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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Cosmetic armor and more promised in Warhammer Online's May producer letter]]></title><link>http://massively.joystiq.com/2010/06/02/cosmetic-armor-and-more-promised-in-warhammer-onlines-may-produ/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/02/cosmetic-armor-and-more-promised-in-warhammer-onlines-may-produ/</guid><comments>http://massively.joystiq.com/2010/06/02/cosmetic-armor-and-more-promised-in-warhammer-onlines-may-produ/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.warhammeronline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/war-mayproducer-epl-601.jpg" /></a></div>
The recent release of <a href="http://massively.joystiq.com/tag/war-patch-1.3.5/">patch 1.3.5</a> has brought with it the complete death of <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a>, if you equate a more active city siege environment with "complete death." Even though it came late in the month, it's certainly a major point of discussion for executive producer <a href="http://massively.joystiq.com/tag/Carrie-Gouskos/">Carrie Gouskos</a>, and it's addressed in the <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1109">most recent producer letter for May</a>. But that's the least of what needs to be discussed, and the talk starts with a reversal of the prior announcement that <a href="http://massively.joystiq.com/tag/war-patch-1.3.6/">1.3.6</a> would allow players to create characters of both realms on the same server. Fan reaction was negative enough to change the decision.<br />
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Moving along, the producer letter promises the introduction of armor appearance separate from armor stats, similar to how <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a> allows players to wear a purely cosmetic set. There's also the promise of major updates to the Runepriest and Zealot careers, to make both of them more active and engaging to play in either healing or damage. Fans of <em><a href="http://massively.joystiq.com/category/Warhammer-Online/">Warhammer Online</a></em> should take a look at <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1109">the full producer's letter</a> to see more discussion about what's coming around the bend for the game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/02/cosmetic-armor-and-more-promised-in-warhammer-onlines-may-produ/">Cosmetic armor and more promised in Warhammer Online's May producer letter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Jun 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1109>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/02/cosmetic-armor-and-more-promised-in-warhammer-onlines-may-produ/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19499501/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/02/cosmetic-armor-and-more-promised-in-warhammer-onlines-may-produ/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carrie-gouskos</category><category>class-balance</category><category>classes</category><category>ea-games</category><category>ea-mythic</category><category>ea-warhammer</category><category>ea-warhammer-online</category><category>electronic-arts</category><category>future-updates</category><category>letter</category><category>mythic</category><category>mythic-ea</category><category>mythic-entertainment</category><category>patches</category><category>producer-letter</category><category>war</category><category>war-ea</category><category>war-patch-1.3.5</category><category>war-patch-1.3.6</category><category>warhammer</category><category>warhammer-ea</category><category>warhammer-online</category><category>warhammer-online-ea</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 02 Jun 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[The siege begins with Warhammer Online's patch 1.3.5]]></title><link>http://massively.joystiq.com/2010/05/19/the-siege-begins-with-warhammer-onlines-patch-1-3-5/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/19/the-siege-begins-with-warhammer-onlines-patch-1-3-5/</guid><comments>http://massively.joystiq.com/2010/05/19/the-siege-begins-with-warhammer-onlines-patch-1-3-5/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.warhammeronline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/war-135launch-epl-519.jpg" /></a></div>
If there's been a recurring theme in recent news about <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a>, it's been the promise that <a href="http://massively.joystiq.com/tag/war-patch-1.3.5/">1.3.5</a> will be a glorious patch to behold. At the heart are the revamped RvR-focused City Siege events, letting players assault the center of the enemy's power. Last week was the <a href="http://massively.joystiq.com/2010/05/10/public-testing-for-warhammer-onlines-city-sieges/">public testing</a> of both redesigned cities, and it must have gone quite well, because the patch has hit the live servers. Now, instead of fighting against the city's ruler in a PvE format, players will fight alongside the heavy hitters in a 24 vs. 24 battle. <br />
