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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Chris McDonough talks about the development of the World of Darkness]]></title><link>http://massively.joystiq.com/2012/01/17/chris-mcdonough-talks-about-the-development-of-the-world-of-dark/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/17/chris-mcdonough-talks-about-the-development-of-the-world-of-dark/</guid><comments>http://massively.joystiq.com/2012/01/17/chris-mcdonough-talks-about-the-development-of-the-world-of-dark/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/world-of-darkness/" rel="tag">World of Darkness</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/17/chris-mcdonough-talks-about-the-development-of-the-world-of-dark/"><img alt="Personally, I was hoping for the first game to be Hunter: The Reckoning.  Just for shock value." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/wod-interview-epl-117.jpg" /></a></div>
With layoffs having hit CCP, there's been a lot of apprehension about whether or not <em><a href="http://massively.joystiq.com/category/World-of-Darkness/">World of Darkness</a></em> would continue in development or suffer a quiet death. But a recent interview with Senior Producer <a href="http://massively.joystiq.com/tag/Chris-McDonough/">Chris McDonough</a> makes it clear that the title is still very much in development and very much following in the footsteps of its older brother, <em><a href="http://massively.joystiq.com/category/EVE-Online/">EVE Online</a></em>. Both games will share the single-shard setup, and McDonough states that several technologies developed for <em>World of Darkness</em> have been incorporated into <em>EVE Online</em> (something many players suspected about player avatars from the beginning).<br />
<br />
McDonough also talks in depth about turning the game into an MMO, claiming that a pen-and-paper game naturally translates into an MMO better than other properties because of the lack of iconic characters who players wish to play. The challenge, of course, is bringing over some of the feel of a tabletop setting into an online environment, with McDonough explaining that several of the computer games such as <em>Vampire: The Masquerade -- Bloodlines</em> have been used as a point of common reference. Click past the break to see the full interview.<p><a href="http://massively.joystiq.com/2012/01/17/chris-mcdonough-talks-about-the-development-of-the-world-of-dark/" rel="bookmark">Continue reading <em>Chris McDonough talks about the development of the World of Darkness</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/17/chris-mcdonough-talks-about-the-development-of-the-world-of-dark/">Chris McDonough talks about the development of the World of Darkness</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Jan 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/17/chris-mcdonough-talks-about-the-development-of-the-world-of-dark/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20150063/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/17/chris-mcdonough-talks-about-the-development-of-the-world-of-dark/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>ccp</category><category>ccp-games</category><category>chris-mcdonough</category><category>design</category><category>eve</category><category>eve-online</category><category>interview</category><category>vampire</category><category>vampire-the-masquerade</category><category>vampires</category><category>video</category><category>video-interview</category><category>videos</category><category>vtm</category><category>wod</category><category>world-of-darkness</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 17 Jan 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[MMOrigins: The play's the thing]]></title><link>http://massively.joystiq.com/2009/11/13/mmorigins-the-plays-the-thing/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/13/mmorigins-the-plays-the-thing/</guid><comments>http://massively.joystiq.com/2009/11/13/mmorigins-the-plays-the-thing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mmorigins/" rel="tag">MMOrigins</a></p><div align="center"><a href="http://massively.joystiq.com/category/mmorigins/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/mmorigin_krystitle6.jpg" alt="" /></a><br /></div>
When it comes to my roots in MMOs, I actually have to start fairly early on with my general introduction to tech geekery. Growing up in my house was a somewhat strange affair. You see, back when computers used to take up entire rooms and ran on giant reels of tape -- later plastic key cards and paper tapes -- my father was working with them. Being part of our household meant one was essentially living with a highly technical mind that worked on and loved things like supercomputers. I experienced ideas and machines that many in the world hadn't, save in movies or on TV. It also meant that there were some pretty strange technical odds and ends floating around our home.<p><a href="http://massively.joystiq.com/2009/11/13/mmorigins-the-plays-the-thing/" rel="bookmark">Continue reading <em>MMOrigins: The play's the thing</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/13/mmorigins-the-plays-the-thing/">MMOrigins: The play's the thing</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Nov 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/13/mmorigins-the-plays-the-thing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19236366/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/13/mmorigins-the-plays-the-thing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cosplay</category><category>featured</category><category>larp</category><category>live-action-role-playing</category><category>mmo</category><category>mmorigins</category><category>mmorpg</category><category>mmospg</category><category>opinion</category><category>role-play</category><category>role-playing</category><category>vampire-the-masquerade</category><category>vtm</category><category>wod</category><category>world-of-darkness</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Fri, 13 Nov 2009 20:00:00 EST</pubDate></item></channel></rss>
