo-beta-test-forum/">the main forums</a> for discussion of the experience.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/25/ultima-onlines-high-seas-move-into-open-beta/">Ultima Online's high seas move into open beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 25 Sep 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.uoherald.com/news/index.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/25/ultima-onlines-high-seas-move-into-open-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19647648/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/25/ultima-onlines-high-seas-move-into-open-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>beta-test</category><category>bioware-mythic</category><category>boats</category><category>ea</category><category>ea-mythic</category><category>electronic-arts</category><category>expansion</category><category>faq</category><category>high-seas</category><category>im-on-a-boat</category><category>mini-expansion</category><category>mythic</category><category>mythic-entertainment</category><category>ocean</category><category>open-beta</category><category>sea</category><category>ship-combat</category><category>ships</category><category>ultima-online</category><category>uo</category><category>water</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 25 Sep 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How realistic do you like your games?]]></title><link>http://massively.joystiq.com/2009/12/21/the-daily-grind-how-realistic-do-you-like-your-games/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/21/the-daily-grind-how-realistic-do-you-like-your-games/</guid><comments>http://massively.joystiq.com/2009/12/21/the-daily-grind-how-realistic-do-you-like-your-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://www.fallenearth.com"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/tdg-realism-epl-1220.jpg" /></a><br />
In real life, if you've not noticed, we don't have hit points. Getting stabbed by a sword once is pretty much crippling if not outright fatal. Fall too far and you don't suffer some uniform amount of damage across your whole body -- you frequently wind up breaking your legs or <a href="http://en.wikipedia.org/wiki/John_Locke_(Lost)">your spine</a>, and it can be a slow and painful recovery process if you ever recover. We can't wander through the world without ever bothering to eat, drink, or sleep, and when you get shot to death, <a href="http://www.fallenearth.com">there will not be a fresh clone waiting to get you back into the action</a>.  In the interests of being polite, we'll not even mention the <a href="http://www.wowwiki.com/Quest:Doing_Your_Duty">usual lack of other important facilities</a>.<br />
<br />
We accept that there's going to be some degree of unreal mechanics in a video game, of course, but that doesn't mean that some of us don't want the game to stick fairly close to the real world. By the same token, though, some of us take the <a href="http://en.wikipedia.org/wiki/Mystery_Science_Theater_3000"><em>Mystery Science Theater 3000</em></a> mantra to heart -- it's just a game, and it's not all that important if it makes real-world sense in sticky parts. Where do you fall on the scale? Do you like your games fairly realistic, fairly unrealistic, or do you not care so long as the game itself is still fun?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/21/the-daily-grind-how-realistic-do-you-like-your-games/">The Daily Grind: How realistic do you like your games?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Dec 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/21/the-daily-grind-how-realistic-do-you-like-your-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19288370/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/21/the-daily-grind-how-realistic-do-you-like-your-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>damage</category><category>fallen-earth</category><category>fe</category><category>food</category><category>game-mechanics</category><category>health</category><category>hit-points</category><category>hp</category><category>injuries</category><category>injury</category><category>realism</category><category>realism-in-games</category><category>reality-in-games</category><category>simulation</category><category>sleep</category><category>tdg</category><category>the-daily-grind</category><category>water</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 21 Dec 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Building MMO landscape scenes, part 2]]></title><link>http://massively.joystiq.com/2009/11/23/building-mmo-landscape-scenes-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/23/building-mmo-landscape-scenes-part-2/</guid><comments>http://massively.joystiq.com/2009/11/23/building-mmo-landscape-scenes-part-2/#comments</comments><description><![CDATA[<p><a href="http://massively.joystiq.com/2009/11/23/building-mmo-landscape-scenes-part-2/" rel="bookmark">Continue reading <em>Building MMO landscape scenes, part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/23/building-mmo-landscape-scenes-part-2/">Building MMO landscape scenes, part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Nov 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/23/building-mmo-landscape-scenes-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19246945/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/23/building-mmo-landscape-scenes-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>billboard</category><category>engine</category><category>everquest-2</category><category>everquest-ii</category><category>graphics</category><category>heightmap</category><category>lake</category><category>landscape</category><category>lighting</category><category>lod</category><category>lord-of-the-rings-online</category><category>ocean</category><category>plants</category><category>river</category><category>scenery</category><category>scenic</category><category>technology</category><category>terrain</category><category>terrain-rendering</category><category>textures</category><category>trees</category><category>water</category><category>world-of-warcraft</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 23 Nov 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Building MMO landscape scenes]]></title><link>http://massively.joystiq.com/2009/11/23/building-mmo-landscape-scenes/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/23/building-mmo-landscape-scenes/</guid><comments>http://massively.joystiq.com/2009/11/23/building-mmo-landscape-scenes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/bloggers/brendan-drain/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/landscape-title2.jpg" alt="" /><br />
