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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Gods &amp; Heroes looking for a few good volunteers]]></title><link>http://massively.joystiq.com/2011/02/11/gods-and-heroes-looking-for-a-few-good-volunteers/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/11/gods-and-heroes-looking-for-a-few-good-volunteers/</guid><comments>http://massively.joystiq.com/2011/02/11/gods-and-heroes-looking-for-a-few-good-volunteers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;"><a href="http://godsandheroes.com/gods-heroes-dev-blog-qa-praetorian-guards/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/bg4.jpg" /></a></div>
<a href="http://www.heatwave.com/">Heatwave Interactive</a> has released an internal Q&amp;A session focused on the <a href="http://godsandheroes.com/gods-heroes-dev-blog-qa-praetorian-guards/">Praetorian Guards</a> program surrounding its new <a href="http://godsandheroes.com"><em>Gods &amp; Heroes</em></a> MMORPG. What, pray tell, is a Praetorian Guard? Well aside from the poor bloke that Russell Crowe's General Maximus unhorsed during the first reel of Ridley Scott's <a href="http://en.wikipedia.org/wiki/Gladiator_%282000_film%29">Gladiator</a>, a Praetorian is also an elite <a href="http://massively.joystiq.com/tag/gods-and-heroes"><em>Gods &amp; Heroes</em></a> community member "<em>who volunteers [his] time to role-play, [run] events, and coordinate dungeon runs and quests</em>." Guard members also maintain the game's wiki and collect player feedback pertaining to their assigned roles.<br />
<br />
Sound interesting? Head to the official <em>Gods &amp; Heroes</em> dev blog for a full listing of the positions available as well as the perks and membership guidelines.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/11/gods-and-heroes-looking-for-a-few-good-volunteers/">Gods &amp; Heroes looking for a few good volunteers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Feb 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/11/gods-and-heroes-looking-for-a-few-good-volunteers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19840569/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/11/gods-and-heroes-looking-for-a-few-good-volunteers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev-blog</category><category>dev-diary</category><category>event-staff</category><category>events</category><category>fantasy</category><category>gods-and-heroes</category><category>heatwave</category><category>heatwave-interactive</category><category>maximus</category><category>praetorian</category><category>praetorian-guard</category><category>volunteers</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 11 Feb 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Linden Lab to disband moribund mentor group]]></title><link>http://massively.joystiq.com/2009/11/19/linden-lab-to-disband-moribund-mentor-group/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/19/linden-lab-to-disband-moribund-mentor-group/</guid><comments>http://massively.joystiq.com/2009/11/19/linden-lab-to-disband-moribund-mentor-group/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p style="text-align: center;"><a href="http://massively.com/tag/second-life-mentors"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/tan-second-life-mentors-580.jpg" /></a></p>
<p>Yesterday at the morning <a href="http://secondlife.com/"><em>Second Life</em></a> mentors' meeting, <a href="http://massively.joystiq.com/tag/linden-lab">Linden Lab</a> staff announced that Linden Lab's sponsored mentor group, which had been functionally closed (in all but name) for approximately a year now, would finally be disbanded in practice. The move doesn't really come as much of a surprise to observers of the Lab's sponsored volunteer programs over the last eighteen months.</p>
<p>Almost immediately more ex-mentor <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> social groups than we could comfortably count sprang up, as people prepared to maintain their network of contacts without the overarching group umbrella. While there was surprisingly little actual yelling, some members of the organization feel the blame lies squarely at the feet of Linden Lab's CEO Mark Kingdon, though there's not a lot of apparent evidence to justify that.</p><p><a href="http://massively.joystiq.com/2009/11/19/linden-lab-to-disband-moribund-mentor-group/" rel="bookmark">Continue reading <em>Linden Lab to disband moribund mentor group</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/19/linden-lab-to-disband-moribund-mentor-group/">Linden Lab to disband moribund mentor group</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Nov 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/19/linden-lab-to-disband-moribund-mentor-group/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19245824/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/19/linden-lab-to-disband-moribund-mentor-group/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>linden-lab</category><category>m-linden</category><category>mark-kingdon</category><category>mentors</category><category>opinion</category><category>second-life</category><category>second-life-answers</category><category>second-life-mentors</category><category>second-life-volunteers</category><category>sl-community-translation</category><category>sl-policy</category><category>sl-resident-help-network</category><category>volunteers</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Thu, 