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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Kickstarting the future of game publishing: An interview with Brian Fargo]]></title><link>http://massively.joystiq.com/2012/03/15/kickstarting-the-future-of-game-publishing-an-interview-with-br/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/15/kickstarting-the-future-of-game-publishing-an-interview-with-br/</guid><comments>http://massively.joystiq.com/2012/03/15/kickstarting-the-future-of-game-publishing-an-interview-with-br/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/15/kickstarting-the-future-of-game-publishing-an-interview-with-br/"><img alt="Wasteland box art" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/wasteland-sms-1331815388.jpg" /></a></div>
When I was 12 years old, my days mainly consisted of one thing: playing games on my <a href="http://en.wikipedia.org/wiki/Commodore_64">Commodore 64</a>. I would set my alarm early to get some gaming in before school, think about the games all day during school, then come home and play as much as I could before my parents made me stop and do homework or chores. Aside from <a href="http://en.wikipedia.org/wiki/Gold_Box">TSR's Gold Box series</a>, the two games that molded my childhood and my love for gaming were <a href="http://en.wikipedia.org/wiki/Wasteland_%28video_game%29"><em>Wasteland</em></a> and <em><a href="http://en.wikipedia.org/wiki/The_Bard%27s_Tale_%281985_video_game%29">The Bard's Tale</a></em>. Both of these games were made by <a href="http://en.wikipedia.org/wiki/Interplay_Productions">Interplay Productions</a>, a company founded by <a href="http://en.wikipedia.org/wiki/Brian_Fargo">Brian Fargo</a> in 1983.<br />
<br />
Fargo has always been an iconic figure to me. I <a href="http://massively.joystiq.com/2009/10/14/choose-my-adventure-meet-fahryn-brygo">regularly name my MMO characters</a> Faran Brygo (a name he used for an NPC in the original <em>Wasteland</em>). I'm certainly not alone in my love for <em>Wasteland</em> (which I have labeled for years as my all-time-favorite RPG), but I think it's safe to say that many gamers who enjoyed <em>Wasteland</em> always wondered why there was no sequel. <em>Fallout 1</em> and <em>2</em> were "spiritual successors" to the game, but for copyright reasons, they were never actually labeled as true sequels. Fargo tried to make a true sequel for 20 years but was always met with brick walls from publishers who weren't interested in resurrecting such an old game.<br />
<br />
Enter Kickstarter. After the wild success of <a href="http://www.joystiq.com/2012/03/13/double-fine-adventure-kickstarter-concludes-with-3-335-265-amas/">Tim Schafer's Double Fine crowdfunding campaign</a>, Fargo got the idea to try it out for himself. The timing was right with the current nostalgic gaming scene, the popularity of the post-apocalyptic genre, and the fact that most of <a href="http://massively.joystiq.com/tag/Interplay/">Interplay</a>'s original fans are now in a position of making a tad more income than allowance money from childhood chores.<br />
<br />
We sat down with Brian Fargo to discuss his views on the <a href="http://www.kickstarter.com/projects/inxile/wasteland-2">potential of Kickstarter</a>, the future of Big Brother game publishers, and <em>Wasteland 2</em>.<p><a href="http://massively.joystiq.com/2012/03/15/kickstarting-the-future-of-game-publishing-an-interview-with-br/" rel="bookmark">Continue reading <em>Kickstarting the future of game publishing: An interview with Brian Fargo</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/15/kickstarting-the-future-of-game-publishing-an-interview-with-br/">Kickstarting the future of game publishing: An interview with Brian Fargo</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 15 Mar 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/15/kickstarting-the-future-of-game-publishing-an-interview-with-br/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20193189/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/15/kickstarting-the-future-of-game-publishing-an-interview-with-br/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-fargo</category><category>faran-brygo</category><category>interplay</category><category>interview</category><category>interviews</category><category>kickstarter</category><category>publishers</category><category>rpg</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><category>wasteland</category><category>wasteland-2</category><category>yes-we-know-its-not-an-mmo</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Thu, 15 Mar 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Lay waste to the wasteland in new Grimlands shooter]]></title><link>http://massively.joystiq.com/2012/02/28/lay-waste-to-the-wasteland-in-new-grimlands-shooter/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/28/lay-waste-to-the-wasteland-in-new-grimlands-shooter/</guid><comments>http://massively.joystiq.com/2012/02/28/lay-waste-to-the-wasteland-in-new-grimlands-shooter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/28/lay-waste-to-the-wasteland-in-new-grimlands-shooter/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/grimlandssign.jpg" vspace="4" /></a></div>
Game publishers (and a few game news sites) have a funny habit of applying the term MMO to anything and everything under the sun. We've been keeping an eye on <a href="http://massively.joystiq.com/tag/grimlands"><em>Grimlands</em></a> for <a href="http://massively.joystiq.com/2011/12/16/the-firing-line-aiming-to-misbehave/">a while now</a>, and while we're still not sure whether it's an MMO, it basically had us at post-apocalyptic.<br />
<br />
Free-to-play publisher <a href="http://massively.joystiq.com/tag/gamigo">gamigo</a> says its upcoming wasteland shooter comes complete with "a comprehensive crafting system, guild towns, vehicles, and PvP content." Regardless of whether it is or isn't a full-fledged MMO in every sense, it looks like a good time, particularly in light of the new trailer that shows off a bit of ambiance and a bit of gameplay footage.<br />
<br />
<em>Grimlands</em> is a third-person shooter being developed by <a href="http://massively.joystiq.com/tag/drago-entertainment">Drago Entertainment</a>, and you can watch the full clip after the cut.<br />
<br />
[Source: gamigo press release]<p><a href="http://massively.joystiq.com/2012/02/28/lay-waste-to-the-wasteland-in-new-grimlands-shooter/" rel="bookmark">Continue reading <em>Lay waste to the wasteland in new Grimlands shooter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/28/lay-waste-to-the-wasteland-in-new-grimlands-shooter/">Lay waste to the wasteland in new Grimlands shooter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Feb 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/28/lay-waste-to-the-wasteland-in-new-grimlands-shooter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20181753/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/28/lay-waste-to-the-wasteland-in-new-grimlands-shooter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>drago</category><category>drago-entertainment</category><category>f2p</category><category>free-to-play</category><category>gamigo</category><category>grimlands</category><category>mmo-shooter</category><category>post-apocalyptic</category><category>sci-fi</category><category>shooter</category><category>survival</category><category>third-person-shooter</category><category>trailer</category><category>video</category><category>wasteland</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 28 Feb 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What MMO do you regret leaving?]]></title><link>http://massively.joystiq.com/2012/02/17/the-daily-grind-what-mmo-do-you-regret-leaving/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/17/the-daily-grind-what-mmo-do-you-regret-leaving/</guid><comments>http://massively.joystiq.com/2012/02/17/the-daily-grind-what-mmo-do-you-regret-leaving/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/17/the-daily-grind-what-mmo-do-you-regret-leaving/"><img alt="Fallen Earth - mutt following a chopper" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/fechoppermutt.jpg" /></a></div>
I've played more MMOs than I can remember over the years, and nearly all of them have failed to capture my long-term interest. Most of the games in my also-ran box got a first look because of some quirky feature. Most of them didn't get a second look because -- aside from said feature -- they sucked.<br />
<br />
Every once in a while I'll regret leaving an MMO, though, and none moreso than <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a>. Though I played extensively at launch and for a month or so after, I inexplicably forsook the wastelands for the <a href="http://massively.joystiq.com/tag/wings-over-atreia-jef-reahard">world of Atreia</a>. Upon returning to the game a few weeks ago and reconnecting with some old friends, I had to stop and take a moment to wonder what the heck I was thinking back in 2009. What about you, Massively crew? Have you had any similar head-scratching moments after rediscovering a previous title, and do you regret leaving it?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/17/the-daily-grind-what-mmo-do-you-regret-leaving/">The Daily Grind: What MMO do you regret leaving?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 Feb 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/17/the-daily-grind-what-mmo-do-you-regret-leaving/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20170674/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/17/the-daily-grind-what-mmo-do-you-regret-leaving/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daily-grind</category><category>f2p</category><category>fallen-earth</category><category>featured</category><category>free-to-play</category><category>game-discussion</category><category>gamer-discussion</category><category>mmo-discussion</category><category>mmo-hot-topics</category><category>mmo-issues</category><category>mmo-topics</category><category>mmorpg-discussion</category><category>mmorpg-hot-topics</category><category>mmorpg-topics</category><category>opinion</category><category>post-apocalyptic</category><category>regret</category><category>sci-fi</category><category>tdg</category><category>the-daily-grind</category><category>wasteland</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 17 Feb 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Big faction changes coming to Fallen Earth]]></title><link>http://massively.joystiq.com/2012/01/21/big-faction-changes-coming-to-fallen-earth/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/21/big-faction-changes-coming-to-fallen-earth/</guid><comments>http://massively.joystiq.com/2012/01/21/big-faction-changes-coming-to-fallen-earth/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/21/big-faction-changes-coming-to-fallen-earth/"><img alt="Fallen Earth - Odenville at dusk" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/fallenearthodenville.jpg" /></a></div>
Big changes are coming to <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth's</em></a> faction system, and the latest <a href="http://massively.joystiq.com/tag/gamersfirst">GamersFirst</a> dev diary has the details. Lead designer Marie "<a href="http://massively.joystiq.com/tag/marie-croall">Aro Sei</a>" Croall says that the devs "want to make sure it is clear to all players who they are fighting for and who they are against."<br />
<br />
The current faction dynamics can be confusing, she explains, and GamersFirst feels that <em>Fallen Earth's</em> learning curve can be smoothed out "without dumbing it down." To do so, shoulder factions are being removed, and wastelanders will need to pick a faction and remain loyal to it in order to earn points. Missions may be accepted from three factions, but only the primary faction will determine PvP objectives, missions, and faction channels.<br />
<br />
Finally, the devs are removing factional friendly fire except in cases of clan wars, bloodsports, or dueling gameplay. Croall says this is intended to curb same-faction griefing, and ultimately contribute to "a less jarring PvP experience in <em>Fallen Earth</em>."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/21/big-faction-changes-coming-to-fallen-earth/">Big faction changes coming to Fallen Earth</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 21 Jan 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/21/big-faction-changes-coming-to-fallen-earth/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20153625/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/21/big-faction-changes-coming-to-fallen-earth/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aro-sei</category><category>dev-blog</category><category>dev-diary</category><category>f2p</category><category>faction</category><category>faction-changes</category><category>factions</category><category>fallen-earth</category><category>free-to-play</category><category>friendly-fire</category><category>gamers-first</category><category>gamersfirst</category><category>griefing</category><category>marie-croall</category><category>post-apocalyptic</category><category>sandbox</category><category>sandpark</category><category>sci-fi</category><category>wasteland</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 21 Jan 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth's spiked chopper debuts in new trailer]]></title><link>http://massively.joystiq.com/2011/10/11/fallen-earths-spiked-chopper-debuts-in-new-trailer/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/11/fallen-earths-spiked-chopper-debuts-in-new-trailer/</guid><comments>http://massively.joystiq.com/2011/10/11/fallen-earths-spiked-chopper-debuts-in-new-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/11/fallen-earths-spiked-chopper-debuts-in-new-trailer/"><img alt="Fallen Earth - spiked chopper" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/fechopper.jpg" /></a></div>
