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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Evolved: Fixing the wardec system]]></title><link>http://massively.joystiq.com/2012/04/15/eve-evolved-fixing-the-wardec-system/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/15/eve-evolved-fixing-the-wardec-system/</guid><comments>http://massively.joystiq.com/2012/04/15/eve-evolved-fixing-the-wardec-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/04/15/eve-evolved-fixing-the-wardec-system/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/wardec-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
<a href="http://www.eve-online.com/"><em>EVE Online</em></a>'s new <a href="http://massively.joystiq.com/tag/inferno"><em>Inferno</em></a> expansion is almost here, bringing with it a massive PvP revamp. <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> will try to <a href="http://massively.joystiq.com/2012/01/15/eve-evolved-resurrecting-faction-warfare/">resurrect the dead faction warfare system</a>, and new modules will be introduced to significantly shake up the PvP landscape for the first time in several years. The war declaration system is also getting a complete overhaul, with the goal of forcing the aggressor to commit to the war and making wars more structured and meaningful. Unfortunately, <a href="http://massively.joystiq.com/2012/03/25/eve-evolved-extra-revamping-pvp-in-inferno/">the implementation described at Fanfest</a> doesn't look like it will achieve that and doesn't fix any of the system's other problems.<br />
<br />
The attacking corp can no longer stop a war mid-week, and the defender can hire mercenaries to join his war, but this doesn't add any risk for the attacking corp and doesn't force it to commit. The attacker can always stop paying the war bill, and the war will then finish at the end of the week. As most empire wardecs are initiated by small shell corps full of PvP alts, the attacking players won't mind logging out for a few days if the war backfires. The current war system is plagued with issues, from a complete lack of victory conditions to the fact that the attacker can pay for the war indefinitely. It allows bizarre asymmetries, like tiny alt corps declaring war on major military alliances, and offers no way for even the most militarily powerful defender to win the war.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I lay out some of the problems with <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a>'s upcoming wardec revamp and propose an alternative system that fixes them.<p><a href="http://massively.joystiq.com/2012/04/15/eve-evolved-fixing-the-wardec-system/" rel="bookmark">Continue reading <em>EVE Evolved: Fixing the wardec system</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/15/eve-evolved-fixing-the-wardec-system/">EVE Evolved: Fixing the wardec system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 15 Apr 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/15/eve-evolved-fixing-the-wardec-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20204793/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/15/eve-evolved-fixing-the-wardec-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>eve-university</category><category>expansion</category><category>fanfest</category><category>featured</category><category>game-design</category><category>inferno</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>war</category><category>wardec</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 15 Apr 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved Extra: Revamping PvP in Inferno]]></title><link>http://massively.joystiq.com/2012/03/25/eve-evolved-extra-revamping-pvp-in-inferno/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/25/eve-evolved-extra-revamping-pvp-in-inferno/</guid><comments>http://massively.joystiq.com/2012/03/25/eve-evolved-extra-revamping-pvp-in-inferno/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/03/25/eve-evolved-extra-revamping-pvp-in-inferno/"><img alt="EVE Online title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/fanfest2-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
When <a href="http://massively.joystiq.com/tag/inferno"><em>Inferno</em></a> arrives on May 22nd, it will introduce a whole new wardec system, war UI improvements, and iteration on faction warfare. We'll also see a ton of new modules released over time to completely mix up how people currently fit ships for different roles. For those who started playing <a href="http://www.eve-online.com/"><em>EVE Online</em></a> after 2007, getting new modules and having to rethink all your ship setups will be a very unusual state of affairs. For older players, it signals a glorious return to the way things were before <em><a href="http://massively.joystiq.com/tag/empyrean-age/">Empyrean Age</a></em> expansion -- players will have to learn to adapt to a constantly changing PvP landscape or stagnate and die.<br />
<br />
The only people <a href="http://massively.joystiq.com/2011/01/02/eve-evolved-dealing-with-a-war-declaration/">immune to wardecs</a> will still be those in NPC corps, and all current loopholes like <a href="http://wiki.eveuniversity.org/DecShield">EVE University's infamous decshield</a> will be removed. The number of wars the target corp is fighting will no longer be factored into the war cost, but the base cost is rising to 20 million and an additional 500,000 ISK will be added for every active member in the target corp. The number of wars the aggressor is fighting will still factor into cost, so you can sort of do a reverse-decshield by having alt corps wardec the target and waiting a week for his bill to recur. There are flaws with the system as presented, but those may have been at addressed at the roundtable, which was not streamed.<br />
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In this special <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a> Extra edition, I delve into the information revealed at Fanfest on revamping PvP as presented at those talks that were streamed live.<p><a href="http://massively.joystiq.com/2012/03/25/eve-evolved-extra-revamping-pvp-in-inferno/" rel="bookmark">Continue reading <em>EVE Evolved Extra: Revamping PvP in Inferno</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/25/eve-evolved-extra-revamping-pvp-in-inferno/">EVE Evolved Extra: Revamping PvP in Inferno</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 25 Mar 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/25/eve-evolved-extra-revamping-pvp-in-inferno/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20200444/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/25/eve-evolved-extra-revamping-pvp-in-inferno/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>console</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>faction-warfare</category><category>factional-warfare</category><category>featured</category><category>fps</category><category>inferno</category><category>mmofps</category><category>opinion</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>war</category><category>wardec</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 25 Mar 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[EVE's Inferno expansion launches May 22nd, precursor patch April 24th]]></title><link>http://massively.joystiq.com/2012/03/23/eves-inferno-expansion-launches-may-22nd-precursor-patch-april/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/23/eves-inferno-expansion-launches-may-22nd-precursor-patch-april/</guid><comments>http://massively.joystiq.com/2012/03/23/eves-inferno-expansion-launches-may-22nd-precursor-patch-april/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/03/23/eves-inferno-expansion-launches-may-22nd-precursor-patch-april/"><img alt="EVE Online title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/inferno.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