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The changes to the cities aren't the only improvements to the game, however. <a href="http://massively.joystiq.com/tag/Mythic/">Mythic</a> has also added several quality-of-life improvements such as changes to inventory spaces and mini-map highlights to help point players to regions of interest. City sieges are the lynchpin, however, and as was discussed during <a href="http://massively.joystiq.com/2010/05/12/our-talk-with-warhammer-onlines-carrie-gouskos/">our recent chat with executive producer Carrie Gouskos</a> they're part of the game's major push to celebrate RvR in all its forms. <a href="http://massively.joystiq.com/category/Warhammer-Online/"><em>Warhammer Online</em></a> players can take a look at the <a href="http://herald.warhammeronline.com/patchnotes/index.php?id=2010_1-3-5">full patch notes here</a> -- or just get in the game and into the action as fast as possible.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/19/the-siege-begins-with-warhammer-onlines-patch-1-3-5/">The siege begins with Warhammer Online's patch 1.3.5</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 19 May 2010 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://herald.warhammeronline.com/patchnotes/index.php?id=2010_1-3-5>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/19/the-siege-begins-with-warhammer-onlines-patch-1-3-5/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19483412/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/19/the-siege-begins-with-warhammer-onlines-patch-1-3-5/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carrie-gouskos</category><category>city-sieges</category><category>ea-games</category><category>ea-mythic</category><category>ea-warhammer</category><category>ea-warhammer-online</category><category>electronic-arts</category><category>launches</category><category>mythic</category><category>mythic-ea</category><category>mythic-entertainment</category><category>patches</category><category>rvr</category><category>updates</category><category>war</category><category>war-ea</category><category>war-patch-1.3.5</category><category>warhammer</category><category>warhammer-ea</category><category>warhammer-online</category><category>warhammer-online-ea</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 19 May 2010 18:30:00 EST</pubDate></item><item><title><![CDATA[Our talk with Warhammer Online's Carrie Gouskos]]></title><link>http://massively.joystiq.com/2010/05/12/our-talk-with-warhammer-onlines-carrie-gouskos/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/12/our-talk-with-warhammer-onlines-carrie-gouskos/</guid><comments>http://massively.joystiq.com/2010/05/12/our-talk-with-warhammer-onlines-carrie-gouskos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><div style="text-align: center;"><a style="" href="http://www.warhammeronline.com"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/war-interview-epl-510.jpg" alt="" /></a></div>
It's been a tumultuous time for <a style="" href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> of late, but the new executive producer <a style="" href="http://massively.joystiq.com/tag/Carrie-Gouskos/">Carrie Gouskos</a> seems to be well-suited to weathering the storm. She's been overseeing the development of the game since February, and under her direction it's moved more and more steadily into an RvR focus. We recently were lucky enough to get a chance to talk with Ms. Gouskos about her involvement with the game, her opinion on the game's state, and what she could let us know about its future.<br />
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<strong>Massively: In the simplest terms possible, what is <a style="" href="http://massively.joystiq.com/category/Warhammer-Online/"><em>Warhammer Online</em></a>'s development focus at the moment?</strong><br />
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Carrie Gouskos: Now that we've gotten through the <a style="" href="http://massively.joystiq.com/tag/war-patch-1.3.5">1.3.5 patch</a> -- and this is about to surface for the players, but obviously, for the developers, we're always kind of looking at least a little bit ahead, sometimes very far ahead -- our next big thing is sort of twofold. One, I kind of made a renewed commitment to some of the more major bugs that I really want to address. But really, our major one is open RvR, and addressing some of the issues that our players have brought up to us.