Why did the <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> chicken cross the road? To get a closer look at the game's new choppers of course. When we say choppers, we mean badass bikes and not helicopters (although that would be cool too -- chop chop <a href="http://massively.joystiq.com/tag/gamers-first">GamersFirst</a>).<br />
<br />
Anyway, as we reported <a href="http://massively.joystiq.com/2011/10/10/fallen-earth-launching-free-to-play-conversion-with-a-last-chanc/">earlier this week</a>, Wednesday marks the final day to subscribe to <em>Fallen Earth</em> prior to its free-to-play/hybrid makeover, and the faithful will receive a new spiked chopper mount for their trouble. You can take a good long look at the bike -- as well as plenty of post-apocalyptic wasteland visuals and the aforementioned chicken -- in the latest game trailer after the cut.<p><a href="http://massively.joystiq.com/2011/10/11/fallen-earths-spiked-chopper-debuts-in-new-trailer/" rel="bookmark">Continue reading <em>Fallen Earth's spiked chopper debuts in new trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/11/fallen-earths-spiked-chopper-debuts-in-new-trailer/">Fallen Earth's spiked chopper debuts in new trailer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 11 Oct 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/11/fallen-earths-spiked-chopper-debuts-in-new-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20078983/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/11/fallen-earths-spiked-chopper-debuts-in-new-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>chicken</category><category>chopper</category><category>f2p</category><category>fallen-earth</category><category>free-to-play</category><category>g1</category><category>gamers-first</category><category>gamersfirst</category><category>post-apocalyptic</category><category>prairie-chicken</category><category>spiked-chopper</category><category>tastes-like-chicken</category><category>trailer</category><category>video</category><category>wasteland</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 11 Oct 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth dev diary talks economic changes, world events, and more]]></title><link>http://massively.joystiq.com/2011/09/20/fallen-earth-dev-diary-talks-economic-changes-world-events-and/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/20/fallen-earth-dev-diary-talks-economic-changes-world-events-and/</guid><comments>http://massively.joystiq.com/2011/09/20/fallen-earth-dev-diary-talks-economic-changes-world-events-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/20/fallen-earth-dev-diary-talks-economic-changes-world-events-and/"><img alt="Fallen Earth - cooking" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/fecooking.jpg" /></a></div>
Earlier today we told you about the <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> devs answering a few of your <a href="http://massively.joystiq.com/2011/09/20/fallen-earth-devs-answer-your-f2p-questions/">free-to-play questions</a>. Now it's time to dive a bit further down the rabbit hole courtesy of this month's state of the game update.<br />
<br />
Producer <a href="http://massively.joystiq.com/tag/marie-croall">Marie Croall</a> checks in with us to talk about the game's two-year anniversary celebration, which includes "PvP, PvE, and RP components." She also says that the event will be run at EU- and US-friendly times (though said times aren't specified as of yet).<br />
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In terms of game updates, the major portion of the September recap concerns the ongoing economic changes. Inconsistencies dealing with recipe and component rarity have been dealt with, and the dev team has "redone the placement of most of the nodes in the game" to make the rarer nodes more of an incentive to enter PvP-enabled areas. Finally, Croall says that the release of the new world event system has been bumped back to coincide with the free-to-play conversion on October 12th. Grab your favorite wasteland beverage and read all the details at the official <em>Fallen Earth</em> dev blog.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/20/fallen-earth-dev-diary-talks-economic-changes-world-events-and/">Fallen Earth dev diary talks economic changes, world events, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Sep 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/20/fallen-earth-dev-diary-talks-economic-changes-world-events-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20048030/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/20/fallen-earth-dev-diary-talks-economic-changes-world-events-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>dev-blog</category><category>dev-diary</category><category>economic-changes</category><category>economic-tweaks</category><category>economy</category><category>fallen-earth</category><category>gamersfirst</category><category>icarus</category><category>icarus-studios</category><category>marie-croall</category><category>patches</category><category>post-apocalyptic</category><category>rare-recipes</category><category>rarity</category><category>recipes</category><category>sci-fi</category><category>State-of-the-game</category><category>update</category><category>wasteland</category><category>world-event-system</category><category>world-events</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 20 Sep 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[New Fallen Earth dev blog talks fixing the economy]]></title><link>http://massively.joystiq.com/2011/08/24/new-fallen-earth-dev-blog-talks-fixing-the-economy/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/24/new-fallen-earth-dev-blog-talks-fixing-the-economy/</guid><comments>http://massively.joystiq.com/2011/08/24/new-fallen-earth-dev-blog-talks-fixing-the-economy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/24/new-fallen-earth-dev-blog-talks-fixing-the-economy/"><img alt="Fallen Earth - nice economy" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/goodjobonthateconomy.jpg" /></a></div>
What does the <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> dev team mean when it says "fixing the economy?" The latest dev blog has your answer, and there's nary a tax cut, stimulus plan, or partisan political argument in sight. Instead, producer <a href="http://massively.joystiq.com/tag/marie-croall">Marie Croall</a> waxes on about what's wrong with wasteland supply and demand, with a specific focus on crafting component drops and rarity.<br />
<br />
The end goal is to "give value to basic, improved, and advanced recipes," and Croall hopes this will happen as a result of the team's manipulation of the market. "We had to, in some cases, actually create rarity where there was none or -- in the case of cooking components -- create common items where there were only rare and uncommon," she explains.<br />
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<em>Fallen Earth's</em> cooking mechanic is also receiving special attention, due in part to the large number of required components and the lack of rare ingredients in the current game build. The dev team is also taking a hard look at consumable buffs, and Croall states that more details on the upcoming fixes will be available as the patch nears release.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/24/new-fallen-earth-dev-blog-talks-fixing-the-economy/">New Fallen Earth dev blog talks fixing the economy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Aug 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/24/new-fallen-earth-dev-blog-talks-fixing-the-economy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20025160/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/24/new-fallen-earth-dev-blog-talks-fixing-the-economy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>common</category><category>cooking</category><category>crafting</category><category>crafting-components</category><category>dev-blog</category><category>dev-diary</category><category>economy</category><category>fallen-earth</category><category>fixing-the-economy</category><category>icarus</category><category>icarus-studios</category><category>market-manipulation</category><category>non-combat-gameplay</category><category>post-apocalyptic</category><category>rares</category><category>sci-fi</category><category>tradeskilling</category><category>uncommon</category><category>wasteland</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 24 Aug 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth state of the game talks 1.9.2, economics, and more]]></title><link>http://massively.joystiq.com/2011/08/11/fallen-earth-state-of-the-game-talks-1-9-2-economics-and-more/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/11/fallen-earth-state-of-the-game-talks-1-9-2-economics-and-more/</guid><comments>http://massively.joystiq.com/2011/08/11/fallen-earth-state-of-the-game-talks-1-9-2-economics-and-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/10/fallen-earth-state-of-the-game-talks-1-9-2-economics-and-more/"><img alt="Fallen Earth" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/fallenearthclimbing.jpg" /></a></div>
Curious -- and perhaps a tad impatient -- regarding the status of <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth's</em></a> free-to-play transition? We were, and fortunately for everyone, producer <a href="http://massively.joystiq.com/tag/marie-croall">Marie Croall</a> just penned a dev blog that's given us a bit more insight into the goings-on around the wasteland as of late.<br />
<br />
The good news is that "the heavy lifting is over" in terms of the account and services migration to <a href="http://massively.joystiq.com/tag/gamersfirst">GamersFirst</a>. Croall says that the <em>Fallen Earth</em> team is a smidge over halfway through the entire transition process, so for now it'll still cost you a few bucks to log in and get your post-apocalyptic sandpark fix.<br />
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Croall spends some virtual ink talking about this month's <a href="http://massively.joystiq.com/2011/08/09/fallen-earth-1-9-2-debuts-tomorrow-expands-fast-travel-options/">fast travel/1.9.2 patch</a>, and she also goes into a bit more detail on the combat changes that came with it. Finally, she touches on the game's second anniversary (yeah, it's been two years already!), which happens next month and will also herald some economic changes designed to make the game's well-regarded crafting system pack a little more punch. There's more too, but much of it is farther down the development pipeline, and we highly recommend heading to the official <em>Fallen Earth</em> dev blog to check it out.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/11/fallen-earth-state-of-the-game-talks-1-9-2-economics-and-more/">Fallen Earth state of the game talks 1.9.2, economics, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 11 Aug 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/11/fallen-earth-state-of-the-game-talks-1-9-2-economics-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20014875/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/11/fallen-earth-state-of-the-game-talks-1-9-2-economics-and-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.9.2</category><category>2-year-anniversary</category><category>crafting</category><category>dev-blog</category><category>dev-diary</category><category>economy</category><category>f2p</category><category>fallen-earth</category><category>fast-travel</category><category>free-to-play</category><category>gamers-first</category><category>gamersfirst</category><category>icarus</category><category>icarus-studios</category><category>marie-croall</category><category>post-apocalyptic</category><category>sandpark</category><category>sci-fi</category><category>wasteland</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 11 Aug 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth 1.9.2 debuts tomorrow, expands fast travel options]]></title><link>http://massively.joystiq.com/2011/08/09/fallen-earth-1-9-2-debuts-tomorrow-expands-fast-travel-options/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/09/fallen-earth-1-9-2-debuts-tomorrow-expands-fast-travel-options/</guid><comments>http://massively.joystiq.com/2011/08/09/fallen-earth-1-9-2-debuts-tomorrow-expands-fast-travel-options/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/09/fallen-earth-1-9-2-debuts-tomorrow-expands-fast-travel-options/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/fallen-earth.jpg" vspace="4" /></a></div>
There's a lot going on in the wasteland these days, and the <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> dev blog updated with a bird's eye view of all the shenanigans over the weekend. First and foremost, the 1.9.2 patch is on the way (it's currently scheduled for tomorrow, in fact), and the blog entry has the patch notes ready for your perusal.<br />