19 Nov 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online's volunteer program compromised]]></title><link>http://massively.joystiq.com/2009/09/23/eve-onlines-volunteer-program-compromised/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/23/eve-onlines-volunteer-program-compromised/</guid><comments>http://massively.joystiq.com/2009/09/23/eve-onlines-volunteer-program-compromised/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/sleeperimageaccompisdpost580.jpg" /></a><br /><a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a>, makers of <a href="http://www.eveonline.com"><em>EVE Online</em></a>, announced that they've discovered wrongdoing on the part of an individual or individuals <strike>within</strike> <strong>[correction: in relation to]</strong> their volunteer program, and are investigating the matter. The Volunteer Manager for <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>, <a href="http://massively.joystiq.com/tag/ccp-ginger">CCP Ginger</a>, explained the situation earlier today: <em>"Last weekend external resources related to the Interstellar Services Department (<a href="http://wiki.eveonline.com/wiki/Volunteer_program">ISD</a>), EVE's volunteer program, were compromised which led to the theft of some volunteer program related data but also information about specific volunteers. As a result, we are being extra careful here, as this first and foremost pertains to the volunteer program and has no effect on our EVE Online operations or any customer data whatsoever." </em><br /><br />CCP Ginger stressed that information stolen came from <em>"areas operated outside of CCP's infrastructure and is therefore not related to anyone's EVE player account data. Player billing information, personal information, and character/game information all remain completely secure and unaffected, as well as CCP corporate pathways and e-mail, Tranquility, databases, etc." </em><p><a href="http://massively.joystiq.com/2009/09/23/eve-onlines-volunteer-program-compromised/" rel="bookmark">Continue reading <em>EVE Online's volunteer program compromised</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/23/eve-onlines-volunteer-program-compromised/">EVE Online's volunteer program compromised</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 Sep 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=701>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/23/eve-onlines-volunteer-program-compromised/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19171493/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/23/eve-onlines-volunteer-program-compromised/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>ccp-games</category><category>ccp-ginger</category><category>eve-online</category><category>internal-affairs</category><category>interstellar-services-department</category><category>investigation</category><category>isd</category><category>privacy</category><category>volunteers</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 23 Sep 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Massively speaks with Crovan about EVE Alliance PvP Tournament VI Part 2]]></title><link>http://massively.joystiq.com/2009/01/31/massively-speaks-with-crovan-about-eve-alliance-pvp-tournament-v/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/31/massively-speaks-with-crovan-about-eve-alliance-pvp-tournament-v/</guid><comments>http://massively.joystiq.com/2009/01/31/massively-speaks-with-crovan-about-eve-alliance-pvp-tournament-v/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><a href="http://myeve.eve-online.com/events/alliances/tournament/?t=6"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/evealliancetournamentimageviat425.jpg" /></a><br /><strong>Beyond being competitors in the tournament, what are some of the ways that players watching the event can get involved with Alliance Tournament VI? </strong><br /><br />Down the road in a future tournament, you could try to become a commentator the way that we have. There's other things as well -- the <a href="http://massively.joystiq.com/2008/05/20/new-edens-virtual-reporters/">volunteer program that CCP runs, ISD</a>. They've got <a href="http://massively.joystiq.com/2008/06/10/eve-onlines-war-journalists-report-from-the-front-lines/">people on the field</a> watching the matches and doing coverage live to post on the forums for people who missed the matches. If you want to actually be part of helping produce the alliance tournament, that's an option that's available to you. <br /><br />Also <a href="http://everadio.gamingradio.net/">EVE Radio</a> and the <span style="font-style: italic;">EVE</span>-related radio stations do quite a bit. <a href="http://www.eve-news.net/">EVE Network News</a> were liveblogging the entire tournament. If