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Posts tagged warp-disruption-field-generator-ii

EVE Evolved: Grid-Fu and bending space

In last week's article, I described how EVE Online maintains the illusion of full-scale solar systems by dynamically creating small pockets of high-detail space called grids. It's within these discrete bubbles that everything we do in space takes place, from mining asteroids to running missions or...

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EVE Evolved: Returning EVE to the Crucible

When EVE Online launched in 2003, it was a barren game without many of the comforts we enjoy today. The user interface was abysmally worse than today's (if you can imagine such a thing), players with cruisers were top dog, and practically the only activities were mining or blowing up miners. The...

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Betawatch: April 12 - 18, 2014

Posted on Apr 18th 2014 8:00PM

Hands-on with Windborne's early access

Posted on Apr 18th 2014 5:00PM

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