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Along with the requisite combat, skills, and recipe updates, the big news is the expansion of the game's fast travel mechanics. Players are now able to zip between certain LifeNet pod locations, with additional destinations becoming available as LifeNet's supplies are restocked. The fast travel system necessitates mission turn-ins at each pod location that a player wishes to use, and the mechanic also features level, chip, and knowledge requirements.<br />
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That's not all there is to 1.9.2, of course, and the update notes are pretty extensive.  Head to the <em>Fallen Earth</em> dev blog to read new info on progress towns, mission updates, and a laundry list of other tweaks.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/09/fallen-earth-1-9-2-debuts-tomorrow-expands-fast-travel-options/">Fallen Earth 1.9.2 debuts tomorrow, expands fast travel options</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 09 Aug 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/09/fallen-earth-1-9-2-debuts-tomorrow-expands-fast-travel-options/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20013057/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/09/fallen-earth-1-9-2-debuts-tomorrow-expands-fast-travel-options/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.9.2</category><category>1.9.2-patch</category><category>f2p</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>fast-travel</category><category>free-to-play</category><category>gamersfirst</category><category>icarus</category><category>icarus-studios</category><category>instant-travel</category><category>lifenet</category><category>lifenet-pod</category><category>patches</category><category>post-apocalyptic</category><category>sci-fi</category><category>skill-based</category><category>travel</category><category>updates</category><category>wasteland</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 09 Aug 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Storybricks: Opening the Pandora's box of MMO design]]></title><link>http://massively.joystiq.com/2011/08/08/storybricks-opening-the-pandoras-box-of-mmo-design/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/08/storybricks-opening-the-pandoras-box-of-mmo-design/</guid><comments>http://massively.joystiq.com/2011/08/08/storybricks-opening-the-pandoras-box-of-mmo-design/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/08/storybricks-opening-the-pandoras-box-of-mmo-design/"><img alt="Storybricks pre-alpha" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/storybricks1.jpg" /></a></div>
"I could make a better game than this!"<br />
<br />
At one point or another, we've all said this, usually in disgust after we've become fed up with another tired MMO trope or lazy quest design. Unfortunately, most of us don't have the good fortune to work for a major game studio and thus will never see our brilliant ideas come to fruition.<br />
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Except that this may no longer be true. Enter <a href="http://massively.joystiq.com/tag/namaste/">Namaste Entertainment's</a> <a href="http://massively.joystiq.com/tag/storybricks/"><em>Storybricks</em></a>, a bold and intriguing concept aimed at putting game design in the hands of Joe and Jane Gamer. Namaste is a small startup that began in 2010 when its team members got tired of derivative titles and mechanics in the industry. <em>Storybricks </em>is the team's first project, and while it's still in its infancy, it's already started to capture the imaginations -- and excitement -- of gamers everywhere.<br />
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At this past week's <a href="http://massively.joystiq.com/tag/gencon/">GenCon</a>, I caught up with <a href="http://massively.joystiq.com/tag/brian-green/">Brian "Psychochild" Green</a> and the rest of the Namaste crew as they publicly demoed <em>Storybricks </em>to the gaming crowd. Hit the jump as we look at why this program may just be the answer to a question you've never fully asked.<p><a href="http://massively.joystiq.com/2011/08/08/storybricks-opening-the-pandoras-box-of-mmo-design/" rel="bookmark">Continue reading <em>Storybricks: Opening the Pandora's box of MMO design</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/08/storybricks-opening-the-pandoras-box-of-mmo-design/">Storybricks: Opening the Pandora's box of MMO design</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 08 Aug 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/08/storybricks-opening-the-pandoras-box-of-mmo-design/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20011602/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/08/storybricks-opening-the-pandoras-box-of-mmo-design/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ai</category><category>brian-green</category><category>city-of-heroes</category><category>coh</category><category>featured</category><category>gencon</category><category>gencon-2011</category><category>gencon-indy</category><category>interview</category><category>interviews</category><category>kelly-heckman</category><category>lego</category><category>liz-danforth</category><category>namaste</category><category>namaste-entertainment</category><category>neverwinter-nights</category><category>npc</category><category>nwn</category><category>pgc</category><category>player-created-content</category><category>player-generated-content</category><category>psychochild</category><category>second-life</category><category>star-trek-25th-anniversary</category><category>star-trek-online</category><category>sto</category><category>storybricks</category><category>wasteland</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 08 Aug 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[GamersFirst's Fallen Earth account transitions begin today]]></title><link>http://massively.joystiq.com/2011/07/29/gamersfirsts-fallen-earth-account-transitions-begin-today/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/29/gamersfirsts-fallen-earth-account-transitions-begin-today/</guid><comments>http://massively.joystiq.com/2011/07/29/gamersfirsts-fallen-earth-account-transitions-begin-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/29/gamersfirsts-fallen-earth-account-transitions-begin-today/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/fesotg07.jpg" vspace="4" /></a></div>
Today's the big day for <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> and <a href="http://massively.joystiq.com/tag/gamersfirst">GamersFirst</a> account integration, and the <a href="http://massively.joystiq.com/tag/icarus-studios">Icarus</a> team has posted a brief how-to on the game's official website. <em>Fallen Earth</em> will go dark at approximately 5:00 p.m. EDT, and "<em>the process is expected to take quite some time</em>."<br />
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When the server comes back up, players will need a free GamersFirst account to log in, and they'll also be prompted to merge their old Icarus accounts with the new account before continuing. Credit card payment information will automatically transfer, but Paypal users will need to manually update their info on the account settings page.<br />
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Finally, ClickandBuy will no longer be an option for subscription accounts, and the <em>Fallen Earth</em> team is inviting former users to continue their subs via Paypal or traditional credit card payments. Icarus also points out that today's migration has nothing to do with either game content or the impending free-to-play conversion (i.e., subscriptions will still be required for game access after today's merge is complete).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/29/gamersfirsts-fallen-earth-account-transitions-begin-today/">GamersFirst's Fallen Earth account transitions begin today</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Jul 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/29/gamersfirsts-fallen-earth-account-transitions-begin-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20004373/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/29/gamersfirsts-fallen-earth-account-transitions-begin-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account-conversion</category><category>account-migration</category><category>accounts</category><category>f2p</category><category>fallen-earth</category><category>free-to-play</category><category>gamersfirst</category><category>gamersfirst-account</category><category>icarus</category><category>icarus-studios</category><category>mmo-industry</category><category>post-apocalyptic</category><category>sci-fi</category><category>server-downtime</category><category>wasteland</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 29 Jul 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth subscriber appreciation gifts detailed]]></title><link>http://massively.joystiq.com/2011/07/26/fallen-earth-subscriber-appreciation-gifts-detailed/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/26/fallen-earth-subscriber-appreciation-gifts-detailed/</guid><comments>http://massively.joystiq.com/2011/07/26/fallen-earth-subscriber-appreciation-gifts-detailed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/26/fallen-earth-subscriber-appreciation-gifts-detailed/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/fesubscribergifts2.jpg" vspace="4" /></a></div>
If you're a <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> subscriber, you're about to get a few thank you gifts from <a href="http://massively.joystiq.com/icarus-studios">Icarus</a> and <a href="http://massively.joystiq.com/tag/gamersfirst">GamersFirst</a>. A new blurb on the post-apocalyptic MMORPG's website outlines the goodies in store for loyal wastelanders that stay subbed from August through October.<br />
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Fancy white boots, hats, and jackets are the order of the day, so if you've ever had the urge to dress your clone like a pimp or an extra from the Matrix, now's the time. The devs are giving away some pretty cool pets as well, and you'll take home a skin dog, a chupacabra, and an old creeper if you stay subbed for all three months.<br />
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Subscribers "<em>won't have to buy these or do anything out of the ordinary to get them; they will gravitate towards you like mosquitoes to freshly exposed skin</em>," says the <em>Fallen Earth</em> website. It's also worth noting that these gifts are not part of the veteran rewards system which Icarus says will be taking effect when the free-to-play transition is complete.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/26/fallen-earth-subscriber-appreciation-gifts-detailed/">Fallen Earth subscriber appreciation gifts detailed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 26 Jul 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/26/fallen-earth-subscriber-appreciation-gifts-detailed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20000330/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/26/fallen-earth-subscriber-appreciation-gifts-detailed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chupacabra</category><category>f2p</category><category>fallen-earth</category><category>free-to-play</category><category>gamers-first</category><category>gamersfirst</category><category>icarus</category><category>icarus-studios</category><category>old-creeper</category><category>pets</category><category>post-apocalyptic</category><category>rewards</category><category>sci-fi</category><category>skindog-pet</category><category>subscriber-rewards</category><category>veteran-rewards</category><category>wasteland</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 26 Jul 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[GamersFirst talks Fallen Earth account changes]]></title><link>http://massively.joystiq.com/2011/07/21/gamersfirst-talks-fallen-earth-account-changes/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/21/gamersfirst-talks-fallen-earth-account-changes/</guid><comments>http://massively.joystiq.com/2011/07/21/gamersfirst-talks-fallen-earth-account-changes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/21/gamersfirst-talks-fallen-earth-account-changes/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/progress-towns-1logo.jpg" vspace="4" /></a></div>
If you're a current <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> subscriber, you'll want to head over to the official <em>Fallen Earth</em> <a href="http://fallenearth.gamersfirst.com/2011/07/upcoming-transition-you-need-g1-account.html">dev blog</a> to get the skinny on the upcoming account shenanigans scheduled to take place on August 1st and beyond.<br />
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In a nutshell, <em>Fallen Earth's</em> acquisition by <a href="http://massively.joystiq.com/tag/gamersfirst">GamersFirst</a> has necessitated that all users acquire a GamersFirst account to log into the game. Never fear, though, it's a free account, and it's just another step in the changeover process. In fact, GamersFirst's Joseph "<a href="http://massively.joystiq.com/tag/joseph-willmon">Linus</a>" Willmon writes that the account gymnastics are part of "<em>phase two, where we fully integrate </em>Fallen Earth<em> into the GamersFirst publishing platform</em>." Phase one has already been completed, and it involved a lot of behind-the-scenes hardware moves and the like.<br />