you can't listen to the live audio stream you can still read up on it and contribute to the conversation as it's happening. There's also <a href="http://eve.coldfront.net/">IRC on the Coldfront server</a> which is the semi-official <em>EVE</em> IRC server where all the people hang out. I'm in there a lot of the time, some of the other experts are in there sometimes. You can get a lot of conversation both during, between, and after matches about what's going on. There are a lot of different ways you can get involved, even if you're not flying. <br /><br />Obviously there's no live video feed until the last weekend. But there is live audio, and the <a href="http://www.youtube.com/user/ccpgames">videos tend to go up on YouTube pretty quick</a>. I was very impressed with the turnaround.<p><a href="http://massively.joystiq.com/2009/01/31/massively-speaks-with-crovan-about-eve-alliance-pvp-tournament-v/" rel="bookmark">Continue reading <em>Massively speaks with Crovan about EVE Alliance PvP Tournament VI Part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/31/massively-speaks-with-crovan-about-eve-alliance-pvp-tournament-v/">Massively speaks with Crovan about EVE Alliance PvP Tournament VI Part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 31 Jan 2009 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/01/31/massively-speaks-with-crovan-about-eve-alliance-pvp-tournament-v/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1446443/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/31/massively-speaks-with-crovan-about-eve-alliance-pvp-tournament-v/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crovan</category><category>eve</category><category>eve-alliance-tournament</category><category>eve-network-news</category><category>eve-online</category><category>eve-radio</category><category>guilds</category><category>isd</category><category>new-eden-radio</category><category>pvp-tournament</category><category>sci-fi</category><category>split-infinity-radio</category><category>volunteers</category><category>youtube</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 31 Jan 2009 16:45:00 EST</pubDate></item><item><title><![CDATA[Celebrating 10 years of EverQuest customer service volunteers]]></title><link>http://massively.joystiq.com/2008/08/12/celebrating-10-years-of-everquest-customer-service-volunteers/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/12/celebrating-10-years-of-everquest-customer-service-volunteers/</guid><comments>http://massively.joystiq.com/2008/08/12/celebrating-10-years-of-everquest-customer-service-volunteers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://eq2players.station.sony.com/news_archive_content.vm?id=1839&amp;section=News&amp;locale=en_US"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/guide_anniversary_425.jpg" /></a></div>
<a href="http://www.soe.com">SOE</a> and the <a href="http://everquest2.station.sony.com"><em>EverQuest II</em></a> community are <a href="http://eq2players.station.sony.com/news_archive_content.vm?id=1839&amp;section=News&amp;locale=en_US">celebrating the ten year anniversary</a> of <a href="http://everquest.station.sony.com"><em>EverQuest</em></a>'s Guide program. Guides are folks who volunteer to provide customer support to players, as well as host in-game events. Rremember back in the day when Qeynos Hills was invaded by skeletons, and all the newbies died before higher levels came in from the Karanas to save the day? That event was the work of Guides!<br /><br />An article over at <a href="http://eq2players.station.sony.com/news_archive_content.vm?id=1839&amp;section=News&amp;locale=en_US">EverQuest II Players</a> heralds the celebration with memories from both a former and a current Guide Liaison, as well as a story by well-known Elder Guide Ozymandias honoring all the folks who have served the community over the years. The story is written like an historical lore entry. It contains a few references to legendary names that should be familiar to <a href="http://massively.joystiq.com/category/everquest"><em>EverQuest</em></a> veterans.<br /><br />Volunteer guides are a very old tradition in MMOs. Of course there were the Wizards of the MUD era. But after that, both <a href="http://www.meridian59.com"><em>Meridian 59</em></a> and <a href="http://www.uoherald.com"><em>Ultima Online</em></a> made use of volunteer customer service and event folks too.