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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: Do controls make or break an MMO for you?]]></title><link>http://massively.joystiq.com/2008/11/26/the-daily-grind-do-controls-make-or-break-an-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/26/the-daily-grind-do-controls-make-or-break-an-mmo/</guid><comments>http://massively.joystiq.com/2008/11/26/the-daily-grind-do-controls-make-or-break-an-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://massively.joystiq.com/category/dream-of-mirror-online/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/domo-impressions-header.jpg" alt="" /></a><br /></div>
With all the different options for controls in MMOs, some are devotedly tied to keyboards for movement - either the WASD crowd, the arrow keys, or occasionally the folks who use the numeric keypad. Other players we know who love PvP tend to be heavily mouse-driven, often with macros tied to different buttons on their mouse, able to unleash a devastating string of attacks with just a couple of clicks. In the Western market, we tend to see a combination of controls, offering users their choice. As we play through the Eastern free-to-play titles, we notice a great many that are click-to-move, offering limited keyboard/remapping support. <br /><br />This of course started discussion on our end. Some of the team are dedicated keyboard fans, and really dislike playing click-to-move only type games. Others are very used to using their mice and the idea of being required to use keyboard for movement seems clunky and slow. What we thought we'd ask today is this - if you found a game you were interested in playing, but it locked you into a control for movement that you didn't like (such as click-to-move, or WASD only if you're an arrow-key fan) would it cause you to put down the game? Or would you try to get used to a completely foreign set of control/movement keys? Do control options (or the lack thereof if you can't change your keymap) make or break an MMO for you?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/26/the-daily-grind-do-controls-make-or-break-an-mmo/">The Daily Grind: Do controls make or break an MMO for you?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 26 Nov 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/11/26/the-daily-grind-do-controls-make-or-break-an-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1380144/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/26/the-daily-grind-do-controls-make-or-break-an-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>click-to-move</category><category>keyboard</category><category>keyboard-shortcuts</category><category>mmo</category><category>mmorpg</category><category>tdg</category><category>the-daily-grind</category><category>wasd</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Wed, 26 Nov 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: WASD or click-to-move?]]></title><link>http://massively.joystiq.com/2008/05/03/the-daily-grind-wasd-or-click-to-move/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/03/the-daily-grind-wasd-or-click-to-move/</guid><comments>http://massively.joystiq.com/2008/05/03/the-daily-grind-wasd-or-click-to-move/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/mabinogi/" rel="tag">Mabinogi</a></p><a href="http://www.joystiq.com/media/2006/01/nowasd_cg.jpg"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/nowasd_cgfromjoystiq.jpg" /></a>In an ideal world, we wouldn't have to choose between the two modes -- they'd be options configurable in the preferences tab. Until then, we'll have to make do with one or the other as they're presented to us. Click-to-move games free up a hand to access keyboard commands, but at the cost of increased difficulty in simultaneous travel and camera movement. <em><a href="http://massively.joystiq.com/category/mabinogi/">Mabinogi</a></em> features this control.<br /><br /><a href="http://en.wikipedia.org/wiki/Wasd">WASD</a>, on the other hand, seems a perfect fit for 3D movement, and by now it's a well-accepted standard, but having to cluster frequently-used keys near to your movement hand can sometimes be awkward. Which is your preference? Does it depend on the type of game?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/03/the-daily-grind-wasd-or-click-to-move/">The Daily Grind: WASD or click-to-move?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 03 May 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/03/the-daily-grind-wasd-or-click-to-move/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1185579/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/03/the-daily-grind-wasd-or-click-to-move/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>click-to-move</category><category>movement-controls</category><category>tdg</category><category>the-daily-grind</category><category>wasd</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Sat, 03 May 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Preferred control scheme?]]