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Posts tagged warfare

Free for All: Preparing for battle in Alliance Warfare

As I have pointed out before and will likely point out again, the MMORTS represents one of the most common genres in MMOs today -- and one of the worst ones for repetitive design. If you've played one MMORTS, you haven't played them all, but you've played pretty damn near to them all. I love the ...

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EVE Evolved: History of the Interstellar Starbase Syndicate

Today's EVE Online is packed to the brim with warring alliances smashing each other's property to pieces, but it wasn't always like that. In EVE's early days, there were so few players that much of nullsec was wasteland and you could often go 40 jumps across the lawless regions without seeing a ...

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EVE Evolved: EVE Online's top selling points

At E3 this year, EVE Online developer CCP Games said it wants the game to still be running decades from now, continuing its usual trend of steady growth. EVE has barely grown in subscriptions over the past year, and average concurrent logins have flatlined since 2010, but the Crucible and Inferno ...

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EVE Online overhauls factional warfare for cleaner systems and bigger consequences

Factional warfare isn't a part of EVE Online you hear about very often, and according to the latest design blog, that's partly because the system itself was a mess. The developers are hard at work overhauling the warfare system so that it will be easier to understand, will be more intuitive to ...

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Center your sights with MechWarrior Online's latest dev Q&A

MechWarriors, start your engines. It's time for another Q&A session with the fine folks at Piranha Games, the studio behind the upcoming free-to-play MechWarrior Online. Combat is the name of the game today, and developers Matt Craig, Paul Inouye, David Bradley, and Garth Eriam have taken ...

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MechWarrior Online kicks off Mech Warfare Month

Driving a multi-ton battle 'Mech isn't like picking your friend up at the 7-11 in your dad's Prius; it's a massive, complicated war machine that has to be understood before it can be wielded against foes. So if you think that piloting one in MechWarrior Online will be as simple as hitting the ...

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ArcheAge besieges us with a new warfare trailer

We have no idea when the Korean-developed ArcheAge is going to see the light of day on North American soil, but that doesn't mean we can't stare at the pretty trailers and hope that it's soon. Today, the official ArcheAge YouTube page has uploaded a new video that gives fans a look at the ...

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EVE Evolved: Returning EVE to the Crucible

When EVE Online launched in 2003, it was a barren game without many of the comforts we enjoy today. The user interface was abysmally worse than today's (if you can imagine such a thing), players with cruisers were top dog, and practically the only activities were mining or blowing up miners. The ...

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End of Nations unveils warfare screenshots

The End of Nations is upon us! Well, not really, but Trion Worlds has revealed a new batch of screenshots focusing on -- what else -- mass warfare. The screens give players a glimpse of the maps of which they'll be vying for control. Also on display are many of the units available to the game's ...

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EVE Evolved: Looking forward to the winter expansion

Since EVE Online's release in 2003, CCP Games has been the center of one of the most interesting success stories in the games industry. Produced by a tiny indie development studio on a frozen volcanic rock, EVE was the perfect example of how to do things right. The game's publishing deal with ...

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