A new study has appeared over at the Virtual Worlds Observatory, the home of a team of social scientists interested in researching online games, and it delves into perceptions of gender in online games and the reality behind it. Utilizing EverQuest II, the study uses a sample size of over 7,000 ...
Posted on Nov 27th 2014 9:00PM
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Posted on Nov 27th 2014 12:00PM