<p><a href="http://massively.joystiq.com/2010/05/12/our-talk-with-warhammer-onlines-carrie-gouskos/" rel="bookmark">Continue reading <em>Our talk with Warhammer Online's Carrie Gouskos</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/12/our-talk-with-warhammer-onlines-carrie-gouskos/">Our talk with Warhammer Online's Carrie Gouskos</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 12 May 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/12/our-talk-with-warhammer-onlines-carrie-gouskos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19471999/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/12/our-talk-with-warhammer-onlines-carrie-gouskos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carrie-gouskos</category><category>development</category><category>development-focus</category><category>ea-games</category><category>ea-mythic</category><category>ea-warhammer</category><category>ea-warhammer-online</category><category>electronic-arts</category><category>executive-producer</category><category>featured</category><category>interviews</category><category>mythic</category><category>mythic-ea</category><category>mythic-entertainment</category><category>previews</category><category>rvr</category><category>war</category><category>war-ea</category><category>war-patch-1.3.5</category><category>war-patch-1.3.6</category><category>war-patch-1.4</category><category>warhammer</category><category>warhammer-ea</category><category>warhammer-online</category><category>warhammer-online-ea</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 12 May 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Public testing for Warhammer Online's city sieges]]></title><link>http://massively.joystiq.com/2010/05/10/public-testing-for-warhammer-onlines-city-sieges/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/10/public-testing-for-warhammer-onlines-city-sieges/</guid><comments>http://massively.joystiq.com/2010/05/10/public-testing-for-warhammer-onlines-city-sieges/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><div style="text-align: center;"><a href="http://www.warhammeronline.com"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/war-citytest-epl-509.jpg"  alt="" /></a></div>
The major gameplay push for <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> of late has been the imminent <a href="http://massively.joystiq.com/tag/war-patch-1.3.5/">patch 1.3.5</a>, bringing with it the fully RvR-focused city sieges.  Developer diaries have <a href="http://massively.joystiq.com/2010/04/28/warhammer-online-talks-more-about-the-design-of-rvr-sieges/">explained its creation at length</a>, and it's been getting closed testing for some time, but now it's time for it to face up to the watchful eye of the public.  Starting on Tuesday, May 11th, both Altdorf and the Inevitable City will be <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1091">getting tested in their new incarnations</a>, and as always players are invited to take part in the mayhem.<br />
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Altdorf will be the first up for assault on Tuesday at 8:00 PM EST (5 PM PST), with the Inevitable City beginning its siege on Thursday the 13th at the same hour.  After the testing has taken place, the development team will be available for an informal question and answer session on the official Mythic Ventrilo server, as if players needed an extra incentive.  <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1091">The official announcement</a> includes information about copying one's character to the test server, so all <a href="http://massively.joystiq.com/category/Warhammer-Online/"><em>Warhammer Online</em></a> players are encouraged to participate.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/10/public-testing-for-warhammer-onlines-city-sieges/">Public testing for Warhammer Online's city sieges</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 10 May 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1091>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/10/public-testing-for-warhammer-onlines-city-sieges/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19470392/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/10/public-testing-for-warhammer-onlines-city-sieges/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-sieges</category><category>ea-games</category><category>ea-mythic</category><category>ea-warhammer</category><category>ea-warhammer-online</category><category>electronic-arts</category><category>mythic</category><category>mythic-ea</category><category>mythic-entertainment</category><category>public-test</category><category>redesign</category><category>rvr</category><category>testing</category><category>war</category><category>war-ea</category><category>war-patch-1.3.5</category><category>warhammer</category><category>warhammer-ea</category><category>warhammer-online</category><category>warhammer-online-ea</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 10 May 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Warhammer Online talks more about the design of RvR Sieges]]></title><link>http://massively.joystiq.com/2010/04/28/warhammer-online-talks-more-about-the-design-of-rvr-sieges/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/28/warhammer-online-talks-more-about-the-design-of-rvr-sieges/</guid><comments>http://massively.joystiq.com/2010/04/28/warhammer-online-talks-more-about-the-design-of-rvr-sieges/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/war-rvrsiege-epl-427.jpg"  alt="" /><br />