<a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> aims to revamp PvP in its upcoming <a href="http://massively.joystiq.com/tag/inferno"><em>Inferno</em></a> expansion. In addition to continuing the good work that started with <a href="http://massively.joystiq.com/tag/crucible"><em>Crucible</em></a>, <em>Inferno</em> will revamp the wardec system, iterate on faction warfare, and introduce new ships and modules for players to smash to pieces. It sounds like the perfect PvP expansion, and today at the <em>EVE</em> Fanfest, <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> revealed some firm details of exactly what the <a href="http://massively.joystiq.com/2012/02/26/eve-evolved-setting-the-universe-on-fire/">wardec and faction warfare revamps</a> will entail.<br />
<br />
A new wardec interface will make wars easier to follow; loopholes like the wardec shield used by <em>EVE</em> University will be closed; and a new mercenary marketplace will be introduced. Faction warfare system ownership will be given more consequences, such as making it impossible for enemy militias to dock in the system. During the <em>EVE</em> Keynote speech today, CCP announced that <em>Inferno</em> will be hitting on May 22nd and that it will be CCP's first ever expansion preceded by a precursor patch. CCP intends to introduce new content with the patch that will prepare the way for the main expansion, but exactly what form that preparation will take has been kept a secret.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/23/eves-inferno-expansion-launches-may-22nd-precursor-patch-april/">EVE's Inferno expansion launches May 22nd, precursor patch April 24th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 23 Mar 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/23/eves-inferno-expansion-launches-may-22nd-precursor-patch-april/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20199935/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/23/eves-inferno-expansion-launches-may-22nd-precursor-patch-april/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>crucible</category><category>eve</category><category>eve-fanfest</category><category>eve-fanfest-2012</category><category>eve-online</category><category>events</category><category>expansion</category><category>fanfest</category><category>fanfest-2012</category><category>gameplay</category><category>inferno</category><category>mercenaries</category><category>mercenary</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>wardec</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Fri, 23 Mar 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Setting the universe on fire]]></title><link>http://massively.joystiq.com/2012/02/26/eve-evolved-setting-the-universe-on-fire/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/26/eve-evolved-setting-the-universe-on-fire/</guid><comments>http://massively.joystiq.com/2012/02/26/eve-evolved-setting-the-universe-on-fire/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/02/26/eve-evolved-setting-the-universe-on-fire/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/inferno-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
This week <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> announced the name and focus of <a href="http://www.eve-online.com/"><em>EVE Online</em></a>'s upcoming summer expansion. The <a href="http://massively.joystiq.com/tag/inferno"><em>Inferno</em></a> expansion <a href="http://massively.joystiq.com/2012/02/22/eve-online-announces-an-impending-inferno/">aims to re-invigorate PvP</a> with some long overdue gameplay changes. CONCORD-sanctioned wars will be iterated on for the first time in half a decade, and faction warfare will hopefully be getting the updates it should have received in 2008. Following on from the success of the <a href="http://massively.joystiq.com/tag/crucible"><em>Crucible</em></a> expansion with its hundreds of small features and gameplay changes, <em>Inferno</em> will also contain dozens of small gameplay changes, usability fixes, and minor improvements.<br />
<br />
We'll hear more about <a href="http://www.dust514.com/"><em>DUST 514</em></a> in the coming months as CCP reveals more concrete details of the game's link to <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> and the motivations behind planet-bound wars. <a href="http://massively.joystiq.com/tag/incarna"><em>Incarna</em></a> fans will apparently also see some movement, with Team Avatar focusing on avatar-based updates for this release. While <em>Inferno</em> is a rather uninspired name and coincidentally would make three of the last four expansions start with the word "in," the expansion's content is genuinely exciting. Fundamental changes are coming to <em>EVE</em>'s PvP mechanics for the first time in several years. CCP hasn't revealed the exact changes, but that hasn't stopped players from speculating on what might be heading their way.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I speculate on the changes coming in the upcoming <em>Inferno</em> expansion and what changes I think might be coming to <em>EVE</em>'s PvP.<p><a href="http://massively.joystiq.com/2012/02/26/eve-evolved-setting-the-universe-on-fire/" rel="bookmark">Continue reading <em>EVE Evolved: Setting the universe on fire</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/26/eve-evolved-setting-the-universe-on-fire/">EVE Evolved: Setting the universe on fire</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 26 Feb 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/26/eve-evolved-setting-the-universe-on-fire/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20179418/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/26/eve-evolved-setting-the-universe-on-fire/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>bounty-hunter</category><category>bounty-hunting</category><category>ccp</category><category>ccp-games</category><category>console</category><category>crucible</category><category>dust</category><category>dust-514</category><category>empyrean-age</category><category>eve</category><category>eve-evolved</category><category>eve-fanfest</category><category>eve-fanfest-2012</category><category>eve-online</category><category>expansion</category><category>expansions</category><category>fanfest</category><category>featured</category><category>fire</category><category>fps</category><category>game-mechanics</category><category>incarna</category><category>inferno</category><category>mmofps</category><category>on-fire</category><category>opinion</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>speculation</category><category>summer</category><category>war</category><category>wardec</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 26 Feb 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Tough lessons in corp management]]></title><link>http://massively.joystiq.com/2011/02/27/eve-evolved-tough-lessons-in-corp-management/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/27/eve-evolved-tough-lessons-in-corp-management/</guid><comments>http://massively.joystiq.com/2011/02/27/eve-evolved-tough-lessons-in-corp-management/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/eve-evolved/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/tough-title.jpg" vspace="4" /></a></div>