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This week's <em>Fallen Earth</em> dev blog contains a complete rundown of the rest of the changes scheduled to occur in phase two, including payment and subscription tweaks.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/21/gamersfirst-talks-fallen-earth-account-changes/">GamersFirst talks Fallen Earth account changes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 Jul 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/21/gamersfirst-talks-fallen-earth-account-changes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19997175/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/21/gamersfirst-talks-fallen-earth-account-changes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account-changeover</category><category>account-migration</category><category>accounts</category><category>dev-blog</category><category>f2p</category><category>fallen-earth</category><category>free-to-play</category><category>g1</category><category>gamersfirst</category><category>gamersfirst-account</category><category>icarus</category><category>icarus-studios</category><category>joseph-willmon</category><category>linus</category><category>post-apocalyptic</category><category>sci-fi</category><category>wasteland</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 21 Jul 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth dev blog talks builds, combat mechanics, and more]]></title><link>http://massively.joystiq.com/2011/07/12/fallen-earth-dev-blog-talks-builds-combat-mechanics-and-more/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/12/fallen-earth-dev-blog-talks-builds-combat-mechanics-and-more/</guid><comments>http://massively.joystiq.com/2011/07/12/fallen-earth-dev-blog-talks-builds-combat-mechanics-and-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://fallenearth.gamersfirst.com/2011/07/of-alpha-county-and-hotfixes.html"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/fedevblog.jpg" vspace="4" /></a></div>
Let it never be said that the devs at <a href="http://gamersfirst.com">GamersFirst</a> and <a href="http://icarusstudios.com">Icarus</a> fail to communicate with <a href="http://fallenearth.com"><em>Fallen Earth</em></a> players. The latest wasteland-flavored <a href="http://fallenearth.gamersfirst.com/2011/07/of-alpha-county-and-hotfixes.html">dev blog</a> is longer than your average <a href="http://en.wikipedia.org/wiki/A_dance_with_dragons">George R. R. Martin</a> novel, and just about as complex.<br />
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This week's installment is heavy on builds and mechanical info following the recent combat revamp, and theorycrafters, min-maxers, and folks whose eyes don't glaze over at the thought of number-driven minutiae will no doubt find it instructive.<br />
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There's also a brief mention of current subscriber rewards, as well as some hinting at the various subscriber levels (and premium access benefits) that the dev team is still in the process of tweaking.  Read all about it at the official <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> <a href="http://fallenearth.gamersfirst.com/2011/07/of-alpha-county-and-hotfixes.html">dev blog</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/12/fallen-earth-dev-blog-talks-builds-combat-mechanics-and-more/">Fallen Earth dev blog talks builds, combat mechanics, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 12 Jul 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/12/fallen-earth-dev-blog-talks-builds-combat-mechanics-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19989573/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/12/fallen-earth-dev-blog-talks-builds-combat-mechanics-and-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>builds</category><category>combat-builds</category><category>combat-mechanics</category><category>combat-revamp</category><category>dev-blog</category><category>dev-diary</category><category>fallen-earth</category><category>game-mechanics</category><category>gamersfirst</category><category>icarus</category><category>icarus-studios</category><category>post-apocalyptic</category><category>sci-fi</category><category>skill-builds</category><category>skills</category><category>wasteland</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 12 Jul 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth dev blog talks Alpha County, factional territory control, and more]]></title><link>http://massively.joystiq.com/2011/06/27/fallen-earth-dev-blog-talks-alpha-county-factional-territory-co/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/27/fallen-earth-dev-blog-talks-alpha-county-factional-territory-co/</guid><comments>http://massively.joystiq.com/2011/06/27/fallen-earth-dev-blog-talks-alpha-county-factional-territory-co/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://fallenearth.gamersfirst.com/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/progress-towns-3logo.jpg" vspace="4" /></a></div>
There's a new <a href="http://fallenearth.com"><em>Fallen Earth</em></a> dev blog in town, and it's <a href="http://fallenearth.gamersfirst.com/">so big</a> that it requires the input of two devs. Producer <a href="http://massively.joystiq.com/tag/marie-croall">Marie Croall</a> outlines the game's upcoming development schedule and even drops a release date for the much-anticipated Alpha County/<a href="http://massively.joystiq.com/2011/04/28/a-sneak-peek-at-fallen-earths-progress-towns/">Progress Towns</a>/combat changes patch. That date is July 6th, and Croall provides a recap for those of you who've forgotten about the fact that the update will raise the level cap to 55 and introduce new resources, gear, missions, and a town to fight over.<br />
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Croall also hints at upcoming changes to <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth's</em></a> fast travel system, and she's quick to point out that the team isn't "<em>dumbing anything down -- just putting emphasis on the features that drive the game</em>." Speaking of features, we learned that a world event system is coming, as is faction territory control. It sounds as if the details haven't been ironed out just yet, as Croall doesn't offer any specifics. She also invites players to ask plenty of questions "<em>so [they] can explore all angles together</em>."<br />
<br />
<a href="http://gamersfirst.com">GamersFirst's</a> Joseph "<a href="http://massively.joystiq.com/tag/joseph-willmon">Linus</a>" Willmon checks in to update players on the status of the PTS as well as the new monitoring tools that <a href="http://massively.joystiq.com/tag/gamersfirst">G1</a> is putting in place to isolate those pesky server performance issues. Finally, there's a quick blurb about skill and faction respec items that have been added to the <em>Fallen Earth</em> store. Catch up on all of this and more at the official <em>Fallen Earth</em> <a href="http://fallenearth.gamersfirst.com/">dev blog</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/27/fallen-earth-dev-blog-talks-alpha-county-factional-territory-co/">Fallen Earth dev blog talks Alpha County, factional territory control, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 27 Jun 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/27/fallen-earth-dev-blog-talks-alpha-county-factional-territory-co/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19977829/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/27/fallen-earth-dev-blog-talks-alpha-county-factional-territory-co/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev-blog</category><category>dev-diary</category><category>f2p</category><category>factional-territory-control</category><category>factional-warfare</category><category>fallen-earth</category><category>free-to-play</category><category>gamersfirst</category><category>icarus</category><category>icarus-studios</category><category>joseph-willmon</category><category>marie-croall</category><category>post-apocalyptic</category><category>respecs</category><category>sci-fi</category><category>territory-control</category><category>wasteland</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 27 Jun 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Inaugural Fallen Earth dev blog talks PvE, PvP, and roleplay content]]></title><link>http://massively.joystiq.com/2011/06/16/inaugural-fallen-earth-dev-blog-talks-pve-pvp-and-roleplay-con/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/16/inaugural-fallen-earth-dev-blog-talks-pve-pvp-and-roleplay-con/</guid><comments>http://massively.joystiq.com/2011/06/16/inaugural-fallen-earth-dev-blog-talks-pve-pvp-and-roleplay-con/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://fallenearth.gamersfirst.com/2011/06/welcome.html"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/felogo.jpg" vspace="4" /></a></div>
Yesterday we <a href="http://massively.joystiq.com/2011/06/15/gamersfirst-announces-acquisition-of-fallen-earth-with-new-f2p-b/">broke the news</a> that <a href="http://gamersfirst.com">GamersFirst</a> had acquired <a href="http://www.fallenearth.com/"><em>Fallen Earth</em></a> and has set about molding the post-apocalyptic sci-fi title into a free-to-play experience. Today we're happy to tell you about the new <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> dev blog and its lengthy <a href="http://fallenearth.gamersfirst.com/2011/06/welcome.html">inaugural post</a>.<br />
<br />
The entry comes courtesy of associate game director Joseph "<a href="http://massively.joystiq.com/tag/joseph-willmon">Linus</a>" Willmon, and he expends a good deal of virtual ink on topics that include the free-to-play roadmap, various changes that will result from the conversion, a transition time frame, and post-F2P design priorities. While the entire post is quite intriguing for fans of the game's grungy wasteland shtick, that last bit is particularly interesting since it specifically targets three groups of players (one of which is almost universally ignored in dev circles) and promises them content updates.<br />
<br />
"<em>Anyone who's played </em>Fallen Earth<em> knows there are three core groups -- <s>sometimes</s> always at odds with one another -- that form the basis of the community: PvP players, PvE players, and roleplayers. The design priorities for the future will look towards building specific features and content aimed at each group, making the world much more robust and, we hope, exciting to experience</em>," Willmon writes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/16/inaugural-fallen-earth-dev-blog-talks-pve-pvp-and-roleplay-con/">Inaugural Fallen Earth dev blog talks PvE, PvP, and roleplay content</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Jun 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/16/inaugural-fallen-earth-dev-blog-talks-pve-pvp-and-roleplay-con/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19969036/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/16/inaugural-fallen-earth-dev-blog-talks-pve-pvp-and-roleplay-con/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>design</category><category>design-priorities</category><category>dev-blog</category><category>dev-diary</category><category>fallen-earth</category><category>gamersfirst</category><category>icarus</category><category>icarus-studios</category><category>joseph-willmon</category><category>linus</category><category>post-apocalyptic</category><category>pve</category><category>pvp</category><category>roleplay</category><category>rp</category><category>sci-fi</category><category>wasteland</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 16 Jun 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[E3 2011: GamersFirst talks Fallen Earth and F2P]]></title><link>http://massively.joystiq.com/2011/06/09/e3-2011-gamersfirst-talks-fallen-earth-and-f2p/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/09/e3-2011-gamersfirst-talks-fallen-earth-and-f2p/</guid><comments>http://massively.joystiq.com/2011/06/09/e3-2011-gamersfirst-talks-fallen-earth-and-f2p/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/fallen-earth"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/fe.jpg" vspace="4" /></a></div>
Last week the devs at <a href="http://icarusstudios.com">Icarus Studios</a> dropped the first hints of their <a href="http://massively.joystiq.com/2011/05/31/fallen-earth-gets-cozy-with-gamersfirst/">collaboration</a> with noted free-to-play developer <a href="http://gamersfirst.com">GamersFirst</a>. Despite a lot of speculation and anticipation (fueled in part by the fact that the <a href="http://fallenearth.com"><em>Fallen Earth</em></a> website went offline for a few hours for updates), no free-to-play announcement was forthcoming.<br />
<br />
Yesterday at the annual <a href="http://massively.joystiq.com/tag/e3-2011">E3</a> convention in Los Angeles, our own <a href="http://massively.joystiq.com/editor/rubi-bayer">Rubi Bayer</a> managed to corner <a href="http://massively.joystiq.com/tag/gamersfirst">GamersFirst's</a> <a href="http://massively.joystiq.com/tag/darek-connole">Darek Connole</a> to ask him what the heck is going on in terms of wasteland business models and future development considerations.<br />