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/12/celebrating-10-years-of-everquest-customer-service-volunteers/">Celebrating 10 years of EverQuest customer service volunteers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 12 Aug 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://eq2players.station.sony.com/news_archive_content.vm?id=1839&amp;section=News&amp;locale=en_US>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/12/celebrating-10-years-of-everquest-customer-service-volunteers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1282417/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/12/celebrating-10-years-of-everquest-customer-service-volunteers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cs</category><category>customer-service</category><category>eq</category><category>eq2</category><category>eqii</category><category>events</category><category>everquest</category><category>everquest-2</category><category>everquest-ii</category><category>guide</category><category>guide-program</category><category>guides</category><category>soe</category><category>volunteer</category><category>volunteers</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Tue, 12 Aug 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[CCP Games outlines GM hierarchy in EVE Online]]></title><link>http://massively.joystiq.com/2008/06/20/ccp-games-outlines-gm-hierarchy-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/20/ccp-games-outlines-gm-hierarchy-in-eve-online/</guid><comments>http://massively.joystiq.com/2008/06/20/ccp-games-outlines-gm-hierarchy-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/minmatarmasspetition425.jpg" alt="" /></a><br />The latest <a href="http://www.eve-online.com"><em>EVE Online</em></a> dev blog comes from GM Zhainius, who writes about customer support at <a href="http://www.ccpgames.com">CCP Games.</a> Over the 5 years <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> has been running, the GM staff has answered millions of petitions in addition to writing articles and guides. But their work is typically in the background; it's the devs that really get the attention. GM Zhainius felt like writing to clarify the inner workings of <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> in terms of customer support, and to give players a clearer picture of what happens when they file a petition. <br /><br />GM Zhainius dispels rumors that Game Masters at CCP are <a href="http://massively.joystiq.com/2008/05/20/new-edens-virtual-reporters/">volunteers.</a> They're all paid employees, some of whom have been doing their job for years. He also cites a low turnover among CCP's GM staff; in fact, a number of them have been with <em>EVE</em> before the game even launched. The GMs work from four locations worldwide: Reykjavik, Atlanta, D&uuml;sseldorf, and Shanghai. He lays out the company's entire <a href="http://massively.joystiq.com/tag/customer-support">customer support structure</a> and the groups or 'cells' the support team is divided into. <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=566">The <em>EVE</em> dev blog</a> is an interesting look behind-the-scenes into how CCP customer support is handled, and whether or not you're a satisfied customer, it's always good to know that at least <em>someone</em> is reading those ship reimbursement petitions.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/20/ccp-games-outlines-gm-hierarchy-in-eve-online/">CCP Games outlines GM hierarchy in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Jun 2008 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=566>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/20/ccp-games-outlines-gm-hierarchy-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1231056/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/20/ccp-games-outlines-gm-hierarchy-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atlanta</category><category>ccp</category><category>ccp-games</category><category>customer-support</category><category>dev</category><category>dev-blog</category><category>dusseldorf</category><category>eve</category><category>eve-online</category><category>gm</category><category>gm-zhainius</category><category>petition</category><category>reykjavik</category><category>sci-fi</category><category>shanghai</category><category>support</category><category>volunteers</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 20 Jun 2008 19:30:00 EST</pubDate></item><item><title><![CDATA[The purpose of beta testing]]></title><link>http://massively.joystiq.com/2007/12/07/the-purpose-of-beta-testing/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/07/the-purpose-of-beta-testing/</guid><comments>http://massively.joystiq.com/2007/12/07/the-purpose-of-beta-testing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/pirates-of-the-burning-sea/" rel="tag">Pirates of the Burning Sea</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/tabularasasoldierwithrifle.jpg"  alt="" />Anyway Games has <a href="http://hallower1980.blogspot.com/2007/12/testing-fun.html">some good thoughts up</a> (I especially like that continuum in the title between "testing" and "fun") about what beta tests are really for these days.  It seems you can't publish an MMO without having a beta test-- the world is so big and meant to support so many players that you not only need volunteer help for QA, but you have to have enough people to stress the servers, just in case.<br /><br />But is it OK to invite players into a game that's not actually done yet?  Richard Garriott blames <a href="http://massively.joystiq.com/category/tabula-rasa"><em>TR</em></a>'s slow start on a <a href="http://massively.joystiq.com/2007/12/05/garriott-says-too-many-beta-testers-hurt-tabula-rasa/">poor beta reception</a>, and I was one of those players who wasn't impressed with the early beta (although I don't know if the game has actually improved since then).  