Back in November, we began the <a href="http://massively.joystiq.com/tag/massively-mob/">Massively Mob</a> -- an <a href="http://www.eve-online.com/"><em>EVE Online</em></a> corporation designed to <a href="http://massively.joystiq.com/2010/11/28/eve-evolved-joining-the-massively-mob/">help our readers get into <em>EVE</em></a> despite the game's steep learning curve and harsh death penalty. The primary goal of the Mob was was to provide advice and assistance to new players as well as a financial safety net to help them overcome the game's notoriously steep learning curve. Free corp ships were available to help players try out the many things the game has to offer without that <a href="http://massively.joystiq.com/2008/12/07/eve-evolved-is-eve-onlines-death-penalty-really-that-harsh/">fear of losing a lot of belongings</a> in one newbie mistake.<br />
<br />
Players flocked to the corp in droves, many just starting <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> or returning to give the game another shot. One member set up a forum, another a killboard, and a third provided a free teamspeak server. Members wrote helpful guides; the forums filled with ship fitting advice and mission fleets flew almost every night. Regular events and contests kept the corp alive with activity, and for a time everything was good. We started out with the best of intentions and set our sights on the very difficult task of being a large corporation that does a little bit of everything. It's been a bumpy road; the corp has lost its way several times and we've learned some very tough lessons.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I dig up some tough personal truths and share my experiences of the difficult job of corporate management.<p><a href="http://massively.joystiq.com/2011/02/27/eve-evolved-tough-lessons-in-corp-management/" rel="bookmark">Continue reading <em>EVE Evolved: Tough lessons in corp management</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/27/eve-evolved-tough-lessons-in-corp-management/">EVE Evolved: Tough lessons in corp management</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Feb 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/27/eve-evolved-tough-lessons-in-corp-management/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19855245/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/27/eve-evolved-tough-lessons-in-corp-management/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>corp</category><category>corporation</category><category>delegation</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>guild</category><category>management</category><category>massively</category><category>massively-mob</category><category>massively-mob-corp</category><category>war</category><category>wardec</category><category>warfare</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 27 Feb 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Dealing with a war declaration]]></title><link>http://massively.joystiq.com/2011/01/02/eve-evolved-dealing-with-a-war-declaration/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/02/eve-evolved-dealing-with-a-war-declaration/</guid><comments>http://massively.joystiq.com/2011/01/02/eve-evolved-dealing-with-a-war-declaration/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;"><a href="http://www.massively.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/wardec-title.jpg" /></a></div>
At its heart, <a href="http://www.eve-online.com"><em>EVE Online</em></a> is primarily a PvP game. Gangs as small as a few ships and gigantic fleets with thousands of players routinely lock horns and turn each other into pretty explosions. Even if you stick entirely to a PvE playstyle, the PvP-centric nature of <a href="http://www.massively.com/category/eve-online/"><em>EVE</em></a> is almost unavoidable. Trading, ratting and exploration involve direct competition with other players and can sometimes escalate into hostilities. Even high-security space isn't so secure, with players able to launch suicide attacks to kill valuable targets <a href="http://wiki.eveonline.com/en/wiki/CONCORD_%28Mechanics%29">before CONCORD arrives on the scene to police matters</a>. If you're in a player-run corporation, there's also always a risk that the corp might become the target of a war declaration.<br />
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As part of the Yulai convention, <a href="http://wiki.eveonline.com/en/wiki/War_Declaration">capsuleer corps can pay a small war fee</a> to convince CONCORD to look the other way when the missiles start flying. With high-security space turned into a war zone, everyday mission-running or hauling can become a very risky endeavour. There are hundreds of corporations whose sole purpose is to declare war on any corp that looks like an easy target, and becoming the target of one of these frivolous war groups is an event that tests what a corp is made of. <a href="http://massively.joystiq.com/2010/06/20/eve-evolved-preparing-for-war/">In a previous EVE Evolved article</a>, I looked at the best way to prepare a PvE corp for war and fight back against a wardec. Since then I've received a number of requests for a guide for those players who don't want to fight back and would rather avoid wars entirely or bring them to a swift conclusion.<br />
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In this week's <a href="http://www.massively.com/category/eve-evolved/">EVE Evolved</a>, I look at some ways to deter frivolous war declarations and what to do if your corp comes under fire.<p><a href="http://massively.joystiq.com/2011/01/02/eve-evolved-dealing-with-a-war-declaration/" rel="bookmark">Continue reading <em>EVE Evolved: Dealing with a war declaration</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/02/eve-evolved-dealing-with-a-war-declaration/">EVE Evolved: Dealing with a war declaration</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 02 Jan 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/02/eve-evolved-dealing-with-a-war-declaration/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19783270/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/02/eve-evolved-dealing-with-a-war-declaration/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>guide</category><category>pvp</category><category>war</category><category>war-dec</category><category>war-declaration</category><category>wardec</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 02 Jan 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[One Shots: One among many]]></title><link>http://massively.joystiq.com/2009/10/31/one-shots-one-among-many/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/31/one-shots-one-among-many/</guid><comments>http://massively.joystiq.com/2009/10/31/one-shots-one-among-many/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/one-shots/" rel="tag">One Shots</a></p><div align="center"><a href="http://massively.joystiq.com/gallery/one-shots/2409628/full/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/os752_eve_580.jpg" alt="" /></a><br /></div>