></title><link>http://massively.joystiq.com/2008/04/27/the-daily-grind-preferred-control-schemes/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/27/the-daily-grind-preferred-control-schemes/</guid><comments>http://massively.joystiq.com/2008/04/27/the-daily-grind-preferred-control-schemes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><a href="http://www.imagecows.com/uploads/_ec00-xbox360_controller_keyboard.jpg"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/tdgpreferredcontrolschemes_225px.jpg" /></a>A very large amount of MMO players use the tried-and-true WASD keyboard configuration to play their game of choice. However, we know that there are people out there who shun tradition, and have taken another option. Perhaps you use the typically-neglected arrow keys for movement, or the point-and-click style movement that some MMOs offer? Maybe you've shuffled to the right, along to the <a href="http://www.use-esdf.org/">ESDF setup</a>, to take advantage of some extra hotkeys? Or are you using something so crazy we may not have even heard of it?<br /><br />Then there's the possibility that you've left the keyboard behind altogether. In games where you have a choice between versions (like <em><a href="http://massively.joystiq.com/category/final-fantasy-xi/">FFXI</a> </em>and <a href="http://massively.joystiq.com/category/phantasy-star-universe/"><em>Phantasy Star Universe</em></a>), do you prefer the console or PC controls? Have you found yourself looking up applications like <a href="http://massively.joystiq.com/2008/01/24/switchblade-adding-support-for-hellgate-london-and-half-life-2/">Switchblade</a> for use with your favorite MMO, to get that familiar controller back in your grasp? Tell us about any other ways that you like to take control of your MMO.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/27/the-daily-grind-preferred-control-schemes/">The Daily Grind: Preferred control scheme?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Apr 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/27/the-daily-grind-preferred-control-schemes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1177167/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/27/the-daily-grind-preferred-control-schemes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>control-schemes</category><category>controller</category><category>esdf</category><category>ffxi</category><category>keyboard</category><category>psu</category><category>switchblade</category><category>tdg</category><category>the-daily-grind</category><category>wasd</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Sun, 27 Apr 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[Aion gameplay video shows some personality]]></title><link>http://massively.joystiq.com/2008/04/06/aion-gameplay-video-shows-some-personality/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/06/aion-gameplay-video-shows-some-personality/</guid><comments>http://massively.joystiq.com/2008/04/06/aion-gameplay-video-shows-some-personality/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.curse.com/articles/details/8544/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/aionui.jpg" alt="" /></a><br /></div>
Over at Curse there's an <a href="http://massively.joystiq.com/2008/01/11/2-aion-character-classes-video/">interesting video</a> preview of <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft's</a> upcoming <em><a href="http://massively.joystiq.com/category/Aion/">Aion</a></em> as well as a couple of screenshots showing off the game's flexible user interface. The entire interface can be adjusted to however a player would prefer and in the screenshot above you can see that Aion is well aware of the popularized <em><a href="http://massively.joystiq.com/category/world-of-warcraft">WoW</a></em>-style layout. We're always in favor of letting players easily organize their interface in the way they see fit.<p><a href="http://massively.joystiq.com/2008/04/06/aion-gameplay-video-shows-some-personality/" rel="bookmark">Continue reading <em>Aion gameplay video shows some personality</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/06/aion-gameplay-video-shows-some-personality/">Aion gameplay video shows some personality</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 Apr 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.curse.com/articles/details/8544/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/06/aion-gameplay-video-shows-some-personality/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1159764/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/06/aion-gameplay-video-shows-some-personality/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>blizzard</category><category>curse</category><category>gameplay-video</category><category>ncsoft</category><category>user-interface</category><category>wasd</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Sun, 06 Apr 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[First Impressions: Mabinogi]]></title><link>http://massively.joystiq.com/2008/03/25/first-impressions-mabinogi/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/25/first-impressions-mabinogi/</guid><comments>http://massively.joystiq.com/2008/03/25/first-impressions-mabinogi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/mabinogi/" rel="tag">Mabinogi</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a></p><div align="center"><a href="http://mabinogi.nexon.net/Downloads/WallPaper.aspx"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/mabinogilonanaoandpan.jpg" /></a><br /></div>