If there's a part of <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a>'s upcoming <a href="http://massively.joystiq.com/tag/war-patch-1.3.5/">patch 1.3.5</a> that should excite veteran players -- and there is -- it's the shift of city sieges to an <a href="http://massively.joystiq.com/tag/RvR/">RvR</a>-designed focus.  One of the central selling points of the game has always been the strength of its PvP, and as the game works to shore up its weaknesses one of the major foci has been enhancing the PvP experience.  Content developer Keaven Freeman has <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1083">penned a developer diary</a> explaining the issues, pitfalls, and ultimate results of the design process and the shift in ethos.<br />
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As Freeman puts it, the sieges haven't moved completely to PvP only, simply because it doesn't feel quite right to have the capture experience feel equally inviting in an enemy city or an allied one.  But the PvE elements exist, from the sound of it, simply to focus attacks on things other than players at times, rather than to give hordes of NPCs to fight.  In addition, the diary talks about the cascading control point system, which builds a network of control allowing players to spearhead an assault into the heart of the city.  For <a href="http://massively.joystiq.com/category/Warhammer-Online/"><em>Warhammer Online</em></a> players looking forward to answering the call of their respective faction, <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1083">the diary</a> should be both enlightening and interesting.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/28/warhammer-online-talks-more-about-the-design-of-rvr-sieges/">Warhammer Online talks more about the design of RvR Sieges</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Apr 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1083>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/28/warhammer-online-talks-more-about-the-design-of-rvr-sieges/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19456431/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/28/warhammer-online-talks-more-about-the-design-of-rvr-sieges/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-sieges</category><category>design-ethos</category><category>developer-diary</category><category>development</category><category>diary</category><category>ea-games</category><category>ea-mythic</category><category>ea-warhammer</category><category>ea-warhammer-online</category><category>electronic-arts</category><category>mythic</category><category>mythic-ea</category><category>mythic-entertainment</category><category>rvr</category><category>sieges</category><category>war</category><category>war-ea</category><category>war-patch-1.3.5</category><category>warhammer</category><category>warhammer-ea</category><category>warhammer-online</category><category>warhammer-online-ea</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 28 Apr 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Warhammer Online brings 1.3.5 to be tested]]></title><link>http://massively.joystiq.com/2010/04/22/warhammer-online-brings-1-3-5-to-be-tested/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/22/warhammer-online-brings-1-3-5-to-be-tested/</guid><comments>http://massively.joystiq.com/2010/04/22/warhammer-online-brings-1-3-5-to-be-tested/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.warhammeronline.com"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/war-testing-epl-421.jpg" /></a></div>
With all of the billing nightmares apparently resolved, <a href="http://massively.joystiq.com/2010/04/21/war-executive-producer-pens-apology-for-account-errors/">complete with the peacemaking gifts</a>, <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> is ready to move back to its core focus. The development team <a href="http://massively.joystiq.com/2010/04/14/warhammer-onlines-100-rvr-city-siege-outlined-in-development-n/">has been talking about</a> the improvements set to come with patch 1.3.5, continuing the game's process of strengthening the Realm vs. Realm gameplay by adding fully PvP-focused city sieges. On top of the improvements to Scenarios and the addition of PvP-bought weaponry, the game is playing to its greatest assets. How successful it's been will soon be in the hands of the players, as <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1079">1.3.5 is going to the public test server</a>.<br />
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The obvious large-scale changes can take some of the flash away from smaller changes, such as allowing Marauders the option to properly dual-wield and improved AFK flagging in scenarios. Numerous bugfixes, changes to NPC locations, and revisions to the Open RvR currency are also present in the patch. And that's not even talking about inventory space... all in all, it promises <a href="http://herald.warhammeronline.com/patchnotes/index.php">much for players to be happy about</a>, and little to be disappointed with. <em><a href="http://massively.joystiq.com/category/Warhammer-Online/">Warhammer Online</a></em>'s players can <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1079">take a hop to the test server Warpstone</a> to take a look at all the changes, and those who'd prefer to abstain can take heart that the changes will likely be going live