The one thing that really differentiates <a href="http://www.eve-online.com"><em>EVE Online</em></a> from many other MMOs out there is the depth of control that players have over sectors and all the machinations that go on daily in the universe of New Eden. You never know when friend will become foe; when trusted ally will become ultimate enemy. Today's great <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> <a href="http://massively.joystiq.com/category/One-Shots/">One Shots</a> was sent in to us by Kel'taith of Eve Defence Force, who tells us of a recent operation he was part of. <br /><br /><em>Recently Goonswarm and Zenith Affinity, the largest alliance (and their "pet") in EVE invaded my alliance Systematic-Chaos. We have had hostile relations for quite some time so war was a easily foreseeable outcome. Lucky for us we are a well liked alliance and have many allies. This screen-shot was taken in A1-AUH during a operation to rid us of all of Goonswarm and Zenith POSes in one go. The result was a combined fleet of 900 at its height, almost 300 of which were massive capital and super-capital ships. Twenty enemy POSes were killed that night, and many are calling this the largest fleet of capital ships ever seen. You can see my tiny interceptor that was used as the warp in for this fleet of carriers. With cooperation, proper tactics, and loyalty towards allies you can achieve anything in this game.<br /></em><br />We love to hear of cool things like this! So if you're part of a battle, please snag some screens and send them our way. Email them to <strong>oneshots AT massively DOT com</strong> along with your name, the name of the game, and a description. We'll post them out here for everyone to enjoy -- but we take no responsibility when someone decides to wardec you. <br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/one-shots/">One Shots</a></strong></p><a href="http://massively.joystiq.com/photos/one-shots/#2704109"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os864_eq2_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2700179"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os863_fe_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2695825"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os862_lotro_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2691569"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os861_co_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2687909"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os860_wow_1024_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/31/one-shots-one-among-many/">One Shots: One among many</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 31 Oct 2009 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/31/one-shots-one-among-many/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19217728/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/31/one-shots-one-among-many/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>eve</category><category>eve-defence-force</category><category>eve-online</category><category>goonswarm</category><category>keltaith</category><category>one-shots</category><category>screenshot</category><category>screenshots</category><category>wardec</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sat, 31 Oct 2009 14:00:00 EST</pubDate></item><item><title><![CDATA[A look at hiring mercenaries in EVE Online]]></title><link>http://massively.joystiq.com/2008/12/15/a-look-at-hiring-mercenaries-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/15/a-look-at-hiring-mercenaries-in-eve-online/</guid><comments>http://massively.joystiq.com/2008/12/15/a-look-at-hiring-mercenaries-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><a href="http://www.noir-eve.com/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/noirlogoat425.jpg" alt="" /></a><br />The galactic setting of <a href="http://www.eve-online.com"><em>EVE Online</em></a> is always buzzing with conflict, somewhere. The game is very PvP-centric, although not all players have an interest in the violent side of <em>EVE</em>. That's all fine and good, even those who concentrate on industry (<em>EVE</em>'s take on the crafting system) have a powerful weapon at their disposal to fend off, or spark, hostilities from other players -- their in-game currrency. The power of the Inter Stellar Kredit (ISK) makes many things possible in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>, and there are a number of mercenary corporations active in the game that are willing to kill or die for you, for the right price. <br /><br />While many players are aware that mercs can be <a href="http://massively.joystiq.com/2008/10/30/mercs-and-their-role-in-eves-industrial-warfare/">contracted for industrial warfare</a>, to force retractions of <a href="http://massively.joystiq.com/2008/10/05/a-newbies-first-war-declaration-in-eve-online/ ">war declarations from aggressors</a>, to secure territory, and complete a wide range of objectives for their clients, the protocols involved with making this happen are less transparent. That's where the <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=947588 ">Guide to Hiring Mercenaries</a> comes in, written by Alekseyev Karrde, founder and CEO of the mercenary corp <a href="http://www.noir-eve.com/">Noir</a>.<p><a href="http://massively.joystiq.com/2008/12/15/a-look-at-hiring-mercenaries-in-eve-online/" rel="bookmark">Continue reading <em>A look at hiring mercenaries in EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/15/a-look-at-hiring-mercenaries-in-eve-online/">A look at hiring mercenaries in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Dec 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=947588>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/15/a-look-at-hiring-mercenaries-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1400966/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/15/a-look-at-hiring-mercenaries-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>alekseyev-karrde</category><category>combat</category><category>eve</category><category>eve-online</category><category>guides</category><category>isk</category><category>merc</category><category>mercenaries</category><category>mercenary</category><category>noir</category><category>pvp</category><category>sci-fi</category><category>war-declaration</category><category>wardec</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 15 Dec 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: PvP masterclass - The dark side]]></title><link>http://massively.joystiq.com/2008/11/09/eve-evolved-pvp-masterclass-the-dark-side/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/09/eve-evolved-pvp-masterclass-the-dark-side/</guid><comments>http://massively.joystiq.com/2008/11/09/eve-evolved-pvp-masterclass-the-dark-side/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/raiding/" rel="tag">Raiding</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/masterclass4-titleb.jpg" alt="" /></a><br /></div>