<em><a href="http://massively.joystiq.com/category/Mabinogi/">Mabinogi</a></em> is an engaging MMO by <a href="http://massively.joystiq.com/tag/Nexon/">Nexon</a>, the makers of <em><a href="http://massively.joystiq.com/category/Maple-Story/">Maple Story</a></em>, <em><a href="http://massively.joystiq.com/category/Audition/">Audition</a></em>, and <em><a href="http://massively.joystiq.com/category/Kart-Rider/">Kart Rider</a></em>. The name is derived from the <a href="http://en.wikipedia.org/wiki/Mabinogion">Mabinogion</a>, a collection of old Welsh stories. In that sense, it's well-named; <em>Mabinogi</em> is billed as 'your fantasy life', and much of what happens in the game follows a gentle, pastoral atmosphere -- even the combat, to a certain degree. We had the chance to check this out, now that it's in open beta, and here's what we found. Keep in mind that this is not a guide -- we have no insider knowledge to report. This is merely a record of our opinions and experience playing this game for the first few hours. <a href="http://en.wikipedia.org/wiki/Excelsior">Excelsior</a>!<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/first-impressions-mabinogi/">First Impressions: Mabinogi</a></strong></p><a href="http://massively.joystiq.com/photos/first-impressions-mabinogi/#698381"><img src="http://www.blogcdn.com/www.massively.com/media/2008/03/001_opening_angel_thumbnail.jpg" alt="Opening Angel" title="Opening Angel" /></a><a href="http://massively.joystiq.com/photos/first-impressions-mabinogi/#698389"><img src="http://www.blogcdn.com/www.massively.com/media/2008/03/002_default_character_thumbnail.jpg" alt="Default Character" title="Default Character" /></a><a href="http://massively.joystiq.com/photos/first-impressions-mabinogi/#698390"><img src="http://www.blogcdn.com/www.massively.com/media/2008/03/003_default_character_10_year_old_thumbnail.jpg" alt="10 year old" title="10 year old" /></a><a href="http://massively.joystiq.com/photos/first-impressions-mabinogi/#698382"><img src="http://www.blogcdn.com/www.massively.com/media/2008/03/004_male_face_thumbnail.jpg" alt="Human male: face" title="Human male: face" /></a><a href="http://massively.joystiq.com/photos/first-impressions-mabinogi/#698383"><img src="http://www.blogcdn.com/www.massively.com/media/2008/03/005_male_hair_thumbnail.jpg" alt="Human male: hair" title="Human male: hair" /></a></div><p><a href="http://massively.joystiq.com/2008/03/25/first-impressions-mabinogi/" rel="bookmark">Continue reading <em>First Impressions: Mabinogi</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/25/first-impressions-mabinogi/">First Impressions: Mabinogi</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 25 Mar 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/03/25/first-impressions-mabinogi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1136833/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/25/first-impressions-mabinogi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>10-year-old-avatar</category><category>ALF</category><category>bang</category><category>batman</category><category>big-lucky-finish</category><category>bikini</category><category>blacksmith</category><category>brown-foxes</category><category>bubo</category><category>cherries</category><category>chickens</category><category>clash-of-the-titans</category><category>cobwebs</category><category>critical-hit</category><category>curse-words</category><category>devil-may-care</category><category>diy</category><category>don-johnson</category><category>dumbfounded-mouth</category><category>duncan</category><category>dungeon</category><category>eiry</category><category>exclamation-marks</category><category>eye-type</category><category>featured</category><category>ferghus</category><category>giant-spider</category><category>ground-effects</category><category>hairstyle</category><category>hands-on</category><category>hobbits</category><category>honor-system</category><category>hotkeys</category><category>how-to</category><category>illudium-pu-36-space-modulator</category><category>iris</category><category>joystiqfeatures</category><category>kawaii</category><category>kung-fu</category><category>kung-fu-chicken</category><category>loom</category><category>lord-of-the-rings-online</category><category>mabinogi</category><category>malcolm</category><category>marvin-the-martian</category><category>metal-gear-solid</category><category>mint-chocolate-chip</category><category>nao</category><category>new-titles</category><category>noseless</category><category>parcheesi</category><category>physiognomy</category><category>pokemon</category><category>politeness</category><category>post-agrarian</category><category>quest-arrow</category><category>quest-owls</category><category>quest-scroll</category><category>raccoons</category><category>ranald</category><category>rectal-prolapse</category><category>revival-penalty</category><category>sawyer</category><category>scary-face</category><category>seraph</category><category>skill-ranks</category><category>smell-o-surfing</category><category>statue-of-goddess</category><category>stonehenge</category><category>sunken-living-room</category><category>superdeformed</category><category>swearing</category><category>sword-fairy</category><category>tailoring</category><category>throbbing-icon</category><category>tillage</category><category>tir-chonail</category><category>trefor</category><category>tweetmanderlaxachu</category><category>wait-for-rescue</category><category>wasd</category><category>waypoints</category><category>white-spider</category><category>world-of-warcraft</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Tue, 25 Mar 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[Eye Gaze project to enable the disabled]]></title><link>http://massively.joystiq.com/2008/03/22/eye-gaze-project-to-enable-the-disabled/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/22/eye-gaze-project-to-enable-the-disabled/</guid><comments>http://massively.joystiq.com/2008/03/22/eye-gaze-project-to-enable-the-disabled/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://en.wikipedia.org/wiki/Image:Looker_imp.jpg"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/lookerimage.jpg" /></a>Someone is always <a href="http://massively.joystiq.com/2007/10/19/game-with-the-power-of-your-mind/">working on a way</a> to let differently-abled people interact with virtual worlds and games. <a href="http://youtube.com/watch?v=NBIjWA8CHls&amp;feature=related">This video</a> shows someone playing <em><a href="http://massively.joystiq.com/category/World-of-Warcraft/">World of Warcraft</a></em> using a system called the Eye Gaze, which tracks eye movement and somehow (I'll say magically) converts the signals into mouse clicks and WASD movement.