soon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/22/warhammer-online-brings-1-3-5-to-be-tested/">Warhammer Online brings 1.3.5 to be tested</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 22 Apr 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1079>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/22/warhammer-online-brings-1-3-5-to-be-tested/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19449323/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/22/warhammer-online-brings-1-3-5-to-be-tested/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bugfixes</category><category>city-sieges</category><category>ea-games</category><category>ea-mythic</category><category>ea-warhammer</category><category>ea-warhammer-online</category><category>electronic-arts</category><category>mythic</category><category>mythic-ea</category><category>mythic-entertainment</category><category>npcs</category><category>patches</category><category>pvp</category><category>removal</category><category>rvr</category><category>test-server</category><category>war</category><category>war-ea</category><category>war-patch-1.3.5</category><category>warhammer</category><category>warhammer-ea</category><category>warhammer-online</category><category>warhammer-online-ea</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 22 Apr 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Warhammer Online gets a new producer's letter]]></title><link>http://massively.joystiq.com/2010/02/24/warhammer-online-gets-a-new-producers-letter/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/24/warhammer-online-gets-a-new-producers-letter/</guid><comments>http://massively.joystiq.com/2010/02/24/warhammer-online-gets-a-new-producers-letter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><a href="http://www.warhammeronline.com"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/war-producerletter-epl-224.jpg" /></a><br />
Hot on the heels of the <a href="http://massively.joystiq.com/tag/war-patch-1.3.4">1.3.4 patch</a>, we've received another letter from <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a>'s producer discussing <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1035">the state of the game and its immediate future</a>. <a href="http://massively.joystiq.com/tag/Carrie-Gouskos/">Carrie Gouskos</a>, who has apparently inherited the position formerly held by <a href="http://massively.joystiq.com/tag/Bruce-Maclean/">Bruce MacLean</a> and <a href="http://massively.joystiq.com/tag/Jeff-Skalski/">Jeff Skalski</a>, has taken the opportunity to share information of the coming updates to the game. It's also a chance for a new outline of how the team wishes to improve upon community relations, with the promise of more frequent news and updates along with early player involvement in the testing process.<br />
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In addition for soliciting players for loading screen tips, the letter talks about what can be expected with the next two small patches for the game, <a href="http://massively.joystiq.com/tag/war-patch-1.3.5/">1.3.5</a> and <a href="http://massively.joystiq.com/tag/war-patch-1.3.6/">1.3.6</a>. The former is slated to shift the core experience of cities and city sieges to an RvR experience, emphasizing PvP combat and with encounters balanced to shift based on population sizes. On the other hand, the latter is going to examine armor sets closely and try to provide a redesign for maximum player benefit. <a href="http://massively.joystiq.com/category/Warhammer-Online/"><em>Warhammer Online</em></a> fans can look forward to more about these features in the coming months, with any luck.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/24/warhammer-online-gets-a-new-producers-letter/">Warhammer Online gets a new producer's letter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Feb 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1035>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/24/warhammer-online-gets-a-new-producers-letter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19371875/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/24/warhammer-online-gets-a-new-producers-letter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bruce-maclean</category><category>carrie-gouskos</category><category>city-siege</category><category>ea-games</category><category>ea-mythic</category><category>ea-warhammer</category><category>ea-warhammer-online</category><category>electronic-arts</category><category>jeff-skalski</category><category>mythic</category><category>mythic-ea</category><category>mythic-entertainment</category><category>pvp</category><category>rvr</category><category>set-redesign</category><category>state-of-the-game</category><category>war</category><category>war-ea</category><category>war-patch-1.3.4</category><category>war-patch-1.3.5</category><category>war-patch-1.3.6</category><category>warhammer</category><category>warhammer-ea</category><category>warhammer-online</category><category>warhammer-online-ea</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 24 Feb 2010 19:00:00 EST</pubDate></item></channel></rss>