One of the big lures to <a href="http://www.eve-online.com"><em>EVE Online</em></a> is the fact that its PvP isn't just shoehorned into consensual duels and battlegrounds. Instead, <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> PvP can occur anywhere whether you like it or not and punishments are levied after-the-fact for engaging in unsanctioned combat in designated safe areas. In <a href="http://massively.joystiq.com/2008/10/19/eve-evolved-pvp-masterclass-introduction/">the previous three parts</a> of this exhaustive guide on where you can take your PvP career, I described the different types of PvP <em>EVE</em> has to offer from <a href="http://massively.joystiq.com/2008/10/26/eve-evolved-pvp-masterclass-gang-warfare/">small gang warfare</a> to <a href="http://massively.joystiq.com/2008/11/02/eve-evolved-pvp-masterclass-fleet-warfare/">massive territorial fleets</a>. In this final part, I explore <em>EVE</em>'s evil side as I talk about piracy and corporate infiltration.<br /><br /><span style="font-weight: bold;">Griefing?:</span><br />In most MMOs, stealing from other players or indiscriminately killing them for fun or profit can be considered griefing and may be against the rules <a href="http://massively.joystiq.com/2008/10/21/dutch-court-convicts-2-minors-of-stealing-virtual-items/">or worse</a>. In the cold, harsh universe of New Eden, however, piracy and theft are just another facet of the complex player-based gameplay. From <a href="http://massively.joystiq.com/2008/09/25/surviving-gatecamps-in-eve-online/">the common gatecamping pirate</a> to the <a href="http://massively.joystiq.com/photos/7-deadly-sins-of-eve-online/978792/">criminal masterminds</a> behind the Guiding Hand Social Club heist, players of all kinds are drawn into the criminal underworld of <em>EVE Online</em>.<br /><br />If piracy, theft and corporate infiltration sounds like your cup of tea, continue reading as I delve into the dark side of <em>EVE Online</em>.<p><a href="http://massively.joystiq.com/2008/11/09/eve-evolved-pvp-masterclass-the-dark-side/" rel="bookmark">Continue reading <em>EVE Evolved: PvP masterclass - The dark side</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/09/eve-evolved-pvp-masterclass-the-dark-side/">EVE Evolved: PvP masterclass - The dark side</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 09 Nov 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/11/09/eve-evolved-pvp-masterclass-the-dark-side/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1366591/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/09/eve-evolved-pvp-masterclass-the-dark-side/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agent</category><category>ccp</category><category>combat</category><category>corp</category><category>corporation</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>ghsc</category><category>grouping</category><category>guide</category><category>guiding-hand-social-club</category><category>heist</category><category>infiltration</category><category>joystiqfeatures</category><category>piracy</category><category>pirate</category><category>politics</category><category>professions</category><category>pvp</category><category>sci-fi</category><category>spy</category><category>theft</category><category>veto</category><category>war</category><category>wardec</category><category>warfare</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 09 Nov 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[Mercs and their role in EVE's industrial warfare]]></title><link>http://massively.joystiq.com/2008/10/30/mercs-and-their-role-in-eves-industrial-warfare/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/30/mercs-and-their-role-in-eves-industrial-warfare/</guid><comments>http://massively.joystiq.com/2008/10/30/mercs-and-their-role-in-eves-industrial-warfare/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://masada-blog.blogspot.com/search/label/EVE"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/masadaprovidenceat425.jpg" alt="" /></a><br />Much of what's written about <a href="http://www.eve-online.com"><em>EVE Online</em></a> focuses on the darker aspects of the game. It's not surprising, as those topics are often the ones most interesting to players and non-players alike, but <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> has a very deep industrial side to it as well. It's a side that gets much less fanfare; R&amp;D (invention), manufacturing, trading, and investment are all possible within the game and occur in tandem with <em>EVE's</em> more violent pursuits. Most every ship, after all, has been manufactured and sold (or re-sold) by another player. Those who engage in <a href="http://massively.joystiq.com/tag/industry"><em>EVE's</em> industry</a> on a serious level often come into conflict with rival corporations and alliances in wars played out on the market, which sometimes spill into formal war declarations and combat. But if you're not interested in or inept at PvP, what are <em>EVE's</em> industrialists to do? <br /><br />While an industrialist may not be well-versed in <a href="http://massively.joystiq.com/2008/10/20/eve-and-sun-tzus-the-art-of-war/">the art of war</a>, he or she can play to their own strength: financial influence. <em>EVE</em> has a number of merc corps who are willing to solve problems, be it through armed escorts in hostile space or simply obliterating your opposition... assuming you can meet their price. Benilopax, of <a href="http://www.warpdriveactive.com/category/industry-podcast/">Warp Drive Active: Industry podcast</a> fame and <a href="http://www.eve-online.com/eon/">an E-ON contributor</a>, relates his experience with contracting mercenaries to solve such problems, in what he refers to as 'the dark side of industrialism'. <em>"There is a growing use of mercenaries by industrial entities to either take out the competition or keep them from easily making a profit,"</em> Benilopax writes for <a href="http://www.eve-tribune.com">EVE Tribune</a>. If you're interested in knowing a bit more about this side of the game, <a href="http://www.eve-tribune.com/index.php?no=3_43&amp;page=1">start with Benilopax's article</a> (and A-Team reference) to see what it's like to deal with mercenaries in <em>EVE Online</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/30/mercs-and-their-role-in-eves-industrial-warfare/">Mercs and their role in EVE's industrial warfare</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 30 Oct 