I also have been playing the <a href="http://massively.joystiq.com/category/pirates-of-the-burning-sea"><em>Pirates</em></a> beta since <a href="http://massively.joystiq.com/2007/11/20/massivelys-pirates-of-the-burning-sea-crafting-hands-on/">a few weeks ago</a>, and after playing it again yesterday afternoon, I was pretty astounded at how far the game has come just within a week or two of development.  There is no question that the game I was playing a while ago was definitely unfinished compared to the game as it is now, and even though it's in open beta, there will undoubtedly be improvements before the game goes live.<br /><br />So what's the purpose of <a href="http://www.webopedia.com/TERM/B/beta_test.html">a beta</a>?  Is it marketing for the game, or a massively multiplayer quality assurance session?  Every developer has to decide for themselves, obviously-- there's no golden point at which the game is good enough to be played, but buggy enough to still be tested by the unwashed volunteers.  The best you can ask for, at this point, is a development schedule that gives you a game strong enough to give a great experience while buggy, and a beta testing crowd interested enough to stick around and help you fix the bugs that are left.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/07/the-purpose-of-beta-testing/">The purpose of beta testing</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 07 Dec 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://hallower1980.blogspot.com/2007/12/testing-fun.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/07/the-purpose-of-beta-testing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1057028/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/07/the-purpose-of-beta-testing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>beta-test</category><category>bugs</category><category>closed-beta</category><category>marketing</category><category>open-beta</category><category>pirates-of-the-burning-sea</category><category>qa</category><category>tabula-rasa</category><category>test</category><category>testers</category><category>volunteers</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 07 Dec 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[CoH's City Scoop drops player written news]]></title><link>http://massively.joystiq.com/2007/11/03/extra-extra-read-all-about-it/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/03/extra-extra-read-all-about-it/</guid><comments>http://massively.joystiq.com/2007/11/03/extra-extra-read-all-about-it/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a></p><a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=9533484" target="_blank"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/city-scoop.jpg" /></a>One of <a href="http://www.cityofheroes.com/gameinfo/paragon_city.html">Paragon City'</a>s best-kept open secrets is that its heroes - everyday people who put on their spandex and weapon harnesses just the same as you and me -- are pretty incredible folks, and nowhere is this more obvious than in the pages of the <em><a href="http://massively.joystiq.com/category/city-of-heroes">City of Heroes</a></em> player-written <a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=9533484">City Scoop</a>.<br /><br />What do we like most about the Scoop? It's not just the consistently high quality of the writing, the in-depth retrospectives of the individuals <a href="http://boards.cityofheroes.com/showthreaded.php?Cat=0&amp;Number=9533523&amp;page=0&amp;vc=1">Behind the Mask</a>, or the <a href="http://boards.cityofheroes.com/showthreaded.php?Cat=0&amp;Number=9533553&amp;page=0&amp;vc=1">artwork</a>, but it's all of those elements combined with the passion put into it by the people behind the project. The pages show that real thought is put into layout and leading, that each person cares about the final product, and that everyone wants to make -- and succeeds in making -- the Scoop fun to read.<p><a href="http://massively.joystiq.com/2007/11/03/extra-extra-read-all-about-it/" rel="bookmark">Continue reading <em>CoH's City Scoop drops player written news</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/03/extra-extra-read-all-about-it/">CoH's City Scoop drops player written news</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 03 Nov 2007 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2007/11/03/extra-extra-read-all-about-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1028841/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/03/extra-extra-read-all-about-it/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Artwork</category><category>Behind-the-Mask</category><category>City-of-Heroes</category><category>City-Scoop</category><category>CoX</category><category>Paragon-City</category><category>Player-Made</category><category>Player-v-Player</category><category>PvP</category><category>Saturday-Night-Fights</category><category>Staff</category><category>Volunteers</category><dc:creator><![CDATA[Jonathan Northwood]]></dc:creator><pubDate>Sat, 03 Nov 2007 17:30:00 EST</pubDate></item></channel></rss>