</a></div>
Landscapes have been a staple component of almost every MMO in recent memory. With the exception of some <a href="http://massively.joystiq.com/tag/sci-fi/">sci-fi titles</a>, most MMOs take place on the land of some imagined island or continent. Some use <a href="http://www.wow.com/gallery/around-azeroth/644711/">stylised fantasy landscapes</a> that run smoothly on even low-end computers while others have managed <a href="http://massively.joystiq.com/gallery/age-of-conan-goonrushalem-city-gallery/965723/">almost photo-realistic visuals</a> at the cost of performance. But have you ever thought about what's going on behind the scenes in your favourite MMO? Most of us don't think about how the computer is actually drawing the terrain we run around on. We don't give much thought to the different ways each MMO renders the water in lakes, rivers and oceans. And just how does your computer render so many trees and plants without grinding to a halt? As part of my masters degree in computer science, I got to grips with a number of these techniques and found it a fascinating thing to learn about. Now when I play a new game or see MMO screenshots, I can't help but think about what the computer is doing in the background and how particular visual effects could have been achieved.<br />
<br />
In this technical article, I talk about some of the components of an MMO landscape scene and a few of the techniques used in creating the graphics behind them.<p><a href="http://massively.joystiq.com/2009/11/23/building-mmo-landscape-scenes/" rel="bookmark">Continue reading <em>Building MMO landscape scenes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/23/building-mmo-landscape-scenes/">Building MMO landscape scenes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Nov 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/23/building-mmo-landscape-scenes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19230674/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/23/building-mmo-landscape-scenes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>billboard</category><category>engine</category><category>everquest-2</category><category>everquest-ii</category><category>graphics</category><category>heightmap</category><category>lake</category><category>landscape</category><category>lighting</category><category>lod</category><category>lord-of-the-rings-online</category><category>ocean</category><category>plants</category><category>river</category><category>scenery</category><category>scenic</category><category>technology</category><category>terrain</category><category>terrain-rendering</category><category>textures</category><category>trees</category><category>water</category><category>world-of-warcraft</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 23 Nov 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[DCUO interview alludes to Aquaman issues]]></title><link>http://massively.joystiq.com/2009/02/05/dcuo-interview-alludes-to-aquaman-issues/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/05/dcuo-interview-alludes-to-aquaman-issues/</guid><comments>http://massively.joystiq.com/2009/02/05/dcuo-interview-alludes-to-aquaman-issues/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a></p><a href="http://forums.midway.com/mortal_kombat_vs_dc_universe/b10806/29499836/r29509333/"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/aquamandcuo-sms-0209.jpg"  alt="" /></a>In <a href="http://multiplayerblog.mtv.com/2009/02/04/dc-universe-online-dev-addresses-key-aquaman-issues">a recent interview with MTV Multiplayer</a>, <em><a href="http://dcuo.station.sony.com/">DC Universe Online</a></em>'s creative director, Jens Anderson, defends the seemingly "simple" powers of <a href="http://en.wikipedia.org/wiki/Aquaman">Aquaman</a>, while stating that there are no water-based powers in the game at the moment. <em>"Aquaman is a badass," </em>Anderson made clear. <em>"And he's really, really powerful. People don't give him credit because they think he just talks to fish but he's more than that." </em>This sentiment is taken as far as having "Aquaman Wednesdays" at the SOE Austin studios where <a href="http://massively.joystiq.com/tag/dcuo"><em>DCUO</em></a> is being developed.<br /><br />If Aquaman can't swim and speak with the fishies, then what good will he be in the game? <em>"Well, Aquaman is a founding member of the [Justice League of America] and the JLA are a huge factor in our game," </em>Anderson explained.<em> "And so the JLA will be a broader roster than it was in its initial launch way back in the day, but it will also have the core members; so Aquaman will be included in that, for sure. And it will be <strong>the</strong> Aquaman, not the new Aquaman."</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/05/dcuo-interview-alludes-to-aquaman-issues/">DCUO interview alludes to Aquaman issues</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 05 Feb 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2009/02/04/dc-universe-online-dev-addresses-key-aquaman-issues>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/05/dcuo-interview-alludes-to-aquaman-issues/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1451457/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/05/dcuo-interview-alludes-to-aquaman-issues/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aquaman</category><category>dc-universe-online</category><category>dcuo</category><category>jens-anderson</category><category>soe-austin</category><category>sony-online-sntertainment</category><category>water</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Thu, 05 Feb 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[One Shots: One day my ships will come]]></title><link>http://massively.joystiq.com/2009/01/27/one-shots-one-day-my-ships-will-come/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/27/one-shots-one-day-my-ships-will-come/</guid><comments>http://massively.joystiq.com/2009/01/27/one-shots-one-day-my-ships-will-come/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/one-shots/" rel="tag">One Shots</a></p><div align="center"><a href="http://massively.joystiq.com/photos/one-shots/1319620/full/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/os376_war_425.jpg" alt="" /></a><br /></div>