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eve-tribune.com/index.php?no=3_43&amp;page=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/30/mercs-and-their-role-in-eves-industrial-warfare/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1357824/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/30/mercs-and-their-role-in-eves-industrial-warfare/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-team</category><category>alliances</category><category>benilopax</category><category>ccp</category><category>ccp-games</category><category>corporations</category><category>e-on</category><category>eve</category><category>eve-online</category><category>eve-tribune</category><category>finance</category><category>industrial-warfare</category><category>industrialist</category><category>industry</category><category>market</category><category>market-pvp</category><category>market-warfare</category><category>merc</category><category>mercenary</category><category>profit</category><category>research-and-development</category><category>the-a-team</category><category>war</category><category>wardec</category><category>warp-drive-active</category><category>wda</category><category>wda-industry</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 30 Oct 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: PvP masterclass - Gang warfare]]></title><link>http://massively.joystiq.com/2008/10/26/eve-evolved-pvp-masterclass-gang-warfare/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/26/eve-evolved-pvp-masterclass-gang-warfare/</guid><comments>http://massively.joystiq.com/2008/10/26/eve-evolved-pvp-masterclass-gang-warfare/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/raiding/" rel="tag">Raiding</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/masterclass2-title.jpg" alt="" /></a><br /></div>
PvP Masterclass is a series of articles explaining <a href="http://massively.joystiq.com/2008/10/20/eve-and-sun-tzus-the-art-of-war/">PvP from the bottom up</a> and showing you how to get involved even if you're a new player. <a href="http://massively.joystiq.com/2008/10/19/eve-evolved-pvp-masterclass-introduction/">In part 1 of this series</a>, I examined the main types of PvP a player can choose in <em><a href="http://www.eve-online.com">EVE Online</a></em> and showed the directions players can take their PvP careers. In this second part, I explore how small gang warfare fits into the PvP landscape of <a href="http://massively.joystiq.com/category/eve-online/" style="font-style: italic;">EVE</a> and help you decide what avenues you should pursue if small gang warfare is your cup of tea.<br /><br /><strong>Numbers game:</strong><br />A complaint I hear all too often today is that small gang warfare in <span style="font-style: italic;">EVE</span> is dead, that PvP is a numbers game and competing on the battlefield means <a href="http://massively.joystiq.com/2008/05/26/eve-evolved-to-blob-or-not-to-blob/">having the biggest blob</a>. It almost always transpires that these people are trying to shoehorn small gang warfare into places it's not suited for like major 0.0 territorial conflicts or that they're neglecting the importance of intel-gathering scouts. Small gang warfare isn't about <a href="http://massively.joystiq.com/2008/05/12/eve-evolved-the-nano-problem/">your gang of five ships trying to take on a blob of two hundred</a>. It's about putting together a small, tight unit of pilots and picking your fights carefully.<br /><br />Whether you're planning to pirate, fight for the Gallente Federation or declare war on your neighbours, small gang warfare is for you. Read on as I examine the small roaming gang, one of <span style="font-style: italic;">EVE</span>'s oldest and most fun avenues of PvP.<p><a href="http://massively.joystiq.com/2008/10/26/eve-evolved-pvp-masterclass-gang-warfare/" rel="bookmark">Continue reading <em>EVE Evolved: PvP masterclass - Gang warfare</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/26/eve-evolved-pvp-masterclass-gang-warfare/">EVE Evolved: PvP masterclass - Gang warfare</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 26 Oct 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/26/eve-evolved-pvp-masterclass-gang-warfare/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1353115/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/26/eve-evolved-pvp-masterclass-gang-warfare/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>combat</category><category>corp</category><category>corporation</category><category>empire</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>faction</category><category>factional-warfare</category><category>featured</category><category>grouping</category><category>guide</category><category>joystiqfeatures</category><category>piracy</category><category>pirate</category><category>professions</category><category>pvp</category><category>sci-fi</category><category>veto</category><category>war</category><category>wardec</category><category>warfare</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 26 Oct 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: PvP masterclass - Introduction]]></title><link>http://massively.joystiq.com/2008/10/19/eve-evolved-pvp-masterclass-introduction/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/19/eve-evolved-pvp-masterclass-introduction/</guid><comments>http://massively.joystiq.com/2008/10/19/eve-evolved-pvp-masterclass-introduction/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/masterclass1-title.jpg" alt="" /></a><br /></div>
<br />One of the most perplexing things about <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> has to be the fact that although the game is essentially designed around PvP, a lot of players avoid it entirely. In this new series of articles, I will explain PvP from the bottom up, with a particular focus on helping anyone that has always wanted to give <a href="http://massively.joystiq.com/category/eve-online/"><span style="font-style: italic;">EVE</span></a>'s high quality PvP a try but wasn't sure what to do. In this first article, I examine the different types of PvP available in <span style="font-style: italic;">EVE Online</span> and suggest ways to get involved in them even if you're just finishing the <a href="https://secure.eve-online.com/trial/">14-day trial</a>.<br /><br /><span style="font-weight: bold;">Types of PvP:</span><br /><a href="http://massively.joystiq.com/tag/pvp/">In most MMOs, PvP</a> means organised battleground matches or one versus one player duels. For those games lucky enough to have open world PvP, the options are a lot more varied. In <span style="font-style: italic;">EVE Online</span>, the exact right combination of factors come together to create what on a good day I can only describe as the best PvP experience I have ever had in a computer game. Rather than just being something fun to do, PvP in <span style="font-style: italic;">EVE</span> arises as a natural consequence of normal play, used by players to <a href="http://scratchpad.roaringshrimp.com/?m=200710">push forward their own agenda in a harsh, dismal space-borne society</a>.<br /><br />Continue reading as I help you choose which type of PvP suits you the best and suggest ways to get involved in it.