<br /><br />This could be big for people with conditions that affect motor control, such as <a href="http://en.wikipedia.org/wiki/Muscular_dystrophy">muscular dystrophy</a> or <a href="http://en.wikipedia.org/wiki/Polio">polio</a>. There's also a <em><a href="http://massively.joystiq.com/category/Second-Life/">Second Life</a></em> <a href="http://youtube.com/watch?v=UUeqrYEzNi4">demonstration video</a>. Though the team's <a href="http://www.cse.dmu.ac.uk/~svickers/">website</a> is currently down, there's a lot of food for thought in these videos. I can see a system like this dramatically improving quality of life for people with crippling disabilities, and also for, as one commenter put it, 'insanely lazy people'.<br /><br />Videos after the break!<br /><br />[Thanks, Aki!]<p><a href="http://massively.joystiq.com/2008/03/22/eye-gaze-project-to-enable-the-disabled/" rel="bookmark">Continue reading <em>Eye Gaze project to enable the disabled</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/22/eye-gaze-project-to-enable-the-disabled/">Eye Gaze project to enable the disabled</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 22 Mar 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://youtube.com/watch?v=NBIjWA8CHls&amp;feature=related>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/22/eye-gaze-project-to-enable-the-disabled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1146467/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/22/eye-gaze-project-to-enable-the-disabled/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disabled</category><category>eye-gaze</category><category>eye-movement</category><category>interaction</category><category>motor-control</category><category>muscular-dystrophy</category><category>polio</category><category>second-life</category><category>wasd</category><category>world-of-warcraft</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Sat, 22 Mar 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[New MMOSG: Sociotown]]></title><link>http://massively.joystiq.com/2007/12/20/new-mmosg-sociotown/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/20/new-mmosg-sociotown/</guid><comments>http://massively.joystiq.com/2007/12/20/new-mmosg-sociotown/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/habbo-hotel/" rel="tag">Habbo Hotel</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://www.sociotown.com/sociotown_video.html"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/extremelydangerous.jpg" /></a>A new MMOSG (that's Massively Multiplayer Online Social Game, which I don't recall seeing before, but sure, why not?) has sprung up, and it's called <a href="http://www.sociotown.com"><em>Sociotown</em></a>. Now, not to knock something before it's even been released, but when I hear 'socio-' anything, I immediately think <em>sociopath</em>. And that's not the image you want to send across for a virtual world.<br /><br />Regardless, from looking at the <a href="http://www.sociotown.com/sociotown_video.html">latest footage</a>, there are a few things I need to comment on. Won't you follow along with me? <br /><br />First of all, point-and-click movement is awkward. I've never liked it, despite the fun to be had in <a href="http://www.blizzard.com/diablo2/"><span style="font-style: italic;">Diablo</span></a> and <a href="http://massively.joystiq.com/category/mythos"><span style="font-style: italic;">Mythos</span></a>, and prefer WASD movement. Second of all, the look of this world is similar to a lot of other similar social spaces, so no innovation there. Third, there is some interest in not being able to immediately see another person's name, forcing you to introduce yourself to him/her. Fourth, 'Socio dollars' is just more awkwardness -- why not SoBucks?<p><a href="http://massively.joystiq.com/2007/12/20/new-mmosg-sociotown/" rel="bookmark">Continue reading <em>New MMOSG: Sociotown</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/20/new-mmosg-sociotown/">New MMOSG: Sociotown</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 20 Dec 2007 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.sociotown.com/sociotown_video.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/20/new-mmosg-sociotown/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1068097/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/20/new-mmosg-sociotown/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cyworld</category><category>diablo</category><category>habbo-hotel</category><category>instruments</category><category>mmosg</category><category>mythos</category><category>Oz-the-game</category><category>second-life</category><category>sobucks</category><category>sociopath</category><category>sociotown</category><category>wasd</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Thu, 20 Dec 2007 19:00:00 EST</pubDate></item></channel></rss>
