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Posts tagged war-on-bots

Blizzard wins its case to shut down World of Warcraft bots

Bad news, everyone. It increasingly looks as if you're going to have to actually play World of Warcraft instead of just letting a program do all the work while reaping the benefits. After a two-year legal battle, Blizzard has emerged victorious in its case against Ceiling Fan Software, responsible ...

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EVE Online's anti-bot policy now two-strikes-and-you're-out

Are you a fan of charts and graphs? Are you curious to know how CCP's war on bots is going in EVE Online? If you answered in the affirmative to either of those questions, the latest EVE dev blog is tailor-made for your reading pleasure. In it, the firm details organization and personnel change...

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ArenaNet sells three million copies of Guild Wars 2, looks to the future

We've got a whole passel of Guild Wars 2 news for you today, courtesy of ArenaNet Game Director Colin Johanson, who took to the company's blog to talk about some of the game plan for 2013. Johanson kicked things off by nonchalantly dropping the fact that Guild Wars 2 has now surpassed three mil...

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Guild Wars 2 and the war on bots

A big victory has been won in ArenaNet's ongoing war on Guild Wars 2 bots. Big steps have been taken since the game's launch: As of now, only about 20 bots an hour are reported, compared to over 2,000 an hour just a couple of months ago. ArenaNet has been working on automating the process of id...

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RuneScape celebrates 'bot-nuking day' this Tuesday

Last week we reported that veteran browser MMO RuneScape was losing its ongoing war on bots. Players have begun botting on a massive scale, and it's become increasingly difficult to distinguish bots from ordinary players. Developer Jagex asked for help from the playerbase in solving the botting p...

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RuneScape is losing the war on bots

We have an expectation of conflicts made up of good vs. evil. What we don't usually expect is for evil to win. But in RuneScape's war against the evil of botting, that appears to be what's happening. In a letter from Daniel Clough, it was explained that despite the development team's best efforts...

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