<p><a href="http://massively.joystiq.com/2008/10/19/eve-evolved-pvp-masterclass-introduction/" rel="bookmark">Continue reading <em>EVE Evolved: PvP masterclass - Introduction</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/19/eve-evolved-pvp-masterclass-introduction/">EVE Evolved: PvP masterclass - Introduction</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 19 Oct 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/19/eve-evolved-pvp-masterclass-introduction/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1346374/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/19/eve-evolved-pvp-masterclass-introduction/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>combat</category><category>corp</category><category>corporation</category><category>empire</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>faction</category><category>factional-warfare</category><category>featured</category><category>grouping</category><category>guide</category><category>joystiqfeatures</category><category>piracy</category><category>pirate</category><category>politics</category><category>professions</category><category>pvp</category><category>sci-fi</category><category>veto</category><category>war</category><category>wardec</category><category>warfare</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 19 Oct 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[A newbie's first war declaration in EVE Online]]></title><link>http://massively.joystiq.com/2008/10/05/a-newbies-first-war-declaration-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/05/a-newbies-first-war-declaration-in-eve-online/</guid><comments>http://massively.joystiq.com/2008/10/05/a-newbies-first-war-declaration-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/fleetshot225.jpg" />It's almost guaranteed that at some point in your time as an <a href="http://www.eve-online.com"><em>EVE Online</em></a> pilot, you'll encounter a war declaration from another corporation. In some cases, the wardec may be provoked -- another corp's pilot killed or harassed, perhaps one ninja salvaging too many, and the next thing you know Concord sends you an email notifying you of hard times ahead. Then again, wardecs can also simply be used for kicks and consequence-free highsec kills. Potentially, a war declaration can also be a form of ransoming, a way for aggressors to extort money as a 'fee' to retract the wardec. Regardless of its cause, the situation remains the same: your opponents are free to fire upon you in high security space without <a href="http://massively.joystiq.com/tag/concord">triggering a response from Concord. </a><br /><br />For a newer player, a feeling of panic can sink in. That warm, comfy security blanket of highsec no longer offers its sheltering protection from harm. Perhaps for the first time, there's <em>real</em> risk involved in playing the game. That's an angle of war declarations that writer <a href="http://massively.joystiq.com/tag/sam-guss">Sam Guss</a> discusses in a piece for MMORPG.com called "EVE Online: Surviving Your First War." (Guss is also a writer at <a href="http://www.eve-mag.com">EVE-Mag</a>). But that's really just the backdrop. He recounts his own experience with being wardecced, from the surprise of the initial wardec to the sobering 24-hour countdown to war against far more experienced PvP-ers.<p><a href="http://massively.joystiq.com/2008/10/05/a-newbies-first-war-declaration-in-eve-online/" rel="bookmark">Continue reading <em>A newbie's first war declaration in EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/05/a-newbies-first-war-declaration-in-eve-online/">A newbie's first war declaration in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 05 Oct 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm/game/14/feature/2291/from/%2Ffeatures%2Ecfm%2Fview%2Flatest>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/05/a-newbies-first-war-declaration-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1332467/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/05/a-newbies-first-war-declaration-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>concord</category><category>corp</category><category>corporation</category><category>eve</category><category>eve-mag</category><category>eve-online</category><category>game-mechanics</category><category>guilds</category><category>intel</category><category>locator-agent</category><category>locator-agents</category><category>opinion</category><category>pvp</category><category>sam-guss</category><category>sci-fi</category><category>spies</category><category>spy</category><category>tips-and-tricks</category><category>war</category><category>war-declaration</category><category>wardec</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 05 Oct 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[EVE exploit warning affects corp infiltration practices]]></title><link>http://massively.joystiq.com/2008/08/27/eve-exploit-warning-affects-corp-infiltration-practices/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/27/eve-exploit-warning-affects-corp-infiltration-practices/</guid><comments>http://massively.joystiq.com/2008/08/27/eve-exploit-warning-affects-corp-infiltration-practices/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/vengeance225.jpg" alt="" />War declarations are an essential part of <a href="http://www.eve-online.com"><em>EVE Online.</em></a> They allow corporations and alliances to fight for control over resources, territory, or simply to get revenge on their rivals. Then again, others declare war for the opportunity to grief in Empire space. Perhaps it's this latter tendency that prompted the latest announcement from <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games.</a> They're branding the monkeywrenching of rival corporations during wartime as an exploit. <br /><br />GM Grimmi states:<em> "The practice of insta-joining/leaving warring corporations for the purpose of surprising war targets, or getting them in trouble with CONCORD, is considered an exploit from here on. Reports of this will be investigated on a case by case basis and warnings will be issued at the discretion of the GM. Repeated incidents may result in bans on accounts involved."</em> This doesn't seem to apply to 'normal' corp infiltrations, though it does beg the question of why a corporation at war would even be accepting new recruits at all. What's the protocol in your corp, do you continue to accept applicants into the fold during a wardec, or is the risk of alt <a href="http://massively.joystiq.com/2008/08/15/the-7-deadly-sins-of-eve-online/">spying and sabotage</a> too great?