One of the things many people have remarked on <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a>'s launch is the look of water in the game. Perhaps it may seem a small, immaterial thing to some, but creating good-looking water in video games requires <a href="http://www.gamasutra.com/view/feature/2499/using_vertex_texture_displacement_.php">a fair amount of work to achiev</a>e. Today's <a href="http://massively.joystiq.com/category/One-Shots/">One Shots</a> was sent in to us by Skurmish of Karak-Eight-Peaks, who captured this great image while looking out to sea. He notes that it was "<em>just a quick screenie taken on the shores of Nordenwatch. I thought it was a striking shot.</em>" It most certainly is, Skurmish. <br /><br />If you're fond of the look of your world, why not show off what you think is awesome about it? We accept screenshots from all MMOs - from small indie studios to huge companies. Just email your screenshot to us at <strong>oneshots AT massively DOT com</strong> along with your name, the game and location it comes from. We'll do the rest. <br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/one-shots/">One Shots</a></strong></p><a href="http://massively.joystiq.com/photos/one-shots/#2704109"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os864_eq2_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2700179"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os863_fe_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2695825"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os862_lotro_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2691569"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os861_co_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2687909"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os860_wow_1024_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/27/one-shots-one-day-my-ships-will-come/">One Shots: One day my ships will come</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Jan 2009 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/01/27/one-shots-one-day-my-ships-will-come/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1441974/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/27/one-shots-one-day-my-ships-will-come/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>mythic</category><category>nordenwatch</category><category>one-shots</category><category>rendering</category><category>screenshot</category><category>screenshots</category><category>skurmish</category><category>war</category><category>warhammer-online</category><category>water</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Tue, 27 Jan 2009 14:00:00 EST</pubDate></item><item><title><![CDATA[World of Warcraft's graphics engine to be upgraded incrementally]]></title><link>http://massively.joystiq.com/2008/08/28/world-of-warcrafts-graphics-engine-to-be-upgraded-incrementally/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/28/world-of-warcrafts-graphics-engine-to-be-upgraded-incrementally/</guid><comments>http://massively.joystiq.com/2008/08/28/world-of-warcrafts-graphics-engine-to-be-upgraded-incrementally/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://massively.joystiq.com/2008/05/16/wow-graphics-engine-to-be-overhauled-someday/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/wowgraphics.jpg" alt="" /></a><br />
<div align="left">In the wake of a series of <a href="http://massively.joystiq.com/2008/05/16/wow-graphics-engine-to-be-overhauled-someday/">comments</a> by <a href="http://www.blizzard.com">Blizzard</a> reps hinting at an eventual overhaul of <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>'s graphics engine, <a href="http://www.worldofwar.net">Worldofwar.net</a> contacted Lead Producer J. Allen Brack for clarification. Brack <a href="http://www.worldofwar.net/n/416617/exclusive-j-allen-brack-on-wow-graphics-upgrade">responded</a> by describing specific changes to the engine that will be in the <a href="http://www.worldofwarcraft.com/wrath"><em>Wrath of the Lich King</em></a> expansion, and then by making a pretty major revelation about the nature of the overhaul.<br /><br />According to Brack, <a href="http://massively.joystiq.com/tag/blizzard">Blizzard</a> will be making the changes bit-by-bit rather than all at once. "We're taking an iterative, organic approach to graphics upgrades," he said, "going feature by feature as opposed to thinking in terms of an overall new graphics engine."<br /><br />As for the <a href="http://massively.joystiq.com/tag/wrath-of-the-lich-king"><em>WotLK</em></a> changes: those will include a new shadow engine, some new shaders for "even better looking terrain, as well as cool ice effects," and an increased view distance to make those expansive Northrend wastelands look, well ... expansive. He also noted that new water effects will be coming in "a future content update or expansion."<br /><br />[Via <a href="http://www.wowinsider.com/2008/08/25/brack-clarifies-graphical-update-plans/">WoW Insider</a>]</div>
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            <td><em>One of Azeroth's millions of citizens? Check out our ongoing coverage of the <a href="http://massively.joystiq.com/category/world-of-warcraft">World of Warcraft</a>, and be sure to touch base with our sister site WoW Insider for <a href="http://www.wowinsider.com/wrath-of-the-lich-king/">all your Lich King needs!</a></em> </td>
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</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/28/world-of-warcrafts-graphics-engine-to-be-upgraded-incrementally/">World of Warcraft's graphics engine to be upgraded incrementally</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 Aug 2008 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.worldofwar.net/n/416617/exclusive-j-allen-brack-on-wow-graphics-upgrade>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/28/world-of-warcrafts-graphics-engine-to-be-upgraded-incrementally/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1297523/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/28/world-of-warcrafts-graphics-engine-to-be-upgraded-incrementally/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>brack</category><category>engine</category><category>expansion</category><category>expansions</category><category>graphics</category><category>ice</category><category>j-allen-brack</category><category>overhaul</category><category>shaders</category><category>shadows</category><category>view-distance</category><category>water</category><category>world-of-warcraft</category><category>wow</category><category>wrath-of-the-lich-king</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 28 Aug 2008 19:30:00 EST</pubDate></item></channel></rss>