<br />
Is <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth's</em></a> cash shop expanding? Is the game going free-to-play? GamersFirst remains coy on both subjects, but you can check out the full interview after the cut for more details.<p><a href="http://massively.joystiq.com/2011/06/09/e3-2011-gamersfirst-talks-fallen-earth-and-f2p/" rel="bookmark">Continue reading <em>E3 2011: GamersFirst talks Fallen Earth and F2P</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/09/e3-2011-gamersfirst-talks-fallen-earth-and-f2p/">E3 2011: GamersFirst talks Fallen Earth and F2P</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Jun 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/09/e3-2011-gamersfirst-talks-fallen-earth-and-f2p/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19962690/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/09/e3-2011-gamersfirst-talks-fallen-earth-and-f2p/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>darek-connole</category><category>e3</category><category>e3-2011</category><category>f2p</category><category>fallen-earth</category><category>featured</category><category>free-to-play</category><category>gamersfirst</category><category>icarus</category><category>icarus-studios</category><category>interview</category><category>interviews</category><category>marketing</category><category>microtransactions</category><category>pr</category><category>previews</category><category>sci-fi</category><category>wasteland</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 09 Jun 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth dev talks progress town layouts and destructible buildings]]></title><link>http://massively.joystiq.com/2011/05/11/fallen-earth-dev-talks-progress-town-layouts-and-destructible-bu/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/11/fallen-earth-dev-talks-progress-town-layouts-and-destructible-bu/</guid><comments>http://massively.joystiq.com/2011/05/11/fallen-earth-dev-talks-progress-town-layouts-and-destructible-bu/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://www.mmorpg-center.com/more-details-on-fallen-earths-progress-towns"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/progress-town.jpg" vspace="4" /></a></div>
<a href="http://massively.joystiq.com/2011/04/28/a-sneak-peek-at-fallen-earths-progress-towns/">Progress towns</a> have been on the minds of <a href="http://fallenearth.com"><em>Fallen Earth</em></a> fans -- and developers -- for quite a while now. The unique mechanics, which offer a newfangled approach to long-standing player city designs, are currently on the game's public test server, where three separate towns exist for players to capture and rebuild.<br />
<br />
In a <a href="http://www.mmorpg-center.com/more-details-on-fallen-earths-progress-towns">new interview</a> at MMORPG Center, <a href="http://icarusstudios.com">Icarus Studios</a>' lead scripter <a href="http://massively.joystiq.com/tag/doug-goodall">Doug Goodall</a> talks a bit about the mechanics of <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth's</em></a> entry into the <a href="http://massively.joystiq.com/tag/dynamic-content">dynamic content wars</a>, including interesting blurbs on destructible buildings and pre-defined layouts. "<em>There are no pre-defined positions. The layout of the town is entirely up to the players</em>," Goodall explains.<br />
<br />
While rebuilt progress town structures cannot be destroyed by enemy players, the buildings and defenses can be razed by NPC enemies bent on attacking the settlement. If this happens, Goodall says that crafters will not be reimbursed for the materials expended in the construction process. What if you mess up during the placement phase? "<em>A refund [...] may be added to let players recover from placement errors</em>," Goodall notes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/11/fallen-earth-dev-talks-progress-town-layouts-and-destructible-bu/">Fallen Earth dev talks progress town layouts and destructible buildings</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 May 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/11/fallen-earth-dev-talks-progress-town-layouts-and-destructible-bu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19937573/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/11/fallen-earth-dev-talks-progress-town-layouts-and-destructible-bu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-defenses</category><category>defenses</category><category>destructible-buildings</category><category>doug-goodall</category><category>dynamic-content</category><category>fallen-earth</category><category>icarus</category><category>icarus-studios</category><category>player-cities</category><category>player-housing</category><category>player-towns</category><category>post-apocalyptic</category><category>progress-town</category><category>progress-towns</category><category>sci-fi</category><category>town-layout</category><category>wasteland</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 11 May 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Bosses and battles]]></title><link>http://massively.joystiq.com/2011/04/01/wasteland-diaries-bosses-and-battles/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/01/wasteland-diaries-bosses-and-battles/</guid><comments>http://massively.joystiq.com/2011/04/01/wasteland-diaries-bosses-and-battles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center">
	<a href="http://www.fallenearth.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/febosses1.jpg" style="border-bottom: 1px solid; border-left: 1px solid; margin: 4px; border-top: 1px solid; border-right: 1px solid" /></a></div>
This week in <a href="http://www.fallenearth.com/"><em>Fallen Earth</em></a> has been, for me, a good mix of PvP and PvE action. I've gotten plenty of both. I literally wished that I had more time to play. Alas, real life was standing in the way again. I haven't played any other games all week. Unless you consider the <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> forums a game (which I sometimes do). Between protecting territory that rightfully belongs to the <a href="http://www.fallenearth.com/node/45">CHOTA</a> and cracking the skulls of world bosses for their precious volatile chemicals, I've found myself pretty busy.<br />
<br />
I know that everyone feels that Sector 4 is long overdue; it's probably the reason most people haven't come <em>back</em> to <em>Fallen Earth</em>. If you are on the fence about re-subbing or are waiting for Sector 4, there is still plenty to do, especially if you left before Deadfall Point and Deadfall were released. Even if you left in the past couple of months, things have changed, and new content has been added. There is plenty of PvP action if you know where to look, and new faces are joining the fray every day. After the cut, I'll give you some examples of what I've experienced this week, and it may help you decide to come back... or to keep holding out for Sector 4.<p><a href="http://massively.joystiq.com/2011/04/01/wasteland-diaries-bosses-and-battles/" rel="bookmark">Continue reading <em>Wasteland Diaries: Bosses and battles</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/01/wasteland-diaries-bosses-and-battles/">Wasteland Diaries: Bosses and battles</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 01 Apr 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/01/wasteland-diaries-bosses-and-battles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19898121/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/01/wasteland-diaries-bosses-and-battles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bosses</category><category>chota</category><category>deadfall</category><category>deadfall-point</category><category>earthwalker</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>haietta</category><category>leaky</category><category>Panther</category><category>park-city</category><category>pve</category><category>pvp</category><category>pvp-zone</category><category>sector-4</category><category>sniper</category><category>speedy</category><category>terminal-woods</category><category>Volatile</category><category>wasteland</category><category>wasteland-diaries</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 01 Apr 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth 1.8 patch on PTS, extensive ability changes incoming]]></title><link>http://massively.joystiq.com/2011/02/18/fallen-earth-1-8-patch-on-pts-extensive-ability-changes-incomin/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/18/fallen-earth-1-8-patch-on-pts-extensive-ability-changes-incomin/</guid><comments>http://massively.joystiq.com/2011/02/18/fallen-earth-1-8-patch-on-pts-extensive-ability-changes-incomin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;"><a href="http://forums.fallenearth.com/fallenearth/showthread.php?p=607911#post607911"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/fetutorial.jpg" /></a></div>
The <a href="http://fallenearth.com"><em>Fallen Earth</em></a> public test server (PTS) is the place to be for sneak peeks at upcoming content, and as of right now, said new content is the 1.8 patch. <a href="http://icarusstudios.com">Icarus Studios</a>' <a href="http://massively.joystiq.com/tag/carlin">Carlin</a> has posted the <a href="http://forums.fallenearth.com/fallenearth/showthread.php?p=607911#post607911">version notes</a> on the <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> forums, and a quick glance at them indicates that 1.8 is quite the meaty update.<br />
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The biggest change is the forthcoming ability revamp. According to the notes, <font face="Arial">"</font><em><font face="Arial">almost all abilities have been changed, with the goal of increasing the number and viability of different player</font><font face="Arial"> roles and play-styles. Some abilities have been removed, and some new abilities have been added</font></em>." Patch 1.8 also introduces new NPCs and missions in various parts of the wasteland, UI tweaks (including new chat channels), and an adjustment to the rate at which random AP is gained.<br />
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If you've never tried the PTS on for size, you can <a href="http://l3cdn.fallenearth.com/FallenEarth/Installer/PublicTest/InstallPublicTestFallenEarth.exe">download the client</a> and also pay a visit to the <a href="http://forums.fallenearth.com/fallenearth/forumdisplay.php?f=111">forums</a> to get your bearings.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/18/fallen-earth-1-8-patch-on-pts-extensive-ability-changes-incomin/">Fallen Earth 1.8 patch on PTS, extensive ability changes incoming</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 Feb 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/18/fallen-earth-1-8-patch-on-pts-extensive-ability-changes-incomin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19849724/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/18/fallen-earth-1-8-patch-on-pts-extensive-ability-changes-incomin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.8</category><category>1.8-patch</category><category>Abilities</category><category>Ability-revamp</category><category>Ap</category><category>Carlin</category><category>Fallen-earth</category><category>Icarus</category><category>Icarus-studios</category><category>Patch</category><category>Patch-notes</category><category>Patches</category><category>Player-roles</category><category>Post-apocalyptic</category><category>Pts</category><category>Public-test-server</category><category>Sci-fi</category><category>Test-server</category><category>Wasteland</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 18 Feb 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Rip out your Fallen Earth character's heart for Valentine's Day]]></title><link>http://massively.joystiq.com/2011/02/08/rip-out-your-fallen-earth-characters-heart-for-valentines-day/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/08/rip-out-your-fallen-earth-characters-heart-for-valentines-day/</guid><comments>http://massively.joystiq.com/2011/02/08/rip-out-your-fallen-earth-characters-heart-for-valentines-day/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;"><a href="http://www.fallenearth.com/node/891"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/fallen-earth-logo.jpg" alt="" /></a></div>
What's better than surviving a nuclear holocaust and wandering your way across a blasted brown landscape rife with societal collapse? Why, sharing said wanderings with someone you love, of course (or at least, someone you lust after in that we've-got-to-do-this-for-the-future-of-mankind sort of way). In a novel spin on the traditional mid-February holiday, <a href="http://icarusstudios.com">Icarus Studios</a> is presenting <a href="http://fallenearth.com"><em>Fallen Earth's</em></a> <a href="http://www.fallenearth.com/node/891">Valentine's Day Massacre</a> event, and clones everywhere can literally offer their hearts as a sign of affection (and a +3 stamina buff).<br />
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The gruesome festivities include a special "My Bloody Valentine" mission which features a Heartbreaker item and a crafting recipe that will enable players to rip out, preserve, and gift their hearts to whomever they desire. <br />