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/27/eve-exploit-warning-affects-corp-infiltration-practices/">EVE exploit warning affects corp infiltration practices</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 27 Aug 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/news.asp?a=single&amp;nid=2317&amp;tid=1&amp;sid=451546037>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/27/eve-exploit-warning-affects-corp-infiltration-practices/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1295748/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/27/eve-exploit-warning-affects-corp-infiltration-practices/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>announcement</category><category>ccp</category><category>ccp-games</category><category>concord</category><category>corp</category><category>corp-theft</category><category>corp-thief</category><category>corporation</category><category>dev-blog</category><category>empire</category><category>eve</category><category>eve-online</category><category>exploit</category><category>gm</category><category>gm-grimmi</category><category>hangar-theft</category><category>monkeywrenching</category><category>sabotage</category><category>spies</category><category>spy</category><category>war-dec</category><category>war-declaration</category><category>war-target</category><category>wardec</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 27 Aug 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online Community Spotlight: a Q&amp;A with Chribba]]></title><link>http://massively.joystiq.com/2008/06/30/eve-online-community-spotlight-a-qanda-with-chribba/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/30/eve-online-community-spotlight-a-qanda-with-chribba/</guid><comments>http://massively.joystiq.com/2008/06/30/eve-online-community-spotlight-a-qanda-with-chribba/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://omg.la/bs/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/allhailchribba.jpg" alt="" /></a>Trust is a rare commodity in <a href="http://www.eve-online.com"><em>EVE Online.</em></a> Many players are drawn to the game by the fact that almost any form of deceit, betrayal, and outright treachery is allowed in <a href="http://massively.joystiq.com/categories/eve-online"><em>EVE</em>.</a> Not all players head down this path, of course, but plenty do. This element of risk is what makes the game exciting, but even those who are wary of the online personas of some <em>EVE</em> players may still find themselves getting <a href="http://massively.joystiq.com/2008/01/31/relive-the-exploits-of-legendary-eve-online-assassins/">backstabbed and robbed,</a> or worse. Many in <em>EVE</em> have learned to profit from the misfortunes of others. However, this social environment has created certain opportunities for individuals who are able to establish their credibility over time, and through great effort. <br /><br />Among the most trustworthy in <em>EVE Online</em> is Chribba, a player who's very active in the community and provides <a href="http://omg.la/bs/">a number of services</a> to <em>EVE</em> fans, free of charge. Helped by Chribba's efforts, <em>EVE Online</em> has expanded into a game where players become auteurs, <a href="http://myeve.eve-online.com/ingameboard.asp?a=channel&amp;channelID=29045">creating videos and sharing</a> their in-game pursuits with others, either for their own glory or their organization's propaganda. Of course, his contributions don't end there, as most everyone in the <em>EVE</em> community knows. Massively recently caught up with Chribba and asked him to share a bit about what he does for the <em>EVE</em> player base, and why he does it.<p><a href="http://massively.joystiq.com/2008/06/30/eve-online-community-spotlight-a-qanda-with-chribba/" rel="bookmark">Continue reading <em>EVE Online Community Spotlight: a Q&amp;A with Chribba</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/30/eve-online-community-spotlight-a-qanda-with-chribba/">EVE Online Community Spotlight: a Q&amp;A with Chribba</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Jun 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/30/eve-online-community-spotlight-a-qanda-with-chribba/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1238605/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/30/eve-online-community-spotlight-a-qanda-with-chribba/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alt</category><category>alts</category><category>bpo</category><category>ccp</category><category>ccp-games</category><category>chribba</category><category>community</category><category>community-spotlight</category><category>escrow</category><category>eve</category><category>eve-community-spotlight</category><category>eve-files</category><category>eve-online</category><category>featured</category><category>interviews</category><category>joystiqfeatures</category><category>mothership</category><category>omg-labs</category><category>otherworld-enterprises</category><category>proxy</category><category>pvp</category><category>rep</category><category>reputation</category><category>sci-fi</category><category>solo</category><category>titan</category><category>volunteer</category><category>wardec</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 30 Jun 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[Proximity alerts controversial in EVE Online]]></title><link>http://massively.joystiq.com/2008/04/21/proximity-alerts-controversial-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/21/proximity-alerts-controversial-in-eve-online/</guid><comments>http://massively.joystiq.com/2008/04/21/proximity-alerts-controversial-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a style="" href="http://members.aol.com/bcnmaker/main.htm"><em><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/bacon.jpg" alt="" /></em></a><a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> is a brutal game. There should be no question in a player's mind about this, regardless of whether or not they believe themselves to be completely safe in Empire space. The first podding or two pounds that lesson into your head. Still, for most, life in Empire is relatively safe. <br /><br />But there are two main threats that loom large for <a href="http://www.urbandictionary.com/define.php?term=carebear">carebears</a> these days, particularly for industrial-types. One is JihadSwarm, the GoonSwarm effort to suicide bomb as many Empire miners as possible, which they've drenched in zealotry. The other threat is receiving a wardec from another corp. Once war is declared upon a corporation or alliance, they are fair game to all aggressors and Concord will not intervene to protect the war targets. In effect, nowhere outside of a station can be 100% safe to a war target. <br /><br />But, what if you could run a program that gives a proximity alert when hostiles enter your system?<p><a href="http://massively.joystiq.com/2008/04/21/proximity-alerts-controversial-in-eve-online/" rel="bookmark">Continue reading <em>Proximity alerts controversial in EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/21/proximity-alerts-controversial-in-eve-online/">Proximity alerts controversial in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Apr 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/21/proximity-alerts-controversial-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1172638/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/21/proximity-alerts-controversial-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bacon</category><category>ccp</category><category>cloak</category><category>eve-online</category><category>isk-farming</category><category>local</category><category>merc</category><category>mercs</category><category>pirate</category><category>pirates</category><category>pod</category><category>podded</category><category>pvp</category><category>ratting</category><category>war</category><category>war-target</category><category>wardec</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 21 Apr 2008 21:00:00 EST</pubDate></item></channel></rss>
