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Posts tagged virtual-worlds

Colbert cracks ancient Second Life joke, picks on NSA

I guess we'll forgive Stephen Colbert for not realizing that the Second-Life-users-don't-have-a-first-life joke is older than he is. Mainly because the rest of his segment on Linden Labs' virtual world and its NSA-powered avatars is pretty funny. Colbert follows up Comedy Central colleague Jon S...

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NSA spies infiltrate MMOs to weed out terrorism

News of our government spying on us is not actually news at this point, but recent reports suggest that governments are also spying on us in our online games. The reason? Suspected terrorism, of course! Former National Security Agency contractor Edward J. Snowden, ProPublica, The Guardian, and T...

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Make My MMO: Crowdfunding November 17 - 30, 2013

One thing gamers can definitely be thankful for this year is crowdfunding! Thanks to this phenomenon, we have many more options opening to us than ever before. And there are definitely some good gaming prospects on the horizon, even if news about all but one is seeming a bit scarce lately. While...

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The Daily Grind: Does your MMO character reflect you or the other way around?

Last summer, we reported on research that suggested people's behavior changes because of the proportions of the characters they were assigned to play. This week, we saw related results from a Stanford/OSU team that posed a similar question in relation to sexualized avatars in online settings like M...

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Smaller virtual bodies affect how people see the world

How much does the size of our virtual bodies influence our behaviors? It doesn't seem like it'd have much of an effect, but according to a recent study it can cause a greater impact than you might speculate. Researchers placed several subjects in special motion-capture suits, then presented the sub...

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Second Life's Linden Lab expands with digital distribution service

Second Life's Linden Lab has announced this week that it has acquired the digital distribution service Desura. What's Desura? Think of it as a lesser-known version of Steam, yet without the DRM headaches and more focused on player mods. So, not really like Steam. Linden Lab's CEO, Rod Humble,...

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Second Life readies for 10th anniversary, celebrates a million active users per month

Second Life hasn't gotten much respect in MMO circles since the genre went mainstream (yes, yes, get a first life, aren't you clever!). Still, Linden Lab's virtual world is about to celebrate its 10th anniversary on June 23rd, and it boasts user numbers that most MMOs can only dream about. An an...

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World of Warcraft's Stormwind Keep gets a price tag

Have you ever sat down with a realtor and tried to haggle down the price of a house based on the fact that it previously housed a scheming black dragon? Hopefully not, as black dragons do not actually exist. But if you have, you'll be happy to know that World of Warcraft's Stormwind Keep has now be...

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The Daily Grind: Does gamification stymie your roleplay?

Some colleagues and I were discussing roleplay in MMOs the other day, and the conversation briefly touched on our preferences for MMOs as games or MMOs as virtual worlds. One of my co-workers explained that mass gamification and an inability to affect the world or other players isn't a detriment to...

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The Stream Team: Bleepity bleep edition, April 8 - 14, 2013

It's definitely not a new thing. Throughout the ages, when intense frustration strikes, a colorful epithet can slip past the lips of even the most soft-spoken. Heck, at particularly annoying times, a full string of them has been known fly forth from the most unexpected sources. And we all know ...

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