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The <a href="http://massively.joystiq.com/tag/icarus-studios">Icarus</a> devs will be making in-game appearances throughout the day on February 14th, and the Valentine mission is repeatable. You can pick it up at various locations in all three game sectors, and you can also head to the <a href="http://www.fallenearth.com/node/891">official website</a> for more details.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/08/rip-out-your-fallen-earth-characters-heart-for-valentines-day/">Rip out your Fallen Earth character's heart for Valentine's Day</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Feb 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/08/rip-out-your-fallen-earth-characters-heart-for-valentines-day/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19834956/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/08/rip-out-your-fallen-earth-characters-heart-for-valentines-day/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>events</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>heartbreaker</category><category>icarus</category><category>icarus-studios</category><category>in-game-event</category><category>my-bloody-valentine</category><category>post-apocalyptic</category><category>rewards</category><category>sci-fi</category><category>special-mission</category><category>valentine</category><category>valentines-day</category><category>valentines-mission</category><category>wasteland</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 08 Feb 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth state of the game letter details upcoming content]]></title><link>http://massively.joystiq.com/2011/02/04/fallen-earth-state-of-the-game-letter-details-upcoming-content/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/04/fallen-earth-state-of-the-game-letter-details-upcoming-content/</guid><comments>http://massively.joystiq.com/2011/02/04/fallen-earth-state-of-the-game-letter-details-upcoming-content/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;"><a href="http://forums.fallenearth.com/fallenearth/showthread.php?p=602004#post602004"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/fesotg05.jpg"  alt="" /></a></div>
It's a new month, and that means it's time for a new State of the Game letter direct from the wasteland.  <a href="http://fallenearth.com"><em>Fallen Earth</em></a> producer Marie "<a href="http://massively.joystiq.com/tag/marie-croall">Aro Sei</a>" Croall checks in on the <a href="http://forums.fallenearth.com/fallenearth/showthread.php?p=602004#post602004">official forums</a> to let us know about the next patch coming our way from the folks at <a href="http://icarusstudios.com">Icarus</a>.  All things considered, it looks to be a pretty substantial update, and nowhere are the changes more noticeable than in the game's skill and mutation lines.  We're particularly excited to see how the Dirty Tricks and Escape Artist lines work out, since the descriptions dovetail perfectly with the cutthroat atmosphere of a post-apocalyptic world on the brink.<br />
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The patch will also bring a new Scavenger Boss Area that serves as a preview for the new tech going into the upcoming Alpha County release.  The area, called Ruination, includes several camps and encounters that showcase new creature behaviors and destructible barrels.  You'll find it on the way to The Wall that serves as the Sector 4 border.<br />
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Economic tweaks are also under way, as are a number of February events.  Finally, Aro Sei concludes this month's letter with the answers to a few pressing community-generated questions.  Check out all the juicy info on the <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> forums.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/04/fallen-earth-state-of-the-game-letter-details-upcoming-content/">Fallen Earth state of the game letter details upcoming content</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 Feb 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/04/fallen-earth-state-of-the-game-letter-details-upcoming-content/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19829254/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/04/fallen-earth-state-of-the-game-letter-details-upcoming-content/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpha-county</category><category>aro-sei</category><category>fallen-earth</category><category>icarus</category><category>icarus-studios</category><category>marie-croall</category><category>mutations</category><category>patches</category><category>post-apocalyptic</category><category>ruination</category><category>sci-fi</category><category>skills</category><category>state-of-the-game</category><category>updates</category><category>wasteland</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 04 Feb 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Hardcore mode]]></title><link>http://massively.joystiq.com/2011/01/14/wasteland-diaries-hardcore-mode/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/14/wasteland-diaries-hardcore-mode/</guid><comments>http://massively.joystiq.com/2011/01/14/wasteland-diaries-hardcore-mode/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center"><a href="http://www.fallenearth.com/"><img border="1" hspace="4" alt="" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/fehardcore1.jpg" /></a></div>
So during your wait for Sector 4, have you conquered it all in <em><a href="http://www.fallenearth.com/">Fallen Earth</a></em>? You've overcome every obstacle and achieved every achievement? You've amassed wealth beyond dreams and have become a king among men in the wastes? Maybe not, but let's assume you have. What do you do now? Well, I've got some terrific news for you. <em><a href="http://massively.joystiq.com/category/fallen-earth">Fallen Earth</a></em> has a hardcore mode. It's a realism mod of sorts. But the catch is: Nothing is changed on the server side. All modifications will be made client-side (and they will be made <a href="http://www.fallenearth.com/termsofservice">legally</a>).<br />
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This mode will take a large amount of self-discipline. It will be very easy to cheat. Many of the rules that will be imposed on you will also be enforced by you. In order for it to be considered truly hardcore, apocalyptic-realism, you can't cheat. Even <a href="http://fallout.bethsoft.com/index.html"><em>Fallout: New Vegas</em></a> has a hardcore mode. Of course, I played it in hardcore mode and still found it too easy. I had to impose rules on myself to keep it challenging (like no <a href="http://fallout.wikia.com/wiki/Vault-Tec_Assisted_Targeting_System">V.A.T.S.</a> allowed). I also found that the ability to save right before a big decision or fight also alleviates some of the difficulty. Of course, I could impose further restrictions on myself to make the game more difficult. With that in mind, after the cut, I'll show you how to do just that with <em>Fallen Earth</em>.<p><a href="http://massively.joystiq.com/2011/01/14/wasteland-diaries-hardcore-mode/" rel="bookmark">Continue reading <em>Wasteland Diaries: Hardcore mode</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/14/wasteland-diaries-hardcore-mode/">Wasteland Diaries: Hardcore mode</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 14 Jan 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/14/wasteland-diaries-hardcore-mode/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19799284/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/14/wasteland-diaries-hardcore-mode/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>difficulty</category><category>difficulty-level</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>fe</category><category>featured</category><category>hardcore</category><category>hardcore-mode</category><category>icarus</category><category>icarus-studios</category><category>realism</category><category>satire</category><category>wasteland</category><category>wasteland-diaries</category><category>wastelands</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 14 Jan 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth offers $9.99 box copy, prairie chicken mount]]></title><link>http://massively.joystiq.com/2010/10/08/fallen-earth-offers-9-99-box-copy-prairie-chicken-mount/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/08/fallen-earth-offers-9-99-box-copy-prairie-chicken-mount/</guid><comments>http://massively.joystiq.com/2010/10/08/fallen-earth-offers-9-99-box-copy-prairie-chicken-mount/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;"><a href="http://www.fallenearth.com/node/686"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/chicken.jpg" /></a></div>
Still thinking about checking out <a href="http://www.fallenearth.com"><em>Fallen Earth's</em></a> wasteland charms, but looking for a little prodding to send you over the edge? If so, <a href="http://www.icarusstudios.com">Icarus Studios</a>' latest promotion -- announced today on its <a href="http://www.fallenearth.com/node/686">official website</a> and via press release -- is for you. For a limited time (through October 22nd to be exact), customers who purchase <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> through GameStop retailers -- either online or at traditional brick and mortar outlets -- will receive a boxed copy of the game for a paltry $9.99.<br />
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In addition to the $20 instant savings, players will get an in-game prairie chicken mount for their trouble. You can learn more at the official <em>Fallen Earth</em> <a href="http://www.fallenearth.com/node/686">website</a>, or <a href="http://www.gamestop.com/storelocator.aspx">locate the nearest GameStop</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/08/fallen-earth-offers-9-99-box-copy-prairie-chicken-mount/">Fallen Earth offers $9.99 box copy, prairie chicken mount</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 08 Oct 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.fallenearth.com/node/686>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/08/fallen-earth-offers-9-99-box-copy-prairie-chicken-mount/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19666592/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/08/fallen-earth-offers-9-99-box-copy-prairie-chicken-mount/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>client-discount</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>gamestop</category><category>icarus</category><category>icarus-studios</category><category>mount</category><category>post-apocalyptic</category><category>prairie-chicken</category><category>prairie-chicken-mount</category><category>promotion</category><category>sci-fi</category><category>special-offer</category><category>wasteland</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 08 Oct 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[Icarus preps Fallen Earth soundtrack release]]></title><link>http://massively.joystiq.com/2010/09/18/icarus-preps-fallen-earth-soundtrack-release/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/18/icarus-preps-fallen-earth-soundtrack-release/</guid><comments>http://massively.joystiq.com/2010/09/18/icarus-preps-fallen-earth-soundtrack-release/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;"><a href="http://www.fallenearth.com/node/666"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/feraiseroof.jpg" /></a></div>
Once upon a time, we spent an afternoon ripping audio files out of the recesses of our <a href="http://www.fallenearth.com"><em>Fallen Earth</em></a> directory. This wasn't fun, or especially productive, but the end result was a collection of MP3 snippets strung together on a playlist labeled <a href="http://massively.joystiq.com/category/fallen-earth"><em>FE</em></a> Soundtrack. The whole hackneyed effort served as a stop-gap measure for getting our daily dose of wasteland ambiance while waiting patiently on an official solution. Happily, this half-arsed attempt is about to become obsolete, as <a href="http://www.icarusstudios.com">Icarus Studios</a> is gearing up to release their <a href="http://en.wikipedia.org/wiki/Firefly_%28TV_series%29">Firefly</a>-esque soundtrack to fans all over the Grand Canyon province.<br />
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The 20-track album will be available via the <em>Fallen Earth</em> website next week, and can be purchased for $13.99 US (or $.99 per individual track).<br />
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Shiny.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/18/icarus-preps-fallen-earth-soundtrack-release/">Icarus preps Fallen Earth soundtrack release</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 18 Sep 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.fallenearth.com/node/666>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/18/icarus-preps-fallen-earth-soundtrack-release/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19638690/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/18/icarus-preps-fallen-earth-soundtrack-release/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>download</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>i-want-a-cd-not-a-digital-download</category><category>icarus</category><category>icarus-studios</category><category>mp3</category><category>shiny</category><category>soundtrack</category><category>soundtrack-download</category><category>wasteland</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 18 Sep 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: New paint job]]></title><link>http://massively.joystiq.com/2010/07/30/wasteland-diaries-new-paint-job/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/30/wasteland-diaries-new-paint-job/</guid><comments>http://massively.joystiq.com/2010/07/30/wasteland-diaries-new-paint-job/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center"><a href="http://www.fallenearth.com/"><img border="1" hspace="4" alt="" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/fepaintjob1.jpg" /></a></div>
The <em><a href="http://www.fallenearth.com/">Fallen Earth </a></em>1.6 <a href="http://massively.joystiq.com/2010/07/28/fallen-earth-patch-1-6-arrives-today/">patch</a> is a couple days old now, and I've had a chance to check out some of its features. I've painted more vehicles than <a href="http://www.earlscheib.com/">Earl Scheib</a> this week. I was able to test the respec injectors on the <a href="http://forums.fallenearth.com/fallenearth/showthread.php?t=35629">Public Test Server (PTS)</a>. I haven't tried them on the live server yet, but I have a few misallocated points that aren't serving much of a purpose. I was able to run through the new, extended tutorial with a brand-new clone. And the <em><a href="http://www.fallenearth.com/">Fallen Earth</a> </em>team has given us the ability to flag ourselves for PvP anywhere, anytime. This should prove interesting. <br />
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If you have been waiting on the sidelines for the next patch or are wondering what new things are in store for us, I will give you a breakdown of the new stuff I have been able to check out myself after the cut. The <a href="http://www.fallenearth.com/node/599">patch</a> is only a few days old, but I have been trying to experience the new features to the fullest in that short time.<p><a href="http://massively.joystiq.com/2010/07/30/wasteland-diaries-new-paint-job/" rel="bookmark">Continue reading <em>Wasteland Diaries: New paint job</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/30/wasteland-diaries-new-paint-job/">Wasteland Diaries: New paint job</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 Jul 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/30/wasteland-diaries-new-paint-job/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19572894/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/30/wasteland-diaries-new-paint-job/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>icarus-studios</category><category>monkey-town</category><category>mount-paint</category><category>paint</category><category>paint-kit</category><category>patch</category><category>patch-notes</category><category>pts</category><category>public-test-server</category><category>pvp</category><category>pvp-flagging</category><category>respec</category><category>speed-boost</category><category>tutorial</category><category>vehicle</category><category>vehicle-paint</category><category>vehicle-speed-boost</category><category>wasteland</category><category>wasteland-diaries</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 30 Jul 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth PTS patch features respecs, pretty colors]]></title><link>http://massively.joystiq.com/2010/07/23/fallen-earth-pts-patch-features-respecs-pretty-colors/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/23/fallen-earth-pts-patch-features-respecs-pretty-colors/</guid><comments>http://massively.joystiq.com/2010/07/23/fallen-earth-pts-patch-features-respecs-pretty-colors/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;"><a href="http://forums.fallenearth.com/fallenearth/showthread.php?t=40747"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/survival-buggy-lifenet-giveaway.jpg"  alt="" /></a></div>
If you haven't yet put in an appearance on <a href="http://www.fallenearth.com"><em>Fallen Earth's</em></a> public test server (PTS), there's no time like the present.  The game's newest patch, 1.6, has just been pushed to the PTS shard, and it's ripe for all the poking, prodding, and pummeling that players can muster.<br />
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The update brings a boatload of new features to the wasteland, including arboreal graphic enhancements, a revamped  newbie tutorial, minor respec points, custom vehicle paint colors, and PvP flagging.  Grab your respec injectors from mutagenics merchants and type /pvp to prep your clone for all the ganking action you can handle (and type /pvp again when you've had enough).<br />
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Read all about it on the <a href="http://www.fallenearth.com/node/592">official site</a> as well as the <a href="http://forums.fallenearth.com/fallenearth/showthread.php?t=40747">official forums</a>.<br />
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/23/fallen-earth-pts-patch-features-respecs-pretty-colors/">Fallen Earth PTS patch features respecs, pretty colors</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 23 Jul 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.fallenearth.com/node/592>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/23/fallen-earth-pts-patch-features-respecs-pretty-colors/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19565464/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/23/fallen-earth-pts-patch-features-respecs-pretty-colors/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>colors</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>icarus-studios</category><category>minor-respec</category><category>patch</category><category>post-apocalyptic</category><category>pvp</category><category>respec</category><category>respec-injectors</category><category>sci-fi</category><category>wasteland</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 23 Jul 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth offers freebie time for old subbers]]></title><link>http://massively.joystiq.com/2010/07/21/fallen-earth-offers-freebie-time-for-old-subbers/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/21/fallen-earth-offers-freebie-time-for-old-subbers/</guid><comments>http://massively.joystiq.com/2010/07/21/fallen-earth-offers-freebie-time-for-old-subbers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;"><a href="http://www.fallenearth.com/node/590"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/image006.jpg" alt="" /></a></div>
Missing the rusted hulks of automobiles, radioactive pools of standing water, and the rest of the visual splendor that is <a href="http://www.fallenearth.com"><em>Fallen Earth's</em></a> ravaged wasteland? Fear not, as <a href="http://www.icarusstudios.com">Icarus Studios</a> has your fix in the form of two free weeks of unrestricted gameplay (if'n you're a former subscriber).<br />
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If you've played the post-apocalyptic sci-fi MMORPG at any point in the past, whether on a trial or fully paid account, you're eligible to receive two weeks for free if you reactivate your subscription (or sign up for one, in the case of trial players). Fourteen days seems like the sweet spot for seeing a little bit of what the game has to offer. "<em>That's enough time to re-join fellow clones or an old clan, take out some nasty raiders, craft and sell some goods, utilize a respec and get yourself a handsome mount</em>," says the press release on the official <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> website.<br />
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Check out all the <a href="http://www.fallenearth.com/node/590">details</a> and when you're ready, <a href="http://www.fallenearth.com/retry.html">reactivate</a> your account instantly.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/21/fallen-earth-offers-freebie-time-for-old-subbers/">Fallen Earth offers freebie time for old subbers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Jul 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.fallenearth.com/node/590>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/21/fallen-earth-offers-freebie-time-for-old-subbers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19563300/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/21/fallen-earth-offers-freebie-time-for-old-subbers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account-reactivation</category><category>fallen-earth</category><category>icarus</category><category>icarus-studios</category><category>post-apocalyptic</category><category>returning-subscribers</category><category>sandbox</category><category>sci-fi</category><category>two-weeks-free</category><category>wasteland</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 21 Jul 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Building character]]></title><link>http://massively.joystiq.com/2010/06/18/wasteland-diaries-building-character/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/18/wasteland-diaries-building-character/</guid><comments>http://massively.joystiq.com/2010/06/18/wasteland-diaries-building-character/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center; "><a href="http://www.fallenearth.com/landing"><img border="1" hspace="4" alt="" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/febuildchar.jpg" /></a></div>
When making a character in <em><a href="http://www.fallenearth.com/landing">Fallen Earth</a></em>, an ounce of prevention is worth a pound of cure. While I still have three of my four respec injectors, newly created characters will not get a respec. So it is very important to determine what you want your character to be before you start spending AP. <em><a href="http://massively.joystiq.com/category/fallen-earth">Fallen Earth</a></em> is a "classless" system, but most builds are differentiated mainly by their choice of weapon mastery, and these could be construed as the three classes. While choice of weapon type will be the cornerstone of the build, there are still a great many questions you will want to have answers to before you start to improve your stats.<br />
<br />
But your first consideration should be what type of character you want to play. You will want one that suits your playstyle, but isn't completely gimped. My goal with this post will be to help make sure you have a plan before you start your build. Even though you can probably just assign AP at random and still make a viable (at least for PvE) build, you probably want your character to be the best that he or she can be, right? Now, I am not a character-building expert by any stretch of the imagination, but I have some experience with it. After the cut, I'll give you the tools and knowledge you need to build a solid PvE or PvP character. You will need to make the tough decisions yourself.<p><a href="http://massively.joystiq.com/2010/06/18/wasteland-diaries-building-character/" rel="bookmark">Continue reading <em>Wasteland Diaries: Building character</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/18/wasteland-diaries-building-character/">Wasteland Diaries: Building character</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 Jun 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/18/wasteland-diaries-building-character/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19518263/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/18/wasteland-diaries-building-character/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>builds</category><category>character-builds</category><category>classes</category><category>classless</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>fe</category><category>icarus-studios</category><category>post-apocalyptic</category><category>wasteland</category><category>wastelanders</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 18 Jun 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Community Q&amp;A: Send your questions in for the Fallen Earth devs!]]></title><link>http://massively.joystiq.com/2010/05/21/community-qanda-send-your-questions-in-for-the-fallen-earth-devs/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/21/community-qanda-send-your-questions-in-for-the-fallen-earth-devs/</guid><comments>http://massively.joystiq.com/2010/05/21/community-qanda-send-your-questions-in-for-the-fallen-earth-devs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/fallen-earth"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/fallenearthqanda.jpg" alt="" /></a></div>
Well hey there <a href="http://massively.joystiq.com/community">Massively community</a>! I hope you guys have enjoyed our <a href="http://www.fallenearth.com"><em>Fallen Earth</em></a> <a href="http://massively.joystiq.com/2010/05/06/massively-has-more-fallen-earth-product-keys-for-you/">giveaway</a> and <a href="http://www.fallenearth.com/node/483">corresponding in-game event</a>, but we're not done with <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> yet!<br />
<br />
We have received a chance to visit the secret <em>Fallen Earth</em> headquarters and we'd like you guys to throw some questions our way for the dev team! We're going to be videotaping all of the studio's secrets and transmitting them back to you guys, but we're also going to throw your questions at the development team while they're on video.<br />
<br />
So if there's anything you ever wanted to know about the wasteland, or any questions you wanted to ask about the team's upcoming plans or patch schedule, then be sure to drop your questions off in the comments section of this post! We'll pick the best of the bunch and ask them during our video tour in two weeks, so be on the lookout for the upcoming post!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/21/community-qanda-send-your-questions-in-for-the-fallen-earth-devs/">Community Q&amp;A: Send your questions in for the Fallen Earth devs!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 21 May 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/21/community-qanda-send-your-questions-in-for-the-fallen-earth-devs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19480701/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/21/community-qanda-send-your-questions-in-for-the-fallen-earth-devs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>comments</category><category>community-interview</category><category>community-qna</category><category>fallen-earth</category><category>icarus-studios</category><category>interview</category><category>massively-mob</category><category>questions</category><category>studio-tour</category><category>wasteland</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 21 May 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth's State of the Game: Upcoming additions and more]]></title><link>http://massively.joystiq.com/2010/01/28/fallen-earths-state-of-the-game-reveals-upcoming-additions-and/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/28/fallen-earths-state-of-the-game-reveals-upcoming-additions-and/</guid><comments>http://massively.joystiq.com/2010/01/28/fallen-earths-state-of-the-game-reveals-upcoming-additions-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.fallenearth.com/node/371"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/fallenearthsog128.jpg" /></a></div>
When it comes to transparency regarding patches, <a href="http://www.fallenearth.com"><em>Fallen Earth</em></a> might have just won that category in spades. The latest <a href="http://www.fallenearth.com/node/371">State of the Game article</a> on their site is more than just an overview of the direction they want to take the game in, it's a patch by patch listing of the features that the development team will be bringing to the table.<br />
<br />
Patch 1.3 will be expanding the game with the introduction of Kaibab Forest and Deadfall Point, as players will run a brand new plotline to push back the radiation zone and find more secrets hidden in the wasteland. The new areas come with a brand new level added to the cap, so all of that experience gained from the new area won't go to waste.<p><a href="http://massively.joystiq.com/2010/01/28/fallen-earths-state-of-the-game-reveals-upcoming-additions-and/" rel="bookmark">Continue reading <em>Fallen Earth's State of the Game: Upcoming additions and more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/28/fallen-earths-state-of-the-game-reveals-upcoming-additions-and/">Fallen Earth's State of the Game: Upcoming additions and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 Jan 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.fallenearth.com/node/371>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/28/fallen-earths-state-of-the-game-reveals-upcoming-additions-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19336112/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/28/fallen-earths-state-of-the-game-reveals-upcoming-additions-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>animations</category><category>clans</category><category>deadfall</category><category>deadfall-point</category><category>death-toll</category><category>fallen-earth</category><category>graphics</category><category>kaibab-forest</category><category>patch</category><category>pvp</category><category>radiation</category><category>respec</category><category>state-of-the-game</category><category>timeline</category><category>updates</category><category>veteran-rewards</category><category>wasteland</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 28 Jan 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Go out and steal oil in Planet Calypso's 10.1 update]]></title><link>http://massively.joystiq.com/2009/10/09/go-out-and-steal-oil-in-planet-calypsos-10-1-update/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/09/go-out-and-steal-oil-in-planet-calypsos-10-1-update/</guid><comments>http://massively.joystiq.com/2009/10/09/go-out-and-steal-oil-in-planet-calypsos-10-1-update/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/entropia-universe/" rel="tag">Entropia Universe</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><div align="center"><a href="http://www.planetcalypso.com/news/pages/2009/10/06/7665/index.xml"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/pcwasteland.jpg" /></a><br />
<div align="left">In a move to make our virtual lives eerily more like our real ones, the <a href="http://massively.joystiq.com/tag/first-planet-company">First Planet Company</a> has re-opened the oil pumping station on <a style="font-style: italic;" href="http://www.planetcalypso.com">Planet Calypso</a> with patch 10.1, offering all players the chance to make a quick profit by <a href="http://www.planetcalypso.com/news/pages/2009/10/07/8402/index.xml">grabbing oil from the pump</a> -- if you can make it out alive, of course.<br /><br />The pumping station is not only in the middle of the wasteland, but it's also surrounded by angry NPCs (the wastelanders) and it's right in the middle of an open PvP area. Sure, you can make a tidy profit by grabbing oil from the station, but you have to be efficient and sneaky about it. Otherwise, you'll just end up with a bullet in your back and your blood mixed with the oil.</div>
</div><p><a href="http://massively.joystiq.com/2009/10/09/go-out-and-steal-oil-in-planet-calypsos-10-1-update/" rel="bookmark">Continue reading <em>Go out and steal oil in Planet Calypso's 10.1 update</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/09/go-out-and-steal-oil-in-planet-calypsos-10-1-update/">Go out and steal oil in Planet Calypso's 10.1 update</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Oct 2009 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.planetcalypso.com/news/pages/2009/10/06/7665/index.xml>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/09/go-out-and-steal-oil-in-planet-calypsos-10-1-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19191122/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/09/go-out-and-steal-oil-in-planet-calypsos-10-1-update/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dung</category><category>first-planet-company</category><category>fruit</category><category>gathering</category><category>mindforce</category><category>oil-pump</category><category>patch-10.1</category><category>ped</category><category>planet-calypso</category><category>rocks</category><category>teleportation</category><category>wasteland</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 09 Oct 2009 18:30:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: Let's talk about the Fallout MMO]]></title><link>http://massively.joystiq.com/2008/11/01/the-digital-continuum-lets-talk-about-the-fallout-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/01/the-digital-continuum-lets-talk-about-the-fallout-mmo/</guid><comments>http://massively.joystiq.com/2008/11/01/the-digital-continuum-lets-talk-about-the-fallout-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a></p><div style="text-align: center;"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/fallouwety376ik.jpg" /><br /></div>
<a href="http://fallout.bethsoft.com/eng/home/home.php?fbid=lZpPui823XV"><span style="font-style: italic;">Fallout 3</span></a> is out this week and I've spent a whole lot of time exploring and fighting in <a href="http://massively.joystiq.com/tag/bethesda">Bethesda's</a> singleplayer MMO world. I've always wondered whether a post-apocalyptic MMO would work well or not, which is part of the reason I've kept a close eye on <a href="http://www.fallenearth.com/" style="font-style: italic;">Fallen Earth</a> in the past. But what's always been in the back-burner of my mind is whether or not the Fallout license would be necessary for a post-apocalyptic to flourish. While endlessly exploring our own personal post-apocalypticia is incredible fun, <a href="http://massively.joystiq.com/2008/10/08/original-fallout-designer-expresses-concern-for-fallout-mmo/">do we want a massive one</a>?<p><a href="http://massively.joystiq.com/2008/11/01/the-digital-continuum-lets-talk-about-the-fallout-mmo/" rel="bookmark">Continue reading <em>The Digital Continuum: Let's talk about the Fallout MMO</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/01/the-digital-continuum-lets-talk-about-the-fallout-mmo/">The Digital Continuum: Let's talk about the Fallout MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 01 Nov 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/11/01/the-digital-continuum-lets-talk-about-the-fallout-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1359297/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/01/the-digital-continuum-lets-talk-about-the-fallout-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-softworks</category><category>fallen-earth</category><category>fallout</category><category>fallout-3</category><category>fallout-mmo</category><category>featured</category><category>fps</category><category>interplay</category><category>joystiqfeatures</category><category>nc-soft</category><category>post-apocalytic</category><category>rpg</category><category>super-mutant</category><category>tabula-rasa</category><category>the-digital-continuum</category><category>vault-boy</category><category>vault-tec</category><category>wasteland</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Sat, 01 Nov 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[One Shots: Racing across the snowy wastes]]></title><link>http://massively.joystiq.com/2008/03/02/one-shots-racing-across-the-snowy-wastes/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/02/one-shots-racing-across-the-snowy-wastes/</guid><comments>http://massively.joystiq.com/2008/03/02/one-shots-racing-across-the-snowy-wastes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/one-shots/" rel="tag">One Shots</a></p><div align="center"><a href="http://massively.joystiq.com/photos/one-shots/671919/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/os33_lotro_425.jpg" /></a><br />
<div align="left">With the surprising amount of news coming out this weekend, we've decided to ride far and wide to find a different perspective on One Shots for today. This screenshot is actually from the oft-shown <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/"><em>Lord of the Rings Online</em></a>, but involving a road less-traveled. Here's what Maerlin of Brandywine had to say about today's image:<br /><br /><em>This is a screenshot of the northern expanse of the Misty Mountains. This particular area is pretty much a barren wasteland except for the occasional rare spawn mob that drops the oh-so-coveted Beryl Shard.</em><br /><br />We think it's interesting to see this image and contrast it against <a href="http://massively.joystiq.com/category/one-shots/">some of the other <em>LotRO</em> screens</a> we've shown. While we knew certain areas of Middle-earth were gorgeous, we were wondering where the wastelands of the story were at! If you have a road less-traveled that you'd like to share with the rest of us, feel free to send those screens in to us at oneshots@massively.com. We love to see the unusual too!<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/one-shots/">One Shots</a></strong></p><a href="http://massively.joystiq.com/photos/one-shots/#2704109"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os864_eq2_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2700179"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os863_fe_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2695825"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os862_lotro_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2691569"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os861_co_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2687909"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os860_wow_1024_thumbnail.jpg" alt="" title="" /></a></div> </div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/02/one-shots-racing-across-the-snowy-wastes/">One Shots: Racing across the snowy wastes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 02 Mar 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/03/02/one-shots-racing-across-the-snowy-wastes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1129318/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/02/one-shots-racing-across-the-snowy-wastes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beryl-shard</category><category>lord-of-the-rings-online</category><category>lotro</category><category>misty-mountains</category><category>paths-less-traveled</category><category>snow</category><category>turbine</category><category>wasteland</category><category>winter</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sun, 02 Mar 2008 16:00:00 EST</pubDate></item></channel></rss>
